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Functions11,330 in github.com/ValveSoftware/halflife

↓ 8 callersFunctionDrawConsoleString
cl_dll/cl_util.h:103
↓ 8 callersFunctionEV_DMC_LookupDoorSound
dmc/cl_dll/ev_hldm.cpp:1424
↓ 8 callersFunctionFIND_ENTITY_BY_CLASSNAME
ricochet/dlls/util.h:36
↓ 8 callersMethodFireBulletsPlayer
================ FireBullets Go to the trouble of combining multiple pellets into a single damage call. This version is used by Players, uses the ra
dlls/combat.cpp:1506
↓ 8 callersFunctionFreeFace
utils/qbsp2/qbsp.c:612
↓ 8 callersMethodGetAllPlayersInfo
cl_dll/vgui_TeamFortressViewport.cpp:2100
↓ 8 callersMethodGetArea
game_shared/bot/nav_node.h:107
↓ 8 callersMethodGetParent
game_shared/bot/nav_area.h:293
↓ 8 callersMethodGetSensitivity
ricochet/cl_dll/hud.cpp:587
↓ 8 callersMethodGetSensitivity
cl_dll/hud.cpp:706
↓ 8 callersMethodGetSensitivity
dmc/cl_dll/hud.cpp:589
↓ 8 callersFunctionGetSpriteList
================================= GetSpriteList Finds and returns the matching sprite name 'psz' and resolution 'iRes' in the given sprite list 'pL
ricochet/cl_dll/ammo.cpp:937
↓ 8 callersFunctionGetSpriteList
================================= GetSpriteList Finds and returns the matching sprite name 'psz' and resolution 'iRes' in the given sprite list 'pL
cl_dll/ammo.cpp:1218
↓ 8 callersFunctionGetSpriteList
================================= GetSpriteList Finds and returns the matching sprite name 'psz' and resolution 'iRes' in the given sprite list 'pL
dmc/cl_dll/ammo.cpp:1136
↓ 8 callersMethodHideCommandMenu
----------------------------------------------------------------------------- Purpose: Hides the command menu ----------------------------------------
cl_dll/vgui_TeamFortressViewport.cpp:1362
↓ 8 callersMethodHolster
ricochet/dlls/weapons.cpp:631
↓ 8 callersMethodIsAlive
ricochet/dlls/cbase.h:201
↓ 8 callersMethodIsBot
game_shared/bot/bot.h:84
↓ 8 callersMethodIsDeathmatch
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:284
↓ 8 callersMethodIsMultiplayer
========================================================= =========================================================
dmc/dlls/multiplay_gamerules.cpp:292
↓ 8 callersMethodIsObserver
last used observer mode
dlls/player.h:102
↓ 8 callersFunctionIsPointEntity
dlls/effects.cpp:628
↓ 8 callersFunctionIsPointEntity
ricochet/dlls/effects.cpp:628
↓ 8 callersFunctionIsPointEntity
dmc/dlls/effects.cpp:628
↓ 8 callersMethodIsValid
--------------------------------------------------------------------------------------------------------------
game_shared/bot/bot.cpp:610
↓ 8 callersFunctionIsWalkableTraceLineClear
-------------------------------------------------------------------------------------------------------------- * Check LOS, ignoring any entities that
game_shared/bot/nav.h:330
↓ 8 callersFunctionLength
dmc/pm_shared/pm_math.c:305
↓ 8 callersFunctionPM_CheckVelocity
================ PM_CheckVelocity See if the player has a bogus velocity value. ================ */
pm_shared/pm_shared.c:670
↓ 8 callersFunctionPM_CheckVelocity
================ PM_CheckVelocity See if the player has a bogus velocity value. ================ */
ricochet/pm_shared/pm_shared.c:673
↓ 8 callersFunctionPM_CheckVelocity
================ PM_CheckVelocity See if the player has a bogus velocity value. ================ */
dmc/pm_shared/pm_shared.c:502
↓ 8 callersFunctionQ_strcasecmp
utils/common/cmdlib.c:437
↓ 8 callersFunctionRuneSelectSpawnPoint
dmc/dlls/threewave_gamerules.cpp:2247
↓ 8 callersFunctionSafeOpenWrite
utils/common/cmdlib.c:519
↓ 8 callersMethodSetAttributes
game_shared/bot/nav_area.h:217
↓ 8 callersFunctionSetMovedir
QuakeEd only writes a single float for angles (bad idea), so up and down are just constant angles. */
dlls/subs.cpp:298
↓ 8 callersFunctionSetMovedir
QuakeEd only writes a single float for angles (bad idea), so up and down are just constant angles. */
ricochet/dlls/subs.cpp:321
↓ 8 callersFunctionSetMovedir
QuakeEd only writes a single float for angles (bad idea), so up and down are just constant angles. */
dmc/dlls/subs.cpp:298
↓ 8 callersMethodSetTransparency
ricochet/dlls/effects.h:66
↓ 8 callersFunctionTEXTURETYPE_PlaySound
dlls/sound.cpp:1627
↓ 8 callersFunctionUTIL_EntitiesInBox
dlls/util.cpp:404
↓ 8 callersFunctionUTIL_GetGlobalTrace
dlls/util.cpp:974
↓ 8 callersFunctionUTIL_ParticleEffect
dlls/util.cpp:1011
↓ 8 callersFunctionUTIL_ParticleEffect
dmc/dlls/util.cpp:1179
↓ 8 callersFunctionUTIL_PointContents
ricochet/dlls/util.cpp:1141
↓ 8 callersFunctionVecBModelOrigin
BModelOrigin - calculates origin of a bmodel from absmin/size because all bmodel origins are 0 0 0
dlls/bmodels.cpp:43
↓ 8 callersFunctionVectorTransform
utils/common/mathlib.c:256
↓ 8 callersMethodW_SetCurrentAmmo
Weapon setup after weapon switch
dmc/dlls/quake_weapons_all.cpp:142
↓ 8 callersFunctionWriteFile
=========== WriteFile Save as a seperate file instead of as a wadfile lump =========== */
utils/qlumpy/qlumpy.c:220
↓ 8 callersMethodiItemSlot
dlls/weapons.h:568
↓ 8 callersMethodiItemSlot
dmc/dlls/quake_gun.h:30
↓ 8 callersMethodsetSlider
LEAK: new and old slider will leak
game_shared/vgui_scrollbar2.cpp:233
↓ 7 callersMethodAddToOpenList
-------------------------------------------------------------------------------------------------------------- * Add to open list in decreasing value
game_shared/bot/nav_area.cpp:2634
↓ 7 callersFunctionBench_Active
cl_dll/hud_bench.cpp:121
↓ 7 callersFunctionButtonSound
dlls/buttons.cpp:514
↓ 7 callersFunctionButtonSound
ricochet/dlls/buttons.cpp:514
↓ 7 callersFunctionButtonSound
dmc/dlls/buttons.cpp:514
↓ 7 callersMethodClassify
ID's player as such.
dlls/player.cpp:1785
↓ 7 callersMethodCopyToArray
Methods
ricochet/dlls/vector.h:80
↓ 7 callersMethodCopyToArray
Methods
dmc/dlls/vector.h:80
↓ 7 callersFunctionDecalGunshot
dlls/weapons.cpp:161
↓ 7 callersFunctionDotProduct
dmc/cl_dll/util_vector.h:64
↓ 7 callersMethodDraw
-------------------------------------------------------------------------------------------------------------- * Draw area for debugging */
game_shared/bot/nav_area.cpp:2513
↓ 7 callersFunctionEV_MuzzleFlash
================= EV_MuzzleFlash Flag weapon/view model for muzzle flash ================= */
cl_dll/ev_common.cpp:194
↓ 7 callersMethodEyePosition
center point of entity
dlls/cbase.h:345
↓ 7 callersMethodGetBuildState
ricochet/cl_dll/vgui_TeamFortressViewport.h:365
↓ 7 callersMethodGetImage
ricochet/cl_dll/vgui_ScorePanel.h:47
↓ 7 callersMethodGetImage
dmc/cl_dll/vgui_ScorePanel.h:53
↓ 7 callersFunctionGetIndexOfINode
utils/smdlexp/smdlexp.cpp:896
↓ 7 callersMethodGetNavAreaByID
-------------------------------------------------------------------------------------------------------------- * Given an ID, return the associated ar
game_shared/bot/nav_area.cpp:5191
↓ 7 callersMethodGetNumButtons
ricochet/cl_dll/vgui_TeamFortressViewport.h:252
↓ 7 callersMethodGetPrevious
dlls/pathcorner.cpp:268
↓ 7 callersMethodHolster
dmc/dlls/weapons.cpp:661
↓ 7 callersMethodIsMultiplayer
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:261
↓ 7 callersFunctionLoadBSPFile
============= LoadBSPFile ============= */
utils/common/bsplib.c:348
↓ 7 callersMethodMake2D
dmc/dlls/vector.h:92
↓ 7 callersFunctionParseRGBAFromString
ricochet/cl_dll/vgui_SchemeManager.cpp:145
↓ 7 callersFunctionParseRGBAFromString
cl_dll/vgui_SchemeManager.cpp:145
↓ 7 callersFunctionParseRGBAFromString
dmc/cl_dll/vgui_SchemeManager.cpp:145
↓ 7 callersFunctionPlaySound
sound functions
ricochet/cl_dll/cl_util.h:156
↓ 7 callersFunctionRunThreadsOnIndividual
utils/common/threads.c:74
↓ 7 callersFunctionSetBlending
dlls/animation.cpp:376
↓ 7 callersMethodSetEndAttachment
dlls/effects.h:127
↓ 7 callersMethodSetNoise
dlls/effects.h:131
↓ 7 callersMethodSetParent
game_shared/bot/nav_area.h:292
↓ 7 callersMethodTeamID
dlls/player.cpp:3364
↓ 7 callersMethodTeamID
ricochet/dlls/player.cpp:3261
↓ 7 callersFunctionUTIL_BloodDecalTrace
dlls/util.cpp:1210
↓ 7 callersFunctionUTIL_ClientPrintAll
dlls/util.cpp:841
↓ 7 callersFunctionUTIL_DecalTrace
dmc/dlls/util.cpp:1390
↓ 7 callersFunctionUTIL_ScreenShake
Shake the screen of all clients within radius radius == 0, shake all clients UNDONE: Allow caller to shake clients not ONGROUND? UNDONE: Fix falloff m
dlls/util.cpp:674
↓ 7 callersFunctionUTIL_Sparks
ricochet/dlls/util.cpp:1344
↓ 7 callersFunctionUTIL_dtos2
dmc/dlls/util.cpp:1074
↓ 7 callersFunctionUTIL_dtos3
dmc/dlls/util.cpp:1081
↓ 7 callersFunctionUTIL_dtos4
dmc/dlls/util.cpp:1088
↓ 7 callersMethodUpdate
----------------------------------------------------------------------------- Purpose: Recalculate the internal scoreboard data ----------------------
ricochet/cl_dll/vgui_ScorePanel.cpp:266
↓ 7 callersFunctionV_GetChasePos
cl_dll/view.cpp:1239
↓ 7 callersFunctionV_GetChasePos
dmc/cl_dll/view.cpp:1030
↓ 7 callersFunctionV_PunchAxis
============= V_PunchAxis Client side punch effect ============= */
dmc/cl_dll/view.cpp:1574
↓ 7 callersFunctionV_StopPitchDrift
ricochet/cl_dll/view.cpp:252
↓ 7 callersFunctionV_StopPitchDrift
cl_dll/view.cpp:264
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