MCPcopy Create free account
hub / github.com/dabing1022/Blog / ensureNoOvelapInPartition

Method ensureNoOvelapInPartition

Processing/game2dai/World.java:1176–1193  ·  view source on GitHub ↗

Ensure no overlap between moving entities within a partition. If BSP is not being used then the 'whole world' is a single partition so this method will be used for a set of all movers. Entities that touch across partition barriers are ignored.

(double deltaTime, Set<MovingEntity> partSet)

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers 2

updateMethod · 0.95
ensureNoOverlapMethod · 0.95

Calls 3

ensureNoOverlapMethod · 0.95
isOverLapAllowedMethod · 0.80
getMethod · 0.45

Tested by

no test coverage detected