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/
github.com/FrictionalGames/HPL1Engine
/ GetSubMeshEntityNum
Method
GetSubMeshEntityNum
sources/scene/MeshEntity.cpp:1253–1256 ·
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Source
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Callers
5
cSimpleUpdate
Method · 0.80
AddShadowCaster
Method · 0.80
CreateSaveObject
Method · 0.80
Add
Method · 0.80
OnPostSceneDraw
Method · 0.80
Calls
1
size
Method · 0.80
Tested by
1
OnPostSceneDraw
Method · 0.64