| 485 | ctx.audio->set_volume(0.0f); |
| 486 | auto what{_engine->start(mode)}; |
| 487 | _engine->stop(); |
| 488 | |
| 489 | return what; |
| 490 | } |
| 491 | |
| 492 | auto Sorcery::Application::_load_existing_game() -> void { |
| 493 | |
| 494 | ctx.controller->set_busy(true); |
| 495 | ctx.ui->display_refresh(); |
| 496 | ctx.game->load_game(); |
| 497 | ctx.controller->set_busy(false); |
nothing calls this directly
no test coverage detected