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Functions7,816 in github.com/FrictionalGames/HPL1Engine

↓ 7 callersMethodFirst
include/impl/tinyXML/tinyxml.h:905
↓ 7 callersMethodGetAnimationNum
sources/graphics/Mesh.cpp:213
↓ 7 callersMethodGetBool
sources/game/Game.cpp:133
↓ 7 callersMethodGetCollideCharacter
include/physics/PhysicsBody.h:230
↓ 7 callersMethodGetDrawer
sources/graphics/Graphics.cpp:171
↓ 7 callersMethodGetGLTextureTargetEnum
sources/impl/LowLevelGraphicsSDL.cpp:1975
↓ 7 callersMethodGetHandle
sources/resources/ResourceManager.cpp:258
↓ 7 callersMethodGetJoint
sources/physics/PhysicsBody.cpp:180
↓ 7 callersMethodGetLength
sources/graphics/FontData.cpp:291
↓ 7 callersMethodGetMeshLoaderHandler
include/resources/Resources.h:201
↓ 7 callersMethodGetModelMatrix
sources/graphics/Beam.cpp:295
↓ 7 callersMethodGetMouseIsOver
include/gui/Widget.h:129
↓ 7 callersMethodGetNewtonCollision
include/impl/CollideShapeNewton.h:55
↓ 7 callersMethodGetRectIterator
sources/scene/TileMap.cpp:86
↓ 7 callersMethodGetRenderer2D
sources/graphics/Graphics.cpp:178
↓ 7 callersMethodGetSoundEntityManager
include/resources/Resources.h:202
↓ 7 callersMethodHasCollision
include/scene/TileLayer.h:53
↓ 7 callersMethodHasNext
sources/system/SerializeClass.cpp:88
↓ 7 callersMethodInit
sources/game/ScriptFuncs.cpp:1459
↓ 7 callersMethodIsTransperant
* return true if the material is transparent * \return */
include/graphics/Material.h:316
↓ 7 callersMethodLoad
(string asFileName)
tools/MapEditor/cMapIO.cs:355
↓ 7 callersMethodLoadResourceDirsFile
sources/resources/Resources.cpp:335
↓ 7 callersMethodNext
sources/impl/tinyXml/tinyxml.cpp:1156
↓ 7 callersMethodSetActive
tests/Common/SimpleCamera.h:22
↓ 7 callersMethodSetBloomActive
sources/graphics/RendererPostEffects.cpp:235
↓ 7 callersMethodSetBody
sources/graphics/BoneState.cpp:49
↓ 7 callersMethodSetMaxValue
sources/gui/WidgetSlider.cpp:95
↓ 7 callersMethodSetVisible
sources/gui/Widget.cpp:274
↓ 7 callersMethodStamp
sources/impl/tinyXml/tinyxmlparser.cpp:196
↓ 7 callersMethodUpdate
sources/scene/Scene.cpp:327
↓ 6 callersMethodAddColor
sources/impl/VertexBufferOGL.cpp:89
↓ 6 callersMethodClear
sources/gui/GuiSet.cpp:117
↓ 6 callersMethodCollideBoundingVolume
sources/math/Frustum.cpp:81
↓ 6 callersMethodCompile
sources/impl/VertexBufferOGL.cpp:108
↓ 6 callersMethodCreateCompundShape
sources/impl/PhysicsWorldNewton.cpp:279
↓ 6 callersMethodCreateEntity
sources/scene/World3D.cpp:424
↓ 6 callersMethodCreateFromFile
sources/scene/World2D.cpp:313
↓ 6 callersMethodCreateImage
sources/resources/ImageManager.cpp:119
↓ 6 callersMethodCreateVertexBuffer
sources/impl/LowLevelGraphicsSDL.cpp:876
↓ 6 callersMethodEndRendering
sources/graphics/Material_Smoke2D.cpp:84
↓ 6 callersFunctionFileModifiedDate
sources/impl/LowLevelSystemSDL.cpp:652
↓ 6 callersMethodGetAnimationState
sources/scene/MeshEntity.cpp:875
↓ 6 callersMethodGetAnimationStateNum
sources/scene/MeshEntity.cpp:903
↓ 6 callersMethodGetBatchFlags
sources/graphics/Material_Smoke2D.cpp:97
↓ 6 callersMethodGetBoneByIndex
sources/graphics/Skeleton.cpp:94
↓ 6 callersMethodGetBoneNum
sources/graphics/Skeleton.cpp:114
↓ 6 callersMethodGetBoundingVolume
sources/graphics/Beam.cpp:194
↓ 6 callersMethodGetClipRect
sources/scene/Camera2D.cpp:67
↓ 6 callersMethodGetCollideMesh
sources/scene/TileData.cpp:104
↓ 6 callersMethodGetColliderBody
sources/graphics/BoneState.cpp:64
↓ 6 callersMethodGetDepthTest
include/graphics/Material.h:249
↓ 6 callersMethodGetFarAttenuation
include/scene/Light.h:83
↓ 6 callersMethodGetInterval
include/sound/SoundEntityData.h:70
↓ 6 callersMethodGetLight
sources/graphics/Mesh.cpp:808
↓ 6 callersMethodGetPhysicsJointNum
sources/graphics/Mesh.cpp:242
↓ 6 callersMethodGetRollSoundEntity
include/physics/PhysicsBody.h:205
↓ 6 callersMethodGetSize
include/gui/Widget.h:125
↓ 6 callersMethodGetSound
sources/game/Game.cpp:533
↓ 6 callersMethodGetSource
sources/scene/Node3D.cpp:259
↓ 6 callersMethodGetSubMeshEntityNum
sources/scene/MeshEntity.cpp:1253
↓ 6 callersMethodGetTexture
sources/scene/Light3DSpot.cpp:105
↓ 6 callersMethodGetTranspose
include/math/Matrix.h:260
↓ 6 callersMethodGetTriangleVecPtr
sources/scene/SubMeshEntity.cpp:465
↓ 6 callersMethodIsConnectedTo
sources/gui/Widget.cpp:368
↓ 6 callersMethodIsStatic
include/graphics/Renderable.h:107
↓ 6 callersMethodLoad
(String asFile,frmMain apMainForm)
tools/HplHelper/HplSound.cs:196
↓ 6 callersMethodLoadBitmap2D
sources/impl/LowLevelResourcesSDL.cpp:72
↓ 6 callersMethodLoadSurfaceData
sources/physics/Physics.cpp:147
↓ 6 callersMethodLockInput
sources/impl/LowLevelInputSDL.cpp:54
↓ 6 callersMethodNextPass
sources/graphics/Material_Smoke2D.cpp:104
↓ 6 callersMethodPreload
sources/resources/ParticleManager.cpp:158
↓ 6 callersMethodRemove
sources/scene/PortalContainer.cpp:819
↓ 6 callersMethodRemove
sources/impl/tinyXml/tinyxml.cpp:1513
↓ 6 callersMethodRenderDebugGeometry
sources/impl/PhysicsBodyNewton.cpp:430
↓ 6 callersMethodSaveFile
sources/impl/tinyXml/tinyxml.cpp:919
↓ 6 callersMethodSetAngularVelocity
sources/impl/PhysicsBodyNewton.cpp:143
↓ 6 callersMethodSetBarValueSize
sources/gui/WidgetSlider.cpp:112
↓ 6 callersMethodSetCollideCharacter
sources/physics/CharacterBody.cpp:355
↓ 6 callersMethodSetFOV
include/scene/Camera3D.h:71
↓ 6 callersMethodSetIsSaved
include/game/SaveGame.h:162
↓ 6 callersMethodSetLinearVelocity
sources/impl/PhysicsBodyNewton.cpp:130
↓ 6 callersMethodSetNodeIndex
include/graphics/AnimationTrack.h:76
↓ 6 callersFunctionSetWindowCaption
sources/impl/LowLevelSystemSDL.cpp:692
↓ 6 callersMethodSetWorldSize
sources/impl/PhysicsWorldNewton.cpp:138
↓ 6 callersMethodSoundEntityExists
sources/scene/World3D.cpp:839
↓ 6 callersMethodStartRendering
sources/graphics/Material_Smoke2D.cpp:63
↓ 5 callersMethodAddInt
sources/game/Game.cpp:94
↓ 5 callersMethodClear
tools/HudObjectEditor/HudObjectEditor.cpp:42
↓ 5 callersMethodClearScreen
sources/impl/LowLevelGraphicsSDL.cpp:1014
↓ 5 callersMethodCreateCubeMap
sources/resources/TextureManager.cpp:179
↓ 5 callersMethodCreateCylinderShape
sources/impl/PhysicsWorldNewton.cpp:237
↓ 5 callersMethodCreateSaveData
sources/scene/World3D.cpp:1228
↓ 5 callersMethodDrawIndices
sources/impl/VertexBufferOGL.cpp:238
↓ 5 callersMethodFadeIn
sources/scene/SoundEntity.cpp:234
↓ 5 callersMethodFadeOut
sources/scene/SoundEntity.cpp:255
↓ 5 callersFunctionFileExists
sources/impl/LowLevelSystemSDL.cpp:549
↓ 5 callersMethodFlushTriBatch
sources/impl/LowLevelGraphicsSDL.cpp:1505
↓ 5 callersMethodGet
sources/scene/TileSet.cpp:75
↓ 5 callersMethodGetAirAbsorptionGainHF
include/impl/OpenALSoundEnvironment.h:55
↓ 5 callersMethodGetBoneByName
sources/graphics/Skeleton.cpp:99
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