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Functions
2,930 in github.com/dabing1022/Blog
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Functions
2,930
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Types & classes
376
↳
Endpoints
16
↓ 1 callers
Method
slowLog
xi in the range of [1, 2]. 3 5 7 x+1 / x x x \ ln ----- =
Processing/game2dai/maths/FastMath.java:1725
↓ 1 callers
Method
slowSin
For x between 0 and pi/4 compute sine. @param x number from which sine is requested @param result placeholder where to put the result in extended prec
Processing/game2dai/maths/FastMath.java:1775
↓ 1 callers
Method
slowexp
For x between 0 and 1, returns exp(x), uses extended precision @param x argument of exponential @param result placeholder where to place exp(x) spli
Processing/game2dai/maths/FastMath.java:996
↓ 1 callers
Method
snip
(Vector2D[] contour, int u, int v, int w, int n, int[] vList)
Processing/game2dai/maths/Triangulator.java:190
↓ 1 callers
Function
someFunction
()
python/e007.py:13
↓ 1 callers
Method
sonar
(self)
python/learnpython3.py:836
↓ 1 callers
Function
star_repo
Star a github repo.
python/e039.py:93
↓ 1 callers
Function
start_follow_task
(topic, session)
python/e040.py:148
↓ 1 callers
Function
statement
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:1271
↓ 1 callers
Function
subexpr
** subexpr -> (simpleexp | unop subexpr) { binop subexpr } ** where `binop' is any binary operator with a priority higher than `limit' */
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:828
↓ 1 callers
Function
swap
(x, y)
python/learnpython3.py:535
↓ 1 callers
Function
swap
TheCProgrammingLanguage/BasicCompile/e006.cpp:13
↓ 1 callers
Function
sweeplist
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:407
↓ 1 callers
Function
task
()
python/e037.py:4
↓ 1 callers
Function
test
(index)
python/e047.py:3
↓ 1 callers
Function
test
TheCProgrammingLanguage/ConquerCPointer/functionPointer.c:3
↓ 1 callers
Function
test2
TheCProgrammingLanguage/BasicCompile/e005.cpp:57
↓ 1 callers
Function
test3
TheCProgrammingLanguage/BasicCompile/e005.cpp:72
↓ 1 callers
Function
test4
TheCProgrammingLanguage/BasicCompile/e005.cpp:80
↓ 1 callers
Function
test_eof
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:286
↓ 1 callers
Function
timeout
(ms)
Javascript/ES6/main.js:1
↓ 1 callers
Function
timer
(n)
python/e037.py:7
↓ 1 callers
Function
traceexec
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:60
↓ 1 callers
Function
traverseclosure
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:224
↓ 1 callers
Function
traverseproto
** All marks are conditional because a GC may happen while the ** prototype is still being created */
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:203
↓ 1 callers
Function
traversestack
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:256
↓ 1 callers
Function
traversetable
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:158
↓ 1 callers
Method
triangulate
Create a set of triangles from a concave/convex polygon with no holes and no intersecting sides. @param contour an open list of vertices that make up
Processing/game2dai/maths/Triangulator.java:44
↓ 1 callers
Function
trydecpoint
TheCProgrammingLanguage/LuaGlue/lua/llex.c:179
↓ 1 callers
Function
tryfuncTM
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:244
↓ 1 callers
Function
txtToken
TheCProgrammingLanguage/LuaGlue/lua/llex.c:89
↓ 1 callers
Function
unbound_search
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:532
↓ 1 callers
Function
unmakemask
TheCProgrammingLanguage/LuaGlue/lua/ldblib.c:235
↓ 1 callers
Method
update
Called by the world update - will send any telegrams ready for processing
Processing/game2dai/fsm/Dispatcher.java:73
↓ 1 callers
Method
update
The main update method for an entity. This method will be called by the world update method if the entity has been 'added' to the world. @param deltaT
Processing/game2dai/entities/BaseEntity.java:413
↓ 1 callers
Method
update
(self, *args)
python/gitpython/demo01.py:20
↓ 1 callers
Method
updateFSM
If this entity has a state machine then call its update method. @param deltaTime elapsed time since last update (seconds) @param world the game world
Processing/game2dai/entities/BaseEntity.java:128
↓ 1 callers
Function
varargs
(*args)
python/learnpython3.py:502
↓ 1 callers
Method
vec2DRotateAroundOrigin
(Vector2D v, double ang)
Processing/game2dai/maths/Transformations.java:155
↓ 1 callers
Method
vectorToWorldSpace
(Vector2D vec, Vector2D AgentHeading, Vector2D AgentSide)
Processing/game2dai/maths/Transformations.java:97
↓ 1 callers
Method
viewDistance
Get the distance that this entity can see. @return the viewDistance
Processing/game2dai/entities/MovingEntity.java:375
↓ 1 callers
Method
viewFOV
Get the field of view for this entity. @return the viewFOV
Processing/game2dai/entities/MovingEntity.java:393
↓ 1 callers
Function
vr
(n,t,e,r)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callers
Function
vu
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callers
Method
wanderAngle
Gets the current angle in the wander radius circle @return the wander angle
Processing/game2dai/steering/AutoPilot.java:1077
↓ 1 callers
Method
wanderAngleDelta
()
Processing/game2dai/steering/AutoPilot.java:1089
↓ 1 callers
Method
wanderDist
@return the wanderDist
Processing/game2dai/steering/AutoPilot.java:1069
↓ 1 callers
Method
wanderRadius
@return the wanderRadius
Processing/game2dai/steering/AutoPilot.java:1062
↓ 1 callers
Function
whilestat
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:991
↓ 1 callers
Function
wi
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callers
Function
wo
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callers
Function
xhr
(a)
Processing/addons/p5.min.js:2
↓ 1 callers
Function
xhr
(o)
Processing/addons/p5.js:2503
↓ 1 callers
Function
y
(a)
Processing/addons/processing.min.js:413
↓ 1 callers
Function
yt
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 1 callers
Method
~user
TheCProgrammingLanguage/LuaGlue/test05/lua_tinker.h:150
Function
$
()
Javascript/D3JS/d3.v3.min.js:1
Function
$e
()
Javascript/D3JS/d3.v3.min.js:1
Method
A
TheCProgrammingLanguage/LuaGlue/test05/sample3.cpp:14
Method
ActivateIfInactive
GameAI/Goals/Goal.h:113
Method
AddCircularTriggerRegion
GameAI/Triggers/Trigger.h:87
Method
AddEntity
GameAI/misc/CellSpacePartition.h:244
Method
AddLeftShoulderSet
--------------------------- AddLeftShoulder --------------------------------- adds a left shoulder type set -----------------------------------------
GameAI/fuzzy/FuzzyVariable.cpp:137
Method
AddRectangularTriggerRegion
GameAI/Triggers/Trigger.h:99
Method
AddRightShoulderSet
--------------------------- AddRightShoulder --------------------------------- adds a left shoulder type set ----------------------------------------
GameAI/fuzzy/FuzzyVariable.cpp:155
Method
AddRule
----------------------------- AddRule ---------------------------------------
GameAI/fuzzy/FuzzyModule.cpp:25
Method
AddSingletonSet
--------------------------- AddSingletonSet --------------------------------- adds a singleton to the variable --------------------------------------
GameAI/fuzzy/FuzzyVariable.cpp:173
Method
AddSubgoal
a Goal is atomic and cannot aggregate subgoals yet we must implement this method to provide the uniform interface required for the goal hierarchy.
GameAI/Goals/Goal.h:76
Method
AddSubgoal
GameAI/Goals/Goal_Composite.h:137
Method
AddTriangularSet
------------------------- AddTriangularSet ---------------------------------- adds a triangular shaped fuzzy set to the variable --------------------
GameAI/fuzzy/FuzzyVariable.cpp:119
Method
AdjustRangeToFit
---------------------------- AdjustRangeToFit ------------------------------- this method is called with the upper and lower bound of a set each time
GameAI/fuzzy/FuzzyVariable.cpp:192
Function
Ao
(n)
Javascript/D3JS/d3.v3.min.js:2
Method
ArrowPic
Create an arrow 20 units long and 12 units at its thick end with a white body and thin black border. @param papp
Processing/game2dai/entityshapes/ps/ArrowPic.java:50
Method
Artefact
Default constructor
Processing/game2dai/entities/Artefact.java:45
Method
AshCrowFlight
Will use a factor of 1.0 to calculate the estimated cost between nodes
Processing/game2dai/graph/AshCrowFlight.java:45
Method
AshCrowFlight
Will use a factor of 1.0 to calculate the estimated cost between nodes
Processing/pathfinder/AshCrowFlight.java:43
Method
AshManhattan
Will use a factor of 1.0 to calculate the estimated cost between nodes
Processing/game2dai/graph/AshManhattan.java:47
Method
AshManhattan
Will use a factor of 1.0 to calculate the estimated cost between nodes
Processing/pathfinder/AshManhattan.java:45
Function
At
()
Javascript/D3JS/d3.v3.min.js:1
Function
Au
(n,t)
Javascript/D3JS/d3.v3.min.js:2
Method
AutoList
GameAI/misc/autolist.h:32
Function
B
()
Processing/addons/processing.min.js:243
Method
BaseEntity
Default constructor
Processing/game2dai/entities/BaseEntity.java:83
Method
BaseGameEntity
------------------------------ ctor ----------------------------------------- ------------------------------------------------------------------------
GameAI/Game/BaseGameEntity.cpp:8
Function
Be
()
Javascript/D3JS/d3.v3.min.js:1
Method
BitmapPic
Single image for all frames @param papp @param fname the name of the bitmap image file
Processing/game2dai/entityshapes/ps/BitmapPic.java:57
Method
BlackBrush
GameAI/misc/Cgdi.h:159
Method
BlackPen
GameAI/misc/Cgdi.h:136
Method
BlueBrush
GameAI/misc/Cgdi.h:164
Method
BluePen
GameAI/misc/Cgdi.h:140
Method
Bottom
GameAI/Game/Region.h:79
Method
BottomRight
GameAI/2D/InvertedAABBox2D.h:44
Method
Breadth
GameAI/Game/Region.h:85
Method
BrownBrush
GameAI/misc/Cgdi.h:166
Method
BrownPen
GameAI/misc/Cgdi.h:146
Function
Bt
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
Method
Building
Create a building with the given contour. @param contour open list (shape is automatically closed) of corners in counter-clockwise order
Processing/game2dai/entities/Building.java:84
Method
BuildingPic
Simple black and white with thin border design. @param papp
Processing/game2dai/entityshapes/ps/BuildingPic.java:51
Method
BuildingSAXParser
@param aFile
Processing/game2dai/utils/BuildingSAXParser.java:154
Method
C2DMatrix
GameAI/2D/C2DMatrix.h:49
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