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/
github.com/crossuo/crossuo
/ QFOR
Function
QFOR
src/GameObjects/GameWorld.cpp:52–52 ·
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Source
from the content-addressed store, hash-verified
50
void CGameWorld::ResetObjectHandlesState()
51
{
52
QFOR(obj, m_Items, CGameObject *) { obj->ClosedObjectHandle = false; }
53
}
54
55
void CGameWorld::ProcessFootstepsSound(int ticks, CGameCharacter *gc)
Callers
1
ReplaceObject
Method · 0.70
Calls
14
UpdateAnimationInfo_ProcessSteps
Method · 0.80
GetGroupForAnimation
Method · 0.80
ProcessGargoyleAnims
Method · 0.80
FindLayer
Method · 0.80
GetAnimDirection
Method · 0.80
ExecuteAnimation
Method · 0.80
SetAnimation
Method · 0.80
IsCorpse
Method · 0.80
GetDieGroupIndex
Method · 0.80
GameCharacterPtr
Method · 0.45
NoIterateAnimIndex
Method · 0.45
GetGraphicForAnimation
Method · 0.45
Tested by
no test coverage detected