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Types & classes655 in github.com/bwapi/bwapi

↓ 117 callersClassPosition
bwapi/BWMemoryEdit/BW/Position.cs:11
↓ 18 callersClassCommand
bwapi/BWAPIClient/Source/Command.h:8
↓ 15 callersClassGeneralException
* Represents any exception that can be thrown during to program run, * it doesn't contain expressions that can be thrown by tinyXml */
bwapi/Util/Source/Util/Exceptions.h:8
↓ 12 callersClassShape
bwapi/include/BWAPI/Client/Shape.h:7
↓ 8 callersClassMemoryFrame
bwapi/Util/Source/Util/MemoryFrame.h:9
↓ 5 callersClassUnitCommand
bwapi/include/BWAPI/Game.h:38
↓ 5 callersClassUnitTarget
* Representation of pointer to unit in bw structure that uses index (not * pointer). When pointer to another unit is present in bw structure, it u
bwapi/BWAPI/Source/BW/UnitTarget.h:21
↓ 4 callersClassPath
bwapi/BWAPI/Source/BW/Path.h:49
↓ 4 callersClassUnitWrap
bwapi/BWScriptEmulator/UnitInfo.h:57
↓ 4 callersClassUpgradeType
bwapi/BWAPI/Source/BWAPI/PlayerImpl.h:18
↓ 3 callersClassRace
bwapi/BWAPI/Source/BWAPI/PlayerImpl.h:21
↓ 3 callersClassTechType
bwapi/BWAPI/Source/BWAPI/PlayerImpl.h:19
↓ 3 callersClassUnitMorph
bwapi/BWAPI/Source/BW/OrderTypes.h:363
↓ 3 callersClassUnitType
bwapi/BWAPI/Source/BWAPI/PlayerImpl.h:17
↓ 3 callersClassUnitType
bwapi/BWAPI/Source/BW/CUnit.h:12
↓ 2 callersClassColor
bwapi/include/BWAPI/Game.h:22
↓ 2 callersEnumEnum
<summary>Enumeration of races.</summary> @see Race
bwapi/include/BWAPI/Race.h:18
↓ 2 callersClassGameType
bwapi/include/BWAPI/Game.h:27
↓ 2 callersClassOrder
bwapi/include/BWAPI/Unit.h:13
↓ 2 callersClassPlayerType
bwapi/BWAPI/Source/BWAPI/PlayerImpl.h:20
↓ 2 callersClassUnitType
bwapi/include/BWAPI/Race.h:6
↓ 1 callersClassBulletData
bwapi/include/BWAPI/Client/BulletData.h:5
↓ 1 callersClassBulletImpl
bwapi/BWAPI/Source/BWAPI/GameImpl.h:36
↓ 1 callersClassBulletType
bwapi/include/BWAPI/Bullet.h:9
↓ 1 callersClassCFile
bwapi/Storm/storm.h:1293
↓ 1 callersClassForceImpl
bwapi/BWAPI/Source/BWAPI/ForceImpl.h:12
↓ 1 callersClassLocation
bwapi/BWScriptEmulator/Location.h:4
↓ 1 callersEnumOrder
bwapi/BWMemoryEdit/Enums/Order.cs:9
↓ 1 callersClassPlayerData
bwapi/include/BWAPI/Player.h:22
↓ 1 callersClassPlayerImpl
bwapi/BWAPI/Source/BWAPI/GameImpl.h:42
↓ 1 callersClassRegionData
bwapi/include/BWAPI/Client/RegionData.h:5
↓ 1 callersClassSelect
Selection command in bw
bwapi/BWAPI/Source/BW/OrderTypes.h:81
↓ 1 callersClassTechType
bwapi/include/BWAPI/Game.h:37
↓ 1 callersEnumTechType
bwapi/BWMemoryEdit/Enums/TechType.cs:9
↓ 1 callersClassUnitImpl
bwapi/BWAPI/Source/BW/OrderTypes.h:16
↓ 1 callersClassUpgradeType
bwapi/include/BWAPI/Game.h:40
↓ 1 callersClassaithread
bwapi/BWScriptEmulator/ScriptThread.h:22
ClassAIController
bwapi/BWScriptEmulator/Controller.h:25
ClassAIModule
forwards
bwapi/BWAPI/Source/BWAPI/GameImpl.h:35
ClassAIModule
<summary>AIModule is a virtual class that is intended to be implemented or inherited by a custom AI class.</summary> The Broodwar interface is guarant
bwapi/include/BWAPI/AIModule.h:27
ClassAPMCounter
Keeps track of Actions Per Minute (APM).
bwapi/BWAPICore/APMCounter.h:6
ClassAction
bwapi/BWAPI/Source/Detours.h:11
ClassAction
bwapi/BWAPI/Source/BW/TriggerEngine.h:27
EnumActionID
<summary>Contains a list of interruptable actions that the tournament module can allow or deny.</summary> @see TournamentModule::onAction
bwapi/include/BWAPI/TournamentAction.h:11
ClassAdFile
bwapi/SNP_DirectIP/SNP/SNPModule.cpp:32
ClassAllies_Watch
bwapi/BWScriptEmulator/Allies_Watch.h:6
EnumAnimType
bwapi/BWMemoryEdit/Enums/AnimType.cs:9
ClassAttack
Attack Location command in bw, can target either location or target.
bwapi/BWAPI/Source/BW/OrderTypes.h:33
ClassAttackMoveTest
bwapi/TestAIModule/Source/AttackMoveTest.h:5
ClassAttackUnitTest
bwapi/TestAIModule/Source/AttackUnitTest.h:5
ClassAttack_Add
bwapi/BWScriptEmulator/Attack_Add.h:6
ClassAttack_Clear
bwapi/BWScriptEmulator/Attack_Clear.h:6
ClassAttack_Do
bwapi/BWScriptEmulator/Attack_Do.h:6
ClassAttack_Prepare
bwapi/BWScriptEmulator/Attack_Prepare.h:6
ClassAutoMenuManager
bwapi/BWAPI/Source/BWAPI/AutoMenuManager.h:15
ClassBITMAPINFO256
bwapi/BWAPI/Source/WMode.h:9
ClassBWCommand
bwapi/BWAPI/Source/BW/OrderTypes.h:27
ClassBWGame
<summary>Broodwar super-structure that is used to hold primary game stats. This data is serialized entirely as-is to save files.</summary>
bwapi/BWAPI/Source/BW/BWGame.h:11
ClassBWScriptEmulator
bwapi/BWScriptEmulator/BWScriptEmulator.h:17
ClassBeacon
bwapi/BWMemoryEdit/BW/CUnit.cs:110
ClassBestFilter
bwapi/include/BWAPI/BestFilter.h:13
ClassBitmap
bwapi/BWAPI/Source/Detours.h:13
ClassBitmap
bwapi/BWAPI/Source/BW/Structures.h:8
ClassBitmap
bwapi/BWAPI/Source/BW/Offsets.h:35
ClassBitmap
bwapi/BWAPI/Source/BW/Bitmap.h:10
ClassBroodwarOutputDevice
<summary>Output device for writing text to the screen as a notification.</summary> Normally when you write stuff in Starcraft, the text wraps at word
bwapi/include/BWAPI/BroodwarOutputDevice.h:18
ClassBuild
bwapi/BWScriptEmulator/Build.h:6
ClassBuildTest
bwapi/TestAIModule/Source/BuildTest.h:5
ClassBuild_Bunkers
bwapi/BWScriptEmulator/Build_Bunkers.h:6
ClassBuilding
bwapi/BWMemoryEdit/BW/CUnit.cs:116
ClassBuildingMorph
bwapi/BWAPI/Source/BW/OrderTypes.h:274
ClassBuildingPlacer
bwapi/TestAIModule/Source/BuildingPlacer.h:4
ClassBulletImpl
* Interface for broodwar bullets, can be used to obtain any information * about bullets and spells */
bwapi/BWAPI/Source/BWAPI/BulletImpl.h:20
ClassBulletImpl
bwapi/include/BWAPI/Client/BulletImpl.h:11
ClassBulletInterface
bwapi/include/BWAPI/Bullet.h:11
ClassBulletInterface
Forward Declarations
bwapi/include/BWAPI/Bulletset.h:7
ClassBulletType
bwapi/BWAPI/Source/BWAPI/BulletImpl.h:14
ClassBulletType
<summary>This class represents a type of bullet. </summary> @note Internally, these are the same IDs as flingy types in Broodwar. @see BulletTypes @
bwapi/include/BWAPI/BulletType.h:72
ClassBulletset
bwapi/BWAPI/Source/BWAPI/GameImpl.h:37
ClassBulletset
<summary>A container for a set of Bullet objects.</summary>
bwapi/include/BWAPI/Bulletset.h:11
ClassBulletset
Forward Declarations
bwapi/include/BWAPI/Game.h:21
ClassBurrow
bwapi/BWAPI/Source/BW/OrderTypes.h:316
ClassBurrowTest
bwapi/TestAIModule/Source/BurrowTest.h:5
ClassCAIController
bwapi/BWAPI/Source/BW/AIController.h:16
ClassCArchive
bwapi/Storm/storm.h:1294
ClassCBullet
bwapi/BWAPI/Source/BWAPI/BulletImpl.h:8
ClassCBullet
bwapi/BWAPI/Source/BWAPI/GameImpl.h:25
ClassCBullet
bwapi/BWAPI/Source/BW/Offsets.h:32
ClassCBullet
See Unit.h and compare this entire structure with the first part of the unit structure I'm not sure how much of it is the same so I didn't bother upda
bwapi/BWAPI/Source/BW/CBullet.h:18
ClassCImage
bwapi/BWMemoryEdit/BW/CImage.cs:11
ClassCImage
bwapi/BWAPI/Source/BW/Offsets.h:30
ClassCImage
bwapi/BWAPI/Source/BW/CSprite.h:7
ClassCImage
Must be on a 4-byte alignment
bwapi/BWAPI/Source/BW/CImage.h:62
ClassCOrder
bwapi/BWAPI/Source/BW/CUnit.h:18
ClassCOrder
Must be on a 4-byte alignment
bwapi/BWAPI/Source/BW/COrder.h:8
ClassCSprite
bwapi/BWMemoryEdit/BW/CSprite.cs:12
ClassCSprite
bwapi/BWAPI/Source/BW/CThingy.h:6
ClassCSprite
bwapi/BWAPI/Source/BW/Offsets.h:29
ClassCSprite
forwards
bwapi/BWAPI/Source/BW/CBullet.h:12
ClassCSprite
Must be on 4-byte alignment
bwapi/BWAPI/Source/BW/CSprite.h:10
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