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Functions11,330 in github.com/ValveSoftware/halflife

↓ 6 callersFunctionUTIL_FindEntityByString
dlls/util.cpp:525
↓ 6 callersFunctionUTIL_FindEntityByTargetname
ricochet/dlls/util.cpp:550
↓ 6 callersFunctionUTIL_MakeVectorsPrivate
ricochet/dlls/util.h:235
↓ 6 callersMethodUpdate
----------------------------------------------------------------------------- Purpose: Recalculate the internal scoreboard data ----------------------
dmc/cl_dll/vgui_ScorePanel.cpp:247
↓ 6 callersMethodUpdateItemInfo
dlls/weapons.h:247
↓ 6 callersMethodUpdateItemInfo
ricochet/dlls/weapons.h:243
↓ 6 callersMethodUpdateItemInfo
dmc/dlls/weapons.h:243
↓ 6 callersMethodUpdateSpectatorPanel
cl_dll/vgui_TeamFortressViewport.cpp:1536
↓ 6 callersFunctionVectorScale
ricochet/cl_dll/util.cpp:72
↓ 6 callersFunctionWriteBSPFile
============= WriteBSPFile Swaps the bsp file in place, so it should not be referenced again ============= */
utils/common/bsplib.c:429
↓ 6 callersFunctionWriteFloat
utils/qbsp2/portals.c:271
↓ 6 callersMethodclose
game_shared/vgui_loadtga.cpp:54
↓ 6 callersMethodgetBgColor
ricochet/cl_dll/vgui_SchemeManager.cpp:501
↓ 6 callersMethodgetFgColor
ricochet/cl_dll/vgui_SchemeManager.cpp:492
↓ 6 callersMethodiFlags
dlls/weapons.h:280
↓ 6 callersMethodiItemSlot
ricochet/dlls/weapons.h:428
↓ 6 callersMethodsetArmedBorderColor
cl_dll/vgui_TeamFortressViewport.h:315
↓ 6 callersMethodsetArmedColor
cl_dll/vgui_TeamFortressViewport.h:305
↓ 6 callersMethodsetUnArmedBorderColor
cl_dll/vgui_TeamFortressViewport.h:320
↓ 6 callersMethodsetUnArmedColor
cl_dll/vgui_TeamFortressViewport.h:310
↓ 6 callersFunctionstrupr
utils/common/cmdlib.c:443
↓ 5 callersFunctionAddAreaToOpenList
helper function
game_shared/bot/nav_area.h:992
↓ 5 callersMethodAddNavArea
* Add an area to the grid */
game_shared/bot/nav_area.cpp:5000
↓ 5 callersFunctionAddPointToBounds
utils/common/mathlib.c:134
↓ 5 callersFunctionApplyMultiDamage
ricochet/dlls/weapons.cpp:107
↓ 5 callersFunctionBench_GetPowerPlay
cl_dll/hud_bench.cpp:116
↓ 5 callersFunctionBench_GetStage
cl_dll/hud_bench.cpp:96
↓ 5 callersMethodBloodColor
dlls/leech.cpp:109
↓ 5 callersFunctionCOM_Log
==================== COM_Log Log debug messages to file ( appends ) ==================== */
ricochet/cl_dll/com_weapons.cpp:44
↓ 5 callersFunctionCOM_Log
==================== COM_Log Log debug messages to file ( appends ) ==================== */
dmc/cl_dll/com_weapons.cpp:44
↓ 5 callersMethodCanHolster
dlls/rpg.cpp:479
↓ 5 callersMethodCanHolster
ricochet/dlls/weapons.h:241
↓ 5 callersMethodCanHolster
dmc/dlls/weapons.h:241
↓ 5 callersMethodClassify
dlls/hgrunt.cpp:2441
↓ 5 callersMethodClearButtonsOfArmedState
----------------------------------------------------------------------------- Purpose: clears the current menus buttons of any armed (highlighted) sta
cl_dll/vgui_TeamFortressViewport.cpp:278
↓ 5 callersFunctionCloneString
-------------------------------------------------------------------------------------------------------- * Simple utility function to allocate memory
game_shared/shared_util.h:46
↓ 5 callersMethodClose
dmc/cl_dll/vgui_viewport.h:1131
↓ 5 callersMethodCopyToArray
Methods
dlls/vector.h:80
↓ 5 callersFunctionCrossProduct
pm_shared/pm_math.c:306
↓ 5 callersFunctionCrossProduct
ricochet/pm_shared/pm_math.c:212
↓ 5 callersMethodDeploy
dmc/dlls/quake_gun.cpp:131
↓ 5 callersMethodDestroyEffect
dmc/dlls/quake_gun.cpp:66
↓ 5 callersFunctionEV_EjectBrass
================= EV_EjectBrass Bullet shell casings ================= */
cl_dll/ev_common.cpp:137
↓ 5 callersFunctionEV_GetDefaultShellInfo
================= EV_GetDefaultShellInfo Determine where to eject shells from ================= */
cl_dll/ev_common.cpp:152
↓ 5 callersFunctionEV_HLDM_DecalGunshot
dmc/cl_dll/ev_hldm.cpp:340
↓ 5 callersFunctionEntSelectSpawnPoint
============ EntSelectSpawnPoint Returns the entity to spawn at USES AND SETS GLOBAL g_pLastSpawn ============ */
dmc/dlls/player.cpp:2703
↓ 5 callersFunctionFIND_ENTITY_BY_CLASSNAME
dmc/dlls/util.h:36
↓ 5 callersFunctionFindFirstAreaInDirection
-------------------------------------------------------------------------------------------------------------- * Start at given position and find firs
game_shared/bot/nav_area.cpp:1057
↓ 5 callersFunctionFindGCD
utils/qcsg/brush.c:26
↓ 5 callersFunctionFreeFace
utils/qcsg/qcsg.c:63
↓ 5 callersFunctionFreeWinding
utils/qbsp2/qbsp.c:583
↓ 5 callersMethodGetAllPlayersInfo
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:1704
↓ 5 callersMethodGetAllPlayersInfo
dmc/cl_dll/vgui_viewport.cpp:1558
↓ 5 callersFunctionGetClientColor
dmc/cl_dll/death.cpp:56
↓ 5 callersMethodGetItemInfo
dlls/mp5.cpp:93
↓ 5 callersFunctionGetPhongNormal
utils/qrad/lightmap.c:1257
↓ 5 callersMethodGetTotalCost
game_shared/bot/nav_area.h:310
↓ 5 callersMethodGiveNamedItem
dlls/player.cpp:3472
↓ 5 callersMethodGiveNamedItem
dmc/dlls/player.cpp:3271
↓ 5 callersFunctionHintMessageToAllPlayers
-------------------------------------------------------------------------------------------------------------- * Send a "hint" message to all players,
game_shared/bot/bot_util.cpp:838
↓ 5 callersMethodInSquad
dlls/aflock.cpp:91
↓ 5 callersMethodInvalidate
game_shared/bot/nav_path.h:47
↓ 5 callersFunctionIsBustingGame
dlls/multiplay_gamerules.cpp:1680
↓ 5 callersMethodIsInSquelchMode
ricochet/cl_dll/voice_status.cpp:687
↓ 5 callersMethodIsInSquelchMode
cl_dll/voice_status.cpp:687
↓ 5 callersMethodIsInSquelchMode
dmc/cl_dll/voice_status.cpp:687
↓ 5 callersMethodIsLeader
dlls/aflock.cpp:90
↓ 5 callersMethodIsNotValid
===========================================================
cl_dll/vgui_CustomObjects.cpp:296
↓ 5 callersMethodLength2D
dmc/dlls/vector.h:101
↓ 5 callersFunctionLoadFile
============== LoadFile ============== */
utils/common/cmdlib.c:564
↓ 5 callersMethodLocaliseTextString
Searches through the string for any msg names (indicated by a '#') any found are looked up in titles.txt and the new message substituted the new value
ricochet/cl_dll/text_message.cpp:45
↓ 5 callersMethodMark
game_shared/bot/nav_area.h:289
↓ 5 callersMethodMsgFunc_TextMsg
Message handler for text messages displays a string, looking them up from the titles.txt file, which can be localised parameters: byte: message dire
cl_dll/text_message.cpp:161
↓ 5 callersMethodMsgFunc_TextMsg
Message handler for text messages displays a string, looking them up from the titles.txt file, which can be localised parameters: byte: message dire
dmc/cl_dll/text_message.cpp:158
↓ 5 callersFunctionNavAreaBuildPath
game_shared/bot/nav_area.h:681
↓ 5 callersMethodNormalize
Vectors will now automatically convert to float * when needed
ricochet/cl_dll/util_vector.h:95
↓ 5 callersMethodObjectCaps
dlls/player.cpp:3384
↓ 5 callersMethodObjectCaps
ricochet/dlls/player.cpp:3281
↓ 5 callersMethodObjectCaps
dmc/dlls/player.cpp:3183
↓ 5 callersFunctionPM_ParticleLine
=============== PM_ParticleLine(vec3_t start, vec3_t end, int color, float life) ================ */
dmc/pm_shared/pm_debug.c:75
↓ 5 callersFunctionParseEntities
================ ParseEntities Parses the dentdata string into entities ================ */
utils/common/bsplib.c:605
↓ 5 callersFunctionRadiusDamage
ricochet/dlls/combat.cpp:893
↓ 5 callersMethodReadFields
ricochet/dlls/util.cpp:2406
↓ 5 callersMethodReadFields
dmc/dlls/util.cpp:2554
↓ 5 callersFunctionSearchSurroundingAreas
game_shared/bot/nav_area.h:1030
↓ 5 callersMethodSetAttachment
dlls/effects.h:53
↓ 5 callersFunctionSetController
dlls/animation.cpp:321
↓ 5 callersFunctionSetController
ricochet/dlls/animation.cpp:319
↓ 5 callersFunctionSetController
dmc/dlls/animation.cpp:320
↓ 5 callersMethodSetStartPos
dlls/effects.h:121
↓ 5 callersFunctionSpawnBlood
================ SpawnBlood ================ */
dmc/dlls/weapons.cpp:145
↓ 5 callersMethodSuperClassID
utils/smdlexp/smedefs.h:104
↓ 5 callersFunctionTEXTURETYPE_PlaySound
ricochet/dlls/sound.cpp:1630
↓ 5 callersFunctionTextMessageGet
cl_dll/cl_util.h:97
↓ 5 callersFunctionUTIL_FindEntityByTargetname
dmc/dlls/util.cpp:716
↓ 5 callersFunctionUTIL_FindEntityInSphere
ricochet/dlls/util.cpp:512
↓ 5 callersFunctionUTIL_MakeAimVectors
ricochet/dlls/util.cpp:606
↓ 5 callersFunctionUTIL_TraceHull
dmc/dlls/util.cpp:1133
↓ 5 callersFunctionUTIL_WaterLevel
dlls/util.cpp:1470
↓ 5 callersFunctionVectorAngles
cl_dll/util.cpp:50
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