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hub / github.com/davemoore22/sorcery / _load_existing_game

Method _load_existing_game

src/core/application.cpp:487–494  ·  view source on GitHub ↗

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485 ctx.audio->set_volume(0.0f);
486 auto what{_engine->start(mode)};
487 _engine->stop();
488
489 return what;
490}
491
492auto Sorcery::Application::_load_existing_game() -> void {
493
494 ctx.controller->set_busy(true);
495 ctx.ui->display_refresh();
496 ctx.game->load_game();
497 ctx.controller->set_busy(false);

Callers

nothing calls this directly

Calls 4

set_busyMethod · 0.80
display_refreshMethod · 0.80
load_gameMethod · 0.80
set_gameMethod · 0.80

Tested by

no test coverage detected