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github.com/dabing1022/Blog
/ functions
Functions
2,930 in github.com/dabing1022/Blog
⨍
Functions
2,930
◇
Types & classes
376
↳
Endpoints
16
↓ 2 callers
Function
constructor
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:498
↓ 2 callers
Method
contour
This is needed by any renderer you might want to create. @return the contour
Processing/game2dai/entities/Building.java:179
↓ 2 callers
Function
costatus
TheCProgrammingLanguage/LuaGlue/lua/lbaselib.c:490
↓ 2 callers
Function
countint
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:211
↓ 2 callers
Function
cr
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Function
createDCOffset
()
Processing/addons/p5.sound.js:3496
↓ 2 callers
Function
createMedia
VIDEO STUFF
Processing/addons/p5.dom.js:274
↓ 2 callers
Function
ct
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callers
Function
currentline
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:44
↓ 2 callers
Function
d
()
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callers
Function
discharge2anyreg
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:382
↓ 2 callers
Function
discharge2reg
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:343
↓ 2 callers
Method
distance
Calculates the distance between 2 points @param x0 point 1 @param y0 point 1 @param x1 point 2 @param y1 point 2 @return the distance between the poin
Processing/game2dai/maths/Geometry2D.java:884
↓ 2 callers
Function
doWallsObstructLineSegment
GameAI/2D/WallIntersectionTests.h:22
↓ 2 callers
Function
dostring
TheCProgrammingLanguage/LuaGlue/lua/lua.c:140
↓ 2 callers
Function
dotty
TheCProgrammingLanguage/LuaGlue/lua/lua.c:216
↓ 2 callers
Function
e
()
Processing/addons/p5.min.js:2
↓ 2 callers
Method
ensureNoOvelapInPartition
Ensure no overlap between moving entities within a partition. If BSP is not being used then the 'whole world' is a single partition so this method wil
Processing/game2dai/World.java:1176
↓ 2 callers
Method
ensureNoOverlap
Ensure no overlap between moving entities when using BSP ignoring entities that touch across partition barriers.
Processing/game2dai/World.java:1161
↓ 2 callers
Function
enterlevel
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:276
↓ 2 callers
Function
er
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Function
error
TheCProgrammingLanguage/LuaGlue/lua/lundump.c:36
↓ 2 callers
Function
error_expected
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:65
↓ 2 callers
Function
escapeHelper
(content)
Processing/addons/p5.js:3947
↓ 2 callers
Method
execute
(BaseEntity user, double deltaTime, World world)
Processing/game2dai/fsm/State.java:51
↓ 2 callers
Method
expm1
Compute exp(x) - 1 @param x number to compute shifted exponential @return exp(x) - 1
Processing/game2dai/maths/FastMath.java:838
↓ 2 callers
Function
fa
(n,t)
Javascript/D3JS/d3.v3.min.js:3
↓ 2 callers
Function
fd
(a)
Processing/addons/processing.min.js:245
↓ 2 callers
Function
fileerror
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:48
↓ 2 callers
Method
fillTriangle
Used to fill a triangle shape. @param p1 @param p2 @param col
Processing/game2dai/entityshapes/ps/Umbrella.java:132
↓ 2 callers
Function
findlocal
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:112
↓ 2 callers
Function
forbody
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:1046
↓ 2 callers
Function
fr
(n,t,e)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Function
freestack
TheCProgrammingLanguage/LuaGlue/lua/lstate.c:61
↓ 2 callers
Function
funcargs
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:609
↓ 2 callers
Function
g_iofile
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:200
↓ 2 callers
Function
g_read
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:334
↓ 2 callers
Function
g_write
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:413
↓ 2 callers
Function
gd
(a, b)
Processing/addons/processing.min.js:338
↓ 2 callers
Method
getCost
Used by the search method
Processing/game2dai/graph/GraphSearch_Dijkstra.java:175
↓ 2 callers
Method
getCost
Used by the search method @param node @return
Processing/pathfinder/GraphSearch_Dijkstra.java:183
↓ 2 callers
Method
getExponent
Return the exponent of a double number, removing the bias. <p> For double numbers of the form 2<sup>x</sup>, the unbiased exponent is exactly x. </p>
Processing/game2dai/maths/FastMath.java:4040
↓ 2 callers
Method
getFeelers
FOR INTERNAL USE ONLY <br> Calculates and returns an array of feelers around the vehicle that owns this steering behaviour. @return array of whisker
Processing/game2dai/steering/AutoPilot.java:2515
↓ 2 callers
Function
getFileSavingName
()
python/e034.py:94
↓ 2 callers
Method
getImage
Load a bitmap file and return a reference to an array (size will be 1) with the image as the sole frame. @param app the PApplet object (sketch) @para
Processing/game2dai/entityshapes/ps/ImageBank.java:49
↓ 2 callers
Function
getTouchPos
(canvas, e, i)
Processing/addons/p5.js:3380
↓ 2 callers
Method
getWalls
Get a list of walls that need to be tested for wall avoidance. @param m the moving entity @return a set containing the walls (maybe empty but not null
Processing/game2dai/World.java:502
↓ 2 callers
Function
get_compTM
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:176
↓ 2 callers
Function
getfunc
TheCProgrammingLanguage/LuaGlue/lua/lbaselib.c:117
↓ 2 callers
Function
gethooktable
TheCProgrammingLanguage/LuaGlue/lua/ldblib.c:245
↓ 2 callers
Function
getluaproto
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:107
↓ 2 callers
Function
getobjname
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:497
↓ 2 callers
Function
getsizes
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:287
↓ 2 callers
Function
gi
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Method
grunt
()
python/learnpython3.py:667
↓ 2 callers
Function
gu
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Function
h
()
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callers
Function
hashnum
** hash for lua_Numbers */
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:84
↓ 2 callers
Function
hd
(a,b)
Processing/addons/processing.min.js:354
↓ 2 callers
Method
headingAtRest
get the default heading for this entity. @return the headingAtRest
Processing/game2dai/entities/MovingEntity.java:221
↓ 2 callers
Function
hi
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Function
hr
(n,t,e)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Function
i
(a)
Processing/addons/p5.min.js:2
↓ 2 callers
Function
i
()
Processing/addons/p5.sound.min.js:3
↓ 2 callers
Function
id
()
Processing/addons/processing.min.js:354
↓ 2 callers
Function
ie
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callers
Function
invertjump
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:516
↓ 2 callers
Method
isDigraph
returns true if the graph is directed
GameAI/Graph/SparseGraph.h:137
↓ 2 callers
Method
isEitherSide
Determines whether two points are either side of this moving entity. If they are then they cannot 'see' each other. @param x0 x position of first poi
Processing/game2dai/entities/MovingEntity.java:508
↓ 2 callers
Method
isOverLapAllowed
Should this entity be considered if the world is enforcing the no-overlap rule.
Processing/game2dai/entities/BaseEntity.java:226
↓ 2 callers
Method
isOverlappedWith
returns true if the bbox described by other intersects with this one
GameAI/2D/InvertedAABBox2D.h:34
↓ 2 callers
Function
jd
(a,b,c,d)
Processing/addons/processing.min.js:386
↓ 2 callers
Function
je
(n,t)
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callers
Function
jumponcond
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:524
↓ 2 callers
Function
kd
(a,b)
Processing/addons/processing.min.js:391
↓ 2 callers
Function
ke
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callers
Function
kname
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:489
↓ 2 callers
Function
kr
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Function
l_strcmp
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:203
↓ 2 callers
Function
la
(n,t)
Javascript/D3JS/d3.v3.min.js:3
↓ 2 callers
Function
lb
(a,b)
Processing/addons/processing.min.js:176
↓ 2 callers
Method
line_box_xyxy
Determine whether a line intersects with a box. <br> The box is represented by the top-left and bottom-right corner coordinates. @param lx0 start of l
Processing/game2dai/maths/Geometry2D.java:596
↓ 2 callers
Method
line_circle
Sees if a line intersects with the circumference of a circle. @param x0 @param y0 @param x1 @param y1 @param cx centre of circle x position @param cy
Processing/game2dai/maths/Geometry2D.java:53
↓ 2 callers
Function
listfield
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:490
↓ 2 callers
Function
llex
TheCProgrammingLanguage/LuaGlue/lua/llex.c:334
↓ 2 callers
Function
login
Log in the given requests session object.
python/e040.py:61
↓ 2 callers
Function
login
Log in the given requests session object.
python/e039.py:57
↓ 2 callers
Function
lr
(n,t)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Function
luaC_separateudata
move `dead' udata that need finalization to list `tmudata' */
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:128
↓ 2 callers
Function
luaF_freeupval
TheCProgrammingLanguage/LuaGlue/lua/lfunc.c:89
↓ 2 callers
Function
luaF_getlocalname
** Look for n-th local variable at line `line' in function `func'. ** Returns NULL if not found. */
TheCProgrammingLanguage/LuaGlue/lua/lfunc.c:163
↓ 2 callers
Function
luaF_newCclosure
TheCProgrammingLanguage/LuaGlue/lua/lfunc.c:23
↓ 2 callers
Function
luaF_newLclosure
TheCProgrammingLanguage/LuaGlue/lua/lfunc.c:33
↓ 2 callers
Function
luaG_checkcode
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:484
↓ 2 callers
Function
luaG_errormsg
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:618
↓ 2 callers
Function
luaH_getn
** Try to find a boundary in table `t'. A `boundary' is an integer index ** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil). */
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:560
↓ 2 callers
Function
luaH_setstr
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:520
↓ 2 callers
Function
luaK_checkstack
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:199
↓ 2 callers
Function
luaK_goiftrue
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:539
↓ 2 callers
Function
luaK_indexed
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:621
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