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github.com/ValveSoftware/halflife
/ functions
Functions
11,330 in github.com/ValveSoftware/halflife
⨍
Functions
11,330
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Types & classes
2,263
↓ 8 callers
Function
DrawConsoleString
cl_dll/cl_util.h:103
↓ 8 callers
Function
EV_DMC_LookupDoorSound
dmc/cl_dll/ev_hldm.cpp:1424
↓ 8 callers
Function
FIND_ENTITY_BY_CLASSNAME
ricochet/dlls/util.h:36
↓ 8 callers
Method
FireBulletsPlayer
================ FireBullets Go to the trouble of combining multiple pellets into a single damage call. This version is used by Players, uses the ra
dlls/combat.cpp:1506
↓ 8 callers
Function
FreeFace
utils/qbsp2/qbsp.c:612
↓ 8 callers
Method
GetAllPlayersInfo
cl_dll/vgui_TeamFortressViewport.cpp:2100
↓ 8 callers
Method
GetArea
game_shared/bot/nav_node.h:107
↓ 8 callers
Method
GetParent
game_shared/bot/nav_area.h:293
↓ 8 callers
Method
GetSensitivity
ricochet/cl_dll/hud.cpp:587
↓ 8 callers
Method
GetSensitivity
cl_dll/hud.cpp:706
↓ 8 callers
Method
GetSensitivity
dmc/cl_dll/hud.cpp:589
↓ 8 callers
Function
GetSpriteList
================================= GetSpriteList Finds and returns the matching sprite name 'psz' and resolution 'iRes' in the given sprite list 'pL
ricochet/cl_dll/ammo.cpp:937
↓ 8 callers
Function
GetSpriteList
================================= GetSpriteList Finds and returns the matching sprite name 'psz' and resolution 'iRes' in the given sprite list 'pL
cl_dll/ammo.cpp:1218
↓ 8 callers
Function
GetSpriteList
================================= GetSpriteList Finds and returns the matching sprite name 'psz' and resolution 'iRes' in the given sprite list 'pL
dmc/cl_dll/ammo.cpp:1136
↓ 8 callers
Method
HideCommandMenu
----------------------------------------------------------------------------- Purpose: Hides the command menu ----------------------------------------
cl_dll/vgui_TeamFortressViewport.cpp:1362
↓ 8 callers
Method
Holster
ricochet/dlls/weapons.cpp:631
↓ 8 callers
Method
IsAlive
ricochet/dlls/cbase.h:201
↓ 8 callers
Method
IsBot
game_shared/bot/bot.h:84
↓ 8 callers
Method
IsDeathmatch
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:284
↓ 8 callers
Method
IsMultiplayer
========================================================= =========================================================
dmc/dlls/multiplay_gamerules.cpp:292
↓ 8 callers
Method
IsObserver
last used observer mode
dlls/player.h:102
↓ 8 callers
Function
IsPointEntity
dlls/effects.cpp:628
↓ 8 callers
Function
IsPointEntity
ricochet/dlls/effects.cpp:628
↓ 8 callers
Function
IsPointEntity
dmc/dlls/effects.cpp:628
↓ 8 callers
Method
IsValid
--------------------------------------------------------------------------------------------------------------
game_shared/bot/bot.cpp:610
↓ 8 callers
Function
IsWalkableTraceLineClear
-------------------------------------------------------------------------------------------------------------- * Check LOS, ignoring any entities that
game_shared/bot/nav.h:330
↓ 8 callers
Function
Length
dmc/pm_shared/pm_math.c:305
↓ 8 callers
Function
PM_CheckVelocity
================ PM_CheckVelocity See if the player has a bogus velocity value. ================ */
pm_shared/pm_shared.c:670
↓ 8 callers
Function
PM_CheckVelocity
================ PM_CheckVelocity See if the player has a bogus velocity value. ================ */
ricochet/pm_shared/pm_shared.c:673
↓ 8 callers
Function
PM_CheckVelocity
================ PM_CheckVelocity See if the player has a bogus velocity value. ================ */
dmc/pm_shared/pm_shared.c:502
↓ 8 callers
Function
Q_strcasecmp
utils/common/cmdlib.c:437
↓ 8 callers
Function
RuneSelectSpawnPoint
dmc/dlls/threewave_gamerules.cpp:2247
↓ 8 callers
Function
SafeOpenWrite
utils/common/cmdlib.c:519
↓ 8 callers
Method
SetAttributes
game_shared/bot/nav_area.h:217
↓ 8 callers
Function
SetMovedir
QuakeEd only writes a single float for angles (bad idea), so up and down are just constant angles. */
dlls/subs.cpp:298
↓ 8 callers
Function
SetMovedir
QuakeEd only writes a single float for angles (bad idea), so up and down are just constant angles. */
ricochet/dlls/subs.cpp:321
↓ 8 callers
Function
SetMovedir
QuakeEd only writes a single float for angles (bad idea), so up and down are just constant angles. */
dmc/dlls/subs.cpp:298
↓ 8 callers
Method
SetTransparency
ricochet/dlls/effects.h:66
↓ 8 callers
Function
TEXTURETYPE_PlaySound
dlls/sound.cpp:1627
↓ 8 callers
Function
UTIL_EntitiesInBox
dlls/util.cpp:404
↓ 8 callers
Function
UTIL_GetGlobalTrace
dlls/util.cpp:974
↓ 8 callers
Function
UTIL_ParticleEffect
dlls/util.cpp:1011
↓ 8 callers
Function
UTIL_ParticleEffect
dmc/dlls/util.cpp:1179
↓ 8 callers
Function
UTIL_PointContents
ricochet/dlls/util.cpp:1141
↓ 8 callers
Function
VecBModelOrigin
BModelOrigin - calculates origin of a bmodel from absmin/size because all bmodel origins are 0 0 0
dlls/bmodels.cpp:43
↓ 8 callers
Function
VectorTransform
utils/common/mathlib.c:256
↓ 8 callers
Method
W_SetCurrentAmmo
Weapon setup after weapon switch
dmc/dlls/quake_weapons_all.cpp:142
↓ 8 callers
Function
WriteFile
=========== WriteFile Save as a seperate file instead of as a wadfile lump =========== */
utils/qlumpy/qlumpy.c:220
↓ 8 callers
Method
iItemSlot
dlls/weapons.h:568
↓ 8 callers
Method
iItemSlot
dmc/dlls/quake_gun.h:30
↓ 8 callers
Method
setSlider
LEAK: new and old slider will leak
game_shared/vgui_scrollbar2.cpp:233
↓ 7 callers
Method
AddToOpenList
-------------------------------------------------------------------------------------------------------------- * Add to open list in decreasing value
game_shared/bot/nav_area.cpp:2634
↓ 7 callers
Function
Bench_Active
cl_dll/hud_bench.cpp:121
↓ 7 callers
Function
ButtonSound
dlls/buttons.cpp:514
↓ 7 callers
Function
ButtonSound
ricochet/dlls/buttons.cpp:514
↓ 7 callers
Function
ButtonSound
dmc/dlls/buttons.cpp:514
↓ 7 callers
Method
Classify
ID's player as such.
dlls/player.cpp:1785
↓ 7 callers
Method
CopyToArray
Methods
ricochet/dlls/vector.h:80
↓ 7 callers
Method
CopyToArray
Methods
dmc/dlls/vector.h:80
↓ 7 callers
Function
DecalGunshot
dlls/weapons.cpp:161
↓ 7 callers
Function
DotProduct
dmc/cl_dll/util_vector.h:64
↓ 7 callers
Method
Draw
-------------------------------------------------------------------------------------------------------------- * Draw area for debugging */
game_shared/bot/nav_area.cpp:2513
↓ 7 callers
Function
EV_MuzzleFlash
================= EV_MuzzleFlash Flag weapon/view model for muzzle flash ================= */
cl_dll/ev_common.cpp:194
↓ 7 callers
Method
EyePosition
center point of entity
dlls/cbase.h:345
↓ 7 callers
Method
GetBuildState
ricochet/cl_dll/vgui_TeamFortressViewport.h:365
↓ 7 callers
Method
GetImage
ricochet/cl_dll/vgui_ScorePanel.h:47
↓ 7 callers
Method
GetImage
dmc/cl_dll/vgui_ScorePanel.h:53
↓ 7 callers
Function
GetIndexOfINode
utils/smdlexp/smdlexp.cpp:896
↓ 7 callers
Method
GetNavAreaByID
-------------------------------------------------------------------------------------------------------------- * Given an ID, return the associated ar
game_shared/bot/nav_area.cpp:5191
↓ 7 callers
Method
GetNumButtons
ricochet/cl_dll/vgui_TeamFortressViewport.h:252
↓ 7 callers
Method
GetPrevious
dlls/pathcorner.cpp:268
↓ 7 callers
Method
Holster
dmc/dlls/weapons.cpp:661
↓ 7 callers
Method
IsMultiplayer
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:261
↓ 7 callers
Function
LoadBSPFile
============= LoadBSPFile ============= */
utils/common/bsplib.c:348
↓ 7 callers
Method
Make2D
dmc/dlls/vector.h:92
↓ 7 callers
Function
ParseRGBAFromString
ricochet/cl_dll/vgui_SchemeManager.cpp:145
↓ 7 callers
Function
ParseRGBAFromString
cl_dll/vgui_SchemeManager.cpp:145
↓ 7 callers
Function
ParseRGBAFromString
dmc/cl_dll/vgui_SchemeManager.cpp:145
↓ 7 callers
Function
PlaySound
sound functions
ricochet/cl_dll/cl_util.h:156
↓ 7 callers
Function
RunThreadsOnIndividual
utils/common/threads.c:74
↓ 7 callers
Function
SetBlending
dlls/animation.cpp:376
↓ 7 callers
Method
SetEndAttachment
dlls/effects.h:127
↓ 7 callers
Method
SetNoise
dlls/effects.h:131
↓ 7 callers
Method
SetParent
game_shared/bot/nav_area.h:292
↓ 7 callers
Method
TeamID
dlls/player.cpp:3364
↓ 7 callers
Method
TeamID
ricochet/dlls/player.cpp:3261
↓ 7 callers
Function
UTIL_BloodDecalTrace
dlls/util.cpp:1210
↓ 7 callers
Function
UTIL_ClientPrintAll
dlls/util.cpp:841
↓ 7 callers
Function
UTIL_DecalTrace
dmc/dlls/util.cpp:1390
↓ 7 callers
Function
UTIL_ScreenShake
Shake the screen of all clients within radius radius == 0, shake all clients UNDONE: Allow caller to shake clients not ONGROUND? UNDONE: Fix falloff m
dlls/util.cpp:674
↓ 7 callers
Function
UTIL_Sparks
ricochet/dlls/util.cpp:1344
↓ 7 callers
Function
UTIL_dtos2
dmc/dlls/util.cpp:1074
↓ 7 callers
Function
UTIL_dtos3
dmc/dlls/util.cpp:1081
↓ 7 callers
Function
UTIL_dtos4
dmc/dlls/util.cpp:1088
↓ 7 callers
Method
Update
----------------------------------------------------------------------------- Purpose: Recalculate the internal scoreboard data ----------------------
ricochet/cl_dll/vgui_ScorePanel.cpp:266
↓ 7 callers
Function
V_GetChasePos
cl_dll/view.cpp:1239
↓ 7 callers
Function
V_GetChasePos
dmc/cl_dll/view.cpp:1030
↓ 7 callers
Function
V_PunchAxis
============= V_PunchAxis Client side punch effect ============= */
dmc/cl_dll/view.cpp:1574
↓ 7 callers
Function
V_StopPitchDrift
ricochet/cl_dll/view.cpp:252
↓ 7 callers
Function
V_StopPitchDrift
cl_dll/view.cpp:264
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