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Functions2,930 in github.com/dabing1022/Blog

↓ 2 callersFunctionconstructor
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:498
↓ 2 callersMethodcontour
This is needed by any renderer you might want to create. @return the contour
Processing/game2dai/entities/Building.java:179
↓ 2 callersFunctioncostatus
TheCProgrammingLanguage/LuaGlue/lua/lbaselib.c:490
↓ 2 callersFunctioncountint
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:211
↓ 2 callersFunctioncr
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callersFunctioncreateDCOffset
()
Processing/addons/p5.sound.js:3496
↓ 2 callersFunctioncreateMedia
VIDEO STUFF
Processing/addons/p5.dom.js:274
↓ 2 callersFunctionct
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callersFunctioncurrentline
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:44
↓ 2 callersFunctiond
()
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callersFunctiondischarge2anyreg
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:382
↓ 2 callersFunctiondischarge2reg
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:343
↓ 2 callersMethoddistance
Calculates the distance between 2 points @param x0 point 1 @param y0 point 1 @param x1 point 2 @param y1 point 2 @return the distance between the poin
Processing/game2dai/maths/Geometry2D.java:884
↓ 2 callersFunctiondoWallsObstructLineSegment
GameAI/2D/WallIntersectionTests.h:22
↓ 2 callersFunctiondostring
TheCProgrammingLanguage/LuaGlue/lua/lua.c:140
↓ 2 callersFunctiondotty
TheCProgrammingLanguage/LuaGlue/lua/lua.c:216
↓ 2 callersFunctione
()
Processing/addons/p5.min.js:2
↓ 2 callersMethodensureNoOvelapInPartition
Ensure no overlap between moving entities within a partition. If BSP is not being used then the 'whole world' is a single partition so this method wil
Processing/game2dai/World.java:1176
↓ 2 callersMethodensureNoOverlap
Ensure no overlap between moving entities when using BSP ignoring entities that touch across partition barriers.
Processing/game2dai/World.java:1161
↓ 2 callersFunctionenterlevel
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:276
↓ 2 callersFunctioner
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callersFunctionerror
TheCProgrammingLanguage/LuaGlue/lua/lundump.c:36
↓ 2 callersFunctionerror_expected
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:65
↓ 2 callersFunctionescapeHelper
(content)
Processing/addons/p5.js:3947
↓ 2 callersMethodexecute
(BaseEntity user, double deltaTime, World world)
Processing/game2dai/fsm/State.java:51
↓ 2 callersMethodexpm1
Compute exp(x) - 1 @param x number to compute shifted exponential @return exp(x) - 1
Processing/game2dai/maths/FastMath.java:838
↓ 2 callersFunctionfa
(n,t)
Javascript/D3JS/d3.v3.min.js:3
↓ 2 callersFunctionfd
(a)
Processing/addons/processing.min.js:245
↓ 2 callersFunctionfileerror
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:48
↓ 2 callersMethodfillTriangle
Used to fill a triangle shape. @param p1 @param p2 @param col
Processing/game2dai/entityshapes/ps/Umbrella.java:132
↓ 2 callersFunctionfindlocal
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:112
↓ 2 callersFunctionforbody
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:1046
↓ 2 callersFunctionfr
(n,t,e)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callersFunctionfreestack
TheCProgrammingLanguage/LuaGlue/lua/lstate.c:61
↓ 2 callersFunctionfuncargs
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:609
↓ 2 callersFunctiong_iofile
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:200
↓ 2 callersFunctiong_read
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:334
↓ 2 callersFunctiong_write
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:413
↓ 2 callersFunctiongd
(a, b)
Processing/addons/processing.min.js:338
↓ 2 callersMethodgetCost
Used by the search method
Processing/game2dai/graph/GraphSearch_Dijkstra.java:175
↓ 2 callersMethodgetCost
Used by the search method @param node @return
Processing/pathfinder/GraphSearch_Dijkstra.java:183
↓ 2 callersMethodgetExponent
Return the exponent of a double number, removing the bias. <p> For double numbers of the form 2<sup>x</sup>, the unbiased exponent is exactly x. </p>
Processing/game2dai/maths/FastMath.java:4040
↓ 2 callersMethodgetFeelers
FOR INTERNAL USE ONLY <br> Calculates and returns an array of feelers around the vehicle that owns this steering behaviour. @return array of whisker
Processing/game2dai/steering/AutoPilot.java:2515
↓ 2 callersFunctiongetFileSavingName
()
python/e034.py:94
↓ 2 callersMethodgetImage
Load a bitmap file and return a reference to an array (size will be 1) with the image as the sole frame. @param app the PApplet object (sketch) @para
Processing/game2dai/entityshapes/ps/ImageBank.java:49
↓ 2 callersFunctiongetTouchPos
(canvas, e, i)
Processing/addons/p5.js:3380
↓ 2 callersMethodgetWalls
Get a list of walls that need to be tested for wall avoidance. @param m the moving entity @return a set containing the walls (maybe empty but not null
Processing/game2dai/World.java:502
↓ 2 callersFunctionget_compTM
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:176
↓ 2 callersFunctiongetfunc
TheCProgrammingLanguage/LuaGlue/lua/lbaselib.c:117
↓ 2 callersFunctiongethooktable
TheCProgrammingLanguage/LuaGlue/lua/ldblib.c:245
↓ 2 callersFunctiongetluaproto
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:107
↓ 2 callersFunctiongetobjname
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:497
↓ 2 callersFunctiongetsizes
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:287
↓ 2 callersFunctiongi
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callersMethodgrunt
()
python/learnpython3.py:667
↓ 2 callersFunctiongu
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callersFunctionh
()
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callersFunctionhashnum
** hash for lua_Numbers */
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:84
↓ 2 callersFunctionhd
(a,b)
Processing/addons/processing.min.js:354
↓ 2 callersMethodheadingAtRest
get the default heading for this entity. @return the headingAtRest
Processing/game2dai/entities/MovingEntity.java:221
↓ 2 callersFunctionhi
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callersFunctionhr
(n,t,e)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callersFunctioni
(a)
Processing/addons/p5.min.js:2
↓ 2 callersFunctioni
()
Processing/addons/p5.sound.min.js:3
↓ 2 callersFunctionid
()
Processing/addons/processing.min.js:354
↓ 2 callersFunctionie
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callersFunctioninvertjump
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:516
↓ 2 callersMethodisDigraph
returns true if the graph is directed
GameAI/Graph/SparseGraph.h:137
↓ 2 callersMethodisEitherSide
Determines whether two points are either side of this moving entity. If they are then they cannot 'see' each other. @param x0 x position of first poi
Processing/game2dai/entities/MovingEntity.java:508
↓ 2 callersMethodisOverLapAllowed
Should this entity be considered if the world is enforcing the no-overlap rule.
Processing/game2dai/entities/BaseEntity.java:226
↓ 2 callersMethodisOverlappedWith
returns true if the bbox described by other intersects with this one
GameAI/2D/InvertedAABBox2D.h:34
↓ 2 callersFunctionjd
(a,b,c,d)
Processing/addons/processing.min.js:386
↓ 2 callersFunctionje
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callersFunctionjumponcond
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:524
↓ 2 callersFunctionkd
(a,b)
Processing/addons/processing.min.js:391
↓ 2 callersFunctionke
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callersFunctionkname
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:489
↓ 2 callersFunctionkr
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callersFunctionl_strcmp
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:203
↓ 2 callersFunctionla
(n,t)
Javascript/D3JS/d3.v3.min.js:3
↓ 2 callersFunctionlb
(a,b)
Processing/addons/processing.min.js:176
↓ 2 callersMethodline_box_xyxy
Determine whether a line intersects with a box. <br> The box is represented by the top-left and bottom-right corner coordinates. @param lx0 start of l
Processing/game2dai/maths/Geometry2D.java:596
↓ 2 callersMethodline_circle
Sees if a line intersects with the circumference of a circle. @param x0 @param y0 @param x1 @param y1 @param cx centre of circle x position @param cy
Processing/game2dai/maths/Geometry2D.java:53
↓ 2 callersFunctionlistfield
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:490
↓ 2 callersFunctionllex
TheCProgrammingLanguage/LuaGlue/lua/llex.c:334
↓ 2 callersFunctionlogin
Log in the given requests session object.
python/e040.py:61
↓ 2 callersFunctionlogin
Log in the given requests session object.
python/e039.py:57
↓ 2 callersFunctionlr
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callersFunctionluaC_separateudata
move `dead' udata that need finalization to list `tmudata' */
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:128
↓ 2 callersFunctionluaF_freeupval
TheCProgrammingLanguage/LuaGlue/lua/lfunc.c:89
↓ 2 callersFunctionluaF_getlocalname
** Look for n-th local variable at line `line' in function `func'. ** Returns NULL if not found. */
TheCProgrammingLanguage/LuaGlue/lua/lfunc.c:163
↓ 2 callersFunctionluaF_newCclosure
TheCProgrammingLanguage/LuaGlue/lua/lfunc.c:23
↓ 2 callersFunctionluaF_newLclosure
TheCProgrammingLanguage/LuaGlue/lua/lfunc.c:33
↓ 2 callersFunctionluaG_checkcode
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:484
↓ 2 callersFunctionluaG_errormsg
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:618
↓ 2 callersFunctionluaH_getn
** Try to find a boundary in table `t'. A `boundary' is an integer index ** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil). */
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:560
↓ 2 callersFunctionluaH_setstr
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:520
↓ 2 callersFunctionluaK_checkstack
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:199
↓ 2 callersFunctionluaK_goiftrue
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:539
↓ 2 callersFunctionluaK_indexed
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:621
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