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Functions11,330 in github.com/ValveSoftware/halflife

↓ 807 callersFunctionENT
dlls/util.h:107
↓ 377 callersFunctionENT
dmc/dlls/util.h:110
↓ 342 callersFunctionENT
ricochet/dlls/util.h:110
↓ 342 callersFunctionFStrEq
Misc useful
dlls/util.h:198
↓ 277 callersFunctionError
================= Error For abnormal program terminations ================= */
utils/common/cmdlib.c:67
↓ 269 callersFunctionFStrEq
Misc useful
ricochet/dlls/util.h:201
↓ 265 callersFunctionFStrEq
Misc useful
dmc/dlls/util.h:201
↓ 238 callersFunctionEMIT_SOUND
dlls/util.h:499
↓ 213 callersFunctionDotProduct
dlls/vector.h:53
↓ 208 callersFunctionEMIT_SOUND_DYN
dlls/sound.cpp:1412
↓ 198 callersMethodsetVisible
cl_dll/vgui_TeamFortressViewport.h:480
↓ 193 callersFunctionREAD_BYTE
common/parsemsg.cpp:60
↓ 186 callersMethodedict
dmc/dlls/cbase.h:335
↓ 180 callersMethodLength
dlls/vector.h:81
↓ 179 callersFunctionMESSAGE_BEGIN
dlls/util.h:143
↓ 173 callersFunctionGetToken
============== GetToken ============== */
utils/common/scriplib.c:151
↓ 170 callersFunctionUTIL_TraceLine
Overloaded to add IGNORE_GLASS
dlls/util.cpp:951
↓ 167 callersMethodedict
dlls/cbase.h:340
↓ 154 callersFunctionBEGIN_READ
common/parsemsg.cpp:35
↓ 146 callersFunctionEMIT_SOUND
dmc/dlls/util.h:524
↓ 135 callersFunctionUTIL_WeaponTimeBase
dlls/util.cpp:34
↓ 125 callersFunctionEMIT_SOUND
ricochet/dlls/util.h:517
↓ 118 callersMethodNormalize
Vectors will now automatically convert to float * when needed
dlls/vector.h:84
↓ 115 callersFunctionUTIL_SetSize
dlls/util.cpp:992
↓ 115 callersMethodedict
ricochet/dlls/cbase.h:350
↓ 113 callersFunctionMESSAGE_BEGIN
dmc/dlls/util.h:146
↓ 111 callersFunctionUTIL_SetOrigin
dlls/util.cpp:1004
↓ 109 callersFunctionMESSAGE_BEGIN
ricochet/dlls/util.h:146
↓ 98 callersFunctionFNullEnt
dlls/util.h:149
↓ 91 callersFunctionUTIL_MakeVectors
dlls/util.cpp:596
↓ 88 callersFunctionVARS
dlls/util.h:130
↓ 86 callersFunctionUTIL_Remove
dlls/util.cpp:1560
↓ 85 callersFunctionFClassnameIs
dlls/util.h:200
↓ 83 callersFunctionGetSkillCvar
========================================================= take the name of a cvar, tack a digit for the skill level on, and return the value.of that C
dlls/skill.cpp:30
↓ 83 callersFunctionGetSkillCvar
========================================================= take the name of a cvar, tack a digit for the skill level on, and return the value.of that C
ricochet/dlls/skill.cpp:30
↓ 82 callersFunctionCVAR_GET_FLOAT
dmc/cl_dll/cl_util.h:46
↓ 80 callersMethodIsPlayer
dlls/cbase.h:209
↓ 79 callersFunctionUTIL_SetOrigin
dmc/dlls/util.cpp:1174
↓ 79 callersFunctionVARS
dmc/dlls/util.h:133
↓ 77 callersFunctionLittleLong
utils/common/cmdlib.c:789
↓ 77 callersFunctionREAD_STRING
common/parsemsg.cpp:136
↓ 72 callersFunctionUTIL_Remove
dmc/dlls/util.cpp:1729
↓ 69 callersFunctionUTIL_TraceLine
Overloaded to add IGNORE_GLASS
dmc/dlls/util.cpp:1121
↓ 67 callersFunctionUTIL_SetOrigin
ricochet/dlls/util.cpp:1008
↓ 67 callersFunctionqprintf
utils/common/cmdlib.c:83
↓ 64 callersFunctionFClassnameIs
dmc/dlls/util.h:203
↓ 62 callersFunctionFNullEnt
dmc/dlls/util.h:152
↓ 62 callersFunctionFStringNull
dlls/util.h:155
↓ 59 callersFunctionVectorScale
cl_dll/util.cpp:105
↓ 58 callersFunctionGetClassPtr
dlls/cbase.h:752
↓ 58 callersMethodIsPlayer
dmc/dlls/cbase.h:203
↓ 54 callersFunctionFNullEnt
ricochet/dlls/util.h:152
↓ 54 callersMethodLength
dmc/dlls/vector.h:81
↓ 54 callersFunctionVARS
ricochet/dlls/util.h:133
↓ 52 callersFunctionREAD_SHORT
common/parsemsg.cpp:76
↓ 51 callersFunctionUTIL_DrawBeamPoints
------------------------------------------------------------------------------------------------------------
game_shared/bot/bot_util.cpp:537
↓ 50 callersFunctionCONSOLE_ECHO
------------------------------------------------------------------------------------------------------------
game_shared/bot/bot_util.cpp:563
↓ 50 callersFunctionCVAR_GET_FLOAT
ricochet/cl_dll/Exports.h:220
↓ 50 callersFunctionUTIL_TraceLine
Overloaded to add IGNORE_GLASS
ricochet/dlls/util.cpp:955
↓ 49 callersFunctionLookupActivity
dlls/animation.cpp:84
↓ 48 callersFunctionFIND_ENTITY_BY_TARGETNAME
dlls/util.h:40
↓ 48 callersMethodsetFgColor
cl_dll/vgui_ScorePanel.h:175
↓ 47 callersFunctionFStringNull
dmc/dlls/util.h:158
↓ 47 callersFunctionGetClassPtr
ricochet/dlls/cbase.h:738
↓ 47 callersFunctionStudioFrameAdvance
cl_dll/GameStudioModelRenderer_Sample.cpp:522
↓ 47 callersFunctionVectorNormalize
utils/common/mathlib.c:100
↓ 46 callersFunctionEMIT_SOUND_DYN
ricochet/dlls/sound.cpp:1415
↓ 46 callersMethodIsPlayer
ricochet/dlls/cbase.h:206
↓ 46 callersMethodRead
game_shared/steam_util.h:42
↓ 46 callersFunctionUTIL_SetSize
ricochet/dlls/util.cpp:996
↓ 45 callersFunctionENTINDEX
dlls/util.h:141
↓ 45 callersFunctionENTINDEX
ricochet/dlls/util.h:144
↓ 44 callersFunctionDotProduct
ricochet/dlls/vector.h:53
↓ 44 callersMethodIsAlive
dlls/cbase.h:204
↓ 44 callersMethodLength
ricochet/dlls/vector.h:81
↓ 44 callersFunctionUTIL_GetLocalPlayer
-------------------------------------------------------------------------------------------------------------- * Return the local player */
game_shared/bot/bot_util.cpp:479
↓ 44 callersMethodsetText
cl_dll/vgui_CustomObjects.cpp:154
↓ 43 callersFunctionENTINDEX
dmc/dlls/util.h:144
↓ 43 callersFunctionLookupSequence
dlls/animation.cpp:156
↓ 42 callersFunctionFStringNull
ricochet/dlls/util.h:158
↓ 42 callersMethodNormalize
Vectors will now automatically convert to float * when needed
ricochet/dlls/vector.h:84
↓ 42 callersFunctionUTIL_LogPrintf
========================================================= UTIL_LogPrintf - Prints a logged message to console. Preceded by LOG: ( timestamp ) < messag
dmc/dlls/util.cpp:1769
↓ 42 callersFunctionUTIL_Remove
ricochet/dlls/util.cpp:1581
↓ 41 callersMethodConnectTo
-------------------------------------------------------------------------------------------------------------- * Connect this area to given area in gi
game_shared/bot/nav_area.cpp:347
↓ 41 callersFunctionFIND_ENTITY_BY_TARGETNAME
dmc/dlls/util.h:41
↓ 41 callersFunctionGetClassPtr
dmc/dlls/cbase.h:728
↓ 41 callersFunctionUTIL_SetSize
dmc/dlls/util.cpp:1162
↓ 40 callersMethodIsMultiplayer
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:277
↓ 39 callersFunctionDotProduct
dmc/dlls/vector.h:53
↓ 39 callersFunctionUTIL_ClientPrintAll
dmc/dlls/util.cpp:1011
↓ 39 callersFunctionUTIL_PlayerByIndex
returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected otherwise returns NULL Index is 1 based
dlls/util.cpp:579
↓ 38 callersFunctionLittleShort
utils/common/cmdlib.c:773
↓ 37 callersFunctionFClassnameIs
ricochet/dlls/util.h:203
↓ 37 callersMethodsetFgColor
ricochet/cl_dll/vgui_ScorePanel.h:169
↓ 36 callersFunctionREAD_COORD
common/parsemsg.cpp:161
↓ 36 callersFunctionUTIL_PrecacheOther
dlls/util.cpp:1579
↓ 36 callersMethodsetText
ricochet/cl_dll/vgui_CustomObjects.cpp:136
↓ 35 callersFunctionAngleVectors
pm_shared/pm_math.c:41
↓ 35 callersFunctionUTIL_MakeVectors
ricochet/dlls/util.cpp:600
↓ 35 callersFunctionUTIL_MakeVectors
dmc/dlls/util.cpp:766
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