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Functions7,816 in github.com/FrictionalGames/HPL1Engine

↓ 4 callersMethodGetNewtonWorld
include/impl/PhysicsWorldNewton.h:90
↓ 4 callersMethodGetRenderType
sources/scene/MeshEntity.cpp:1407
↓ 4 callersMethodGetSampleCount
sources/impl/OcclusionQueryOGL.cpp:73
↓ 4 callersMethodGetSaveObjectId
* Get a unique id for this object. */
include/game/SaveGame.h:141
↓ 4 callersMethodGetScriptManager
include/resources/Resources.h:197
↓ 4 callersMethodGetSectorMap
Debug stuff
include/scene/PortalContainer.h:278
↓ 4 callersMethodGetShape
sources/physics/PhysicsBody.cpp:352
↓ 4 callersMethodGetSoundEntity
sources/graphics/Mesh.cpp:1023
↓ 4 callersMethodGetSubMeshName
sources/graphics/Mesh.cpp:133
↓ 4 callersMethodGetTarget
sources/resources/MaterialManager.cpp:377
↓ 4 callersMethodGetTempTexture
include/scene/Light3D.h:174
↓ 4 callersMethodGetTextureHandle
sources/impl/SDLTexture.cpp:547
↓ 4 callersMethodGetTileLayerNum
include/scene/TileMap.h:58
↓ 4 callersMethodGetTransformUpdateCount
sources/scene/Entity3D.cpp:197
↓ 4 callersMethodGetUserCount
include/physics/CollideShape.h:66
↓ 4 callersMethodGetVertexBuffer
sources/scene/SubMeshEntity.cpp:357
↓ 4 callersMethodHasNext
sources/ai/AINodeContainer.cpp:174
↓ 4 callersMethodInsertAt
* Insert a node into a certain node in the tree * \param aData the data to insert * \param aNode the node to insert the data in * \param aChi
include/system/BinTree.h:155
↓ 4 callersMethodIs3D
include/gui/GuiSet.h:242
↓ 4 callersMethodIsShadowCaster
sources/scene/MeshEntity.cpp:1378
↓ 4 callersMethodIsSolid
include/scene/TileData.h:69
↓ 4 callersMethodIsSupported
sources/impl/MeshLoaderMSH.cpp:269
↓ 4 callersMethodLoad
sources/resources/ConfigFile.cpp:55
↓ 4 callersMethodLoadData
()
tools/MapEditor/cTileSet.cs:47
↓ 4 callersMethodLoadData
sources/scene/Area2D.cpp:72
↓ 4 callersMethodLoadFromFile
sources/resources/LanguageFile.cpp:56
↓ 4 callersMethodLoadXMLProperties
sources/scene/Light3D.cpp:525
↓ 4 callersMethodMove
sources/physics/Body2D.cpp:299
↓ 4 callersMethodMoveForward
sources/scene/Camera3D.cpp:152
↓ 4 callersMethodMoveRight
sources/scene/Camera3D.cpp:165
↓ 4 callersMethodName
include/impl/tinyXML/tinyxml.h:804
↓ 4 callersMethodNext
sources/ai/AINodeContainer.cpp:183
↓ 4 callersMethodNextPtr
include/system/SystemTypes.h:426
↓ 4 callersFunctionPrint
sources/game/ScriptFuncs.cpp:116
↓ 4 callersMethodRemoveEntity
sources/scene/Node.cpp:81
↓ 4 callersMethodReset
()
tools/ParticleEditor/ParticleSystem.cs:949
↓ 4 callersMethodResize
(int alNewWidth, int alNewHeight)
tools/MapEditor/cTileLayer.cs:171
↓ 4 callersMethodSave
/////////////////////////////////////////////////////////////////// SAVE THE MAP ///////////////////////////////////////////////////////////////////
tools/MapEditor/cMapIO.cs:45
↓ 4 callersMethodSetAttentionWidget
sources/gui/GuiSet.cpp:694
↓ 4 callersMethodSetBlocksLight
include/physics/PhysicsBody.h:194
↓ 4 callersMethodSetBloomSpread
include/graphics/RendererPostEffects.h:97
↓ 4 callersMethodSetClearColor
sources/impl/LowLevelGraphicsSDL.cpp:1027
↓ 4 callersMethodSetCollideBodies
include/impl/PhysicsJointNewton.h:66
↓ 4 callersMethodSetColor
sources/gui/GuiGfxElement.cpp:313
↓ 4 callersMethodSetColor
sources/graphics/Beam.cpp:151
↓ 4 callersMethodSetCullMode
sources/impl/LowLevelGraphicsSDL.cpp:1217
↓ 4 callersMethodSetFileName
sources/impl/LowLevelSystemSDL.cpp:129
↓ 4 callersMethodSetGravity
sources/impl/PhysicsBodyNewton.cpp:394
↓ 4 callersMethodSetLoop
sources/scene/AnimationState.cpp:239
↓ 4 callersMethodSetMaterial
sources/gui/GuiGfxElement.cpp:306
↓ 4 callersMethodSetMaterial
sources/graphics/Beam.cpp:187
↓ 4 callersMethodSetMaxTimeStep
sources/impl/PhysicsWorldNewton.cpp:126
↓ 4 callersMethodSetOnlyAffectInSector
include/scene/Light3D.h:177
↓ 4 callersMethodSetPitch
sources/scene/Camera3D.cpp:88
↓ 4 callersMethodSetPosition
sources/impl/OpenALSoundChannel.cpp:162
↓ 4 callersMethodSetRollSoundEntity
include/physics/PhysicsBody.h:204
↓ 4 callersMethodSetScrapeSoundEntity
include/physics/PhysicsBody.h:197
↓ 4 callersMethodSetShowShadows
sources/graphics/Renderer3D.cpp:325
↓ 4 callersFunctionSetTex
sources/graphics/ParticleEmitter3D.cpp:190
↓ 4 callersMethodSetTimePosition
sources/scene/AnimationState.cpp:182
↓ 4 callersMethodSetTransformUpdated
sources/scene/Entity3D.cpp:158
↓ 4 callersMethodSetVertexBuffer
sources/graphics/SubMesh.cpp:89
↓ 4 callersMethodSetWrapR
sources/impl/SDLTexture.cpp:527
↓ 4 callersMethodShowCursor
sources/impl/LowLevelGraphicsSDL.cpp:463
↓ 4 callersMethodType
Query the type (as an enumerated value, above) of this node. The possible types are: DOCUMENT, ELEMENT, COMMENT, UNKNOWN, TEXT, and DECLARAT
include/impl/tinyXML/tinyxml.h:677
↓ 4 callersMethodVisit
sources/impl/tinyXml/tinyxml.cpp:1813
↓ 3 callersMethodAddBitmap
sources/resources/FrameBitmap.cpp:66
↓ 3 callersMethodAddChild
sources/scene/Node3D.cpp:194
↓ 3 callersMethodAddForce
sources/physics/Body2D.cpp:323
↓ 3 callersMethodAddImage
sources/gui/GuiGfxElement.cpp:232
↓ 3 callersMethodAddLayer
(cTileLayer aTLayer, int alPos)
tools/MapEditor/LayerForm.cs:288
↓ 3 callersMethodAddVertex
sources/impl/VertexBufferOGL.cpp:76
↓ 3 callersMethodButtonIsDown
sources/impl/MouseSDL.cpp:133
↓ 3 callersMethodCalcNormal
include/math/MathTypes.h:181
↓ 3 callersFunctionCheckMinMaxUpdate
sources/scene/World3D.cpp:235
↓ 3 callersMethodClearData
(frmMain apMainForm)
tools/HplHelper/HplSound.cs:64
↓ 3 callersMethodCompile
sources/scene/PortalContainer.cpp:273
↓ 3 callersMethodCreateBillboardInWorld
sources/graphics/Mesh.cpp:880
↓ 3 callersMethodCreateBitmap2D
sources/impl/LowLevelGraphicsSDL.cpp:600
↓ 3 callersMethodCreateCapsuleShape
sources/impl/PhysicsWorldNewton.cpp:250
↓ 3 callersMethodCreateChild
sources/gui/GuiSet.cpp:122
↓ 3 callersMethodCreateCollideShape
sources/graphics/Mesh.cpp:773
↓ 3 callersMethodCreateCollisonMesh
sources/graphics/Mesh2d.cpp:208
↓ 3 callersMethodCreateFromBitmap
sources/impl/SDLTexture.cpp:81
↓ 3 callersMethodCreateGlobalVar
sources/scene/Scene.cpp:220
↓ 3 callersMethodCreateJointSlider
sources/impl/PhysicsWorldNewton.cpp:311
↓ 3 callersMethodCreateLightInWorld
sources/graphics/Mesh.cpp:818
↓ 3 callersMethodCreateParticleSystemInWorld
sources/graphics/Mesh.cpp:998
↓ 3 callersMethodCreateSaveData
sources/physics/PhysicsBody.cpp:486
↓ 3 callersMethodCreateSoundEntity
sources/graphics/Mesh.cpp:1017
↓ 3 callersMethodCreateWidgetLabel
sources/gui/GuiSet.cpp:469
↓ 3 callersFunctionDateFromGMTIme
sources/impl/LowLevelSystemSDL.cpp:479
↓ 3 callersMethodDestroyBody
sources/physics/PhysicsWorld.cpp:155
↓ 3 callersMethodDestroySoundEntity
sources/scene/World3D.cpp:790
↓ 3 callersMethodDrawFont
sources/gui/GuiSet.cpp:379
↓ 3 callersMethodDrawGfxObject
sources/graphics/GraphicsDrawer.cpp:113
↓ 3 callersMethodDrawToBitmap
sources/impl/SDLBitmap2D.cpp:73
↓ 3 callersMethodErase
include/scene/GridMap2D.h:88
↓ 3 callersMethodFillRect
sources/impl/SDLBitmap2D.cpp:107
↓ 3 callersFunctionFixLocalTransform
sources/impl/MeshLoaderCollada.cpp:233
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