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Functions2,930 in github.com/dabing1022/Blog

↓ 1 callersMethodslowLog
xi in the range of [1, 2]. 3 5 7 x+1 / x x x \ ln ----- =
Processing/game2dai/maths/FastMath.java:1725
↓ 1 callersMethodslowSin
For x between 0 and pi/4 compute sine. @param x number from which sine is requested @param result placeholder where to put the result in extended prec
Processing/game2dai/maths/FastMath.java:1775
↓ 1 callersMethodslowexp
For x between 0 and 1, returns exp(x), uses extended precision @param x argument of exponential @param result placeholder where to place exp(x) spli
Processing/game2dai/maths/FastMath.java:996
↓ 1 callersMethodsnip
(Vector2D[] contour, int u, int v, int w, int n, int[] vList)
Processing/game2dai/maths/Triangulator.java:190
↓ 1 callersFunctionsomeFunction
()
python/e007.py:13
↓ 1 callersMethodsonar
(self)
python/learnpython3.py:836
↓ 1 callersFunctionstar_repo
Star a github repo.
python/e039.py:93
↓ 1 callersFunctionstart_follow_task
(topic, session)
python/e040.py:148
↓ 1 callersFunctionstatement
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:1271
↓ 1 callersFunctionsubexpr
** subexpr -> (simpleexp | unop subexpr) { binop subexpr } ** where `binop' is any binary operator with a priority higher than `limit' */
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:828
↓ 1 callersFunctionswap
(x, y)
python/learnpython3.py:535
↓ 1 callersFunctionswap
TheCProgrammingLanguage/BasicCompile/e006.cpp:13
↓ 1 callersFunctionsweeplist
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:407
↓ 1 callersFunctiontask
()
python/e037.py:4
↓ 1 callersFunctiontest
(index)
python/e047.py:3
↓ 1 callersFunctiontest
TheCProgrammingLanguage/ConquerCPointer/functionPointer.c:3
↓ 1 callersFunctiontest2
TheCProgrammingLanguage/BasicCompile/e005.cpp:57
↓ 1 callersFunctiontest3
TheCProgrammingLanguage/BasicCompile/e005.cpp:72
↓ 1 callersFunctiontest4
TheCProgrammingLanguage/BasicCompile/e005.cpp:80
↓ 1 callersFunctiontest_eof
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:286
↓ 1 callersFunctiontimeout
(ms)
Javascript/ES6/main.js:1
↓ 1 callersFunctiontimer
(n)
python/e037.py:7
↓ 1 callersFunctiontraceexec
TheCProgrammingLanguage/LuaGlue/lua/lvm.c:60
↓ 1 callersFunctiontraverseclosure
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:224
↓ 1 callersFunctiontraverseproto
** All marks are conditional because a GC may happen while the ** prototype is still being created */
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:203
↓ 1 callersFunctiontraversestack
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:256
↓ 1 callersFunctiontraversetable
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:158
↓ 1 callersMethodtriangulate
Create a set of triangles from a concave/convex polygon with no holes and no intersecting sides. @param contour an open list of vertices that make up
Processing/game2dai/maths/Triangulator.java:44
↓ 1 callersFunctiontrydecpoint
TheCProgrammingLanguage/LuaGlue/lua/llex.c:179
↓ 1 callersFunctiontryfuncTM
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:244
↓ 1 callersFunctiontxtToken
TheCProgrammingLanguage/LuaGlue/lua/llex.c:89
↓ 1 callersFunctionunbound_search
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:532
↓ 1 callersFunctionunmakemask
TheCProgrammingLanguage/LuaGlue/lua/ldblib.c:235
↓ 1 callersMethodupdate
Called by the world update - will send any telegrams ready for processing
Processing/game2dai/fsm/Dispatcher.java:73
↓ 1 callersMethodupdate
The main update method for an entity. This method will be called by the world update method if the entity has been 'added' to the world. @param deltaT
Processing/game2dai/entities/BaseEntity.java:413
↓ 1 callersMethodupdate
(self, *args)
python/gitpython/demo01.py:20
↓ 1 callersMethodupdateFSM
If this entity has a state machine then call its update method. @param deltaTime elapsed time since last update (seconds) @param world the game world
Processing/game2dai/entities/BaseEntity.java:128
↓ 1 callersFunctionvarargs
(*args)
python/learnpython3.py:502
↓ 1 callersMethodvec2DRotateAroundOrigin
(Vector2D v, double ang)
Processing/game2dai/maths/Transformations.java:155
↓ 1 callersMethodvectorToWorldSpace
(Vector2D vec, Vector2D AgentHeading, Vector2D AgentSide)
Processing/game2dai/maths/Transformations.java:97
↓ 1 callersMethodviewDistance
Get the distance that this entity can see. @return the viewDistance
Processing/game2dai/entities/MovingEntity.java:375
↓ 1 callersMethodviewFOV
Get the field of view for this entity. @return the viewFOV
Processing/game2dai/entities/MovingEntity.java:393
↓ 1 callersFunctionvr
(n,t,e,r)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersFunctionvu
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersMethodwanderAngle
Gets the current angle in the wander radius circle @return the wander angle
Processing/game2dai/steering/AutoPilot.java:1077
↓ 1 callersMethodwanderAngleDelta
()
Processing/game2dai/steering/AutoPilot.java:1089
↓ 1 callersMethodwanderDist
@return the wanderDist
Processing/game2dai/steering/AutoPilot.java:1069
↓ 1 callersMethodwanderRadius
@return the wanderRadius
Processing/game2dai/steering/AutoPilot.java:1062
↓ 1 callersFunctionwhilestat
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:991
↓ 1 callersFunctionwi
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersFunctionwo
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersFunctionxhr
(a)
Processing/addons/p5.min.js:2
↓ 1 callersFunctionxhr
(o)
Processing/addons/p5.js:2503
↓ 1 callersFunctiony
(a)
Processing/addons/processing.min.js:413
↓ 1 callersFunctionyt
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
↓ 1 callersMethod~user
TheCProgrammingLanguage/LuaGlue/test05/lua_tinker.h:150
Function$
()
Javascript/D3JS/d3.v3.min.js:1
Function$e
()
Javascript/D3JS/d3.v3.min.js:1
MethodA
TheCProgrammingLanguage/LuaGlue/test05/sample3.cpp:14
MethodActivateIfInactive
GameAI/Goals/Goal.h:113
MethodAddCircularTriggerRegion
GameAI/Triggers/Trigger.h:87
MethodAddEntity
GameAI/misc/CellSpacePartition.h:244
MethodAddLeftShoulderSet
--------------------------- AddLeftShoulder --------------------------------- adds a left shoulder type set -----------------------------------------
GameAI/fuzzy/FuzzyVariable.cpp:137
MethodAddRectangularTriggerRegion
GameAI/Triggers/Trigger.h:99
MethodAddRightShoulderSet
--------------------------- AddRightShoulder --------------------------------- adds a left shoulder type set ----------------------------------------
GameAI/fuzzy/FuzzyVariable.cpp:155
MethodAddRule
----------------------------- AddRule ---------------------------------------
GameAI/fuzzy/FuzzyModule.cpp:25
MethodAddSingletonSet
--------------------------- AddSingletonSet --------------------------------- adds a singleton to the variable --------------------------------------
GameAI/fuzzy/FuzzyVariable.cpp:173
MethodAddSubgoal
a Goal is atomic and cannot aggregate subgoals yet we must implement this method to provide the uniform interface required for the goal hierarchy.
GameAI/Goals/Goal.h:76
MethodAddSubgoal
GameAI/Goals/Goal_Composite.h:137
MethodAddTriangularSet
------------------------- AddTriangularSet ---------------------------------- adds a triangular shaped fuzzy set to the variable --------------------
GameAI/fuzzy/FuzzyVariable.cpp:119
MethodAdjustRangeToFit
---------------------------- AdjustRangeToFit ------------------------------- this method is called with the upper and lower bound of a set each time
GameAI/fuzzy/FuzzyVariable.cpp:192
FunctionAo
(n)
Javascript/D3JS/d3.v3.min.js:2
MethodArrowPic
Create an arrow 20 units long and 12 units at its thick end with a white body and thin black border. @param papp
Processing/game2dai/entityshapes/ps/ArrowPic.java:50
MethodArtefact
Default constructor
Processing/game2dai/entities/Artefact.java:45
MethodAshCrowFlight
Will use a factor of 1.0 to calculate the estimated cost between nodes
Processing/game2dai/graph/AshCrowFlight.java:45
MethodAshCrowFlight
Will use a factor of 1.0 to calculate the estimated cost between nodes
Processing/pathfinder/AshCrowFlight.java:43
MethodAshManhattan
Will use a factor of 1.0 to calculate the estimated cost between nodes
Processing/game2dai/graph/AshManhattan.java:47
MethodAshManhattan
Will use a factor of 1.0 to calculate the estimated cost between nodes
Processing/pathfinder/AshManhattan.java:45
FunctionAt
()
Javascript/D3JS/d3.v3.min.js:1
FunctionAu
(n,t)
Javascript/D3JS/d3.v3.min.js:2
MethodAutoList
GameAI/misc/autolist.h:32
FunctionB
()
Processing/addons/processing.min.js:243
MethodBaseEntity
Default constructor
Processing/game2dai/entities/BaseEntity.java:83
MethodBaseGameEntity
------------------------------ ctor ----------------------------------------- ------------------------------------------------------------------------
GameAI/Game/BaseGameEntity.cpp:8
FunctionBe
()
Javascript/D3JS/d3.v3.min.js:1
MethodBitmapPic
Single image for all frames @param papp @param fname the name of the bitmap image file
Processing/game2dai/entityshapes/ps/BitmapPic.java:57
MethodBlackBrush
GameAI/misc/Cgdi.h:159
MethodBlackPen
GameAI/misc/Cgdi.h:136
MethodBlueBrush
GameAI/misc/Cgdi.h:164
MethodBluePen
GameAI/misc/Cgdi.h:140
MethodBottom
GameAI/Game/Region.h:79
MethodBottomRight
GameAI/2D/InvertedAABBox2D.h:44
MethodBreadth
GameAI/Game/Region.h:85
MethodBrownBrush
GameAI/misc/Cgdi.h:166
MethodBrownPen
GameAI/misc/Cgdi.h:146
FunctionBt
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
MethodBuilding
Create a building with the given contour. @param contour open list (shape is automatically closed) of corners in counter-clockwise order
Processing/game2dai/entities/Building.java:84
MethodBuildingPic
Simple black and white with thin border design. @param papp
Processing/game2dai/entityshapes/ps/BuildingPic.java:51
MethodBuildingSAXParser
@param aFile
Processing/game2dai/utils/BuildingSAXParser.java:154
MethodC2DMatrix
GameAI/2D/C2DMatrix.h:49
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