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Functions11,330 in github.com/ValveSoftware/halflife

↓ 17 callersFunctionClearMultiDamage
ClearMultiDamage - resets the global multi damage accumulator
dlls/weapons.cpp:95
↓ 17 callersFunctionConcatTransforms
================ ConcatTransforms ================ */
ricochet/cl_dll/studio_util.cpp:93
↓ 17 callersFunctionConcatTransforms
================ ConcatTransforms ================ */
cl_dll/studio_util.cpp:100
↓ 17 callersMethodGetNext
dlls/pathcorner.cpp:258
↓ 17 callersMethodHasAmmo
dlls/egon.cpp:153
↓ 17 callersFunctionSTOP_SOUND
ricochet/dlls/util.h:522
↓ 17 callersFunctionTextMessageDrawChar
dmc/cl_dll/cl_util.h:96
↓ 17 callersFunctionUTIL_DecalTrace
dlls/util.cpp:1222
↓ 17 callersFunctionUTIL_FindEntityByTargetname
dlls/util.cpp:546
↓ 17 callersFunctionUTIL_MakeVectorsPrivate
dlls/util.h:232
↓ 17 callersFunctionUTIL_TraceHull
dlls/util.cpp:963
↓ 17 callersMethodVidInit
ricochet/cl_dll/ammo.cpp:314
↓ 17 callersMethodVidInit
dmc/cl_dll/ammo.cpp:318
↓ 17 callersMethodentindex
ricochet/dlls/cbase.h:352
↓ 17 callersFunctionvgui_LoadTGA
game_shared/vgui_loadtga.cpp:65
↓ 16 callersMethodBodyTarget
position of ears
dlls/cbase.h:347
↓ 16 callersMethodCenter
dlls/effects.h:145
↓ 16 callersFunctionGetClientVoiceMgr
ricochet/cl_dll/voice_status.cpp:59
↓ 16 callersFunctionGetClientVoiceMgr
dmc/cl_dll/voice_status.cpp:59
↓ 16 callersMethodGetPlace
-------------------------------------------------------------------------------------------------------------- * Return radio chatter place for given
game_shared/bot/nav_area.cpp:5209
↓ 16 callersMethodGetPlayerBan
game_shared/voice_banmgr.cpp:121
↓ 16 callersMethodGetSprite
cl_dll/hud.h:586
↓ 16 callersFunctionPrintError
utils/mkmovie/mkmovie.c:44
↓ 16 callersFunctionREAD_FLOAT
common/parsemsg.cpp:116
↓ 16 callersMethodSetColor
dlls/effects.h:132
↓ 16 callersFunctionUTIL_LogPrintf
========================================================= UTIL_LogPrintf - Prints a logged message to console. Preceded by LOG: ( timestamp ) < messag
dlls/util.cpp:1600
↓ 16 callersMethodgetSchemeHandle
----------------------------------------------------------------------------- Purpose: Finds a scheme in the list, by name Input : char *schemeName -
cl_dll/vgui_SchemeManager.cpp:456
↓ 16 callersMethodsetPos
game_shared/vgui_listbox.cpp:115
↓ 16 callersFunctionvgui_LoadTGANoInvertAlpha
game_shared/vgui_loadtga.cpp:80
↓ 15 callersMethodAddHudElem
ricochet/cl_dll/hud.cpp:557
↓ 15 callersFunctionAddLump
utils/common/bspfile.c:411
↓ 15 callersFunctionAddLump
utils/common/bsplib.c:411
↓ 15 callersFunctionCVAR_GET_FLOAT
cl_dll/cl_util.h:45
↓ 15 callersFunctionConsolePrint
dmc/cl_dll/cl_util.h:118
↓ 15 callersFunctionCopyLump
utils/common/bspfile.c:328
↓ 15 callersFunctionCopyLump
utils/common/bsplib.c:328
↓ 15 callersFunctionCrossProduct
utils/common/mathlib.c:60
↓ 15 callersFunctionFastChecksum
utils/common/bspfile.c:87
↓ 15 callersFunctionFastChecksum
utils/common/bsplib.c:87
↓ 15 callersMethodGetExtent
game_shared/bot/nav_area.h:270
↓ 15 callersMethodGetNext
ricochet/dlls/pathcorner.cpp:258
↓ 15 callersMethodGetNext
dmc/dlls/pathcorner.cpp:258
↓ 15 callersFunctionHUD_PrepEntity
===================== HUD_PrepEntity Links the raw entity to an entvars_s holder. If a player is passed in as the owner, then we set up the m_pPlaye
cl_dll/hl/hl_weapons.cpp:111
↓ 15 callersMethodTakeDamage
ricochet/dlls/plats.cpp:2247
↓ 15 callersFunctionUTIL_FindEntityInSphere
dlls/util.cpp:508
↓ 15 callersFunctionUTIL_PointContents
dlls/util.cpp:1139
↓ 15 callersMethodUse
ricochet/dlls/plats.cpp:2264
↓ 15 callersFunctionVectorScale
pm_shared/pm_math.c:364
↓ 15 callersFunctionVectorScale
ricochet/pm_shared/pm_math.c:260
↓ 15 callersFunctionbIsMultiplayer
Returns if it's multiplayer. Mostly used by the client side weapons.
cl_dll/hl/hl_weapons.cpp:93
↓ 15 callersMethodsetBoundKey
cl_dll/vgui_CustomObjects.cpp:162
↓ 14 callersMethodAddPoints
dmc/dlls/player.cpp:1306
↓ 14 callersFunctionDefaultExtension
utils/common/cmdlib.c:598
↓ 14 callersFunctionDotProduct
ricochet/cl_dll/util_vector.h:64
↓ 14 callersFunctionLength
dmc/cl_dll/util.cpp:37
↓ 14 callersFunctionRadiusDamage
dlls/combat.cpp:1038
↓ 14 callersFunctionSetBodygroup
dlls/animation.cpp:487
↓ 14 callersMethodSpawn
dlls/mp5.cpp:51
↓ 14 callersMethodSpawn
ricochet/dlls/xen.cpp:163
↓ 14 callersFunctionThreadUnlock
utils/common/threads.c:124
↓ 14 callersFunctionTokenAvailable
============== TokenAvailable Returns true if there is another token on the line ============== */
utils/common/scriplib.c:243
↓ 14 callersFunctionUTIL_PrecacheOtherWeapon
Precaches the weapon and queues the weapon info for sending to clients
dlls/weapons.cpp:268
↓ 14 callersFunctionUTIL_WeaponTimeBase
===================== UTIL_WeaponTimeBase Time basis for weapons ( zero based of predicting client weapons ) ===================== */
ricochet/dlls/util.cpp:41
↓ 14 callersFunctionVectorCompare
utils/common/mathlib.c:37
↓ 14 callersFunctionVectorScale
dmc/cl_dll/util.cpp:105
↓ 14 callersMethodgetFont
----------------------------------------------------------------------------- Purpose: Returns the schemes pointer to a font Input : schemeHandle - O
ricochet/cl_dll/vgui_SchemeManager.cpp:487
↓ 14 callersMethodgetSize
ricochet/cl_dll/vgui_ScorePanel.h:52
↓ 13 callersFunctionBigShort
utils/common/cmdlib.c:783
↓ 13 callersFunctionCVAR_CREATE
cl_dll/cl_util.h:47
↓ 13 callersFunctionConcatTransforms
================ ConcatTransforms ================ */
dmc/cl_dll/studio_util.cpp:100
↓ 13 callersFunctionFloatForKey
utils/common/bsplib.c:688
↓ 13 callersMethodGetName
game_shared/bot/bot_profile.h:64
↓ 13 callersFunctionLoadTGAForRes
----------------------------------------------------------------------------- Purpose: Loads a .tga file and returns a pointer to the VGUI tga object
ricochet/cl_dll/vgui_CustomObjects.cpp:64
↓ 13 callersMethodSetBrightness
dlls/effects.h:133
↓ 13 callersFunctionStripExtension
utils/common/cmdlib.c:640
↓ 13 callersMethodTraceAttack
dlls/gman.cpp:224
↓ 13 callersFunctionUTIL_EmitAmbientSound
dmc/dlls/util.cpp:796
↓ 13 callersMethodgetFont
----------------------------------------------------------------------------- Purpose: Returns the schemes pointer to a font Input : schemeHandle - O
dmc/cl_dll/vgui_SchemeManager.cpp:487
↓ 13 callersMethodgetSize
dmc/cl_dll/vgui_ScorePanel.h:58
↓ 13 callersFunctionkalloc
utils/studiomdl/studiomdl.c:53
↓ 13 callersMethodsetSize
cl_dll/vgui_ConsolePanel.cpp:88
↓ 12 callersFunctionAngleVectors
ricochet/pm_shared/pm_math.c:27
↓ 12 callersFunctionFNullEnt
dlls/player.cpp:2882
↓ 12 callersFunctionFNullEnt
ricochet/dlls/player.cpp:2814
↓ 12 callersMethodGetAutoaimVector
--------------------------------------------------------------------------------------------------------------
game_shared/bot/bot.cpp:88
↓ 12 callersFunctionGetVectorForKey
utils/common/bsplib.c:696
↓ 12 callersFunctionLength
ricochet/cl_dll/util.cpp:33
↓ 12 callersFunctionPlaySound
sound functions
dmc/cl_dll/cl_util.h:166
↓ 12 callersFunctionStudioFrameAdvance
ricochet/cl_dll/GameStudioModelRenderer.cpp:514
↓ 12 callersMethodTraceAttack
================ TraceAttack ================ */
dlls/combat.cpp:1279
↓ 12 callersMethodTraceAttack
================ TraceAttack ================ */
ricochet/dlls/combat.cpp:1134
↓ 12 callersFunctionUTIL_Approach
dlls/util.cpp:1017
↓ 12 callersFunctionUTIL_EmitAmbientSound
ricochet/dlls/util.cpp:630
↓ 12 callersFunctionUTIL_IsMasterTriggered
dlls/util.cpp:1101
↓ 12 callersFunctionUTIL_IsMasterTriggered
ricochet/dlls/util.cpp:1103
↓ 12 callersFunctionUTIL_Sparks
dlls/util.cpp:1342
↓ 12 callersFunctionUTIL_VarArgs
dlls/util.cpp:1082
↓ 12 callersFunctionUTIL_VarArgs
ricochet/dlls/util.cpp:1084
↓ 12 callersFunctionUTIL_VarArgs
dmc/dlls/util.cpp:1250
↓ 12 callersFunctionUTIL_VecToAngles
ricochet/dlls/util.cpp:391
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