| 278 | if (it == _ctx.game->state->explored.end()) |
| 279 | return false; |
| 280 | |
| 281 | return it->second.at(loc); |
| 282 | } |
| 283 | |
| 284 | auto Sorcery::Engine::_set_tile_explored(const Coordinate loc) -> void { |
| 285 | |
| 286 | const auto depth{_ctx.game->state->get_depth()}; |
| 287 | _ctx.game->state->explored[depth].set(loc); |