MCPcopy Create free account
hub / github.com/ValveSoftware/halflife / FireBulletsPlayer

Method FireBulletsPlayer

dlls/combat.cpp:1506–1586  ·  view source on GitHub ↗

================ FireBullets Go to the trouble of combining multiple pellets into a single damage call. This version is used by Players, uses the random seed generator to sync client and server side shots. ================ */

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers 4

shotgun.cppFile · 0.45
mp5.cppFile · 0.45
PrimaryAttackMethod · 0.45
GlockFireMethod · 0.45

Calls 13

ClearMultiDamageFunction · 0.70
UTIL_SharedRandomFloatFunction · 0.70
UTIL_TraceLineFunction · 0.70
ENTFunction · 0.70
TEXTURETYPE_PlaySoundFunction · 0.70
DecalGunshotFunction · 0.70
FNullEntFunction · 0.70
VARSFunction · 0.70
UTIL_DecalTraceFunction · 0.70
UTIL_BubbleTrailFunction · 0.70
ApplyMultiDamageFunction · 0.70
VectorClass · 0.70

Tested by

no test coverage detected