| 447 | } |
| 448 | |
| 449 | void CGameCharacter::SetAnimation( |
| 450 | uint8_t id, |
| 451 | uint8_t interval, |
| 452 | uint8_t frameCount, |
| 453 | uint8_t repeatCount, |
| 454 | bool repeat, |
| 455 | bool frameDirection) |
| 456 | { |
| 457 | AnimationGroup = id; |
| 458 | AnimIndex = 0; |
| 459 | AnimationInterval = interval; |
| 460 | AnimationFrameCount = frameCount; |
| 461 | AnimationRepeatMode = repeatCount; |
| 462 | AnimationRepeat = repeat; |
| 463 | AnimationDirection = frameDirection; |
| 464 | AnimationFromServer = false; |
| 465 | |
| 466 | LastAnimationChangeTime = g_Ticks; |
| 467 | TimeToRandomFidget = g_Ticks + RANDOM_FIDGET_ANIMATION_DELAY; |
| 468 | } |
| 469 | |
| 470 | void CGameCharacter::ResetAnimationGroup(uint8_t val) |
| 471 | { |
no outgoing calls
no test coverage detected