| 731 | _ctx.controller->set_flag("after_tile_message"); |
| 732 | _ctx.controller->set_last_event(event_type); |
| 733 | _ctx.ui->message_tile->show = true; |
| 734 | } |
| 735 | } |
| 736 | |
| 737 | _ctx.controller->set_last_dir(Enums::Map::Direction::SOUTH); |
| 738 | |
| 739 | return true; |
| 740 | } else |
| 741 | return false; |
| 742 | } |
| 743 | |
| 744 | auto Sorcery::Engine::_turn_left() -> void { |
| 745 | |
| 746 | switch (_ctx.game->state->get_player_facing()) { |
| 747 | using enum Enums::Map::Direction; |
| 748 | case NORTH: |
| 749 | _ctx.game->state->set_player_facing(WEST); |
| 750 | break; |
| 751 | case SOUTH: |
| 752 | _ctx.game->state->set_player_facing(EAST); |
| 753 | break; |
| 754 | case EAST: |
| 755 | _ctx.game->state->set_player_facing(NORTH); |
| 756 | break; |
| 757 | case WEST: |
| 758 | _ctx.game->state->set_player_facing(SOUTH); |
| 759 | break; |
| 760 | default: |
| 761 | break; |
| 762 | } |
| 763 | |
| 764 | _ctx.controller->set_last_dir(Enums::Map::Direction::WEST); |
| 765 | _ctx.controller->set_can_undo(false); |
| 766 | |
| 767 | const auto at{_ctx.game->state->get_player_pos()}; |
| 768 | if (_ctx.game->state->level->at(at).has_spinner()) { |
nothing calls this directly
no test coverage detected