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hub / github.com/dabing1022/Blog / ensureNoOverlap

Method ensureNoOverlap

Processing/game2dai/World.java:1161–1167  ·  view source on GitHub ↗

Ensure no overlap between moving entities when using BSP ignoring entities that touch across partition barriers.

(double deltaTime)

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Callers 2

updateMethod · 0.95

Calls 11

subMethod · 0.95
lengthMethod · 0.95
dotMethod · 0.95
divMethod · 0.95
multMethod · 0.95
posMethod · 0.80
colRadiusMethod · 0.80
velocityMethod · 0.80
massMethod · 0.80
addMethod · 0.45

Tested by

no test coverage detected