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github.com/FrictionalGames/HPL1Engine
/ functions
Functions
7,816 in github.com/FrictionalGames/HPL1Engine
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Functions
7,816
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Types & classes
1,363
↓ 4 callers
Method
GetNewtonWorld
include/impl/PhysicsWorldNewton.h:90
↓ 4 callers
Method
GetRenderType
sources/scene/MeshEntity.cpp:1407
↓ 4 callers
Method
GetSampleCount
sources/impl/OcclusionQueryOGL.cpp:73
↓ 4 callers
Method
GetSaveObjectId
* Get a unique id for this object. */
include/game/SaveGame.h:141
↓ 4 callers
Method
GetScriptManager
include/resources/Resources.h:197
↓ 4 callers
Method
GetSectorMap
Debug stuff
include/scene/PortalContainer.h:278
↓ 4 callers
Method
GetShape
sources/physics/PhysicsBody.cpp:352
↓ 4 callers
Method
GetSoundEntity
sources/graphics/Mesh.cpp:1023
↓ 4 callers
Method
GetSubMeshName
sources/graphics/Mesh.cpp:133
↓ 4 callers
Method
GetTarget
sources/resources/MaterialManager.cpp:377
↓ 4 callers
Method
GetTempTexture
include/scene/Light3D.h:174
↓ 4 callers
Method
GetTextureHandle
sources/impl/SDLTexture.cpp:547
↓ 4 callers
Method
GetTileLayerNum
include/scene/TileMap.h:58
↓ 4 callers
Method
GetTransformUpdateCount
sources/scene/Entity3D.cpp:197
↓ 4 callers
Method
GetUserCount
include/physics/CollideShape.h:66
↓ 4 callers
Method
GetVertexBuffer
sources/scene/SubMeshEntity.cpp:357
↓ 4 callers
Method
HasNext
sources/ai/AINodeContainer.cpp:174
↓ 4 callers
Method
InsertAt
* Insert a node into a certain node in the tree * \param aData the data to insert * \param aNode the node to insert the data in * \param aChi
include/system/BinTree.h:155
↓ 4 callers
Method
Is3D
include/gui/GuiSet.h:242
↓ 4 callers
Method
IsShadowCaster
sources/scene/MeshEntity.cpp:1378
↓ 4 callers
Method
IsSolid
include/scene/TileData.h:69
↓ 4 callers
Method
IsSupported
sources/impl/MeshLoaderMSH.cpp:269
↓ 4 callers
Method
Load
sources/resources/ConfigFile.cpp:55
↓ 4 callers
Method
LoadData
()
tools/MapEditor/cTileSet.cs:47
↓ 4 callers
Method
LoadData
sources/scene/Area2D.cpp:72
↓ 4 callers
Method
LoadFromFile
sources/resources/LanguageFile.cpp:56
↓ 4 callers
Method
LoadXMLProperties
sources/scene/Light3D.cpp:525
↓ 4 callers
Method
Move
sources/physics/Body2D.cpp:299
↓ 4 callers
Method
MoveForward
sources/scene/Camera3D.cpp:152
↓ 4 callers
Method
MoveRight
sources/scene/Camera3D.cpp:165
↓ 4 callers
Method
Name
include/impl/tinyXML/tinyxml.h:804
↓ 4 callers
Method
Next
sources/ai/AINodeContainer.cpp:183
↓ 4 callers
Method
NextPtr
include/system/SystemTypes.h:426
↓ 4 callers
Function
Print
sources/game/ScriptFuncs.cpp:116
↓ 4 callers
Method
RemoveEntity
sources/scene/Node.cpp:81
↓ 4 callers
Method
Reset
()
tools/ParticleEditor/ParticleSystem.cs:949
↓ 4 callers
Method
Resize
(int alNewWidth, int alNewHeight)
tools/MapEditor/cTileLayer.cs:171
↓ 4 callers
Method
Save
/////////////////////////////////////////////////////////////////// SAVE THE MAP ///////////////////////////////////////////////////////////////////
tools/MapEditor/cMapIO.cs:45
↓ 4 callers
Method
SetAttentionWidget
sources/gui/GuiSet.cpp:694
↓ 4 callers
Method
SetBlocksLight
include/physics/PhysicsBody.h:194
↓ 4 callers
Method
SetBloomSpread
include/graphics/RendererPostEffects.h:97
↓ 4 callers
Method
SetClearColor
sources/impl/LowLevelGraphicsSDL.cpp:1027
↓ 4 callers
Method
SetCollideBodies
include/impl/PhysicsJointNewton.h:66
↓ 4 callers
Method
SetColor
sources/gui/GuiGfxElement.cpp:313
↓ 4 callers
Method
SetColor
sources/graphics/Beam.cpp:151
↓ 4 callers
Method
SetCullMode
sources/impl/LowLevelGraphicsSDL.cpp:1217
↓ 4 callers
Method
SetFileName
sources/impl/LowLevelSystemSDL.cpp:129
↓ 4 callers
Method
SetGravity
sources/impl/PhysicsBodyNewton.cpp:394
↓ 4 callers
Method
SetLoop
sources/scene/AnimationState.cpp:239
↓ 4 callers
Method
SetMaterial
sources/gui/GuiGfxElement.cpp:306
↓ 4 callers
Method
SetMaterial
sources/graphics/Beam.cpp:187
↓ 4 callers
Method
SetMaxTimeStep
sources/impl/PhysicsWorldNewton.cpp:126
↓ 4 callers
Method
SetOnlyAffectInSector
include/scene/Light3D.h:177
↓ 4 callers
Method
SetPitch
sources/scene/Camera3D.cpp:88
↓ 4 callers
Method
SetPosition
sources/impl/OpenALSoundChannel.cpp:162
↓ 4 callers
Method
SetRollSoundEntity
include/physics/PhysicsBody.h:204
↓ 4 callers
Method
SetScrapeSoundEntity
include/physics/PhysicsBody.h:197
↓ 4 callers
Method
SetShowShadows
sources/graphics/Renderer3D.cpp:325
↓ 4 callers
Function
SetTex
sources/graphics/ParticleEmitter3D.cpp:190
↓ 4 callers
Method
SetTimePosition
sources/scene/AnimationState.cpp:182
↓ 4 callers
Method
SetTransformUpdated
sources/scene/Entity3D.cpp:158
↓ 4 callers
Method
SetVertexBuffer
sources/graphics/SubMesh.cpp:89
↓ 4 callers
Method
SetWrapR
sources/impl/SDLTexture.cpp:527
↓ 4 callers
Method
ShowCursor
sources/impl/LowLevelGraphicsSDL.cpp:463
↓ 4 callers
Method
Type
Query the type (as an enumerated value, above) of this node. The possible types are: DOCUMENT, ELEMENT, COMMENT, UNKNOWN, TEXT, and DECLARAT
include/impl/tinyXML/tinyxml.h:677
↓ 4 callers
Method
Visit
sources/impl/tinyXml/tinyxml.cpp:1813
↓ 3 callers
Method
AddBitmap
sources/resources/FrameBitmap.cpp:66
↓ 3 callers
Method
AddChild
sources/scene/Node3D.cpp:194
↓ 3 callers
Method
AddForce
sources/physics/Body2D.cpp:323
↓ 3 callers
Method
AddImage
sources/gui/GuiGfxElement.cpp:232
↓ 3 callers
Method
AddLayer
(cTileLayer aTLayer, int alPos)
tools/MapEditor/LayerForm.cs:288
↓ 3 callers
Method
AddVertex
sources/impl/VertexBufferOGL.cpp:76
↓ 3 callers
Method
ButtonIsDown
sources/impl/MouseSDL.cpp:133
↓ 3 callers
Method
CalcNormal
include/math/MathTypes.h:181
↓ 3 callers
Function
CheckMinMaxUpdate
sources/scene/World3D.cpp:235
↓ 3 callers
Method
ClearData
(frmMain apMainForm)
tools/HplHelper/HplSound.cs:64
↓ 3 callers
Method
Compile
sources/scene/PortalContainer.cpp:273
↓ 3 callers
Method
CreateBillboardInWorld
sources/graphics/Mesh.cpp:880
↓ 3 callers
Method
CreateBitmap2D
sources/impl/LowLevelGraphicsSDL.cpp:600
↓ 3 callers
Method
CreateCapsuleShape
sources/impl/PhysicsWorldNewton.cpp:250
↓ 3 callers
Method
CreateChild
sources/gui/GuiSet.cpp:122
↓ 3 callers
Method
CreateCollideShape
sources/graphics/Mesh.cpp:773
↓ 3 callers
Method
CreateCollisonMesh
sources/graphics/Mesh2d.cpp:208
↓ 3 callers
Method
CreateFromBitmap
sources/impl/SDLTexture.cpp:81
↓ 3 callers
Method
CreateGlobalVar
sources/scene/Scene.cpp:220
↓ 3 callers
Method
CreateJointSlider
sources/impl/PhysicsWorldNewton.cpp:311
↓ 3 callers
Method
CreateLightInWorld
sources/graphics/Mesh.cpp:818
↓ 3 callers
Method
CreateParticleSystemInWorld
sources/graphics/Mesh.cpp:998
↓ 3 callers
Method
CreateSaveData
sources/physics/PhysicsBody.cpp:486
↓ 3 callers
Method
CreateSoundEntity
sources/graphics/Mesh.cpp:1017
↓ 3 callers
Method
CreateWidgetLabel
sources/gui/GuiSet.cpp:469
↓ 3 callers
Function
DateFromGMTIme
sources/impl/LowLevelSystemSDL.cpp:479
↓ 3 callers
Method
DestroyBody
sources/physics/PhysicsWorld.cpp:155
↓ 3 callers
Method
DestroySoundEntity
sources/scene/World3D.cpp:790
↓ 3 callers
Method
DrawFont
sources/gui/GuiSet.cpp:379
↓ 3 callers
Method
DrawGfxObject
sources/graphics/GraphicsDrawer.cpp:113
↓ 3 callers
Method
DrawToBitmap
sources/impl/SDLBitmap2D.cpp:73
↓ 3 callers
Method
Erase
include/scene/GridMap2D.h:88
↓ 3 callers
Method
FillRect
sources/impl/SDLBitmap2D.cpp:107
↓ 3 callers
Function
FixLocalTransform
sources/impl/MeshLoaderCollada.cpp:233
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