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Functions7,816 in github.com/FrictionalGames/HPL1Engine

↓ 5 callersMethodGetCollide
include/physics/PhysicsBody.h:224
↓ 5 callersMethodGetDecayLFRatio
include/impl/OpenALSoundEnvironment.h:44
↓ 5 callersMethodGetDecayTime
include/impl/OpenALSoundEnvironment.h:42
↓ 5 callersMethodGetDensity
include/impl/OpenALSoundEnvironment.h:37
↓ 5 callersMethodGetDiffusion
include/impl/OpenALSoundEnvironment.h:38
↓ 5 callersMethodGetEchoDepth
include/impl/OpenALSoundEnvironment.h:52
↓ 5 callersMethodGetEchoTime
include/impl/OpenALSoundEnvironment.h:51
↓ 5 callersMethodGetEyePosition
sources/scene/Camera3D.cpp:316
↓ 5 callersMethodGetFPS
sources/game/Game.cpp:576
↓ 5 callersMethodGetFirstChar
include/graphics/FontData.h:93
↓ 5 callersMethodGetGain
include/impl/OpenALSoundEnvironment.h:39
↓ 5 callersMethodGetGainHF
include/impl/OpenALSoundEnvironment.h:40
↓ 5 callersMethodGetGainLF
include/impl/OpenALSoundEnvironment.h:41
↓ 5 callersMethodGetHFReference
include/impl/OpenALSoundEnvironment.h:56
↓ 5 callersMethodGetLFReference
include/impl/OpenALSoundEnvironment.h:57
↓ 5 callersMethodGetLateReverbDelay
include/impl/OpenALSoundEnvironment.h:49
↓ 5 callersMethodGetLateReverbGain
include/impl/OpenALSoundEnvironment.h:48
↓ 5 callersMethodGetMesh
include/scene/MeshEntity.h:156
↓ 5 callersMethodGetMeshCreator
include/graphics/Graphics.h:61
↓ 5 callersMethodGetMinSpeed
include/physics/SurfaceData.h:44
↓ 5 callersMethodGetModulationDepth
include/impl/OpenALSoundEnvironment.h:54
↓ 5 callersMethodGetModulationTime
include/impl/OpenALSoundEnvironment.h:53
↓ 5 callersMethodGetPortalList
sources/scene/PortalContainer.cpp:254
↓ 5 callersMethodGetReflectionsDelay
include/impl/OpenALSoundEnvironment.h:46
↓ 5 callersMethodGetReflectionsGain
include/impl/OpenALSoundEnvironment.h:45
↓ 5 callersMethodGetRight
sources/scene/Camera3D.cpp:399
↓ 5 callersMethodGetRoomRolloffFactor
include/impl/OpenALSoundEnvironment.h:58
↓ 5 callersMethodGetRootBone
sources/graphics/Skeleton.cpp:87
↓ 5 callersMethodGetRootNode
sources/graphics/Mesh.cpp:1052
↓ 5 callersMethodGetScrapeSoundEntity
include/physics/PhysicsBody.h:198
↓ 5 callersMethodGetSector
sources/scene/PortalContainer.cpp:208
↓ 5 callersMethodGetTexture
sources/resources/FrameTexture.cpp:50
↓ 5 callersMethodGetVertexVec
sources/graphics/Mesh2d.cpp:149
↓ 5 callersMethodGetVisibility
include/scene/SectorVisibility.h:70
↓ 5 callersMethodGetVolume
include/scene/SoundEntity.h:105
↓ 5 callersMethodIsValid
sources/sound/SoundHandler.cpp:448
↓ 5 callersMethodLoadXMLProperties
sources/graphics/Beam.cpp:349
↓ 5 callersMethodPlay
sources/scene/MeshEntity.cpp:910
↓ 5 callersMethodRelease
sources/impl/scriptstring.cpp:57
↓ 5 callersMethodSave
(String asFile)
tools/ParticleEditor/ParticleSystem.cs:1090
↓ 5 callersMethodSaveToSaveData
sources/scene/Node.cpp:128
↓ 5 callersMethodSendMessage
sources/gui/GuiSet.cpp:259
↓ 5 callersMethodSetAmbientColor
include/scene/PortalContainer.h:199
↓ 5 callersMethodSetClearDepthActive
sources/impl/LowLevelGraphicsSDL.cpp:1042
↓ 5 callersMethodSetCullActive
sources/impl/LowLevelGraphicsSDL.cpp:1211
↓ 5 callersMethodSetGlobalRenderCount
include/scene/Entity3D.h:131
↓ 5 callersMethodSetMaterial
sources/impl/PhysicsBodyNewton.cpp:117
↓ 5 callersMethodSetPhysicsWorld
sources/scene/World3D.cpp:220
↓ 5 callersMethodSetPriority
sources/physics/SurfaceData.cpp:510
↓ 5 callersMethodSetScissorActive
sources/impl/LowLevelGraphicsSDL.cpp:1226
↓ 5 callersMethodSetYaw
sources/scene/Camera3D.cpp:100
↓ 5 callersMethodTransform
sources/impl/VertexBufferOGL.cpp:172
↓ 5 callersMethodWrite
sources/impl/LowLevelSystemSDL.cpp:109
↓ 4 callersMethodAddCallback
sources/scene/Entity3D.cpp:204
↓ 4 callersMethodAddEntity3DLoader
sources/resources/Resources.cpp:276
↓ 4 callersMethodAddForceAtPosition
sources/impl/PhysicsBodyNewton.cpp:264
↓ 4 callersMethodAddShadowCaster
sources/scene/Light3D.cpp:101
↓ 4 callersMethodCheckShapeWorldCollision
sources/physics/PhysicsWorld.cpp:368
↓ 4 callersMethodCollidesWithFrustum
sources/graphics/Renderable.cpp:102
↓ 4 callersMethodCopyToGui
()
tools/ParticleEditor/ParticleSystem.cs:226
↓ 4 callersMethodCreate
sources/impl/SDLTexture.cpp:184
↓ 4 callersMethodCreateFromArray
sources/impl/SDLTexture.cpp:236
↓ 4 callersMethodCreateLightSpot
sources/scene/World3D.cpp:559
↓ 4 callersMethodCreateLocalVar
sources/scene/Scene.cpp:186
↓ 4 callersMethodCreateParticleSystem
sources/graphics/Mesh.cpp:981
↓ 4 callersMethodCreateSphereShape
sources/impl/PhysicsWorldNewton.cpp:226
↓ 4 callersMethodCreateSubMesh
sources/graphics/Mesh.cpp:112
↓ 4 callersMethodCreateWidgetSlider
sources/gui/GuiSet.cpp:484
↓ 4 callersMethodCreateWorld
sources/physics/Physics.cpp:88
↓ 4 callersMethodDeleteChildren
sources/graphics/RenderList.cpp:99
↓ 4 callersMethodDestroyOcclusionQuery
sources/impl/LowLevelGraphicsSDL.cpp:1007
↓ 4 callersMethodDrawLineRect2D
sources/impl/LowLevelGraphicsSDL.cpp:1674
↓ 4 callersMethodFlushToTexture
sources/resources/FrameBitmap.cpp:249
↓ 4 callersMethodFromRotationMatrix
sources/math/Quaternion.cpp:105
↓ 4 callersMethodGetAnimationManager
include/resources/Resources.h:203
↓ 4 callersMethodGetAreaEntity
sources/scene/World3D.cpp:414
↓ 4 callersMethodGetBillboard
sources/scene/World3D.cpp:635
↓ 4 callersMethodGetCamera
sources/physics/CharacterBody.cpp:1058
↓ 4 callersMethodGetCastShadows
include/scene/Light.h:77
↓ 4 callersMethodGetCollideRect
()
tools/MapEditor/cArea.cs:58
↓ 4 callersMethodGetDecayHFLimit
include/impl/OpenALSoundEnvironment.h:59
↓ 4 callersMethodGetEnabled
sources/impl/PhysicsBodyNewton.cpp:324
↓ 4 callersMethodGetEnd
include/graphics/Beam.h:101
↓ 4 callersMethodGetEntityIterator
sources/scene/Node.cpp:109
↓ 4 callersMethodGetFalloffMap
sources/scene/Light3D.cpp:506
↓ 4 callersMethodGetFocusedWidget
include/gui/GuiSet.h:236
↓ 4 callersMethodGetFogAddTexture
include/graphics/Renderer3D.h:155
↓ 4 callersMethodGetFont
sources/gui/GuiSkin.cpp:265
↓ 4 callersMethodGetForward
sources/scene/Camera3D.cpp:395
↓ 4 callersMethodGetFrameBitmap
include/resources/ResourceImage.h:60
↓ 4 callersMethodGetGameWorld
include/physics/Physics.h:82
↓ 4 callersMethodGetGlyph
* Used internally * \param alNum * \return */
include/graphics/FontData.h:91
↓ 4 callersMethodGetGrid
sources/ai/AINodeContainer.cpp:639
↓ 4 callersMethodGetImage
include/graphics/Material.h:305
↓ 4 callersMethodGetIndexVec
sources/scene/TileData.cpp:67
↓ 4 callersMethodGetKeyboard
sources/input/Input.cpp:139
↓ 4 callersMethodGetLastChar
gets the last char in the string
sources/system/String.cpp:343
↓ 4 callersMethodGetLight
sources/scene/World2D.cpp:168
↓ 4 callersMethodGetLightNum
sources/graphics/Mesh.cpp:813
↓ 4 callersMethodGetNearClipPlane
include/scene/Camera3D.h:81
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