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Functions1,218 in github.com/davemoore22/sorcery

Method_draw_debug
src/core/ui.cpp:1182
Method_draw_fg_image
src/core/ui.cpp:906
Method_draw_fg_image_with_idx
Handle drawing parts of a texture as specified by a tile index
src/core/ui.cpp:820
Method_draw_frame
Draw a Frame
src/core/ui.cpp:1166
Method_draw_heal
src/core/ui.cpp:2082
Method_draw_icons
src/core/ui.cpp:3138
Method_draw_input
src/core/ui.cpp:2307
Method_draw_item_info
src/core/ui.cpp:2586
Method_draw_level_no_player
src/core/ui.cpp:3842
Method_draw_level_up
src/core/ui.cpp:2007
Method_draw_license
src/core/ui.cpp:2709
Method_draw_loading_progress
src/core/ui.cpp:3880
Method_draw_map_tile
src/core/ui.cpp:4195
Method_draw_menu
Draw a Menu
src/core/ui.cpp:1174
Method_draw_monster_info
src/core/ui.cpp:3377
Method_draw_no_level_up
src/core/ui.cpp:2050
Method_draw_options
src/core/ui.cpp:2919
Method_draw_paragraph
Draw a Paragraph (Wrapped Multiline Text)
src/core/ui.cpp:1211
Method_draw_party_panel
src/core/ui.cpp:3238
Method_draw_party_wipe
src/core/ui.cpp:2383
Method_draw_pay_info
src/core/ui.cpp:2037
Method_draw_recovery
src/core/ui.cpp:2124
Method_draw_save
src/core/ui.cpp:3167
Method_draw_spell_info
src/core/ui.cpp:3328
Method_draw_stay
src/core/ui.cpp:2159
Method_draw_stepper
src/core/ui.cpp:2224
Method_draw_text
src/core/ui.cpp:2346
Method_draw_tiled_bg
src/core/ui.cpp:980
Method_draw_ui_status
src/core/ui.cpp:1080
Method_draw_vertex_array
src/core/render.cpp:1077
Method_draw_window_menu
src/core/ui.cpp:393
Method_fill_in_complicated_walls
src/types/level.cpp:729
Method_fill_in_simple_walls
Check for single normal walls and double them as we are using dual walls so for each side, check if its a normal wall/door and if the other side is em
src/types/level.cpp:525
Method_flow_from_startup_plan
src/core/application.cpp:287
Method_generate_secondary_abil
Given the characters current level, work out all the secondary abilities/stats etc
src/types/character.cpp:739
Method_generate_start_info
Work out all the stuff to do with starting a new character
src/types/character.cpp:716
Method_get
src/types/component.cpp:135
Method_get
src/resources/levelstore.cpp:63
Method_get
src/core/random.cpp:122
Method_get_condition
src/types/character.cpp:2099
Method_get_defensive_effects
src/resources/itemstore.cpp:407
Method_get_exe_path
src/resources/filestore.cpp:94
Method_get_exe_path
Get the Application Executable Path
src/core/application.cpp:624
Method_get_font_full_name
src/resources/fontstore.cpp:167
Method_get_fonts
src/resources/fontstore.cpp:53
Method_get_hp_per_level
Get HP gained for all levels apart from the first
src/types/character.cpp:1326
Method_get_item_menu_flags
src/gui/menubuilder.cpp:421
Method_get_left_side
src/core/render.cpp:536
Method_get_mage_status
src/types/character.cpp:2301
Method_get_menu_ui_flags
src/core/ui.cpp:4278
Method_get_offensive_effects
src/resources/itemstore.cpp:447
Method_get_popups
Not an ideal function, really need to maintain a pointer status map instead
src/core/ui.cpp:396
Method_get_priest_status
src/types/character.cpp:2314
Method_get_right_side
src/core/render.cpp:559
Method_get_sp_per_level
src/types/character.cpp:2290
Method_get_spells_known
In the original code this is from SPLPERLV
src/types/character.cpp:1809
Method_get_status_color
src/core/ui.cpp:3281
Method_get_xp_for_level
Given a level, get the XP needed for it
src/types/character.cpp:1821
Method_go_back_stage
src/modules/create.cpp:174
Method_go_back_to_town
src/engine/engine.cpp:551
Method_go_down_a_level
src/engine/engine.cpp:559
Method_go_to_location
src/engine/engine.cpp:286
Method_go_up_a_level
src/engine/engine.cpp:583
Method_handle_signal
src/core/application.cpp:671
Method_has_cursed_equipped_item_category
src/types/inventory.cpp:273
Method_has_equipped_item_category
src/types/inventory.cpp:258
Method_has_normal_door
src/core/render.cpp:592
Method_has_secret_door
src/core/render.cpp:582
Method_has_wall
src/core/render.cpp:603
Method_heal
src/types/character.cpp:2486
Method_initialise
src/modules/reorder.cpp:41
Method_initialise
src/modules/remove.cpp:41
Method_initialise
src/modules/tavern.cpp:53
Method_initialise
src/modules/nolevelup.cpp:41
Method_initialise
src/modules/add.cpp:41
Method_initialise
src/modules/stay.cpp:50
Method_initialise
src/modules/recovery.cpp:42
Method_initialise
src/modules/roster.cpp:41
Method_initialise
src/modules/choose.cpp:41
Method_initialise
src/modules/heal.cpp:41
Method_initialise
src/modules/levelup.cpp:41
Method_initialise
src/modules/inspect.cpp:48
Method_initialise
src/modules/edgeoftown.cpp:51
Method_initialise
src/modules/castle.cpp:63
Method_initialise
src/modules/temple.cpp:50
Method_initialise
src/modules/restart.cpp:41
Method_initialise
src/modules/inn.cpp:50
Method_initialise
src/modules/pay.cpp:48
Method_initialise
src/modules/shop.cpp:44
Method_initialise
src/modules/training.cpp:49
Method_initialise
src/modules/create.cpp:47
Method_initialise
src/resources/imagestore.cpp:56
Method_initialise
src/frontend/mainmenu.cpp:51
Method_initialise
src/frontend/splash.cpp:38
Method_initialise
src/frontend/compendium.cpp:49
Method_initialise
src/frontend/options.cpp:37
Method_initialise
src/frontend/license.cpp:41
Method_initialise
src/frontend/bestiary.cpp:37
Method_initialise
src/frontend/spellbook.cpp:38
Method_initialise
src/frontend/atlas.cpp:37
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