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github.com/ValveSoftware/halflife
/ functions
Functions
11,330 in github.com/ValveSoftware/halflife
⨍
Functions
11,330
◇
Types & classes
2,263
↓ 5 callers
Function
VectorNormalize
cl_dll/util.cpp:79
↓ 5 callers
Method
W_BestWeapon
================================================================================================ WEAPON SELECTION ====================================
dmc/dlls/quake_weapons_all.cpp:125
↓ 5 callers
Function
WindingCenter
============= WindingCenter ============= */
utils/qbsp2/outside.c:61
↓ 5 callers
Function
getfilesize
utils/qrad/vismat.c:270
↓ 5 callers
Function
lookupControl
utils/studiomdl/studiomdl.c:1089
↓ 5 callers
Method
pszAmmo1
dlls/weapons.h:273
↓ 5 callers
Method
pszAmmo1
dmc/dlls/weapons.h:269
↓ 5 callers
Function
safe_strcpy
ricochet/cl_dll/cl_util.h:119
↓ 5 callers
Function
safe_strcpy
cl_dll/cl_util.h:131
↓ 5 callers
Function
safe_strcpy
dmc/cl_dll/cl_util.h:129
↓ 4 callers
Method
AddButton
================================================================ COMMAND MENU ================================================================
dmc/cl_dll/vgui_viewport.cpp:169
↓ 4 callers
Method
AddLadderDown
game_shared/bot/nav_area.h:326
↓ 4 callers
Method
AllowedToPrintText
Return TRUE if the HUD's allowed to print text messages
cl_dll/vgui_TeamFortressViewport.cpp:1972
↓ 4 callers
Function
AngleMatrix
==================== AngleMatrix ==================== */
cl_dll/studio_util.cpp:21
↓ 4 callers
Function
ApplyMultiDamage
dmc/dlls/weapons.cpp:107
↓ 4 callers
Function
Bench_GetSwitchTime
cl_dll/hud_bench.cpp:101
↓ 4 callers
Method
BloodColor
dmc/dlls/weapons.h:49
↓ 4 callers
Function
CL_IsDead
============ CL_IsDead Returns 1 if health is <= 0 ============ */
ricochet/cl_dll/input.cpp:730
↓ 4 callers
Function
CL_IsThirdPerson
dmc/cl_dll/in_camera.cpp:620
↓ 4 callers
Function
CalcBounds
dlls/nodes.cpp:790
↓ 4 callers
Function
CalcBounds
dmc/dlls/nodes.cpp:787
↓ 4 callers
Function
CanAttack
dmc/dlls/weapons.cpp:551
↓ 4 callers
Method
CanDeploy
dlls/satchel.cpp:294
↓ 4 callers
Method
CanDeploy
returns 0 if struct not filled out
ricochet/dlls/weapons.h:237
↓ 4 callers
Method
CanDeploy
returns 0 if struct not filled out
dmc/dlls/weapons.h:237
↓ 4 callers
Function
ClearMultiDamage
ClearMultiDamage - resets the global multi damage accumulator
ricochet/dlls/weapons.cpp:93
↓ 4 callers
Method
ClientConnected
dmc/dlls/teamplay_gamerules.cpp:83
↓ 4 callers
Function
ClientPrint
dlls/util.cpp:859
↓ 4 callers
Function
ConvertCRtoNL
converts all '\r' characters to '\n', so that the engine can deal with the properly returns a pointer to str
ricochet/cl_dll/text_message.cpp:138
↓ 4 callers
Function
ConvertCRtoNL
converts all '\r' characters to '\n', so that the engine can deal with the properly returns a pointer to str
cl_dll/text_message.cpp:141
↓ 4 callers
Function
ConvertCRtoNL
converts all '\r' characters to '\n', so that the engine can deal with the properly returns a pointer to str
dmc/cl_dll/text_message.cpp:138
↓ 4 callers
Function
CopyToBodyQue
make a body que entry for the given ent so the ent can be respawned elsewhere GLOBALS ASSUMED SET: g_eoBodyQueueHead
dlls/world.cpp:231
↓ 4 callers
Function
DamageDecal
dlls/weapons.cpp:153
↓ 4 callers
Function
DamageDecal
ricochet/dlls/weapons.cpp:151
↓ 4 callers
Function
DamageDecal
dmc/dlls/weapons.cpp:151
↓ 4 callers
Function
DecalGunshot
ricochet/dlls/weapons.cpp:159
↓ 4 callers
Function
DispatchSpawn
dlls/cbase.cpp:129
↓ 4 callers
Function
Draw_DrawFace
utils/qbsp2/gldraw.c:28
↓ 4 callers
Function
EMIT_SOUND_SUIT
dlls/sound.cpp:1429
↓ 4 callers
Function
EMIT_SOUND_SUIT
ricochet/dlls/sound.cpp:1432
↓ 4 callers
Function
EMIT_SOUND_SUIT
dmc/dlls/sound.cpp:1427
↓ 4 callers
Function
EV_GetGunPosition
================= EV_GetGunPosition Figure out the height of the gun ================= */
dmc/cl_dll/ev_common.cpp:97
↓ 4 callers
Function
EjectBrass
EjectBrass - tosses a brass shell from passed origin at passed velocity
dlls/weapons.cpp:203
↓ 4 callers
Function
EndOfScript
utils/common/scriplib.c:123
↓ 4 callers
Function
EntSelectSpawnPoint
============ EntSelectSpawnPoint Returns the entity to spawn at USES AND SETS GLOBAL g_pLastSpawn ============ */
ricochet/dlls/player.cpp:2825
↓ 4 callers
Function
ExpandPathAndArchive
utils/common/cmdlib.c:229
↓ 4 callers
Function
FNodeMarkedToSkip
============================================================= Returns TRUE if a node has been marked as skippable
utils/smdlexp/smdlexp.cpp:954
↓ 4 callers
Function
FindIntPlane
============= FindIntPlane Returns which plane number to use for a given integer defined plane. ============= */
utils/qcsg/brush.c:91
↓ 4 callers
Function
FindTransition
dlls/animation.cpp:420
↓ 4 callers
Method
FinishMerge
-------------------------------------------------------------------------------------------------------------- * Recompute internal data once nodes ha
game_shared/bot/nav_area.cpp:380
↓ 4 callers
Method
ForEachBannedPlayer
game_shared/voice_banmgr.cpp:150
↓ 4 callers
Method
GetAmmoIndex
dlls/player.cpp:4045
↓ 4 callers
Function
GetClientVoiceHud
game_shared/voice_status_hud.cpp:58
↓ 4 callers
Function
GetConsoleStringSize
ricochet/cl_dll/cl_util.h:96
↓ 4 callers
Function
GetConsoleStringSize
cl_dll/cl_util.h:108
↓ 4 callers
Method
GetCostSoFar
game_shared/bot/nav_area.h:313
↓ 4 callers
Method
GetDelay
dlls/cbase.h:194
↓ 4 callers
Method
GetDelay
ricochet/dlls/cbase.h:191
↓ 4 callers
Method
GetDelay
dmc/dlls/cbase.h:188
↓ 4 callers
Method
GetItemInfo
ricochet/dlls/weapons.h:236
↓ 4 callers
Method
GetItemInfo
dmc/dlls/quake_gun.cpp:49
↓ 4 callers
Method
GetMenuID
cl_dll/vgui_TeamFortressViewport.h:1636
↓ 4 callers
Method
GetNumButtons
cl_dll/vgui_TeamFortressViewport.h:409
↓ 4 callers
Method
GetNumberOfTeams
cl_dll/vgui_TeamFortressViewport.h:597
↓ 4 callers
Method
GetParent
game_shared/bot/nav_node.h:84
↓ 4 callers
Function
GetRDTSC
--------------------------------------------------------------------------
utils/procinfo/procinfo.cpp:102
↓ 4 callers
Function
GetRechargeTime
dlls/hornetgun.cpp:27
↓ 4 callers
Method
GetScheduleOfType
dlls/bigmomma.cpp:881
↓ 4 callers
Method
GetSchemeManager
ricochet/cl_dll/vgui_TeamFortressViewport.h:397
↓ 4 callers
Method
GetSchemeManager
dmc/cl_dll/vgui_viewport.h:411
↓ 4 callers
Method
GetTeamName
cl_dll/vgui_TeamFortressViewport.h:602
↓ 4 callers
Method
GetWeaponSlot
cl_dll/ammohistory.h:75
↓ 4 callers
Method
GetWeaponSlot
dmc/cl_dll/ammohistory.h:75
↓ 4 callers
Method
GiveNamedItem
ricochet/dlls/player.cpp:3369
↓ 4 callers
Method
HandleButtonsUp
cl_dll/hud_spectator.cpp:1115
↓ 4 callers
Method
HandleButtonsUp
dmc/cl_dll/hud_spectator.cpp:752
↓ 4 callers
Method
Holster
===================== CBasePlayerWeapon::Holster Put away weapon ===================== */
ricochet/cl_dll/hl/hl_weapons.cpp:245
↓ 4 callers
Method
Holster
===================== CBasePlayerWeapon::Holster Put away weapon ===================== */
cl_dll/hl/hl_weapons.cpp:261
↓ 4 callers
Method
IsBSPModel
dlls/cbase.h:205
↓ 4 callers
Method
IsCoplanar
-------------------------------------------------------------------------------------------------------------- * Return true if this area and given ar
game_shared/bot/nav_area.cpp:2071
↓ 4 callers
Method
IsCrouching
game_shared/bot/bot.h:97
↓ 4 callers
Method
IsEdge
-------------------------------------------------------------------------------------------------------------- * Return true if there are no bi-direct
game_shared/bot/nav_area.cpp:2455
↓ 4 callers
Function
IsHidingSpotInCover
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav_area.cpp:2792
↓ 4 callers
Method
IsObserver
ricochet/dlls/player.h:238
↓ 4 callers
Method
Kill
dlls/weapons.cpp:766
↓ 4 callers
Method
Length
cl_dll/util_vector.h:93
↓ 4 callers
Method
Length2D
ricochet/dlls/vector.h:101
↓ 4 callers
Function
LoadScriptFile
============== LoadScriptFile ============== */
utils/common/scriplib.c:70
↓ 4 callers
Function
LoadTGAForRes
----------------------------------------------------------------------------- Purpose: Loads a .tga file and returns a pointer to the VGUI tga object
cl_dll/vgui_CustomObjects.cpp:64
↓ 4 callers
Method
LocaliseTextString
Searches through the string for any msg names (indicated by a '#') any found are looked up in titles.txt and the new message substituted the new value
dmc/cl_dll/text_message.cpp:45
↓ 4 callers
Function
MatrixCopy
==================== MatrixCopy ==================== */
dmc/cl_dll/studio_util.cpp:248
↓ 4 callers
Method
MsgFunc_ResetFade
used to reset the player's screen immediately
cl_dll/vgui_TeamFortressViewport.cpp:2560
↓ 4 callers
Method
MyMonsterPointer
ricochet/dlls/cbase.h:183
↓ 4 callers
Function
NewFaceFromFace
================== NewFaceFromFace Duplicates the non point information of a face, used by SplitFace and MergeFace. ================== */
utils/qbsp2/qbsp.c:402
↓ 4 callers
Function
NewWinding
================== NewWinding ================== */
utils/qbsp2/qbsp.c:563
↓ 4 callers
Method
NextNodeInRoute
Parse the routing table at iCurrentNode for the next node on the shortest path to iDest
dlls/nodes.cpp:520
↓ 4 callers
Function
OFFSET
dlls/util.h:113
↓ 4 callers
Function
OFFSET
ricochet/dlls/util.h:116
↓ 4 callers
Function
OFFSET
dmc/dlls/util.h:116
↓ 4 callers
Method
OnMoveToFailure
game_shared/bot/improv.h:28
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