MCPcopy Create free account

hub / github.com/dabing1022/Blog / functions

Functions2,930 in github.com/dabing1022/Blog

MethodForwardMessageToFrontMostSubgoal
GameAI/Goals/Goal_Composite.h:150
MethodFound
returns true if the target node has been located
GameAI/Graph/GraphAlgorithms.h:96
MethodFound
GameAI/Graph/GraphAlgorithms.h:249
FunctionFr
()
Javascript/D3JS/d3.v3.min.js:2
MethodFrameCounter
GameAI/misc/FrameCounter.h:15
MethodFramesElapsedSinceStartCalled
GameAI/misc/FrameCounter.h:32
MethodFuzzify
----------------------------- Fuzzify --------------------------------------- this method calls the Fuzzify method of the variable with the same name
GameAI/fuzzy/FuzzyModule.h:88
MethodFuzzify
--------------------------- Fuzzify ----------------------------------------- takes a crisp value and calculates its degree of membership for each se
GameAI/fuzzy/FuzzyVariable.cpp:29
MethodFuzzyRule
GameAI/fuzzy/FuzzyRule.h:38
MethodFuzzySet
GameAI/fuzzy/FuzzySet.h:31
MethodFuzzySet_LeftShoulder
GameAI/fuzzy/FuzzySet_LeftShoulder.h:29
MethodFuzzySet_RightShoulder
GameAI/fuzzy/FuzzySet_RightShoulder.h:29
MethodFuzzySet_Singleton
GameAI/fuzzy/FuzzySet_Singleton.h:28
MethodFuzzySet_Triangle
GameAI/fuzzy/FuzzySet_Shoulder.h:29
MethodFuzzySet_Triangle
GameAI/fuzzy/FuzzySet_Triangle.h:29
MethodFuzzyVariable
GameAI/fuzzy/FuzzyVariable.h:61
MethodFzAND
////////////////////////////////////////////////////////////////////////// implementation of FzAND /////////////////////////////////////////////////
GameAI/fuzzy/FuzzyOperators.cpp:8
MethodFzFairly
prevent copying and assignment
GameAI/fuzzy/FuzzyHedges.h:49
MethodFzOR
////////////////////////////////////////////////////////////////////////// implementation of FzOR //////////////////////////////////////////////////
GameAI/fuzzy/FuzzyOperators.cpp:98
MethodFzSet
GameAI/fuzzy/FzSet.h:32
MethodFzVery
prevent copying and assignment by clients
GameAI/fuzzy/FuzzyHedges.h:22
FunctionGa
(a,b,d)
Processing/addons/processing.min.js:375
MethodGetBool
GameAI/script/Scriptor.h:70
FunctionGetClientCursorPosition
gets the coordinates of the cursor relative to an active window
GameAI/misc/WindowUtils.cpp:74
MethodGetCostToTarget
returns the total cost to the target
GameAI/Graph/GraphAlgorithms.h:421
MethodGetCostToTarget
returns the total cost to the target
GameAI/Graph/GraphAlgorithms.h:581
FunctionGetCostliestGraphEdge
GameAI/Graph/HandyGraphFunctions.h:322
MethodGetCurrentTime
returns how much time has elapsed since the timer was started
GameAI/Time/CrudeTimer.h:42
MethodGetDOM
GameAI/fuzzy/FuzzySet.h:49
MethodGetDOM
--------------------------- GetDOM ------------------------------------------ the AND operator returns the minimum DOM of the sets it is operating on
GameAI/fuzzy/FuzzyOperators.cpp:56
MethodGetDOM
GameAI/fuzzy/FuzzyHedges.h:56
MethodGetDouble
GameAI/script/Scriptor.h:60
MethodGetFloat
GameAI/script/Scriptor.h:55
MethodGetInt
GameAI/script/Scriptor.h:50
FunctionGetLineSegmentCircleClosestIntersectionPoint
------------------- GetLineSegmentCircleClosestIntersectionPoint ------------ given a line segment AB and a circle position and radius, this function
GameAI/2D/geometry.h:581
MethodGetNameOfCurrentState
only ever used during debugging to grab the name of the current state
GameAI/FSM/StateMachine.h:119
MethodGetNextParameterBool
GameAI/misc/iniFileLoaderBase.h:50
MethodGetNextParameterDouble
helper methods. They convert the next parameter value found into the relevant type
GameAI/misc/iniFileLoaderBase.h:47
MethodGetNextParameterFloat
GameAI/misc/iniFileLoaderBase.h:48
MethodGetNextParameterInt
GameAI/misc/iniFileLoaderBase.h:49
MethodGetNextToken
--------------------------- GetNextToken ------------------------------------ ignores any commenting and gets the next string -----------------------
GameAI/misc/iniFileLoaderBase.cpp:94
MethodGetNextTokenAsDouble
GameAI/misc/iniFileLoaderBase.h:52
MethodGetNextTokenAsFloat
GameAI/misc/iniFileLoaderBase.h:53
MethodGetNextTokenAsInt
GameAI/misc/iniFileLoaderBase.h:54
MethodGetNextTokenAsString
GameAI/misc/iniFileLoaderBase.h:55
MethodGetNextValidID
use this to grab the next valid ID
GameAI/Game/BaseGameEntity.h:82
MethodGetNextValidNode
if a graph node is removed, it is not removed from the vector of nodes (because that would mean changing all the indices of all the nodes that have a
GameAI/Graph/SparseGraph.h:287
MethodGetNextValidNode
if a graph node is removed or switched off, it is not removed from the vector of nodes (because that would mean changing all the indices of all the no
GameAI/Graph/SparseGraph.h:349
MethodGetPathToTarget
GameAI/Graph/GraphAlgorithms.h:164
MethodGetRandomPosition
GameAI/Game/Region.h:94
FunctionGetRayCircleIntersect
-------------------------- GetRayCircleIntersec -----------------------------
GameAI/2D/geometry.h:70
MethodGetSPT
returns the vector of edges that defines the SPT. If a target was given in the constructor then this will be an SPT comprising of all the nodes examin
GameAI/Graph/GraphAlgorithms.h:413
MethodGetSearchTree
returns a vector containing pointers to all the edges the search has examined
GameAI/Graph/GraphAlgorithms.h:93
MethodGetSearchTree
returns a vector containing pointers to all the edges the search has examined
GameAI/Graph/GraphAlgorithms.h:252
MethodGetSpanningTree
GameAI/Graph/GraphAlgorithms.h:766
MethodGetState
GameAI/script/Scriptor.h:47
MethodGetString
GameAI/script/Scriptor.h:65
FunctionGetTangentPoints
------------------------------------------------------------------------ Given a point P and a circle of radius R centered at C this function determin
GameAI/2D/geometry.h:112
MethodGetType
GameAI/Goals/Goal.h:84
FunctionGetValueFromStream
GameAI/misc/Stream_Utility_Functions.h:45
FunctionGetWindowHeight
------------------------- GetWindowHeight ----------------------------------- ------------------------------------------------------------------------
GameAI/misc/WindowUtils.cpp:213
FunctionGetWindowWidth
------------------------- GetWindowWidth ----------------------------------- ------------------------------------------------------------------------
GameAI/misc/WindowUtils.cpp:226
MethodGlobalState
GameAI/FSM/StateMachine.h:115
MethodGoal
note how goals start off in the inactive state
GameAI/Goals/Goal.h:51
MethodGoal_Composite
GameAI/Goals/Goal_Composite.h:37
MethodGraph
Create a graph with an initial capacity of 16 nodes.
Processing/game2dai/graph/Graph.java:111
MethodGraph
Create a graph with an initial capacity of 16 nodes.
Processing/pathfinder/Graph.java:88
MethodGraphEdge
Make protected to prevent its use outside the class.
Processing/game2dai/graph/GraphEdge.java:48
MethodGraphEdge
Make protected to prevent its use outside the class.
Processing/pathfinder/GraphEdge.java:41
MethodGraphEdge
ctors
GameAI/Graph/GraphEdgeTypes.h:33
FunctionGraphHelper_CreateGrid
GameAI/Graph/HandyGraphFunctions.h:95
FunctionGraphHelper_DrawUsingGDI
GameAI/Graph/HandyGraphFunctions.h:138
MethodGraphNode
()
Processing/game2dai/graph/GraphNode.java:50
MethodGraphNode
()
Processing/pathfinder/GraphNode.java:48
MethodGraphNode
GameAI/Graph/GraphNodeTypes.h:29
MethodGraphNodeCost
(GraphNode node, Double gCost, Double hCost)
Processing/game2dai/graph/GraphSearch_Astar.java:310
MethodGraphNodeCost
(GraphNode node, Double cost)
Processing/game2dai/graph/GraphSearch_Dijkstra.java:248
MethodGraphNodeCost
(GraphNode node, Double gCost, Double hCost)
Processing/pathfinder/GraphSearch_Astar.java:311
MethodGraphNodeCost
(GraphNode node, Double cost)
Processing/pathfinder/GraphSearch_Dijkstra.java:256
MethodGraphNodeIndex
GameAI/Triggers/Trigger.h:78
MethodGraphSAXParser
@param aFile
Processing/game2dai/utils/GraphSAXParser.java:151
MethodGraphSearch_Astar
Create a search object that uses the A algorithm for the given graph. <br> By default it uses the crow-flies heuristic. <br> @param graph the graph to
Processing/game2dai/graph/GraphSearch_Astar.java:90
MethodGraphSearch_Astar
Create a search object that uses the A algorithm for the given graph. <br> By default it uses the crow-flies heuristic. <br> @param graph the graph to
Processing/pathfinder/GraphSearch_Astar.java:91
MethodGraphSearch_BFS
Prevent creating an object without a graph
Processing/game2dai/graph/GraphSearch_BFS.java:68
MethodGraphSearch_BFS
Prevent creating an object without a graph
Processing/pathfinder/GraphSearch_BFS.java:69
MethodGraphSearch_DFS
Prevent creating an object without a graph
Processing/game2dai/graph/GraphSearch_DFS.java:64
MethodGraphSearch_DFS
Prevent creating an object without a graph
Processing/pathfinder/GraphSearch_DFS.java:70
MethodGraphSearch_Dijkstra
Create a search object that uses Dijkstra's algorithm for the given graph. @param graph the graph to use
Processing/game2dai/graph/GraphSearch_Dijkstra.java:74
MethodGraphSearch_Dijkstra
Create a search object that uses Dijkstra's algorithm for the given graph. @param graph the graph to use
Processing/pathfinder/GraphSearch_Dijkstra.java:80
MethodGraph_MinSpanningTree
GameAI/Graph/GraphAlgorithms.h:743
MethodGraph_SearchAStar
GameAI/Graph/GraphAlgorithms.h:560
MethodGraph_SearchBFS
GameAI/Graph/GraphAlgorithms.h:236
MethodGraph_SearchDFS
GameAI/Graph/GraphAlgorithms.h:76
MethodGraph_SearchDijkstra
GameAI/Graph/GraphAlgorithms.h:397
MethodGreenBrush
GameAI/misc/Cgdi.h:162
MethodGreyBrush
GameAI/misc/Cgdi.h:165
MethodGreyPen
GameAI/misc/Cgdi.h:141
FunctionGt
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
FunctionGu
(n,t)
Javascript/D3JS/d3.v3.min.js:2
FunctionH
()
Javascript/D3JS/d3.v3.min.js:1
← previousnext →1,601–1,700 of 2,930, ranked by callers