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An open source remake/remaster initially of the classic CRPG Wizardry, Proving Grounds of the Mad Overlord, then hopefully of the Sequels II (The Diamond Knight), III (Legacy of Llylgamyn), and V (Heart of the Maelstrom). Currently under heavy development with a release hopefully later in 2026.
Written using ImGui/SDL2/OpenGL and C++
(Updated 11th July 2026)

Currently adding Item Usage/Invocation, as well as buying, selling, uncursing, and identifying at Boltac's. Normal inventory management has been mosty completed!
Initially I am planning to remake Wizardry 1, then adding 2 and 3, and then subsequently providing infinite procedurally-generated content like that of Diablo for example. In the meantime, check out Snarfu's bugfix and recompilation of the original Wizardry for Apple II at https://github.com/snafaru.
I'm currently developing solely on Linux (Ubuntu 26) so compilation instructions are currently Linux-specific. Windows instructions and releases will of course be supported at a later date. Full compliation instructions for Linux are in the doc/COMPILE text file, but in brief, the easiest way is to use Cmake and optionally VSCode with CMakeTools. C++23 compiler support is required (I'm currently using GCC 14.2).
All code is released under the GPL - see the doc/LICENSE text file for full details.
All comments and criticism and help welcome. You can find me as Typhon on the C++ Help and DungeonCrawlers.org Discord Servers, or my email address is on the Splash Screen of the Game.
Graphics used (all free/open source) are by:
Music used (Creative Commonds) is by:
Watch some (older) gameplay:
See other gameplay videos at https://www.youtube.com/channel/UCEkmGGFyxu5vH6xAHej3Dag

$ claude mcp add sorcery \
-- python -m otcore.mcp_server <graph>