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github.com/ValveSoftware/halflife
/ functions
Functions
11,330 in github.com/ValveSoftware/halflife
⨍
Functions
11,330
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Types & classes
2,263
↓ 34 callers
Function
LookupSequence
ricochet/dlls/animation.cpp:154
↓ 34 callers
Method
Normalize
Vectors will now automatically convert to float * when needed
dmc/dlls/vector.h:84
↓ 34 callers
Function
UTIL_MakeAimVectors
dlls/util.cpp:602
↓ 33 callers
Method
GetAttributes
game_shared/bot/nav_area.h:218
↓ 33 callers
Function
STOP_SOUND
dlls/util.h:504
↓ 33 callers
Function
UTIL_SharedRandomFloat
===================== UTIL_SharedRandomFloat ===================== */
dlls/util.cpp:112
↓ 33 callers
Function
UTIL_VecToAngles
dlls/util.cpp:387
↓ 32 callers
Function
EMIT_SOUND_DYN
dmc/dlls/sound.cpp:1410
↓ 32 callers
Function
KeyDown
============ KeyDown ============ */
ricochet/cl_dll/input.cpp:309
↓ 32 callers
Function
KeyDown
============ KeyDown ============ */
cl_dll/input.cpp:293
↓ 32 callers
Function
KeyDown
============ KeyDown ============ */
dmc/cl_dll/input.cpp:300
↓ 32 callers
Function
LookupSequence
============================== LookupSequence Find sequence # of named sequence ============================== */
ricochet/cl_dll/hl/hl_weapons.cpp:579
↓ 32 callers
Method
entindex
dmc/dlls/cbase.h:337
↓ 32 callers
Method
setFont
cl_dll/vgui_ScorePanel.h:194
↓ 31 callers
Function
FIND_ENTITY_BY_TARGETNAME
ricochet/dlls/util.h:41
↓ 31 callers
Function
GET_PRIVATE
ricochet/dlls/enginecallback.h:92
↓ 31 callers
Method
GetZ
-------------------------------------------------------------------------------------------------------------- * Return Z of area at (x,y) of 'pos' *
game_shared/bot/nav_area.cpp:2114
↓ 31 callers
Function
KeyUp
============ KeyUp ============ */
ricochet/cl_dll/input.cpp:343
↓ 31 callers
Function
KeyUp
============ KeyUp ============ */
cl_dll/input.cpp:327
↓ 31 callers
Function
KeyUp
============ KeyUp ============ */
dmc/cl_dll/input.cpp:334
↓ 30 callers
Function
GET_PRIVATE
dlls/enginecallback.h:93
↓ 30 callers
Function
UTIL_FindEntityByClassname
dmc/dlls/util.cpp:711
↓ 29 callers
Function
AngleVectors
dmc/pm_shared/pm_math.c:34
↓ 29 callers
Function
FireTargets
dlls/subs.cpp:189
↓ 29 callers
Function
GET_PRIVATE
dmc/dlls/enginecallback.h:92
↓ 29 callers
Method
GetCenter
game_shared/bot/nav_area.h:271
↓ 29 callers
Method
GetSprite
dmc/cl_dll/hud.h:584
↓ 29 callers
Method
MyMonsterPointer
dlls/cbase.h:186
↓ 27 callers
Function
ClientPrint
dmc/dlls/util.cpp:1029
↓ 27 callers
Method
GetSegmentCount
game_shared/bot/nav_path.h:36
↓ 27 callers
Method
Length2D
dlls/vector.h:101
↓ 26 callers
Function
UTIL_EmitAmbientSound
dlls/util.cpp:626
↓ 26 callers
Function
UTIL_PlayerByIndex
returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected otherwise returns NULL Index is 1 based
ricochet/dlls/util.cpp:583
↓ 26 callers
Function
UnpackRGB
dmc/cl_dll/cl_util.h:191
↓ 26 callers
Method
entindex
dlls/cbase.h:342
↓ 26 callers
Method
getSize
cl_dll/vgui_ScorePanel.h:58
↓ 25 callers
Method
GetConnectedNode
game_shared/bot/nav_node.h:74
↓ 25 callers
Method
GetPosition
--------------------------------------------------------------------------------------------------------------
game_shared/bot/bot.cpp:622
↓ 25 callers
Method
TakeDamage
dmc/dlls/plats.cpp:2247
↓ 25 callers
Function
UTIL_FindEntityByClassname
dlls/util.cpp:541
↓ 25 callers
Function
UnpackRGB
cl_dll/cl_util.h:190
↓ 25 callers
Method
Use
dlls/plats.cpp:2264
↓ 24 callers
Function
GetTeamName
dmc/dlls/threewave_gamerules.cpp:117
↓ 24 callers
Function
Q_strncasecmp
utils/common/cmdlib.c:409
↓ 24 callers
Function
UTIL_PlayerByIndex
returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected otherwise returns NULL Index is 1 based
dmc/dlls/util.cpp:749
↓ 24 callers
Function
VectorMA
cl_dll/util.cpp:112
↓ 24 callers
Method
setPos
cl_dll/vgui_ScorePanel.h:75
↓ 23 callers
Function
Bench_InStage
cl_dll/hud_bench.cpp:106
↓ 23 callers
Function
FireTargets
dmc/dlls/subs.cpp:189
↓ 23 callers
Function
SENTENCEG_PlayRndSz
dlls/sound.cpp:1190
↓ 23 callers
Method
TakeDamage
dlls/plats.cpp:2247
↓ 23 callers
Function
ValueForKey
utils/common/bsplib.c:678
↓ 22 callers
Function
GetClientVoiceMgr
cl_dll/voice_status.cpp:59
↓ 22 callers
Method
Make2D
dlls/vector.h:92
↓ 22 callers
Function
READ_CHAR
common/parsemsg.cpp:44
↓ 22 callers
Function
STOP_SOUND
dmc/dlls/util.h:529
↓ 22 callers
Function
ScaleColors
dmc/cl_dll/hud_redraw.cpp:153
↓ 22 callers
Function
VectorClear
cl_dll/cl_util.h:176
↓ 21 callers
Method
AddHudElem
cl_dll/hud.cpp:676
↓ 21 callers
Function
CALC_RANGE
Convert from [-8192,8192] to [0, 255]
dlls/nodes.cpp:807
↓ 21 callers
Function
CALC_RANGE
Convert from [-8192,8192] to [0, 255]
dmc/dlls/nodes.cpp:804
↓ 21 callers
Function
EV_IsLocal
================= EV_IsLocal Is the entity == the local player ================= */
cl_dll/ev_common.cpp:87
↓ 21 callers
Function
SafeWrite
utils/common/cmdlib.c:551
↓ 21 callers
Function
UTIL_WeaponTimeBase
===================== UTIL_WeaponTimeBase Time basis for weapons ( zero based of predicting client weapons ) ===================== */
dmc/dlls/util.cpp:41
↓ 21 callers
Function
VectorNormalize
pm_shared/pm_math.c:338
↓ 21 callers
Function
VectorNormalize
ricochet/pm_shared/pm_math.c:234
↓ 21 callers
Method
getFont
----------------------------------------------------------------------------- Purpose: Returns the schemes pointer to a font Input : schemeHandle - O
cl_dll/vgui_SchemeManager.cpp:487
↓ 21 callers
Method
setColor
cl_dll/vgui_ScorePanel.h:87
↓ 21 callers
Method
setColor
dmc/cl_dll/vgui_ScorePanel.h:87
↓ 21 callers
Method
setFont
ricochet/cl_dll/vgui_ScorePanel.h:188
↓ 21 callers
Method
setText
dmc/cl_dll/vgui_CustomObjects.cpp:134
↓ 20 callers
Method
AddHudElem
dmc/cl_dll/hud.cpp:559
↓ 20 callers
Function
CL_KeyState
=============== CL_KeyState Returns 0.25 if a key was pressed and released during the frame, 0.5 if it was pressed and held 0 if held then released,
ricochet/cl_dll/input.cpp:495
↓ 20 callers
Function
CL_KeyState
=============== CL_KeyState Returns 0.25 if a key was pressed and released during the frame, 0.5 if it was pressed and held 0 if held then released,
cl_dll/input.cpp:551
↓ 20 callers
Function
CL_KeyState
=============== CL_KeyState Returns 0.25 if a key was pressed and released during the frame, 0.5 if it was pressed and held 0 if held then released,
dmc/cl_dll/input.cpp:552
↓ 20 callers
Method
Classify
ID as a machine
dlls/turret.cpp:1132
↓ 20 callers
Function
ConsolePrint
cl_dll/cl_util.h:120
↓ 20 callers
Function
FireTargets
ricochet/dlls/subs.cpp:202
↓ 20 callers
Function
Length
cl_dll/util.cpp:37
↓ 20 callers
Function
UTIL_AngleMod
ripped this out of the engine
dlls/util.cpp:355
↓ 20 callers
Function
VectorNormalize
dmc/pm_shared/pm_math.c:324
↓ 20 callers
Method
setColor
ricochet/cl_dll/vgui_ScorePanel.h:81
↓ 20 callers
Method
setFgColor
dmc/cl_dll/vgui_ScorePanel.h:175
↓ 19 callers
Function
ApplyMultiDamage
dlls/weapons.cpp:109
↓ 19 callers
Function
ConsolePrint
ricochet/cl_dll/cl_util.h:108
↓ 19 callers
Function
GetTeamIndex
dmc/cl_dll/death.cpp:75
↓ 19 callers
Function
I_FloatTime
================ I_FloatTime ================ */
utils/common/cmdlib.c:260
↓ 19 callers
Method
Init
cl_dll/ammo.cpp:269
↓ 19 callers
Method
Init
dmc/cl_dll/ammo.cpp:264
↓ 19 callers
Function
READ_LONG
common/parsemsg.cpp:99
↓ 19 callers
Function
VectorMA
dmc/cl_dll/util.cpp:112
↓ 19 callers
Method
setFont
dmc/cl_dll/vgui_ScorePanel.h:194
↓ 18 callers
Method
GiveAmmo
========================================================= CWeaponBox - GiveAmmo =========================================================
dlls/weapons.cpp:1476
↓ 18 callers
Method
Init
ricochet/cl_dll/ammo.cpp:260
↓ 18 callers
Function
LittleFloat
utils/common/cmdlib.c:807
↓ 18 callers
Function
ScaleColors
cl_dll/hud_redraw.cpp:225
↓ 18 callers
Method
SetAnimation
Set the activity based on an event or current state
dlls/player.cpp:1016
↓ 18 callers
Method
SetViewAngles
cl_dll/interpolation.cpp:78
↓ 18 callers
Function
UTIL_FindEntityByClassname
ricochet/dlls/util.cpp:545
↓ 18 callers
Method
VidInit
cl_dll/ammo.cpp:320
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