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Functions
2,930 in github.com/dabing1022/Blog
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Functions
2,930
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Types & classes
376
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Endpoints
16
Method
ForwardMessageToFrontMostSubgoal
GameAI/Goals/Goal_Composite.h:150
Method
Found
returns true if the target node has been located
GameAI/Graph/GraphAlgorithms.h:96
Method
Found
GameAI/Graph/GraphAlgorithms.h:249
Function
Fr
()
Javascript/D3JS/d3.v3.min.js:2
Method
FrameCounter
GameAI/misc/FrameCounter.h:15
Method
FramesElapsedSinceStartCalled
GameAI/misc/FrameCounter.h:32
Method
Fuzzify
----------------------------- Fuzzify --------------------------------------- this method calls the Fuzzify method of the variable with the same name
GameAI/fuzzy/FuzzyModule.h:88
Method
Fuzzify
--------------------------- Fuzzify ----------------------------------------- takes a crisp value and calculates its degree of membership for each se
GameAI/fuzzy/FuzzyVariable.cpp:29
Method
FuzzyRule
GameAI/fuzzy/FuzzyRule.h:38
Method
FuzzySet
GameAI/fuzzy/FuzzySet.h:31
Method
FuzzySet_LeftShoulder
GameAI/fuzzy/FuzzySet_LeftShoulder.h:29
Method
FuzzySet_RightShoulder
GameAI/fuzzy/FuzzySet_RightShoulder.h:29
Method
FuzzySet_Singleton
GameAI/fuzzy/FuzzySet_Singleton.h:28
Method
FuzzySet_Triangle
GameAI/fuzzy/FuzzySet_Shoulder.h:29
Method
FuzzySet_Triangle
GameAI/fuzzy/FuzzySet_Triangle.h:29
Method
FuzzyVariable
GameAI/fuzzy/FuzzyVariable.h:61
Method
FzAND
////////////////////////////////////////////////////////////////////////// implementation of FzAND /////////////////////////////////////////////////
GameAI/fuzzy/FuzzyOperators.cpp:8
Method
FzFairly
prevent copying and assignment
GameAI/fuzzy/FuzzyHedges.h:49
Method
FzOR
////////////////////////////////////////////////////////////////////////// implementation of FzOR //////////////////////////////////////////////////
GameAI/fuzzy/FuzzyOperators.cpp:98
Method
FzSet
GameAI/fuzzy/FzSet.h:32
Method
FzVery
prevent copying and assignment by clients
GameAI/fuzzy/FuzzyHedges.h:22
Function
Ga
(a,b,d)
Processing/addons/processing.min.js:375
Method
GetBool
GameAI/script/Scriptor.h:70
Function
GetClientCursorPosition
gets the coordinates of the cursor relative to an active window
GameAI/misc/WindowUtils.cpp:74
Method
GetCostToTarget
returns the total cost to the target
GameAI/Graph/GraphAlgorithms.h:421
Method
GetCostToTarget
returns the total cost to the target
GameAI/Graph/GraphAlgorithms.h:581
Function
GetCostliestGraphEdge
GameAI/Graph/HandyGraphFunctions.h:322
Method
GetCurrentTime
returns how much time has elapsed since the timer was started
GameAI/Time/CrudeTimer.h:42
Method
GetDOM
GameAI/fuzzy/FuzzySet.h:49
Method
GetDOM
--------------------------- GetDOM ------------------------------------------ the AND operator returns the minimum DOM of the sets it is operating on
GameAI/fuzzy/FuzzyOperators.cpp:56
Method
GetDOM
GameAI/fuzzy/FuzzyHedges.h:56
Method
GetDouble
GameAI/script/Scriptor.h:60
Method
GetFloat
GameAI/script/Scriptor.h:55
Method
GetInt
GameAI/script/Scriptor.h:50
Function
GetLineSegmentCircleClosestIntersectionPoint
------------------- GetLineSegmentCircleClosestIntersectionPoint ------------ given a line segment AB and a circle position and radius, this function
GameAI/2D/geometry.h:581
Method
GetNameOfCurrentState
only ever used during debugging to grab the name of the current state
GameAI/FSM/StateMachine.h:119
Method
GetNextParameterBool
GameAI/misc/iniFileLoaderBase.h:50
Method
GetNextParameterDouble
helper methods. They convert the next parameter value found into the relevant type
GameAI/misc/iniFileLoaderBase.h:47
Method
GetNextParameterFloat
GameAI/misc/iniFileLoaderBase.h:48
Method
GetNextParameterInt
GameAI/misc/iniFileLoaderBase.h:49
Method
GetNextToken
--------------------------- GetNextToken ------------------------------------ ignores any commenting and gets the next string -----------------------
GameAI/misc/iniFileLoaderBase.cpp:94
Method
GetNextTokenAsDouble
GameAI/misc/iniFileLoaderBase.h:52
Method
GetNextTokenAsFloat
GameAI/misc/iniFileLoaderBase.h:53
Method
GetNextTokenAsInt
GameAI/misc/iniFileLoaderBase.h:54
Method
GetNextTokenAsString
GameAI/misc/iniFileLoaderBase.h:55
Method
GetNextValidID
use this to grab the next valid ID
GameAI/Game/BaseGameEntity.h:82
Method
GetNextValidNode
if a graph node is removed, it is not removed from the vector of nodes (because that would mean changing all the indices of all the nodes that have a
GameAI/Graph/SparseGraph.h:287
Method
GetNextValidNode
if a graph node is removed or switched off, it is not removed from the vector of nodes (because that would mean changing all the indices of all the no
GameAI/Graph/SparseGraph.h:349
Method
GetPathToTarget
GameAI/Graph/GraphAlgorithms.h:164
Method
GetRandomPosition
GameAI/Game/Region.h:94
Function
GetRayCircleIntersect
-------------------------- GetRayCircleIntersec -----------------------------
GameAI/2D/geometry.h:70
Method
GetSPT
returns the vector of edges that defines the SPT. If a target was given in the constructor then this will be an SPT comprising of all the nodes examin
GameAI/Graph/GraphAlgorithms.h:413
Method
GetSearchTree
returns a vector containing pointers to all the edges the search has examined
GameAI/Graph/GraphAlgorithms.h:93
Method
GetSearchTree
returns a vector containing pointers to all the edges the search has examined
GameAI/Graph/GraphAlgorithms.h:252
Method
GetSpanningTree
GameAI/Graph/GraphAlgorithms.h:766
Method
GetState
GameAI/script/Scriptor.h:47
Method
GetString
GameAI/script/Scriptor.h:65
Function
GetTangentPoints
------------------------------------------------------------------------ Given a point P and a circle of radius R centered at C this function determin
GameAI/2D/geometry.h:112
Method
GetType
GameAI/Goals/Goal.h:84
Function
GetValueFromStream
GameAI/misc/Stream_Utility_Functions.h:45
Function
GetWindowHeight
------------------------- GetWindowHeight ----------------------------------- ------------------------------------------------------------------------
GameAI/misc/WindowUtils.cpp:213
Function
GetWindowWidth
------------------------- GetWindowWidth ----------------------------------- ------------------------------------------------------------------------
GameAI/misc/WindowUtils.cpp:226
Method
GlobalState
GameAI/FSM/StateMachine.h:115
Method
Goal
note how goals start off in the inactive state
GameAI/Goals/Goal.h:51
Method
Goal_Composite
GameAI/Goals/Goal_Composite.h:37
Method
Graph
Create a graph with an initial capacity of 16 nodes.
Processing/game2dai/graph/Graph.java:111
Method
Graph
Create a graph with an initial capacity of 16 nodes.
Processing/pathfinder/Graph.java:88
Method
GraphEdge
Make protected to prevent its use outside the class.
Processing/game2dai/graph/GraphEdge.java:48
Method
GraphEdge
Make protected to prevent its use outside the class.
Processing/pathfinder/GraphEdge.java:41
Method
GraphEdge
ctors
GameAI/Graph/GraphEdgeTypes.h:33
Function
GraphHelper_CreateGrid
GameAI/Graph/HandyGraphFunctions.h:95
Function
GraphHelper_DrawUsingGDI
GameAI/Graph/HandyGraphFunctions.h:138
Method
GraphNode
()
Processing/game2dai/graph/GraphNode.java:50
Method
GraphNode
()
Processing/pathfinder/GraphNode.java:48
Method
GraphNode
GameAI/Graph/GraphNodeTypes.h:29
Method
GraphNodeCost
(GraphNode node, Double gCost, Double hCost)
Processing/game2dai/graph/GraphSearch_Astar.java:310
Method
GraphNodeCost
(GraphNode node, Double cost)
Processing/game2dai/graph/GraphSearch_Dijkstra.java:248
Method
GraphNodeCost
(GraphNode node, Double gCost, Double hCost)
Processing/pathfinder/GraphSearch_Astar.java:311
Method
GraphNodeCost
(GraphNode node, Double cost)
Processing/pathfinder/GraphSearch_Dijkstra.java:256
Method
GraphNodeIndex
GameAI/Triggers/Trigger.h:78
Method
GraphSAXParser
@param aFile
Processing/game2dai/utils/GraphSAXParser.java:151
Method
GraphSearch_Astar
Create a search object that uses the A algorithm for the given graph. <br> By default it uses the crow-flies heuristic. <br> @param graph the graph to
Processing/game2dai/graph/GraphSearch_Astar.java:90
Method
GraphSearch_Astar
Create a search object that uses the A algorithm for the given graph. <br> By default it uses the crow-flies heuristic. <br> @param graph the graph to
Processing/pathfinder/GraphSearch_Astar.java:91
Method
GraphSearch_BFS
Prevent creating an object without a graph
Processing/game2dai/graph/GraphSearch_BFS.java:68
Method
GraphSearch_BFS
Prevent creating an object without a graph
Processing/pathfinder/GraphSearch_BFS.java:69
Method
GraphSearch_DFS
Prevent creating an object without a graph
Processing/game2dai/graph/GraphSearch_DFS.java:64
Method
GraphSearch_DFS
Prevent creating an object without a graph
Processing/pathfinder/GraphSearch_DFS.java:70
Method
GraphSearch_Dijkstra
Create a search object that uses Dijkstra's algorithm for the given graph. @param graph the graph to use
Processing/game2dai/graph/GraphSearch_Dijkstra.java:74
Method
GraphSearch_Dijkstra
Create a search object that uses Dijkstra's algorithm for the given graph. @param graph the graph to use
Processing/pathfinder/GraphSearch_Dijkstra.java:80
Method
Graph_MinSpanningTree
GameAI/Graph/GraphAlgorithms.h:743
Method
Graph_SearchAStar
GameAI/Graph/GraphAlgorithms.h:560
Method
Graph_SearchBFS
GameAI/Graph/GraphAlgorithms.h:236
Method
Graph_SearchDFS
GameAI/Graph/GraphAlgorithms.h:76
Method
Graph_SearchDijkstra
GameAI/Graph/GraphAlgorithms.h:397
Method
GreenBrush
GameAI/misc/Cgdi.h:162
Method
GreyBrush
GameAI/misc/Cgdi.h:165
Method
GreyPen
GameAI/misc/Cgdi.h:141
Function
Gt
(n,t,e)
Javascript/D3JS/d3.v3.min.js:1
Function
Gu
(n,t)
Javascript/D3JS/d3.v3.min.js:2
Function
H
()
Javascript/D3JS/d3.v3.min.js:1
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