| 3 | namespace BWAPI |
| 4 | { |
| 5 | struct RegionData |
| 6 | { |
| 7 | int id; |
| 8 | int islandID; |
| 9 | int center_x; |
| 10 | int center_y; |
| 11 | int priority; |
| 12 | |
| 13 | // region boundary |
| 14 | int leftMost; |
| 15 | int rightMost; |
| 16 | int topMost; |
| 17 | int bottomMost; |
| 18 | |
| 19 | int neighborCount; |
| 20 | int neighbors[256]; |
| 21 | |
| 22 | bool isAccessible; |
| 23 | bool isHigherGround; |
| 24 | }; |
| 25 | }; |