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Functions
2,930 in github.com/dabing1022/Blog
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Functions
2,930
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Types & classes
376
↳
Endpoints
16
Method
CSink
GameAI/Debug/DebugConsole.h:59
Method
Calculate
GameAI/Graph/AStarHeuristicPolicies.h:25
Method
Calculate
GameAI/Graph/AStarHeuristicPolicies.h:45
Method
Calculate
GameAI/Graph/AStarHeuristicPolicies.h:61
Function
CalculateAverageGraphEdgeLength
GameAI/Graph/HandyGraphFunctions.h:294
Method
CalculateDOM
GameAI/fuzzy/FuzzySet_LeftShoulder.cpp:5
Method
CalculateDOM
GameAI/fuzzy/FuzzySet_RightShoulder.cpp:5
Method
CalculateDOM
GameAI/fuzzy/FuzzySet_Singleton.cpp:3
Method
CalculateDOM
GameAI/fuzzy/FuzzySet_Triangle.cpp:4
Method
CalculateNeighbors
GameAI/misc/CellSpacePartition.h:166
Method
CalculateNormal
GameAI/2D/Wall2D.h:27
Function
Ce
(n)
Javascript/D3JS/d3.v3.min.js:1
Method
Cell
GameAI/misc/CellSpacePartition.h:45
Method
CellSpacePartition
GameAI/misc/CellSpacePartition.h:126
Method
Center
GameAI/2D/InvertedAABBox2D.h:50
Method
Center
GameAI/2D/Wall2D.h:72
Method
Center
GameAI/Game/Region.h:87
Method
Cgdi
GameAI/misc/Cgdi.cpp:14
Method
ChangeState
change to a new state
GameAI/FSM/StateMachine.h:83
Method
Changling
@param lifeSpan @param entity
Processing/game2dai/World.java:1390
Function
CheckBufferLength
--------------------- CheckBufferLength -------------------------------- this is a replacement for the StringCchLength function found in the platform
GameAI/misc/WindowUtils.cpp:49
Function
CheckMenuItemAppropriately
-------------------- CheckMenuItemAppropriately ---------------------------- if b is true MenuItem is checked, otherwise it is unchecked ------------
GameAI/misc/WindowUtils.cpp:30
Function
CircleArea
-------------------------------- CircleArea --------------------------- given the radius, calculates the area of a circle ---------------------------
GameAI/2D/geometry.h:523
Method
CirclePic
Create a white circle with a thin black border of size 10. @param papp
Processing/game2dai/entityshapes/ps/CirclePic.java:47
Method
Clear
clears the graph ready for new node insertions
GameAI/Graph/SparseGraph.h:158
Method
Clear
this deletes any current triggers and empties the trigger list
GameAI/Triggers/TriggerSystem.h:85
Method
ClearBuffer
GameAI/Debug/DebugConsole.h:129
Method
ClearDOM
GameAI/fuzzy/FuzzySet.h:48
Method
ClearDOM
unused
GameAI/fuzzy/FuzzyOperators.h:86
Method
ClearDOM
---------------------------- ClearDOM ---------------------------------------
GameAI/fuzzy/FuzzyOperators.cpp:84
Method
ClearDOM
GameAI/fuzzy/FuzzyHedges.h:63
Method
Clone
virtual ctor
GameAI/fuzzy/FuzzyOperators.h:45
Method
Clone
virtual ctor
GameAI/fuzzy/FuzzyOperators.h:81
Method
Clone
GameAI/fuzzy/FuzzyHedges.h:35
Method
Clone
GameAI/fuzzy/FuzzyHedges.h:61
Method
ClosedShape
GameAI/misc/Cgdi.h:324
Function
Co
(n)
Javascript/D3JS/d3.v3.min.js:2
Method
ConstEdgeIterator
GameAI/Graph/SparseGraph.h:232
Method
ConstNodeIterator
GameAI/Graph/SparseGraph.h:363
Method
Create
----------------------------- Create ----------------------------------- ------------------------------------------------------------------------
GameAI/Debug/DebugConsole.cpp:246
Function
CreateAllPairsCostsTable
GameAI/Graph/HandyGraphFunctions.h:260
Function
CreateAllPairsTable
GameAI/Graph/HandyGraphFunctions.h:211
Function
CreateWhiskers
------------------------ CreateWhiskers ------------------------------------ given an origin, a facing direction, a 'field of view' describing the li
GameAI/2D/Transformations.h:215
Method
Cross
GameAI/misc/Cgdi.h:303
Method
CrudeTimer
set the start time
GameAI/Time/CrudeTimer.h:31
Function
Cu
(n,t)
Javascript/D3JS/d3.v3.min.js:2
Method
CullInvalidEdges
GameAI/Graph/SparseGraph.h:625
Method
CurrentState
GameAI/FSM/StateMachine.h:114
Method
CurrentTime
GameAI/Time/PrecisionTimer.h:67
Function
D
(t)
Javascript/D3JS/d3.v3.min.js:1
Function
DNA
(num)
Processing/GeneticAlgorithms/01/DNA.js:24
Method
DarkGreenBrush
GameAI/misc/Cgdi.h:169
Method
DarkGreenPen
GameAI/misc/Cgdi.h:148
Method
DeFuzzify
---------------------------- DeFuzzify -------------------------------------- given a fuzzy variable and a deffuzification method this returns a cris
GameAI/fuzzy/FuzzyModule.h:102
Method
Deactivate
sets the trigger to be inactive for m_iNumUpdatesBetweenRespawns update-steps
GameAI/Triggers/Trigger_Respawning.h:33
Method
DebugConsole
GameAI/Debug/DebugConsole.h:116
Method
DebugWindowProc
-----------------------------------InfoWinProc----------------------------- -----------------------------------------------------------------------
GameAI/Debug/DebugConsole.cpp:21
Function
DegsToRads
GameAI/misc/utils.h:41
Function
DeleteSTLContainer
GameAI/misc/utils.h:277
Function
DeleteSTLMap
GameAI/misc/utils.h:287
Function
DereferenceToType
GameAI/Messaging/Telegram.h:99
Method
Destroyed
GameAI/Debug/DebugConsole.h:148
Method
Discharge
----------------------------- Dispatch --------------------------------- see description in header --------------------------------------------------
GameAI/Messaging/MessageDispatcher.cpp:27
Method
DispatchDelayedMessages
---------------------- DispatchDelayedMessages ------------------------- This function dispatches any telegrams with a timestamp that has expired. An
GameAI/Messaging/MessageDispatcher.cpp:103
Method
DispatchMsg
---------------------------- DispatchMsg --------------------------- given a message, a receiver, a sender and any time delay, this function routes t
GameAI/Messaging/MessageDispatcher.cpp:44
Function
DistToLineSegment
------------------------- DistToLineSegment ---------------------------- given a line segment AB and a point P, this function calculates the perpendi
GameAI/2D/geometry.h:142
Method
DistanceSq
------------------------------ DistanceSq ------------------------------ calculates the euclidean distance squared between two vectors --------------
GameAI/2D/Vector2D.h:197
Function
DistanceToRayPlaneIntersection
given a plane and a ray this function determins how far along the ray an interestion occurs. Returns negative if the ray is parallel
GameAI/2D/geometry.h:25
Function
Do
(n)
Javascript/D3JS/d3.v3.min.js:2
Function
DoRayCircleIntersect
----------------------------- DoRayCircleIntersect --------------------------
GameAI/2D/geometry.h:89
Method
Domain
Create a Domain object given the top-left and bottom-right coordinates. @param lowX @param lowY @param highX @param highY
Processing/game2dai/Domain.java:59
Method
DrawDot
----------------------------pixels
GameAI/misc/Cgdi.h:231
Method
DrawWindow
GameAI/Debug/DebugConsole.h:112
Function
Du
(n,t)
Javascript/D3JS/d3.v3.min.js:2
Function
E
()
Processing/addons/processing.min.js:243
Method
ELine
(Vector2D oldStart, Vector2D oldEnd, double e)
Processing/game2dai/entities/Building.java:237
Method
EdgeIterator
GameAI/Graph/SparseGraph.h:182
Function
Ee
(n,t,e,r)
Javascript/D3JS/d3.v3.min.js:1
Method
EmptyCells
GameAI/misc/CellSpacePartition.h:211
Function
EnforceNonPenetrationContraint
GameAI/Game/EntityFunctionTemplates.h:80
Method
EntityManager
GameAI/Game/EntityManager.h:36
Method
EntitySAXParser
Use this version with Processing @param app @param fname
Processing/game2dai/utils/EntitySAXParser.java:87
Method
EntityType
GameAI/Game/BaseGameEntity.h:104
Function
Er
(n,t)
Javascript/D3JS/d3.v3.min.js:2
Function
ErrorBox
GameAI/misc/WindowUtils.cpp:63
Function
Eu
(n)
Javascript/D3JS/d3.v3.min.js:2
Method
ExtraInfo
GameAI/Graph/GraphNodeTypes.h:97
Function
F
()
Processing/addons/processing.min.js:243
Method
FastMath
Private Constructor
Processing/game2dai/maths/FastMath.java:252
Function
Fe
(n,t)
Javascript/D3JS/d3.v3.min.js:1
Method
FileIsGood
GameAI/misc/iniFileLoaderBase.h:58
Function
FileOpenDlg
GameAI/misc/WindowUtils.cpp:143
Function
FileSaveDlg
GameAI/misc/WindowUtils.cpp:161
Function
FindClosestPointOfIntersectionWithWalls
GameAI/2D/WallIntersectionTests.h:89
Method
FiniteStateMachine
Prevent use of default constructor
Processing/game2dai/fsm/FiniteStateMachine.java:45
Method
Flags
GameAI/Graph/GraphEdgeTypes.h:139
Method
FloatingEdge
@param fromID @param toID @param from @param to @param cost
Processing/game2dai/graph/Graph.java:707
Method
FloatingEdge
@param fromID @param toID @param from @param to @param cost
Processing/pathfinder/Graph.java:533
Method
Force
(int id, String name)
Processing/game2dai/utils/ForceRecorder.java:108
Method
ForceRecorder
(Vehicle owner)
Processing/game2dai/utils/ForceRecorder.java:39
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