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Functions1,218 in github.com/davemoore22/sorcery

Method_initialise
src/frontend/museum.cpp:37
Method_initialise
src/engine/automap.cpp:48
Method_initialise
src/engine/graveyard.cpp:48
Method_initialise
src/engine/engine.cpp:64
Method_is_monospace_ttf
Is a valid TTF font a monospace font?
src/resources/fontstore.cpp:194
Method_is_valid_ttf
Attempt to validate a TTF font file by loading its header using stb_truetype
src/resources/fontstore.cpp:153
Method_learn_spell
src/types/character.cpp:1291
Method_legate_start_info
src/types/character.cpp:543
Method_load
src/types/config.cpp:61
Method_load
src/resources/levelstore.cpp:75
Method_load
Not sure why they are loaded here as opposed to a file
src/resources/spellstore.cpp:78
Method_load
src/resources/itemstore.cpp:43
Method_load
src/resources/monsterstore.cpp:42
Method_load
src/resources/stringstore.cpp:41
Method_load_bestiary_menu
src/gui/menubuilder.cpp:252
Method_load_character_items
src/gui/menubuilder.cpp:438
Method_load_characters
src/types/game.cpp:475
Method_load_existing_game
src/core/application.cpp:487
Method_load_fixed_menu
src/gui/menubuilder.cpp:405
Method_load_font
src/resources/fontstore.cpp:122
Method_load_game
src/types/game.cpp:329
Method_load_image
Wrapper method to load an image
src/resources/imagestore.cpp:97
Method_load_markers
src/types/level.cpp:376
Method_load_maze_characters
src/gui/menubuilder.cpp:201
Method_load_metadata
src/types/level.cpp:307
Method_load_museum_menu
src/gui/menubuilder.cpp:285
Method_load_party_characters
src/gui/menubuilder.cpp:166
Method_load_sick_characters
src/gui/menubuilder.cpp:232
Method_load_simple_walls
src/types/level.cpp:465
Method_load_spellbook_menu
src/gui/menubuilder.cpp:272
Method_load_tavern_characters
src/gui/menubuilder.cpp:217
Method_load_texture_from_disc
Load an image file from disk into a texture (using stb)
src/resources/imagestore.cpp:124
Method_load_tile_views
src/core/render.cpp:178
Method_mage_spell_index
src/core/ui.cpp:4333
Method_map_event_types
src/types/level.cpp:367
Method_move_backward
src/engine/engine.cpp:609
Method_move_forward
Remember Y is reversed
src/engine/engine.cpp:362
Method_parse_attacks
src/resources/monsterstore.cpp:251
Method_parse_breath_weapons
src/resources/monsterstore.cpp:275
Method_parse_level_drain
src/resources/monsterstore.cpp:293
Method_parse_properties
src/resources/monsterstore.cpp:340
Method_parse_regen
src/resources/monsterstore.cpp:304
Method_parse_resistances
src/resources/monsterstore.cpp:317
Method_pit_oops
src/engine/engine.cpp:835
Method_popup_states
src/core/ui.cpp:4362
Method_priest_spell_index
src/core/ui.cpp:4337
Method_regenerate_start_info
src/types/character.cpp:627
Method_render_wireframe
src/core/render.cpp:617
Method_reset
src/types/tile.cpp:405
Method_reset_start_spells
Reset Starting Spells on Class Change
src/types/character.cpp:1284
Method_reset_starting_sp
Now work out spellpoints!
src/types/character.cpp:1207
Method_restart_expedition
src/types/state.cpp:153
Method_run_main_menu
src/core/application.cpp:435
Method_run_maze
src/core/application.cpp:317
Method_run_restart_maze
src/core/application.cpp:337
Method_run_town
src/core/application.cpp:239
Method_save_characters
src/types/game.cpp:397
Method_save_game
src/types/game.cpp:384
Method_set_complicated_walls
src/types/level.cpp:423
Method_set_other_simple_edges
src/types/level.cpp:535
Method_set_sp
Copied and rewritten from the original code from MINMAG/MINPRI/NWPRIEST/NWMAGE
src/types/character.cpp:1619
Method_set_start_spells
Set starting spells
src/types/character.cpp:1304
Method_set_starting_sp
Set the starting spellpoints
src/types/character.cpp:1240
Method_set_texture_coordinates
src/core/render.cpp:63
Method_set_tile_explored
src/engine/engine.cpp:280
Method_set_up_debug_keys
src/types/game.cpp:57
Method_set_up_dungeon_events
Mappings for each type of special dungeon event in the Proving Grounds
src/types/game.cpp:98
Method_set_vertex_array
Note Texture Coordinates (e.g. the source) is set by _set_texture_coordinates above, not here
src/core/render.cpp:139
Method_setup_windows
Preset all the (transparent) windows we will need (this should be called before anything else is drawn to the screen during each render)
src/core/ui.cpp:729
Method_sort_fonts_by_name
src/resources/fontstore.cpp:304
Method_start_expedition
src/engine/engine.cpp:298
Method_start_new_game
src/core/application.cpp:496
Method_start_popup_ouch
src/engine/engine.cpp:539
Method_start_popup_pit
src/engine/engine.cpp:545
Method_tile_explored
src/engine/engine.cpp:269
Method_to_imgui
src/core/ui.cpp:4273
Method_try_heal
If we get here we can afford to heal
src/modules/heal.cpp:112
Method_try_learn_spell
For each spell level, try to learn spells - called before set_spellpoints
src/types/character.cpp:1546
Method_turn_around
src/engine/engine.cpp:801
Method_turn_left
src/engine/engine.cpp:733
Method_turn_right
src/engine/engine.cpp:767
Method_unequip_item_category
src/types/inventory.cpp:157
Method_update_hp_for_level
Add hit points on level gain (but note the strict mode limitation mentioned below)
src/types/character.cpp:1372
Method_update_party_location
src/types/game.cpp:424
Method_update_stat_for_level
src/types/character.cpp:1406
Method_update_tile_markers
src/types/level.cpp:646
Method_update_tile_walls_simple
Since Grid Cartographer only defines s/e walls in our format, we do two updates, first with the tile in question, and then from the adjacent tile on a
src/types/level.cpp:509
Methodabort
src/core/controller.cpp:925
Methodactive_popup_count
src/core/ui.cpp:4353
Methodadd_log_dice_roll
src/types/state.cpp:340
Methodat
src/types/explore.cpp:31
Methodattributes
src/types/character.cpp:116
Methodbottom_left
src/types/level.cpp:85
Methodbuy_from_shop
src/types/state.cpp:396
Methodcan_level
src/types/character.cpp:2365
Methodchange_class
Change Class
src/types/character.cpp:691
Methodcheck_character_in_party
src/types/state.cpp:207
Methodcheck_for_quick_inspect
src/core/controller.cpp:875
Methodcheck_shop_stock
src/types/state.cpp:368
Methodcheck_shop_will_buy
src/types/state.cpp:380
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