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Functions11,330 in github.com/ValveSoftware/halflife

↓ 34 callersFunctionLookupSequence
ricochet/dlls/animation.cpp:154
↓ 34 callersMethodNormalize
Vectors will now automatically convert to float * when needed
dmc/dlls/vector.h:84
↓ 34 callersFunctionUTIL_MakeAimVectors
dlls/util.cpp:602
↓ 33 callersMethodGetAttributes
game_shared/bot/nav_area.h:218
↓ 33 callersFunctionSTOP_SOUND
dlls/util.h:504
↓ 33 callersFunctionUTIL_SharedRandomFloat
===================== UTIL_SharedRandomFloat ===================== */
dlls/util.cpp:112
↓ 33 callersFunctionUTIL_VecToAngles
dlls/util.cpp:387
↓ 32 callersFunctionEMIT_SOUND_DYN
dmc/dlls/sound.cpp:1410
↓ 32 callersFunctionKeyDown
============ KeyDown ============ */
ricochet/cl_dll/input.cpp:309
↓ 32 callersFunctionKeyDown
============ KeyDown ============ */
cl_dll/input.cpp:293
↓ 32 callersFunctionKeyDown
============ KeyDown ============ */
dmc/cl_dll/input.cpp:300
↓ 32 callersFunctionLookupSequence
============================== LookupSequence Find sequence # of named sequence ============================== */
ricochet/cl_dll/hl/hl_weapons.cpp:579
↓ 32 callersMethodentindex
dmc/dlls/cbase.h:337
↓ 32 callersMethodsetFont
cl_dll/vgui_ScorePanel.h:194
↓ 31 callersFunctionFIND_ENTITY_BY_TARGETNAME
ricochet/dlls/util.h:41
↓ 31 callersFunctionGET_PRIVATE
ricochet/dlls/enginecallback.h:92
↓ 31 callersMethodGetZ
-------------------------------------------------------------------------------------------------------------- * Return Z of area at (x,y) of 'pos' *
game_shared/bot/nav_area.cpp:2114
↓ 31 callersFunctionKeyUp
============ KeyUp ============ */
ricochet/cl_dll/input.cpp:343
↓ 31 callersFunctionKeyUp
============ KeyUp ============ */
cl_dll/input.cpp:327
↓ 31 callersFunctionKeyUp
============ KeyUp ============ */
dmc/cl_dll/input.cpp:334
↓ 30 callersFunctionGET_PRIVATE
dlls/enginecallback.h:93
↓ 30 callersFunctionUTIL_FindEntityByClassname
dmc/dlls/util.cpp:711
↓ 29 callersFunctionAngleVectors
dmc/pm_shared/pm_math.c:34
↓ 29 callersFunctionFireTargets
dlls/subs.cpp:189
↓ 29 callersFunctionGET_PRIVATE
dmc/dlls/enginecallback.h:92
↓ 29 callersMethodGetCenter
game_shared/bot/nav_area.h:271
↓ 29 callersMethodGetSprite
dmc/cl_dll/hud.h:584
↓ 29 callersMethodMyMonsterPointer
dlls/cbase.h:186
↓ 27 callersFunctionClientPrint
dmc/dlls/util.cpp:1029
↓ 27 callersMethodGetSegmentCount
game_shared/bot/nav_path.h:36
↓ 27 callersMethodLength2D
dlls/vector.h:101
↓ 26 callersFunctionUTIL_EmitAmbientSound
dlls/util.cpp:626
↓ 26 callersFunctionUTIL_PlayerByIndex
returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected otherwise returns NULL Index is 1 based
ricochet/dlls/util.cpp:583
↓ 26 callersFunctionUnpackRGB
dmc/cl_dll/cl_util.h:191
↓ 26 callersMethodentindex
dlls/cbase.h:342
↓ 26 callersMethodgetSize
cl_dll/vgui_ScorePanel.h:58
↓ 25 callersMethodGetConnectedNode
game_shared/bot/nav_node.h:74
↓ 25 callersMethodGetPosition
--------------------------------------------------------------------------------------------------------------
game_shared/bot/bot.cpp:622
↓ 25 callersMethodTakeDamage
dmc/dlls/plats.cpp:2247
↓ 25 callersFunctionUTIL_FindEntityByClassname
dlls/util.cpp:541
↓ 25 callersFunctionUnpackRGB
cl_dll/cl_util.h:190
↓ 25 callersMethodUse
dlls/plats.cpp:2264
↓ 24 callersFunctionGetTeamName
dmc/dlls/threewave_gamerules.cpp:117
↓ 24 callersFunctionQ_strncasecmp
utils/common/cmdlib.c:409
↓ 24 callersFunctionUTIL_PlayerByIndex
returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected otherwise returns NULL Index is 1 based
dmc/dlls/util.cpp:749
↓ 24 callersFunctionVectorMA
cl_dll/util.cpp:112
↓ 24 callersMethodsetPos
cl_dll/vgui_ScorePanel.h:75
↓ 23 callersFunctionBench_InStage
cl_dll/hud_bench.cpp:106
↓ 23 callersFunctionFireTargets
dmc/dlls/subs.cpp:189
↓ 23 callersFunctionSENTENCEG_PlayRndSz
dlls/sound.cpp:1190
↓ 23 callersMethodTakeDamage
dlls/plats.cpp:2247
↓ 23 callersFunctionValueForKey
utils/common/bsplib.c:678
↓ 22 callersFunctionGetClientVoiceMgr
cl_dll/voice_status.cpp:59
↓ 22 callersMethodMake2D
dlls/vector.h:92
↓ 22 callersFunctionREAD_CHAR
common/parsemsg.cpp:44
↓ 22 callersFunctionSTOP_SOUND
dmc/dlls/util.h:529
↓ 22 callersFunctionScaleColors
dmc/cl_dll/hud_redraw.cpp:153
↓ 22 callersFunctionVectorClear
cl_dll/cl_util.h:176
↓ 21 callersMethodAddHudElem
cl_dll/hud.cpp:676
↓ 21 callersFunctionCALC_RANGE
Convert from [-8192,8192] to [0, 255]
dlls/nodes.cpp:807
↓ 21 callersFunctionCALC_RANGE
Convert from [-8192,8192] to [0, 255]
dmc/dlls/nodes.cpp:804
↓ 21 callersFunctionEV_IsLocal
================= EV_IsLocal Is the entity == the local player ================= */
cl_dll/ev_common.cpp:87
↓ 21 callersFunctionSafeWrite
utils/common/cmdlib.c:551
↓ 21 callersFunctionUTIL_WeaponTimeBase
===================== UTIL_WeaponTimeBase Time basis for weapons ( zero based of predicting client weapons ) ===================== */
dmc/dlls/util.cpp:41
↓ 21 callersFunctionVectorNormalize
pm_shared/pm_math.c:338
↓ 21 callersFunctionVectorNormalize
ricochet/pm_shared/pm_math.c:234
↓ 21 callersMethodgetFont
----------------------------------------------------------------------------- Purpose: Returns the schemes pointer to a font Input : schemeHandle - O
cl_dll/vgui_SchemeManager.cpp:487
↓ 21 callersMethodsetColor
cl_dll/vgui_ScorePanel.h:87
↓ 21 callersMethodsetColor
dmc/cl_dll/vgui_ScorePanel.h:87
↓ 21 callersMethodsetFont
ricochet/cl_dll/vgui_ScorePanel.h:188
↓ 21 callersMethodsetText
dmc/cl_dll/vgui_CustomObjects.cpp:134
↓ 20 callersMethodAddHudElem
dmc/cl_dll/hud.cpp:559
↓ 20 callersFunctionCL_KeyState
=============== CL_KeyState Returns 0.25 if a key was pressed and released during the frame, 0.5 if it was pressed and held 0 if held then released,
ricochet/cl_dll/input.cpp:495
↓ 20 callersFunctionCL_KeyState
=============== CL_KeyState Returns 0.25 if a key was pressed and released during the frame, 0.5 if it was pressed and held 0 if held then released,
cl_dll/input.cpp:551
↓ 20 callersFunctionCL_KeyState
=============== CL_KeyState Returns 0.25 if a key was pressed and released during the frame, 0.5 if it was pressed and held 0 if held then released,
dmc/cl_dll/input.cpp:552
↓ 20 callersMethodClassify
ID as a machine
dlls/turret.cpp:1132
↓ 20 callersFunctionConsolePrint
cl_dll/cl_util.h:120
↓ 20 callersFunctionFireTargets
ricochet/dlls/subs.cpp:202
↓ 20 callersFunctionLength
cl_dll/util.cpp:37
↓ 20 callersFunctionUTIL_AngleMod
ripped this out of the engine
dlls/util.cpp:355
↓ 20 callersFunctionVectorNormalize
dmc/pm_shared/pm_math.c:324
↓ 20 callersMethodsetColor
ricochet/cl_dll/vgui_ScorePanel.h:81
↓ 20 callersMethodsetFgColor
dmc/cl_dll/vgui_ScorePanel.h:175
↓ 19 callersFunctionApplyMultiDamage
dlls/weapons.cpp:109
↓ 19 callersFunctionConsolePrint
ricochet/cl_dll/cl_util.h:108
↓ 19 callersFunctionGetTeamIndex
dmc/cl_dll/death.cpp:75
↓ 19 callersFunctionI_FloatTime
================ I_FloatTime ================ */
utils/common/cmdlib.c:260
↓ 19 callersMethodInit
cl_dll/ammo.cpp:269
↓ 19 callersMethodInit
dmc/cl_dll/ammo.cpp:264
↓ 19 callersFunctionREAD_LONG
common/parsemsg.cpp:99
↓ 19 callersFunctionVectorMA
dmc/cl_dll/util.cpp:112
↓ 19 callersMethodsetFont
dmc/cl_dll/vgui_ScorePanel.h:194
↓ 18 callersMethodGiveAmmo
========================================================= CWeaponBox - GiveAmmo =========================================================
dlls/weapons.cpp:1476
↓ 18 callersMethodInit
ricochet/cl_dll/ammo.cpp:260
↓ 18 callersFunctionLittleFloat
utils/common/cmdlib.c:807
↓ 18 callersFunctionScaleColors
cl_dll/hud_redraw.cpp:225
↓ 18 callersMethodSetAnimation
Set the activity based on an event or current state
dlls/player.cpp:1016
↓ 18 callersMethodSetViewAngles
cl_dll/interpolation.cpp:78
↓ 18 callersFunctionUTIL_FindEntityByClassname
ricochet/dlls/util.cpp:545
↓ 18 callersMethodVidInit
cl_dll/ammo.cpp:320
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