MCPcopy Create free account
hub / github.com/crossuo/crossuo / QFOR

Function QFOR

src/GameObjects/GameWorld.cpp:52–52  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

50void CGameWorld::ResetObjectHandlesState()
51{
52 QFOR(obj, m_Items, CGameObject *) { obj->ClosedObjectHandle = false; }
53}
54
55void CGameWorld::ProcessFootstepsSound(int ticks, CGameCharacter *gc)

Callers 1

ReplaceObjectMethod · 0.70

Calls 14

GetGroupForAnimationMethod · 0.80
ProcessGargoyleAnimsMethod · 0.80
FindLayerMethod · 0.80
GetAnimDirectionMethod · 0.80
ExecuteAnimationMethod · 0.80
SetAnimationMethod · 0.80
IsCorpseMethod · 0.80
GetDieGroupIndexMethod · 0.80
GameCharacterPtrMethod · 0.45
NoIterateAnimIndexMethod · 0.45

Tested by

no test coverage detected