Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/dabing1022/Blog
/ functions
Functions
2,930 in github.com/dabing1022/Blog
⨍
Functions
2,930
◇
Types & classes
376
↳
Endpoints
16
↓ 2 callers
Function
luaK_nil
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:35
↓ 2 callers
Function
luaK_ret
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:69
↓ 2 callers
Function
luaK_setoneret
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:292
↓ 2 callers
Function
luaK_stringK
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:250
↓ 2 callers
Function
luaL_addstring
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:442
↓ 2 callers
Function
luaL_getn
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:321
↓ 2 callers
Function
luaL_newmetatable
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:112
↓ 2 callers
Function
luaL_prepbuffer
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:429
↓ 2 callers
Function
luaL_typerror
TheCProgrammingLanguage/LuaGlue/lua/lauxlib.c:61
↓ 2 callers
Function
luaO_fb2int
converts back */
TheCProgrammingLanguage/LuaGlue/lua/lobject.c:47
↓ 2 callers
Function
luaO_int2fb
** converts an integer to a "floating point byte", represented as ** (eeeeexxx), where the real value is (1xxx) * 2^(eeeee - 1) if ** eeeee != 0 and (
TheCProgrammingLanguage/LuaGlue/lua/lobject.c:35
↓ 2 callers
Function
luaU_dump
** dump Lua function as precompiled chunk */
TheCProgrammingLanguage/LuaGlue/lua/ldump.c:153
↓ 2 callers
Function
luaU_header
* make header */
TheCProgrammingLanguage/LuaGlue/lua/lundump.c:214
↓ 2 callers
Function
luaV_execute
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:377
↓ 2 callers
Function
luaV_lessthan
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:225
↓ 2 callers
Function
luaV_tostring
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:47
↓ 2 callers
Function
luaZ_lookahead
TheCProgrammingLanguage/LuaGlue/lua/lzio.c:35
↓ 2 callers
Function
luaZ_openspace
------------------------------------------------------------------------ */
TheCProgrammingLanguage/LuaGlue/lua/lzio.c:74
↓ 2 callers
Function
lua_cpcall
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:850
↓ 2 callers
Function
lua_newthread
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:140
↓ 2 callers
Function
lua_pushthread
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:519
↓ 2 callers
Function
luaopen_string
** Open string library */
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:862
↓ 2 callers
Function
m
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callers
Method
makeDataStores
Create the data stores needed by A @param nbrNodes number of nodes in the graph
Processing/game2dai/graph/GraphSearch_Astar.java:114
↓ 2 callers
Method
makeDataStores
Create the data stores needed by A @param nbrNodes number of nodes in the graph
Processing/pathfinder/GraphSearch_Astar.java:115
↓ 2 callers
Method
makeDrawSet
Make a set of entities that are to be drawn in z order
Processing/game2dai/World.java:1286
↓ 2 callers
Function
markmt
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:493
↓ 2 callers
Function
markroot
mark root set */
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:501
↓ 2 callers
Method
mass
Change the mass of the entity. The heavier the mass the more force is needed to move it. <br> The new mass must be greater than zero otherwise the cur
Processing/game2dai/entities/MovingEntity.java:255
↓ 2 callers
Function
match_class
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:226
↓ 2 callers
Function
max_expand
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:301
↓ 2 callers
Function
mb
(a,b)
Processing/addons/processing.min.js:176
↓ 2 callers
Function
mkfuncname
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:391
↓ 2 callers
Function
mt
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callers
Method
name
Change the name of this entity @param name the new name to use
Processing/game2dai/entities/BaseEntity.java:368
↓ 2 callers
Function
need_value
** check whether list has any jump that do not produce a value ** (or produce an inverted value) */
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:122
↓ 2 callers
Function
newChar
()
Processing/GeneticAlgorithms/01/DNA.js:15
↓ 2 callers
Method
nextAfter
Get the next machine representable number after a number, moving in the direction of another number. <p> The ordering is as follows (increasing): <ul>
Processing/game2dai/maths/FastMath.java:3616
↓ 2 callers
Function
nu
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Function
open_func
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:328
↓ 2 callers
Function
optCb
(o)
Processing/addons/p5.js:2775
↓ 2 callers
Function
or
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Function
os_pushresult
TheCProgrammingLanguage/LuaGlue/lua/loslib.c:23
↓ 2 callers
Function
ou
()
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Function
patchtestreg
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:131
↓ 2 callers
Method
pointToWorldSpace
(Vector2D point, Vector2D AgentHeading, Vector2D AgentSide, Vector2D AgentPosition)
Processing/game2dai/maths/Transformations.java:72
↓ 2 callers
Method
polyCosine
Computes cos(x) - 1, where |x| < 1/16. Use a Remez polynomial approximation. @param x a number smaller than 1/16 @return cos(x) - 1
Processing/game2dai/maths/FastMath.java:1977
↓ 2 callers
Method
polySine
Computes sin(x) - x, where |x| < 1/16. Use a Remez polynomial approximation. @param x a number smaller than 1/16 @return sin(x) - x
Processing/game2dai/maths/FastMath.java:1956
↓ 2 callers
Function
preinit_state
TheCProgrammingLanguage/LuaGlue/lua/lstate.c:84
↓ 2 callers
Function
print_version
TheCProgrammingLanguage/LuaGlue/lua/lua.c:111
↓ 2 callers
Function
propagatemark
** traverse one gray object, turning it to black. ** Returns `quantity' traversed. */
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:277
↓ 2 callers
Function
pt
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callers
Function
push_functor
TheCProgrammingLanguage/LuaGlue/test05/lua_tinker.h:403
↓ 2 callers
Function
pushline
TheCProgrammingLanguage/LuaGlue/lua/lua.c:177
↓ 2 callers
Function
qu
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Method
quadMult
Compute (a[0] + a[1]) (b[0] + b[1]) in extended precision. @param a first term of the multiplication @param b second term of the multiplication @param
Processing/game2dai/maths/FastMath.java:1139
↓ 2 callers
Function
read_chars
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:316
↓ 2 callers
Function
read_long_string
TheCProgrammingLanguage/LuaGlue/lua/llex.c:223
↓ 2 callers
Function
read_numeral
LUA_NUMBER */
TheCProgrammingLanguage/LuaGlue/lua/llex.c:194
↓ 2 callers
Function
reallymarkobject
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:69
↓ 2 callers
Function
recfield
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:443
↓ 2 callers
Method
rememberFloatingEdge
This method is used to remember floating edges. @param id @param floatEdge
Processing/game2dai/graph/Graph.java:425
↓ 2 callers
Method
rememberFloatingEdge
This method is used to remember floating edges. @param id @param floatEdge
Processing/pathfinder/Graph.java:280
↓ 2 callers
Function
removeentry
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:62
↓ 2 callers
Function
removevalues
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:144
↓ 2 callers
Function
removevars
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:176
↓ 2 callers
Function
resize
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:297
↓ 2 callers
Function
restore_stack_limit
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:71
↓ 2 callers
Function
resume_error
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:409
↓ 2 callers
Function
ro
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Function
say
(message, times = 1)
python/e006.py:38
↓ 2 callers
Function
say
(say_please=False)
python/learnpython3.py:950
↓ 2 callers
Function
searchBST
f: T's father p: search result position
TheCProgrammingLanguage/BasicCompile/e007.cpp:16
↓ 2 callers
Function
serial
(a,b)
Processing/addons/p5.min.js:2
↓ 2 callers
Function
serial
(el, cb)
Processing/addons/p5.js:2774
↓ 2 callers
Method
setOwner
DO NOT USE THIS METHOD <br> This method is for sole use by the Vehicle class when a steering behaviour is added. @param vehicle
Processing/game2dai/steering/AutoPilot.java:159
↓ 2 callers
Function
setarrayvector
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:263
↓ 2 callers
Function
setnodevector
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:272
↓ 2 callers
Function
setpath
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:592
↓ 2 callers
Method
side
Get the side vector for this entity. The side vector is always perpendicular to the heading and normalised. @return the side vector
Processing/game2dai/entities/MovingEntity.java:273
↓ 2 callers
Method
sign
Determines whether vector v is clockwise of this vector. <br> @param v a vector @return positive (+1) if clockwise else negative (-1)
Processing/game2dai/maths/Vector2D.java:172
↓ 2 callers
Method
sing
(self)
python/learnpython3.py:656
↓ 2 callers
Function
singlevar
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:248
↓ 2 callers
Method
speed
Get the entity's speed. <br> This is the scalar length of the velocity vector. @return speed in direction of travel
Processing/game2dai/entities/MovingEntity.java:324
↓ 2 callers
Function
st
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 2 callers
Function
stack_init
TheCProgrammingLanguage/LuaGlue/lua/lstate.c:42
↓ 2 callers
Function
start_capture
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:329
↓ 2 callers
Method
storeElementValue
(String elementName, String elementValue)
Processing/game2dai/utils/BuildingSAXParser.java:139
↓ 2 callers
Method
storeElementValue
(String elementName, String elementValue)
Processing/game2dai/utils/VehicleSAXParser.java:150
↓ 2 callers
Method
storeElementValue
(String elementName, String elementValue)
Processing/game2dai/utils/ObstacleSAXParser.java:124
↓ 2 callers
Method
storeElementValue
(String elementName, String elementValue)
Processing/game2dai/utils/GraphSAXParser.java:121
↓ 2 callers
Function
str_find_aux
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:495
↓ 2 callers
Function
success
(resp)
Processing/addons/p5.js:2679
↓ 2 callers
Function
swap
TheCProgrammingLanguage/ACM-ICPC/e003.cpp:13
↓ 2 callers
Function
symbexec
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:317
↓ 2 callers
Method
tanQ
Compute tangent (or cotangent) over the first quadrant. 0 < x < pi/2 Use combination of table lookup and rational polynomial expansion. @param xa
Processing/game2dai/maths/FastMath.java:2139
↓ 2 callers
Function
test_then_block
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:1130
↓ 2 callers
Function
tr
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 2 callers
Function
treatstackoption
TheCProgrammingLanguage/LuaGlue/lua/ldblib.c:88
↓ 2 callers
Method
triangle
This is needed by any renderer you might want to create. @return the triangle
Processing/game2dai/entities/Building.java:210
← previous
next →
801–900 of 2,930, ranked by callers