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github.com/ValveSoftware/halflife
/ functions
Functions
11,330 in github.com/ValveSoftware/halflife
⨍
Functions
11,330
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Types & classes
2,263
↓ 4 callers
Method
Open
====================================== Update the Team menu before opening it
cl_dll/vgui_teammenu.cpp:352
↓ 4 callers
Method
Open
dmc/cl_dll/vgui_ScorePanel.cpp:775
↓ 4 callers
Function
PM_CatagorizePosition
============= PM_CatagorizePosition ============= */
dmc/pm_shared/pm_shared.c:1375
↓ 4 callers
Function
PM_ClipVelocity
================== PM_ClipVelocity Slide off of the impacting object returns the blocked flags: 0x01 == floor 0x02 == step / wall ==================
pm_shared/pm_shared.c:715
↓ 4 callers
Function
PM_ClipVelocity
================== PM_ClipVelocity Slide off of the impacting object returns the blocked flags: 0x01 == floor 0x02 == step / wall ==================
ricochet/pm_shared/pm_shared.c:718
↓ 4 callers
Function
PM_ClipVelocity
================== PM_ClipVelocity Slide off of the impacting object returns the blocked flags: 0x01 == floor 0x02 == step / wall ==================
dmc/pm_shared/pm_shared.c:547
↓ 4 callers
Function
PM_ResetStuckOffsets
pm_shared/pm_shared.c:1618
↓ 4 callers
Function
PM_ResetStuckOffsets
ricochet/pm_shared/pm_shared.c:1621
↓ 4 callers
Function
PM_ResetStuckOffsets
dmc/pm_shared/pm_shared.c:1449
↓ 4 callers
Method
PlayerHasBlockedPlayer
Called to determine if the Receiver has muted (blocked) the Sender Returns true if the receiver has blocked the sender
game_shared/voice_gamemgr.cpp:152
↓ 4 callers
Method
Precache
ricochet/dlls/xen.cpp:190
↓ 4 callers
Function
Q_rint
utils/common/mathlib.c:48
↓ 4 callers
Function
R_ConcatTransforms
utils/common/mathlib.c:209
↓ 4 callers
Method
RemoveAllPowerups
ricochet/dlls/disc_powerups.cpp:220
↓ 4 callers
Method
RemoveClient
----------------------------------------------------------------------------- Purpose: Client was removed from the arena -----------------------------
ricochet/dlls/disc_arena.cpp:739
↓ 4 callers
Function
RemovePortalFromNode
============= RemovePortalFromNode ============= */
utils/qbsp2/portals.c:43
↓ 4 callers
Method
SaveState
game_shared/voice_banmgr.cpp:95
↓ 4 callers
Method
SetController
utils/mdlviewer/studio_utils.cpp:269
↓ 4 callers
Method
SetCostSoFar
game_shared/bot/nav_area.h:312
↓ 4 callers
Method
SetFlags
dlls/effects.h:120
↓ 4 callers
Method
SetPlayerBan
game_shared/voice_banmgr.cpp:127
↓ 4 callers
Method
SetPlayerBlockedState
----------------------------------------------------------------------------- Purpose: blocks/unblocks the target client from being heard Input : pla
cl_dll/voice_status.cpp:859
↓ 4 callers
Function
SetQdirFromPath
utils/common/cmdlib.c:110
↓ 4 callers
Method
SetScale
dlls/effects.h:76
↓ 4 callers
Method
SetWaypoints
cl_dll/interpolation.cpp:92
↓ 4 callers
Method
ShowCommandMenu
=======================================================================
cl_dll/vgui_TeamFortressViewport.cpp:1300
↓ 4 callers
Method
ShowMenu
cl_dll/vgui_SpectatorPanel.cpp:247
↓ 4 callers
Method
ShowMenu
dmc/cl_dll/vgui_SpectatorPanel.cpp:146
↓ 4 callers
Method
Spawn
dlls/gargantua.cpp:106
↓ 4 callers
Function
StripEndNewlineFromString
ricochet/cl_dll/text_message.cpp:129
↓ 4 callers
Function
StripEndNewlineFromString
cl_dll/text_message.cpp:132
↓ 4 callers
Function
StripEndNewlineFromString
dmc/cl_dll/text_message.cpp:129
↓ 4 callers
Function
Sys_UnloadModule
----------------------------------------------------------------------------- Purpose: Unloads a DLL/component from Input : *pModuleName - filename o
public/interface.cpp:196
↓ 4 callers
Method
TabulateAmmo
=========== TabulateAmmo This function is used to find and store all the ammo we have into the ammo vars. ============ */
dlls/player.cpp:1197
↓ 4 callers
Function
TextMessageDrawChar
ricochet/cl_dll/cl_util.h:86
↓ 4 callers
Function
TextMessageGet
ricochet/cl_dll/cl_util.h:85
↓ 4 callers
Function
TextMessageGet
dmc/cl_dll/cl_util.h:95
↓ 4 callers
Function
UTIL_BloodDrips
dlls/util.cpp:1166
↓ 4 callers
Function
UTIL_BubbleTrail
dlls/util.cpp:1525
↓ 4 callers
Function
UTIL_FindEntityInMap
cl_dll/hud_spectator.cpp:236
↓ 4 callers
Function
UTIL_MakeAimVectors
dmc/dlls/util.cpp:772
↓ 4 callers
Function
UTIL_PrecacheOther
ricochet/dlls/util.cpp:1600
↓ 4 callers
Function
UTIL_RandomBloodVector
dlls/util.cpp:1198
↓ 4 callers
Function
UTIL_SayText
dlls/util.cpp:877
↓ 4 callers
Function
UTIL_SayText
ricochet/dlls/util.cpp:881
↓ 4 callers
Function
UTIL_SayText
dmc/dlls/util.cpp:1047
↓ 4 callers
Function
UTIL_SayTextAll
dlls/util.cpp:888
↓ 4 callers
Function
UTIL_SharedRandomFloat
===================== UTIL_SharedRandomFloat ===================== */
cl_dll/com_weapons.cpp:237
↓ 4 callers
Function
U_Random
dlls/util.cpp:65
↓ 4 callers
Function
U_Random
ricochet/dlls/util.cpp:68
↓ 4 callers
Function
U_Random
ricochet/cl_dll/com_weapons.cpp:190
↓ 4 callers
Function
U_Random
cl_dll/com_weapons.cpp:190
↓ 4 callers
Function
U_Random
dmc/dlls/util.cpp:68
↓ 4 callers
Function
U_Random
dmc/cl_dll/com_weapons.cpp:190
↓ 4 callers
Method
UpdateSpectatorPanel
dmc/cl_dll/vgui_viewport.cpp:1111
↓ 4 callers
Function
V_GetChaseOrigin
Get the origin of the Observer based around the target's position and angles
cl_dll/view.cpp:899
↓ 4 callers
Function
V_GetChaseOrigin
Get the origin of the Observer based around the target's position and angles
dmc/cl_dll/view.cpp:880
↓ 4 callers
Function
VectorNormalize
dmc/cl_dll/util.cpp:79
↓ 4 callers
Function
VoiceServerDebug
game_shared/voice_gamemgr.cpp:68
↓ 4 callers
Method
doPaint
ricochet/cl_dll/vgui_ScorePanel.h:63
↓ 4 callers
Method
doPaint
cl_dll/vgui_ScorePanel.h:69
↓ 4 callers
Method
doPaint
dmc/cl_dll/vgui_ScorePanel.h:69
↓ 4 callers
Function
findJumpDownArea
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav_area.cpp:1138
↓ 4 callers
Function
findNode
utils/studiomdl/studiomdl.c:292
↓ 4 callers
Method
iFlags
dmc/dlls/weapons.h:276
↓ 4 callers
Function
lookup_triangle
utils/studiomdl/studiomdl.c:1188
↓ 4 callers
Function
safe_sprintf
ricochet/cl_dll/cl_util.h:132
↓ 4 callers
Function
safe_sprintf
cl_dll/cl_util.h:144
↓ 4 callers
Function
safe_sprintf
dmc/cl_dll/cl_util.h:142
↓ 3 callers
Function
AddHullPoint
============ AddHullPoint Doesn't add if duplicated ============= */
utils/qcsg/brush.c:497
↓ 3 callers
Method
AddItem
game_shared/vgui_listbox.cpp:63
↓ 3 callers
Function
AddMultiDamage
ricochet/dlls/weapons.cpp:123
↓ 3 callers
Function
AddPlayers
----------------------------------------------------------------------------- Put the specified group of players into the current arena
ricochet/dlls/disc_arena.cpp:939
↓ 3 callers
Function
Align
utils/common/lbmlib.c:40
↓ 3 callers
Function
AllocFace
=========== AllocFace =========== */
utils/qbsp2/qbsp.c:596
↓ 3 callers
Function
AllocNode
=========== AllocNode =========== */
utils/qbsp2/qbsp.c:675
↓ 3 callers
Function
AllocPortal
=========== AllocPortal =========== */
utils/qbsp2/qbsp.c:649
↓ 3 callers
Function
AngleMatrix
utils/common/mathlib.c:149
↓ 3 callers
Function
AngleMatrix
==================== AngleMatrix ==================== */
dmc/cl_dll/studio_util.cpp:21
↓ 3 callers
Function
AngleQuaternion
utils/common/mathlib.c:265
↓ 3 callers
Function
AngleQuaternion
==================== AngleQuaternion ==================== */
ricochet/cl_dll/studio_util.cpp:129
↓ 3 callers
Function
AngleQuaternion
==================== AngleQuaternion ==================== */
cl_dll/studio_util.cpp:136
↓ 3 callers
Function
AngleQuaternion
==================== AngleQuaternion ==================== */
dmc/cl_dll/studio_util.cpp:136
↓ 3 callers
Function
BaseWindingForPlane
================= BaseWindingForPlane ================= */
utils/qbsp2/qbsp.c:45
↓ 3 callers
Method
BloodColor
ricochet/dlls/weapons.h:49
↓ 3 callers
Method
BodyTarget
position of ears
ricochet/dlls/cbase.h:357
↓ 3 callers
Method
BodyTarget
position of ears
dmc/dlls/cbase.h:342
↓ 3 callers
Function
BotCOS
game_shared/bot/bot_util.cpp:675
↓ 3 callers
Function
BotSIN
game_shared/bot/bot_util.cpp:682
↓ 3 callers
Function
CL_ButtonBits
============ CL_ButtonBits Returns appropriate button info for keyboard and mouse state Set bResetState to 1 to clear old state info ============ */
ricochet/cl_dll/input.cpp:743
↓ 3 callers
Function
CL_ButtonBits
============ CL_ButtonBits Returns appropriate button info for keyboard and mouse state Set bResetState to 1 to clear old state info ============ */
cl_dll/input.cpp:789
↓ 3 callers
Function
CL_ButtonBits
============ CL_ButtonBits Returns appropriate button info for keyboard and mouse state Set bResetState to 1 to clear old state info ============ */
dmc/cl_dll/input.cpp:787
↓ 3 callers
Method
Center
ricochet/dlls/effects.h:145
↓ 3 callers
Method
Center
dmc/dlls/effects.h:145
↓ 3 callers
Method
CheckAmmo
====================================================================================== WEAPON ITEMS ==================================================
dmc/dlls/quake_items.cpp:412
↓ 3 callers
Method
Clear
game_shared/vgui_grid.cpp:331
↓ 3 callers
Function
ClearBounds
utils/common/mathlib.c:128
↓ 3 callers
Method
ClearButtonsOfArmedState
----------------------------------------------------------------------------- Purpose: clears the current menus buttons of any armed (highlighted) sta
dmc/cl_dll/vgui_viewport.cpp:229
↓ 3 callers
Function
ClearMultiDamage
ClearMultiDamage - resets the global multi damage accumulator
dmc/dlls/weapons.cpp:93
↓ 3 callers
Function
ClipWinding
================== ClipWinding Clips the winding to the plane, returning the new winding on the positive side Frees the input winding. If keepon is t
utils/qbsp2/qbsp.c:178
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