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Functions2,930 in github.com/dabing1022/Blog

↓ 1 callersFunctionlua_pushvfstring
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:462
↓ 1 callersFunctionlua_setlevel
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:125
↓ 1 callersFunctionlua_setlocal
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:138
↓ 1 callersFunctionlua_setupvalue
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:1071
↓ 1 callersFunctionlua_status
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:890
↓ 1 callersFunctionlua_tocfunction
TheCProgrammingLanguage/LuaGlue/lua/lapi.c:379
↓ 1 callersMethodmakeImageArray
Split the image up into a number of frames @param app @param img @param nCols @param nRows @return the frames as an array of PImage(s)
Processing/game2dai/entityshapes/ps/ImageBank.java:87
↓ 1 callersFunctionmakeObject
(row, headers)
Processing/addons/p5.js:3028
↓ 1 callersFunctionmakePoint
TheCProgrammingLanguage/Struct/struct01.c:11
↓ 1 callersFunctionmakemask
TheCProgrammingLanguage/LuaGlue/lua/ldblib.c:225
↓ 1 callersFunctionmarktmu
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:115
↓ 1 callersFunctionmarkupval
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:217
↓ 1 callersFunctionmatch_capture
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:354
↓ 1 callersFunctionmatchbalance
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:281
↓ 1 callersFunctionmaximum
(x, y)
python/e007.py:4
↓ 1 callersFunctionmi
(n,t,e,r)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersFunctionmin_expand
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:316
↓ 1 callersFunctionmodinit
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:529
↓ 1 callersMethodmove_centre_x_by
Move the domain centre horizontally by the world distance given. @param wx world x centre position
Processing/game2dai/Domain.java:152
↓ 1 callersMethodmove_centre_x_to
Centre the domain about the given horizontal position. @param wx world x position
Processing/game2dai/Domain.java:118
↓ 1 callersMethodmove_centre_xy_by
Centre the domain about the given position. @param wx world x centre position @param wy world y centre position
Processing/game2dai/Domain.java:139
↓ 1 callersMethodmove_centre_xy_to
Centre the domain about the given world position. @param wx world x position @param wy world y position
Processing/game2dai/Domain.java:106
↓ 1 callersMethodmove_centre_y_by
Move the domain centre vertically by the world distance given. @param wy world y centre position
Processing/game2dai/Domain.java:162
↓ 1 callersMethodmove_centre_y_to
Centre the domain about the given vertical position. @param wy world y position
Processing/game2dai/Domain.java:128
↓ 1 callersFunctionn
()
Processing/addons/p5.sound.min.js:3
↓ 1 callersFunctionnd
(a)
Processing/addons/processing.min.js:169
↓ 1 callersFunctionnewlstr
TheCProgrammingLanguage/LuaGlue/lua/lstring.c:50
↓ 1 callersFunctionnilK
TheCProgrammingLanguage/LuaGlue/lua/lcode.c:271
↓ 1 callersMethodnorm
Get the wall normal - it will point 'outside' @return the wall normal (always in normalised form)
Processing/game2dai/entities/Wall.java:94
↓ 1 callersFunctionnt
(n)
Javascript/D3JS/d3.v3.min.js:1
↓ 1 callersFunctionnumusearray
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:222
↓ 1 callersFunctionnumusehash
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:247
↓ 1 callersFunctiono
()
Processing/addons/p5.sound.min.js:3
↓ 1 callersMethodobstacleAvoidDetectBoxLength
Only provided to enable drawing the box during testing. <br> @return the detection box length
Processing/game2dai/steering/AutoPilot.java:344
↓ 1 callersMethodonMessage
(BaseEntity user, Telegram tgram)
Processing/game2dai/fsm/State.java:57
↓ 1 callersFunctionp
()
Processing/addons/processing.min.js:19
↓ 1 callersMethodpage_counter
(self,myPage)
python/e023.py:64
↓ 1 callersMethodpanWorldX
Pan the world display by the given world distance. @param wx world distance to pan horizontally.
Processing/game2dai/World.java:349
↓ 1 callersMethodpanWorldXY
Pan the world display by the given world distance. @param wx world distance to pan horizontally. @param wy world distance to pan vertically.
Processing/game2dai/World.java:366
↓ 1 callersMethodpanWorldY
Pan the world display by the given world distance. @param wy world distance to pan vertically.
Processing/game2dai/World.java:357
↓ 1 callersFunctionparlist
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:543
↓ 1 callersFunctionpartition
TheCProgrammingLanguage/ACM-ICPC/e003.cpp:36
↓ 1 callersMethodpathOff
Switch off path @return this auto-pilot object
Processing/game2dai/steering/AutoPilot.java:1422
↓ 1 callersFunctionplayNextPart
(aScore)
Processing/addons/p5.sound.js:5504
↓ 1 callersFunctionpo
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersMethodpointToLocalSpace
( Vector2D point, Vector2D agentHeading, Vector2D agentSide, Vector2D agentPosition)
Processing/game2dai/maths/Transformations.java:113
↓ 1 callersFunctionprecheck
TheCProgrammingLanguage/LuaGlue/lua/ldebug.c:276
↓ 1 callersFunctionprefixexp
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:667
↓ 1 callersMethodprevPos
Gets the position of the entity prior to the last update. @return previous position before last update
Processing/game2dai/entities/MovingEntity.java:152
↓ 1 callersMethodprintForceData
Display the steering force data for this Vehicle. If there is no recorder or no data has been collected for this Vehicle then nothing is displayed.
Processing/game2dai/entities/Vehicle.java:218
↓ 1 callersFunctionprintMax
(a, b)
python/e006.py:10
↓ 1 callersFunctionprintMax
Prints the maximum of two numbers. The two values must be integers.
python/e008.py:6
↓ 1 callersFunctionprint_usage
TheCProgrammingLanguage/LuaGlue/lua/lua.c:42
↓ 1 callersFunctionpu
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersFunctionpushclosure
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:310
↓ 1 callersFunctionpushnexttemplate
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:340
↓ 1 callersFunctionqSort
TheCProgrammingLanguage/ACM-ICPC/e003.cpp:25
↓ 1 callersFunctionqe
(n,t,e,r)
Javascript/D3JS/d3.v3.min.js:1
↓ 1 callersFunctionqr
(n)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersFunctionr
()
Processing/addons/p5.sound.min.js:3
↓ 1 callersMethodrandomClamped
()
Processing/game2dai/maths/MathUtils.java:71
↓ 1 callersFunctionread_number
TheCProgrammingLanguage/LuaGlue/lua/liolib.c:273
↓ 1 callersFunctionread_string
TheCProgrammingLanguage/LuaGlue/lua/llex.c:278
↓ 1 callersFunctionreadable
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:332
↓ 1 callersFunctionregister
(session)
python/e041.py:16
↓ 1 callersFunctionregisterlocalvar
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:143
↓ 1 callersFunctionrehash
TheCProgrammingLanguage/LuaGlue/lua/ltable.c:333
↓ 1 callersFunctionremarkupvals
TheCProgrammingLanguage/LuaGlue/lua/lgc.c:515
↓ 1 callersFunctionrepeatstat
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:1010
↓ 1 callersMethodreplaceBlank
(self, str, length)
python/LintCode/空格替换.py:5
↓ 1 callersFunctionresetstack
TheCProgrammingLanguage/LuaGlue/lua/ldo.c:81
↓ 1 callersMethodresolveFloatEdges
This method is called every time a node is added to the graph. It will update all floating edges and where possible add the resolved floating edge to
Processing/game2dai/graph/Graph.java:164
↓ 1 callersMethodresolveFloatEdges
This method is called every time a node is added to the graph. It will update all floating edges and where possible adding the floating edge to the gr
Processing/pathfinder/Graph.java:118
↓ 1 callersFunctionretstat
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:1238
↓ 1 callersFunctionru
(n,t,e)
Javascript/D3JS/d3.v3.min.js:2
↓ 1 callersFunctionrunargs
TheCProgrammingLanguage/LuaGlue/lua/lua.c:294
↓ 1 callersFunctions
()
Processing/addons/p5.sound.min.js:3
↓ 1 callersMethodsave_data
(self,url,title,endPage)
python/e023.py:90
↓ 1 callersFunctionsayHello
()
python/e006.py:4
↓ 1 callersMethodscale
Scale the matrix in the x and y directions. @param xScale scale x by this @param yScale scale y by this
Processing/game2dai/maths/Matrix2D.java:131
↓ 1 callersFunctionscanformat
TheCProgrammingLanguage/LuaGlue/lua/lstrlib.c:725
↓ 1 callersMethodsearch
Search for a route from node startID and ends at targetID. <br> This will return a linkedlist of the nodes that make up the route from start to end or
Processing/game2dai/graph/GraphSearch_Astar.java:150
↓ 1 callersFunctionsearchvar
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:207
↓ 1 callersMethodsendTelegram
(int receiver, Telegram tgram)
Processing/game2dai/fsm/Dispatcher.java:62
↓ 1 callersFunctionserializeSubtags
(e, tags)
Processing/addons/p5.js:2805
↓ 1 callersFunctionsetCredentials
(a,b)
Processing/addons/p5.min.js:2
↓ 1 callersFunctionsetCredentials
(http, o)
Processing/addons/p5.js:2546
↓ 1 callersMethodsetDomain_xywh
Set the domain size. @param lowX top-left x coordinate @param lowY top-left y coordinate @param width domain width @param height domain height
Processing/game2dai/Domain.java:91
↓ 1 callersFunctionsetHeaders
(a,b)
Processing/addons/p5.min.js:2
↓ 1 callersFunctionsetHeaders
(http, o)
Processing/addons/p5.js:2536
↓ 1 callersFunctionsetType
(a)
Processing/addons/p5.min.js:2
↓ 1 callersFunctionsetType
(url)
Processing/addons/p5.js:2634
↓ 1 callersFunctionset_global_x
(num)
python/learnpython3.py:552
↓ 1 callersFunctionset_x
(num)
python/learnpython3.py:547
↓ 1 callersFunctionsetboolfield
TheCProgrammingLanguage/LuaGlue/lua/loslib.c:93
↓ 1 callersFunctionsetfenv
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:507
↓ 1 callersFunctionsetprogdir
TheCProgrammingLanguage/LuaGlue/lua/loadlib.c:97
↓ 1 callersFunctionsimpleexp
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:727
↓ 1 callersFunctionsinglevaraux
TheCProgrammingLanguage/LuaGlue/lua/lparser.c:224
↓ 1 callersMethodslowCos
For x between 0 and pi/4 compute cosine @param x number from which cosine is requested @param result placeholder where to put the result in extended p
Processing/game2dai/maths/FastMath.java:1817
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