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Functions11,330 in github.com/ValveSoftware/halflife

↓ 4 callersMethodOpen
====================================== Update the Team menu before opening it
cl_dll/vgui_teammenu.cpp:352
↓ 4 callersMethodOpen
dmc/cl_dll/vgui_ScorePanel.cpp:775
↓ 4 callersFunctionPM_CatagorizePosition
============= PM_CatagorizePosition ============= */
dmc/pm_shared/pm_shared.c:1375
↓ 4 callersFunctionPM_ClipVelocity
================== PM_ClipVelocity Slide off of the impacting object returns the blocked flags: 0x01 == floor 0x02 == step / wall ==================
pm_shared/pm_shared.c:715
↓ 4 callersFunctionPM_ClipVelocity
================== PM_ClipVelocity Slide off of the impacting object returns the blocked flags: 0x01 == floor 0x02 == step / wall ==================
ricochet/pm_shared/pm_shared.c:718
↓ 4 callersFunctionPM_ClipVelocity
================== PM_ClipVelocity Slide off of the impacting object returns the blocked flags: 0x01 == floor 0x02 == step / wall ==================
dmc/pm_shared/pm_shared.c:547
↓ 4 callersFunctionPM_ResetStuckOffsets
pm_shared/pm_shared.c:1618
↓ 4 callersFunctionPM_ResetStuckOffsets
ricochet/pm_shared/pm_shared.c:1621
↓ 4 callersFunctionPM_ResetStuckOffsets
dmc/pm_shared/pm_shared.c:1449
↓ 4 callersMethodPlayerHasBlockedPlayer
Called to determine if the Receiver has muted (blocked) the Sender Returns true if the receiver has blocked the sender
game_shared/voice_gamemgr.cpp:152
↓ 4 callersMethodPrecache
ricochet/dlls/xen.cpp:190
↓ 4 callersFunctionQ_rint
utils/common/mathlib.c:48
↓ 4 callersFunctionR_ConcatTransforms
utils/common/mathlib.c:209
↓ 4 callersMethodRemoveAllPowerups
ricochet/dlls/disc_powerups.cpp:220
↓ 4 callersMethodRemoveClient
----------------------------------------------------------------------------- Purpose: Client was removed from the arena -----------------------------
ricochet/dlls/disc_arena.cpp:739
↓ 4 callersFunctionRemovePortalFromNode
============= RemovePortalFromNode ============= */
utils/qbsp2/portals.c:43
↓ 4 callersMethodSaveState
game_shared/voice_banmgr.cpp:95
↓ 4 callersMethodSetController
utils/mdlviewer/studio_utils.cpp:269
↓ 4 callersMethodSetCostSoFar
game_shared/bot/nav_area.h:312
↓ 4 callersMethodSetFlags
dlls/effects.h:120
↓ 4 callersMethodSetPlayerBan
game_shared/voice_banmgr.cpp:127
↓ 4 callersMethodSetPlayerBlockedState
----------------------------------------------------------------------------- Purpose: blocks/unblocks the target client from being heard Input : pla
cl_dll/voice_status.cpp:859
↓ 4 callersFunctionSetQdirFromPath
utils/common/cmdlib.c:110
↓ 4 callersMethodSetScale
dlls/effects.h:76
↓ 4 callersMethodSetWaypoints
cl_dll/interpolation.cpp:92
↓ 4 callersMethodShowCommandMenu
=======================================================================
cl_dll/vgui_TeamFortressViewport.cpp:1300
↓ 4 callersMethodShowMenu
cl_dll/vgui_SpectatorPanel.cpp:247
↓ 4 callersMethodShowMenu
dmc/cl_dll/vgui_SpectatorPanel.cpp:146
↓ 4 callersMethodSpawn
dlls/gargantua.cpp:106
↓ 4 callersFunctionStripEndNewlineFromString
ricochet/cl_dll/text_message.cpp:129
↓ 4 callersFunctionStripEndNewlineFromString
cl_dll/text_message.cpp:132
↓ 4 callersFunctionStripEndNewlineFromString
dmc/cl_dll/text_message.cpp:129
↓ 4 callersFunctionSys_UnloadModule
----------------------------------------------------------------------------- Purpose: Unloads a DLL/component from Input : *pModuleName - filename o
public/interface.cpp:196
↓ 4 callersMethodTabulateAmmo
=========== TabulateAmmo This function is used to find and store all the ammo we have into the ammo vars. ============ */
dlls/player.cpp:1197
↓ 4 callersFunctionTextMessageDrawChar
ricochet/cl_dll/cl_util.h:86
↓ 4 callersFunctionTextMessageGet
ricochet/cl_dll/cl_util.h:85
↓ 4 callersFunctionTextMessageGet
dmc/cl_dll/cl_util.h:95
↓ 4 callersFunctionUTIL_BloodDrips
dlls/util.cpp:1166
↓ 4 callersFunctionUTIL_BubbleTrail
dlls/util.cpp:1525
↓ 4 callersFunctionUTIL_FindEntityInMap
cl_dll/hud_spectator.cpp:236
↓ 4 callersFunctionUTIL_MakeAimVectors
dmc/dlls/util.cpp:772
↓ 4 callersFunctionUTIL_PrecacheOther
ricochet/dlls/util.cpp:1600
↓ 4 callersFunctionUTIL_RandomBloodVector
dlls/util.cpp:1198
↓ 4 callersFunctionUTIL_SayText
dlls/util.cpp:877
↓ 4 callersFunctionUTIL_SayText
ricochet/dlls/util.cpp:881
↓ 4 callersFunctionUTIL_SayText
dmc/dlls/util.cpp:1047
↓ 4 callersFunctionUTIL_SayTextAll
dlls/util.cpp:888
↓ 4 callersFunctionUTIL_SharedRandomFloat
===================== UTIL_SharedRandomFloat ===================== */
cl_dll/com_weapons.cpp:237
↓ 4 callersFunctionU_Random
dlls/util.cpp:65
↓ 4 callersFunctionU_Random
ricochet/dlls/util.cpp:68
↓ 4 callersFunctionU_Random
ricochet/cl_dll/com_weapons.cpp:190
↓ 4 callersFunctionU_Random
cl_dll/com_weapons.cpp:190
↓ 4 callersFunctionU_Random
dmc/dlls/util.cpp:68
↓ 4 callersFunctionU_Random
dmc/cl_dll/com_weapons.cpp:190
↓ 4 callersMethodUpdateSpectatorPanel
dmc/cl_dll/vgui_viewport.cpp:1111
↓ 4 callersFunctionV_GetChaseOrigin
Get the origin of the Observer based around the target's position and angles
cl_dll/view.cpp:899
↓ 4 callersFunctionV_GetChaseOrigin
Get the origin of the Observer based around the target's position and angles
dmc/cl_dll/view.cpp:880
↓ 4 callersFunctionVectorNormalize
dmc/cl_dll/util.cpp:79
↓ 4 callersFunctionVoiceServerDebug
game_shared/voice_gamemgr.cpp:68
↓ 4 callersMethoddoPaint
ricochet/cl_dll/vgui_ScorePanel.h:63
↓ 4 callersMethoddoPaint
cl_dll/vgui_ScorePanel.h:69
↓ 4 callersMethoddoPaint
dmc/cl_dll/vgui_ScorePanel.h:69
↓ 4 callersFunctionfindJumpDownArea
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav_area.cpp:1138
↓ 4 callersFunctionfindNode
utils/studiomdl/studiomdl.c:292
↓ 4 callersMethodiFlags
dmc/dlls/weapons.h:276
↓ 4 callersFunctionlookup_triangle
utils/studiomdl/studiomdl.c:1188
↓ 4 callersFunctionsafe_sprintf
ricochet/cl_dll/cl_util.h:132
↓ 4 callersFunctionsafe_sprintf
cl_dll/cl_util.h:144
↓ 4 callersFunctionsafe_sprintf
dmc/cl_dll/cl_util.h:142
↓ 3 callersFunctionAddHullPoint
============ AddHullPoint Doesn't add if duplicated ============= */
utils/qcsg/brush.c:497
↓ 3 callersMethodAddItem
game_shared/vgui_listbox.cpp:63
↓ 3 callersFunctionAddMultiDamage
ricochet/dlls/weapons.cpp:123
↓ 3 callersFunctionAddPlayers
----------------------------------------------------------------------------- Put the specified group of players into the current arena
ricochet/dlls/disc_arena.cpp:939
↓ 3 callersFunctionAlign
utils/common/lbmlib.c:40
↓ 3 callersFunctionAllocFace
=========== AllocFace =========== */
utils/qbsp2/qbsp.c:596
↓ 3 callersFunctionAllocNode
=========== AllocNode =========== */
utils/qbsp2/qbsp.c:675
↓ 3 callersFunctionAllocPortal
=========== AllocPortal =========== */
utils/qbsp2/qbsp.c:649
↓ 3 callersFunctionAngleMatrix
utils/common/mathlib.c:149
↓ 3 callersFunctionAngleMatrix
==================== AngleMatrix ==================== */
dmc/cl_dll/studio_util.cpp:21
↓ 3 callersFunctionAngleQuaternion
utils/common/mathlib.c:265
↓ 3 callersFunctionAngleQuaternion
==================== AngleQuaternion ==================== */
ricochet/cl_dll/studio_util.cpp:129
↓ 3 callersFunctionAngleQuaternion
==================== AngleQuaternion ==================== */
cl_dll/studio_util.cpp:136
↓ 3 callersFunctionAngleQuaternion
==================== AngleQuaternion ==================== */
dmc/cl_dll/studio_util.cpp:136
↓ 3 callersFunctionBaseWindingForPlane
================= BaseWindingForPlane ================= */
utils/qbsp2/qbsp.c:45
↓ 3 callersMethodBloodColor
ricochet/dlls/weapons.h:49
↓ 3 callersMethodBodyTarget
position of ears
ricochet/dlls/cbase.h:357
↓ 3 callersMethodBodyTarget
position of ears
dmc/dlls/cbase.h:342
↓ 3 callersFunctionBotCOS
game_shared/bot/bot_util.cpp:675
↓ 3 callersFunctionBotSIN
game_shared/bot/bot_util.cpp:682
↓ 3 callersFunctionCL_ButtonBits
============ CL_ButtonBits Returns appropriate button info for keyboard and mouse state Set bResetState to 1 to clear old state info ============ */
ricochet/cl_dll/input.cpp:743
↓ 3 callersFunctionCL_ButtonBits
============ CL_ButtonBits Returns appropriate button info for keyboard and mouse state Set bResetState to 1 to clear old state info ============ */
cl_dll/input.cpp:789
↓ 3 callersFunctionCL_ButtonBits
============ CL_ButtonBits Returns appropriate button info for keyboard and mouse state Set bResetState to 1 to clear old state info ============ */
dmc/cl_dll/input.cpp:787
↓ 3 callersMethodCenter
ricochet/dlls/effects.h:145
↓ 3 callersMethodCenter
dmc/dlls/effects.h:145
↓ 3 callersMethodCheckAmmo
====================================================================================== WEAPON ITEMS ==================================================
dmc/dlls/quake_items.cpp:412
↓ 3 callersMethodClear
game_shared/vgui_grid.cpp:331
↓ 3 callersFunctionClearBounds
utils/common/mathlib.c:128
↓ 3 callersMethodClearButtonsOfArmedState
----------------------------------------------------------------------------- Purpose: clears the current menus buttons of any armed (highlighted) sta
dmc/cl_dll/vgui_viewport.cpp:229
↓ 3 callersFunctionClearMultiDamage
ClearMultiDamage - resets the global multi damage accumulator
dmc/dlls/weapons.cpp:93
↓ 3 callersFunctionClipWinding
================== ClipWinding Clips the winding to the plane, returning the new winding on the positive side Frees the input winding. If keepon is t
utils/qbsp2/qbsp.c:178
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