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Functions11,330 in github.com/ValveSoftware/halflife

↓ 12 callersFunctionUTIL_VecToAngles
dmc/dlls/util.cpp:557
↓ 12 callersFunctionUTIL_VecToYaw
dlls/util.cpp:998
↓ 12 callersMethodUse
dmc/dlls/plats.cpp:2264
↓ 12 callersFunctionVectorMA
utils/common/mathlib.c:53
↓ 12 callersFunctionVectorMA
ricochet/pm_shared/pm_math.c:178
↓ 12 callersMethodgetSchemeHandle
----------------------------------------------------------------------------- Purpose: Finds a scheme in the list, by name Input : char *schemeName -
ricochet/cl_dll/vgui_SchemeManager.cpp:456
↓ 12 callersMethodsetButton
LEAK: new and old slider will leak
game_shared/vgui_scrollbar2.cpp:211
↓ 11 callersMethodAddButton
================================================================ COMMAND MENU ================================================================
cl_dll/vgui_TeamFortressViewport.cpp:197
↓ 11 callersFunctionAddDirectionVector
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav.h:176
↓ 11 callersMethodBufferedLocaliseTextString
As above, but with a local static buffer
cl_dll/text_message.cpp:94
↓ 11 callersFunctionCrossProduct
dlls/vector.h:108
↓ 11 callersFunctionEV_IsLocal
================= EV_IsLocal Is the entity == the local player ================= */
dmc/cl_dll/ev_common.cpp:85
↓ 11 callersFunctionFIND_ENTITY_BY_CLASSNAME
dlls/util.h:35
↓ 11 callersFunctionFNullEnt
dmc/dlls/player.cpp:2692
↓ 11 callersMethodGetBuildState
cl_dll/vgui_TeamFortressViewport.h:600
↓ 11 callersMethodGetID
game_shared/bot/bot.h:82
↓ 11 callersMethodGetSprite
ricochet/cl_dll/hud.h:516
↓ 11 callersMethodGetSubMenu
cl_dll/vgui_TeamFortressViewport.h:210
↓ 11 callersMethodGetSubMenu
dmc/cl_dll/vgui_viewport.h:209
↓ 11 callersFunctionInitialize
dmc/cl_dll/cdll_int.cpp:155
↓ 11 callersMethodNormalize
Vectors will now automatically convert to float * when needed
cl_dll/util_vector.h:96
↓ 11 callersFunctionNormalizeAngles
pm_shared/pm_math.c:173
↓ 11 callersFunctionSafeRead
utils/common/cmdlib.c:544
↓ 11 callersMethodSetPlace
game_shared/bot/nav_area.h:220
↓ 11 callersMethodSpawn
dmc/dlls/plats.cpp:2143
↓ 11 callersFunctionUTIL_AngleDistance
dlls/util.cpp:1059
↓ 11 callersFunctionUTIL_IsMasterTriggered
dmc/dlls/util.cpp:1269
↓ 11 callersFunctionUTIL_PointContents
dmc/dlls/util.cpp:1307
↓ 11 callersFunctionV_PunchAxis
============= V_PunchAxis Client side punch effect ============= */
cl_dll/view.cpp:1699
↓ 11 callersFunctionVectorScale
dmc/pm_shared/pm_math.c:350
↓ 11 callersMethodgetSchemeHandle
----------------------------------------------------------------------------- Purpose: Finds a scheme in the list, by name Input : char *schemeName -
dmc/cl_dll/vgui_SchemeManager.cpp:456
↓ 11 callersMethodvalidate
game_shared/vgui_scrollbar2.cpp:280
↓ 10 callersMethodAddButton
================================================================ COMMAND MENU ================================================================
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:188
↓ 10 callersFunctionAddPortalToNodes
============= AddPortalToNodes ============= */
utils/qbsp2/portals.c:23
↓ 10 callersFunctionCVAR_CREATE
ricochet/cl_dll/Exports.h:222
↓ 10 callersFunctionCVAR_CREATE
dmc/cl_dll/cl_util.h:48
↓ 10 callersFunctionCVAR_GET_STRING
dmc/cl_dll/cl_util.h:47
↓ 10 callersMethodGetAdjacentCount
game_shared/bot/nav_area.h:238
↓ 10 callersMethodGetDWord
game_shared/bitvec.h:165
↓ 10 callersMethodGetImage
cl_dll/vgui_ScorePanel.h:53
↓ 10 callersFunctionLength
pm_shared/pm_math.c:317
↓ 10 callersFunctionLookupActivity
dmc/dlls/animation.cpp:83
↓ 10 callersMethodMyMonsterPointer
dmc/dlls/cbase.h:180
↓ 10 callersMethodPointEntInit
dlls/effects.cpp:272
↓ 10 callersFunctionScaleColors
ricochet/cl_dll/hud_redraw.cpp:115
↓ 10 callersMethodSetSuitUpdate
dlls/player.cpp:2465
↓ 10 callersMethodSetTransparency
dlls/effects.h:66
↓ 10 callersFunctionSharedGetToken
-------------------------------------------------------------------------------------------------------- * Returns the token parsed by SharedParse()
game_shared/shared_util.cpp:155
↓ 10 callersFunctionSharedParse
-------------------------------------------------------------------------------------------------------- * Parse a token out of a string */
game_shared/shared_util.cpp:173
↓ 10 callersMethodTeamID
dmc/dlls/player.cpp:3163
↓ 10 callersFunctionThreadInterlockedExchange
cl_dll/inputw32.cpp:191
↓ 10 callersFunctionUTIL_DecalTrace
ricochet/dlls/util.cpp:1224
↓ 10 callersFunctionUTIL_LogPrintf
========================================================= UTIL_LogPrintf - Prints a logged message to console. Preceded by LOG: ( timestamp ) < messag
ricochet/dlls/util.cpp:1621
↓ 10 callersFunctionUTIL_dtos1
dmc/dlls/util.cpp:1067
↓ 10 callersFunctionUnpackRGB
ricochet/cl_dll/cl_util.h:180
↓ 10 callersFunctionVecBModelOrigin
BModelOrigin - calculates origin of a bmodel from absmin/size because all bmodel origins are 0 0 0
dmc/dlls/bmodels.cpp:43
↓ 10 callersFunctionVectorMA
pm_shared/pm_math.c:270
↓ 10 callersFunctioncopystring
utils/common/cmdlib.c:245
↓ 10 callersMethodsetPos
dmc/cl_dll/vgui_ScorePanel.h:75
↓ 9 callersFunctionAddMultiDamage
dlls/weapons.cpp:125
↓ 9 callersMethodAutoSetRowHeights
game_shared/vgui_grid.cpp:217
↓ 9 callersFunctionBigLong
utils/common/cmdlib.c:801
↓ 9 callersMethodClassify
ID's player as such.
ricochet/dlls/player.cpp:1455
↓ 9 callersMethodClassify
ID's player as such.
dmc/dlls/player.cpp:1300
↓ 9 callersMethodDeploy
dlls/mp5.cpp:122
↓ 9 callersMethodDeploy
ricochet/dlls/h_cycler.cpp:342
↓ 9 callersFunctionEV_GetGunPosition
================= EV_GetGunPosition Figure out the height of the gun ================= */
cl_dll/ev_common.cpp:103
↓ 9 callersFunctionEV_HLDM_FireBullets
================ FireBullets Go to the trouble of combining multiple pellets into a single damage call. ================ */
cl_dll/ev_hldm.cpp:367
↓ 9 callersFunctionEV_Quake_PlayQuadSound
dmc/cl_dll/ev_hldm.cpp:368
↓ 9 callersFunctionFixedUnsigned16
dlls/util.cpp:641
↓ 9 callersFunctionFixedUnsigned16
ricochet/dlls/util.cpp:645
↓ 9 callersFunctionFixedUnsigned16
dmc/dlls/util.cpp:811
↓ 9 callersMethodGetSubMenu
ricochet/cl_dll/vgui_TeamFortressViewport.h:205
↓ 9 callersMethodGiveAmmo
ricochet/dlls/cbase.h:190
↓ 9 callersMethodHandleButtonsDown
cl_dll/hud_spectator.cpp:1016
↓ 9 callersMethodHandleButtonsDown
dmc/cl_dll/hud_spectator.cpp:661
↓ 9 callersMethodHolster
dlls/rpg.cpp:490
↓ 9 callersFunctionINDEXENT
dmc/dlls/util.h:145
↓ 9 callersMethodIsNetClient
dlls/cbase.h:210
↓ 9 callersMethodIsNetClient
ricochet/dlls/cbase.h:207
↓ 9 callersMethodIsNetClient
dmc/dlls/cbase.h:204
↓ 9 callersFunctionIsPlayerBusting
dlls/multiplay_gamerules.cpp:1685
↓ 9 callersFunctionOppositeDirection
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav.h:134
↓ 9 callersMethodSetDWord
game_shared/bitvec.h:173
↓ 9 callersMethodSetRowUnderline
----------------------------------------------------------------------------- Purpose: sets underline color for a particular row ---------------------
game_shared/vgui_grid.cpp:317
↓ 9 callersFunctionThreadLock
utils/common/threads.c:114
↓ 9 callersFunctionUTIL_AngleDistance
ricochet/dlls/util.cpp:1061
↓ 9 callersFunctionUTIL_AngleDistance
dmc/dlls/util.cpp:1227
↓ 9 callersFunctionUTIL_FindEntityInSphere
dmc/dlls/util.cpp:678
↓ 9 callersFunctionUTIL_Ricochet
dlls/util.cpp:1353
↓ 9 callersFunctionUTIL_Sparks
dmc/dlls/util.cpp:1510
↓ 9 callersMethodUpdate
----------------------------------------------------------------------------- Purpose: Called everytime the Team Menu is displayed -------------------
cl_dll/vgui_teammenu.cpp:170
↓ 9 callersFunctionVectorLength
utils/common/mathlib.c:23
↓ 9 callersMethodgetBgColor
cl_dll/vgui_SchemeManager.cpp:501
↓ 9 callersMethodgetFgColor
cl_dll/vgui_SchemeManager.cpp:492
↓ 9 callersMethodsetSize
ricochet/cl_dll/vgui_ConsolePanel.cpp:82
↓ 9 callersMethodsetSize
dmc/cl_dll/vgui_ServerBrowser.cpp:571
↓ 8 callersFunctionAllocWinding
============= AllocWinding ============= */
utils/common/polylib.c:36
↓ 8 callersMethodCanPlaySequence
dlls/tentacle.cpp:74
↓ 8 callersFunctionDotProduct
cl_dll/util_vector.h:65
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