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Functions11,330 in github.com/ValveSoftware/halflife

↓ 7 callersFunctionV_StopPitchDrift
dmc/cl_dll/view.cpp:266
↓ 7 callersFunctionVecBModelOrigin
BModelOrigin - calculates origin of a bmodel from absmin/size because all bmodel origins are 0 0 0
ricochet/dlls/bmodels.cpp:43
↓ 7 callersFunctionVectorMA
dmc/pm_shared/pm_math.c:262
↓ 7 callersFunctionVectorTransform
==================== VectorTransform ==================== */
cl_dll/studio_util.cpp:87
↓ 7 callersFunctionWindingArea
============= WindingArea ============= */
utils/common/polylib.c:121
↓ 7 callersFunctionWindingBounds
utils/common/polylib.c:138
↓ 7 callersMethodgetTextSize
cl_dll/vgui_ScorePanel.h:170
↓ 7 callersMethodiWeight
dlls/weapons.h:279
↓ 7 callersMethodiWeight
ricochet/dlls/weapons.h:275
↓ 7 callersMethodiWeight
dmc/dlls/weapons.h:275
↓ 7 callersMethodsetBoundKey
dmc/cl_dll/vgui_CustomObjects.cpp:142
↓ 7 callersMethodsetPos
ricochet/cl_dll/vgui_ScorePanel.h:69
↓ 6 callersFunctionAddAmmoNameToAmmoRegistry
Precaches the ammo and queues the ammo info for sending to clients
dmc/dlls/weapons.cpp:242
↓ 6 callersMethodAddClient
----------------------------------------------------------------------------- Purpose: New client was added to the arena -----------------------------
ricochet/dlls/disc_arena.cpp:700
↓ 6 callersMethodAnimateAndDie
ricochet/dlls/effects.h:80
↓ 6 callersMethodCalcDrawHeight
game_shared/vgui_grid.cpp:274
↓ 6 callersFunctionChopWinding
============== ChopWinding ============== */
utils/visx2/flow.c:72
↓ 6 callersMethodClassID
utils/smdlexp/smedefs.h:105
↓ 6 callersFunctionClientPrint
ricochet/dlls/util.cpp:863
↓ 6 callersFunctionDbgLogInfo
DbgLogInfo Print a formatted string to the debugger prefixed with this module's name Because the debug code is linked statically every module loaded w
dlls/Wxdebug.cpp:355
↓ 6 callersFunctionDrawConsoleString
ricochet/cl_dll/cl_util.h:91
↓ 6 callersFunctionDrawConsoleString
dmc/cl_dll/cl_util.h:101
↓ 6 callersFunctionDraw_ClearWindow
utils/qbsp2/gldraw.c:59
↓ 6 callersFunctionEV_HLDM_DecalGunshot
cl_dll/ev_hldm.cpp:292
↓ 6 callersFunctionExpandPath
utils/common/cmdlib.c:212
↓ 6 callersFunctionFindEdge
utils/qrad/lightmap.c:188
↓ 6 callersFunctionFreeStackWinding
utils/visx2/flow.c:52
↓ 6 callersFunctionGetClientColor
cl_dll/death.cpp:54
↓ 6 callersMethodGetClosestPointOnArea
-------------------------------------------------------------------------------------------------------------- * Return closest point to 'pos' on 'are
game_shared/bot/nav_area.cpp:2155
↓ 6 callersMethodGetLadderList
game_shared/bot/nav_area.h:246
↓ 6 callersMethodGetNearestNavArea
-------------------------------------------------------------------------------------------------------------- * Given a position in the world, return
game_shared/bot/nav_area.cpp:5133
↓ 6 callersMethodGetPrevious
ricochet/dlls/pathcorner.cpp:268
↓ 6 callersMethodGetPrevious
dmc/dlls/pathcorner.cpp:268
↓ 6 callersMethodGetSchemeManager
cl_dll/vgui_TeamFortressViewport.h:628
↓ 6 callersFunctionGetThreadWork
============= GetThreadWork ============= */
utils/common/threads.c:30
↓ 6 callersMethodGetValidClasses
Data Handlers
cl_dll/vgui_TeamFortressViewport.h:596
↓ 6 callersMethodGiveAmmo
========================================================= CWeaponBox - GiveAmmo =========================================================
dmc/dlls/weapons.cpp:1323
↓ 6 callersMethodHasPowerup
ricochet/dlls/disc_powerups.cpp:230
↓ 6 callersMethodHideCommandMenu
----------------------------------------------------------------------------- Purpose: Hides the command menu ----------------------------------------
dmc/cl_dll/vgui_viewport.cpp:1016
↓ 6 callersFunctionINDEXENT
dlls/util.h:142
↓ 6 callersFunctionINDEXENT
ricochet/dlls/util.h:145
↓ 6 callersFunctionIN_UseRawInput
cl_dll/inputw32.cpp:82
↓ 6 callersFunctionInArenaMode
ricochet/dlls/disc_arena.cpp:58
↓ 6 callersMethodIsAlive
dmc/dlls/cbase.h:198
↓ 6 callersMethodIsConnected
-------------------------------------------------------------------------------------------------------------- * Return true if given area is connecte
game_shared/bot/nav_area.cpp:615
↓ 6 callersMethodIsDeathmatch
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:268
↓ 6 callersMethodIsDeathmatch
========================================================= =========================================================
dmc/dlls/multiplay_gamerules.cpp:299
↓ 6 callersFunctionIsEntityValid
-------------------------------------------------------------------------------------------------------------- * Return true if the given entity is va
game_shared/bot/bot_util.h:224
↓ 6 callersMethodIsFull
----------------------------------------------------------------------------- Returns TRUE if the Arena is full
ricochet/dlls/disc_arena.cpp:859
↓ 6 callersFunctionLength
ricochet/pm_shared/pm_math.c:221
↓ 6 callersMethodLocaliseTextString
Searches through the string for any msg names (indicated by a '#') any found are looked up in titles.txt and the new message substituted the new value
cl_dll/text_message.cpp:47
↓ 6 callersFunctionLookupSequence
dmc/dlls/animation.cpp:155
↓ 6 callersMethodMake2D
ricochet/dlls/vector.h:92
↓ 6 callersFunctionMatrixCopy
==================== MatrixCopy ==================== */
ricochet/cl_dll/studio_util.cpp:241
↓ 6 callersFunctionMatrixCopy
==================== MatrixCopy ==================== */
cl_dll/studio_util.cpp:248
↓ 6 callersMethodMySquadMember
dlls/squadmonster.h:85
↓ 6 callersFunctionNormalizeAngles
dmc/pm_shared/pm_math.c:165
↓ 6 callersFunctionPM_CatagorizePosition
============= PM_CatagorizePosition ============= */
pm_shared/pm_shared.c:1546
↓ 6 callersFunctionPM_CatagorizePosition
============= PM_CatagorizePosition ============= */
ricochet/pm_shared/pm_shared.c:1549
↓ 6 callersFunctionPM_CheckWater
============= PM_CheckWater Sets pmove->waterlevel and pmove->watertype values. ============= */
pm_shared/pm_shared.c:1475
↓ 6 callersFunctionPM_CheckWater
============= PM_CheckWater Sets pmove->waterlevel and pmove->watertype values. ============= */
ricochet/pm_shared/pm_shared.c:1478
↓ 6 callersFunctionPM_CheckWater
dmc/pm_shared/pm_shared.c:1304
↓ 6 callersFunctionPM_FlyMove
============ PM_FlyMove The basic solid body movement clip that slides along multiple planes ============ */
pm_shared/pm_shared.c:794
↓ 6 callersFunctionPM_FlyMove
============ PM_FlyMove The basic solid body movement clip that slides along multiple planes ============ */
ricochet/pm_shared/pm_shared.c:797
↓ 6 callersFunctionPM_FlyMove
============ PM_FlyMove The basic solid body movement clip that slides along multiple planes ============ */
dmc/pm_shared/pm_shared.c:626
↓ 6 callersFunctionPM_ParticleLine
=============== PM_ParticleLine(vec3_t start, vec3_t end, int color, float life) ================ */
pm_shared/pm_debug.c:99
↓ 6 callersFunctionPM_ParticleLine
=============== PM_ParticleLine(vec3_t start, vec3_t end, int color, float life) ================ */
ricochet/pm_shared/pm_debug.c:84
↓ 6 callersFunctionPanelWidth
game_shared/vgui_helpers.h:23
↓ 6 callersFunctionPlayLockSounds
dlls/doors.cpp:106
↓ 6 callersFunctionPlayLockSounds
ricochet/dlls/doors.cpp:106
↓ 6 callersFunctionPlayLockSounds
dmc/dlls/doors.cpp:116
↓ 6 callersFunctionPlaySound
sound functions
cl_dll/cl_util.h:165
↓ 6 callersMethodPlayerGotWeapon
=========================================================
dlls/multiplay_gamerules.cpp:1902
↓ 6 callersMethodPlayerRelationship
========================================================= =========================================================
dmc/dlls/teamplay_gamerules.cpp:428
↓ 6 callersFunctionPointInLeaf
utils/qrad/vismat.c:31
↓ 6 callersFunctionREAD_WORD
common/parsemsg.cpp:93
↓ 6 callersMethodReadFields
dlls/util.cpp:2389
↓ 6 callersMethodRepositionContents
game_shared/vgui_grid.cpp:252
↓ 6 callersFunctionRunThreadsOn
============= RunThreadsOn ============= */
utils/common/threads.c:139
↓ 6 callersFunctionSPR_Height
Gets the height & width of a sprite, at the specified frame
ricochet/cl_dll/cl_util.h:82
↓ 6 callersFunctionSPR_Height
Gets the height & width of a sprite, at the specified frame
cl_dll/cl_util.h:94
↓ 6 callersFunctionSPR_Height
Gets the height & width of a sprite, at the specified frame
dmc/cl_dll/cl_util.h:92
↓ 6 callersFunctionSPR_Width
ricochet/cl_dll/cl_util.h:83
↓ 6 callersFunctionSPR_Width
cl_dll/cl_util.h:95
↓ 6 callersFunctionSPR_Width
dmc/cl_dll/cl_util.h:93
↓ 6 callersMethodSetColumnWidth
game_shared/vgui_grid.cpp:141
↓ 6 callersMethodSetDimensions
game_shared/vgui_grid.cpp:55
↓ 6 callersMethodSetEntry
game_shared/vgui_grid.cpp:93
↓ 6 callersMethodSetScale
ricochet/dlls/effects.h:76
↓ 6 callersMethodSetScrollRate
dlls/effects.h:135
↓ 6 callersMethodSetSpacing
game_shared/vgui_grid.cpp:123
↓ 6 callersMethodSetTotalCost
game_shared/bot/nav_area.h:309
↓ 6 callersMethodSetVisible
game_shared/voice_status_hud.h:57
↓ 6 callersFunctionSpawnBlood
================ SpawnBlood ================ */
dlls/weapons.cpp:147
↓ 6 callersFunctionTestLine_r
utils/qrad/trace.c:121
↓ 6 callersFunctionThreadSetDefault
utils/common/threads.c:98
↓ 6 callersMethodTouch
dlls/xen.cpp:249
↓ 6 callersFunctionUTIL_ApproachAngle
dlls/util.cpp:1032
↓ 6 callersFunctionUTIL_BloodDecalTrace
ricochet/dlls/util.cpp:1212
↓ 6 callersFunctionUTIL_BloodDecalTrace
dmc/dlls/util.cpp:1378
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