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Functions11,330 in github.com/ValveSoftware/halflife

↓ 5 callersFunctionVectorNormalize
cl_dll/util.cpp:79
↓ 5 callersMethodW_BestWeapon
================================================================================================ WEAPON SELECTION ====================================
dmc/dlls/quake_weapons_all.cpp:125
↓ 5 callersFunctionWindingCenter
============= WindingCenter ============= */
utils/qbsp2/outside.c:61
↓ 5 callersFunctiongetfilesize
utils/qrad/vismat.c:270
↓ 5 callersFunctionlookupControl
utils/studiomdl/studiomdl.c:1089
↓ 5 callersMethodpszAmmo1
dlls/weapons.h:273
↓ 5 callersMethodpszAmmo1
dmc/dlls/weapons.h:269
↓ 5 callersFunctionsafe_strcpy
ricochet/cl_dll/cl_util.h:119
↓ 5 callersFunctionsafe_strcpy
cl_dll/cl_util.h:131
↓ 5 callersFunctionsafe_strcpy
dmc/cl_dll/cl_util.h:129
↓ 4 callersMethodAddButton
================================================================ COMMAND MENU ================================================================
dmc/cl_dll/vgui_viewport.cpp:169
↓ 4 callersMethodAddLadderDown
game_shared/bot/nav_area.h:326
↓ 4 callersMethodAllowedToPrintText
Return TRUE if the HUD's allowed to print text messages
cl_dll/vgui_TeamFortressViewport.cpp:1972
↓ 4 callersFunctionAngleMatrix
==================== AngleMatrix ==================== */
cl_dll/studio_util.cpp:21
↓ 4 callersFunctionApplyMultiDamage
dmc/dlls/weapons.cpp:107
↓ 4 callersFunctionBench_GetSwitchTime
cl_dll/hud_bench.cpp:101
↓ 4 callersMethodBloodColor
dmc/dlls/weapons.h:49
↓ 4 callersFunctionCL_IsDead
============ CL_IsDead Returns 1 if health is <= 0 ============ */
ricochet/cl_dll/input.cpp:730
↓ 4 callersFunctionCL_IsThirdPerson
dmc/cl_dll/in_camera.cpp:620
↓ 4 callersFunctionCalcBounds
dlls/nodes.cpp:790
↓ 4 callersFunctionCalcBounds
dmc/dlls/nodes.cpp:787
↓ 4 callersFunctionCanAttack
dmc/dlls/weapons.cpp:551
↓ 4 callersMethodCanDeploy
dlls/satchel.cpp:294
↓ 4 callersMethodCanDeploy
returns 0 if struct not filled out
ricochet/dlls/weapons.h:237
↓ 4 callersMethodCanDeploy
returns 0 if struct not filled out
dmc/dlls/weapons.h:237
↓ 4 callersFunctionClearMultiDamage
ClearMultiDamage - resets the global multi damage accumulator
ricochet/dlls/weapons.cpp:93
↓ 4 callersMethodClientConnected
dmc/dlls/teamplay_gamerules.cpp:83
↓ 4 callersFunctionClientPrint
dlls/util.cpp:859
↓ 4 callersFunctionConvertCRtoNL
converts all '\r' characters to '\n', so that the engine can deal with the properly returns a pointer to str
ricochet/cl_dll/text_message.cpp:138
↓ 4 callersFunctionConvertCRtoNL
converts all '\r' characters to '\n', so that the engine can deal with the properly returns a pointer to str
cl_dll/text_message.cpp:141
↓ 4 callersFunctionConvertCRtoNL
converts all '\r' characters to '\n', so that the engine can deal with the properly returns a pointer to str
dmc/cl_dll/text_message.cpp:138
↓ 4 callersFunctionCopyToBodyQue
make a body que entry for the given ent so the ent can be respawned elsewhere GLOBALS ASSUMED SET: g_eoBodyQueueHead
dlls/world.cpp:231
↓ 4 callersFunctionDamageDecal
dlls/weapons.cpp:153
↓ 4 callersFunctionDamageDecal
ricochet/dlls/weapons.cpp:151
↓ 4 callersFunctionDamageDecal
dmc/dlls/weapons.cpp:151
↓ 4 callersFunctionDecalGunshot
ricochet/dlls/weapons.cpp:159
↓ 4 callersFunctionDispatchSpawn
dlls/cbase.cpp:129
↓ 4 callersFunctionDraw_DrawFace
utils/qbsp2/gldraw.c:28
↓ 4 callersFunctionEMIT_SOUND_SUIT
dlls/sound.cpp:1429
↓ 4 callersFunctionEMIT_SOUND_SUIT
ricochet/dlls/sound.cpp:1432
↓ 4 callersFunctionEMIT_SOUND_SUIT
dmc/dlls/sound.cpp:1427
↓ 4 callersFunctionEV_GetGunPosition
================= EV_GetGunPosition Figure out the height of the gun ================= */
dmc/cl_dll/ev_common.cpp:97
↓ 4 callersFunctionEjectBrass
EjectBrass - tosses a brass shell from passed origin at passed velocity
dlls/weapons.cpp:203
↓ 4 callersFunctionEndOfScript
utils/common/scriplib.c:123
↓ 4 callersFunctionEntSelectSpawnPoint
============ EntSelectSpawnPoint Returns the entity to spawn at USES AND SETS GLOBAL g_pLastSpawn ============ */
ricochet/dlls/player.cpp:2825
↓ 4 callersFunctionExpandPathAndArchive
utils/common/cmdlib.c:229
↓ 4 callersFunctionFNodeMarkedToSkip
============================================================= Returns TRUE if a node has been marked as skippable
utils/smdlexp/smdlexp.cpp:954
↓ 4 callersFunctionFindIntPlane
============= FindIntPlane Returns which plane number to use for a given integer defined plane. ============= */
utils/qcsg/brush.c:91
↓ 4 callersFunctionFindTransition
dlls/animation.cpp:420
↓ 4 callersMethodFinishMerge
-------------------------------------------------------------------------------------------------------------- * Recompute internal data once nodes ha
game_shared/bot/nav_area.cpp:380
↓ 4 callersMethodForEachBannedPlayer
game_shared/voice_banmgr.cpp:150
↓ 4 callersMethodGetAmmoIndex
dlls/player.cpp:4045
↓ 4 callersFunctionGetClientVoiceHud
game_shared/voice_status_hud.cpp:58
↓ 4 callersFunctionGetConsoleStringSize
ricochet/cl_dll/cl_util.h:96
↓ 4 callersFunctionGetConsoleStringSize
cl_dll/cl_util.h:108
↓ 4 callersMethodGetCostSoFar
game_shared/bot/nav_area.h:313
↓ 4 callersMethodGetDelay
dlls/cbase.h:194
↓ 4 callersMethodGetDelay
ricochet/dlls/cbase.h:191
↓ 4 callersMethodGetDelay
dmc/dlls/cbase.h:188
↓ 4 callersMethodGetItemInfo
ricochet/dlls/weapons.h:236
↓ 4 callersMethodGetItemInfo
dmc/dlls/quake_gun.cpp:49
↓ 4 callersMethodGetMenuID
cl_dll/vgui_TeamFortressViewport.h:1636
↓ 4 callersMethodGetNumButtons
cl_dll/vgui_TeamFortressViewport.h:409
↓ 4 callersMethodGetNumberOfTeams
cl_dll/vgui_TeamFortressViewport.h:597
↓ 4 callersMethodGetParent
game_shared/bot/nav_node.h:84
↓ 4 callersFunctionGetRDTSC
--------------------------------------------------------------------------
utils/procinfo/procinfo.cpp:102
↓ 4 callersFunctionGetRechargeTime
dlls/hornetgun.cpp:27
↓ 4 callersMethodGetScheduleOfType
dlls/bigmomma.cpp:881
↓ 4 callersMethodGetSchemeManager
ricochet/cl_dll/vgui_TeamFortressViewport.h:397
↓ 4 callersMethodGetSchemeManager
dmc/cl_dll/vgui_viewport.h:411
↓ 4 callersMethodGetTeamName
cl_dll/vgui_TeamFortressViewport.h:602
↓ 4 callersMethodGetWeaponSlot
cl_dll/ammohistory.h:75
↓ 4 callersMethodGetWeaponSlot
dmc/cl_dll/ammohistory.h:75
↓ 4 callersMethodGiveNamedItem
ricochet/dlls/player.cpp:3369
↓ 4 callersMethodHandleButtonsUp
cl_dll/hud_spectator.cpp:1115
↓ 4 callersMethodHandleButtonsUp
dmc/cl_dll/hud_spectator.cpp:752
↓ 4 callersMethodHolster
===================== CBasePlayerWeapon::Holster Put away weapon ===================== */
ricochet/cl_dll/hl/hl_weapons.cpp:245
↓ 4 callersMethodHolster
===================== CBasePlayerWeapon::Holster Put away weapon ===================== */
cl_dll/hl/hl_weapons.cpp:261
↓ 4 callersMethodIsBSPModel
dlls/cbase.h:205
↓ 4 callersMethodIsCoplanar
-------------------------------------------------------------------------------------------------------------- * Return true if this area and given ar
game_shared/bot/nav_area.cpp:2071
↓ 4 callersMethodIsCrouching
game_shared/bot/bot.h:97
↓ 4 callersMethodIsEdge
-------------------------------------------------------------------------------------------------------------- * Return true if there are no bi-direct
game_shared/bot/nav_area.cpp:2455
↓ 4 callersFunctionIsHidingSpotInCover
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav_area.cpp:2792
↓ 4 callersMethodIsObserver
ricochet/dlls/player.h:238
↓ 4 callersMethodKill
dlls/weapons.cpp:766
↓ 4 callersMethodLength
cl_dll/util_vector.h:93
↓ 4 callersMethodLength2D
ricochet/dlls/vector.h:101
↓ 4 callersFunctionLoadScriptFile
============== LoadScriptFile ============== */
utils/common/scriplib.c:70
↓ 4 callersFunctionLoadTGAForRes
----------------------------------------------------------------------------- Purpose: Loads a .tga file and returns a pointer to the VGUI tga object
cl_dll/vgui_CustomObjects.cpp:64
↓ 4 callersMethodLocaliseTextString
Searches through the string for any msg names (indicated by a '#') any found are looked up in titles.txt and the new message substituted the new value
dmc/cl_dll/text_message.cpp:45
↓ 4 callersFunctionMatrixCopy
==================== MatrixCopy ==================== */
dmc/cl_dll/studio_util.cpp:248
↓ 4 callersMethodMsgFunc_ResetFade
used to reset the player's screen immediately
cl_dll/vgui_TeamFortressViewport.cpp:2560
↓ 4 callersMethodMyMonsterPointer
ricochet/dlls/cbase.h:183
↓ 4 callersFunctionNewFaceFromFace
================== NewFaceFromFace Duplicates the non point information of a face, used by SplitFace and MergeFace. ================== */
utils/qbsp2/qbsp.c:402
↓ 4 callersFunctionNewWinding
================== NewWinding ================== */
utils/qbsp2/qbsp.c:563
↓ 4 callersMethodNextNodeInRoute
Parse the routing table at iCurrentNode for the next node on the shortest path to iDest
dlls/nodes.cpp:520
↓ 4 callersFunctionOFFSET
dlls/util.h:113
↓ 4 callersFunctionOFFSET
ricochet/dlls/util.h:116
↓ 4 callersFunctionOFFSET
dmc/dlls/util.h:116
↓ 4 callersMethodOnMoveToFailure
game_shared/bot/improv.h:28
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