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Function DistanceToRayPlaneIntersection

GameAI/2D/geometry.h:25–42  ·  view source on GitHub ↗

given a plane and a ray this function determins how far along the ray an interestion occurs. Returns negative if the ray is parallel

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Callers

nothing calls this directly

Calls 1

DotMethod · 0.80

Tested by

no test coverage detected