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Functions11,330 in github.com/ValveSoftware/halflife

↓ 3 callersFunctionCmd_Load
=============== Cmd_Load =============== */
utils/sprgen/sprgen.c:293
↓ 3 callersMethodCopyColumnWidths
game_shared/vgui_grid.cpp:238
↓ 3 callersFunctionCopyToBodyQue
make a body que entry for the given ent so the ent can be respawned elsewhere GLOBALS ASSUMED SET: g_eoBodyQueueHead
ricochet/dlls/world.cpp:234
↓ 3 callersFunctionCopyToBodyQue
make a body que entry for the given ent so the ent can be respawned elsewhere GLOBALS ASSUMED SET: g_eoBodyQueueHead
dmc/dlls/world.cpp:230
↓ 3 callersFunctionCrossProduct
dmc/pm_shared/pm_math.c:296
↓ 3 callersMethodDeathNotice
dlls/bigmomma.cpp:630
↓ 3 callersMethodDeathmatch_Weapon
Change weapon only if the new one's better
dmc/dlls/quake_items.cpp:491
↓ 3 callersFunctionDecompressVis
=================== DecompressVis =================== */
utils/common/bsplib.c:137
↓ 3 callersMethodDeploy
dmc/cl_dll/quake/quake_weapons.cpp:444
↓ 3 callersFunctionDispatchSpawn
ricochet/dlls/cbase.cpp:147
↓ 3 callersFunctionDispatchSpawn
dmc/dlls/cbase.cpp:125
↓ 3 callersMethodDoSort
ricochet/cl_dll/vgui_ServerBrowser.cpp:85
↓ 3 callersMethodDoSort
cl_dll/vgui_ServerBrowser.cpp:91
↓ 3 callersMethodDoSort
dmc/cl_dll/vgui_ServerBrowser.cpp:91
↓ 3 callersMethodDraw
cl_dll/ammo.cpp:865
↓ 3 callersMethodDrawConnectedAreas
-------------------------------------------------------------------------------------------------------------- * Draw ourselves and adjacent areas */
game_shared/bot/nav_area.cpp:3802
↓ 3 callersFunctionEV_HLDM_PlayTextureSound
play a strike sound based on the texture that was hit by the attack traceline. VecSrc/VecEnd are the original traceline endpoints used by the attacke
cl_dll/ev_hldm.cpp:96
↓ 3 callersFunctionEV_HLDM_PlayTextureSound
play a strike sound based on the texture that was hit by the attack traceline. VecSrc/VecEnd are the original traceline endpoints used by the attacke
dmc/cl_dll/ev_hldm.cpp:82
↓ 3 callersFunctionEV_IsLocal
================= EV_IsLocal Is the entity == the local player ================= */
ricochet/cl_dll/ev_common.cpp:85
↓ 3 callersFunctionEV_IsPlayer
================= EV_IsPlayer Is the entity's index in the player range? ================= */
dmc/cl_dll/ev_common.cpp:70
↓ 3 callersFunctionExpandArg
utils/common/cmdlib.c:198
↓ 3 callersFunctionFileTime
============ FileTime returns -1 if not present ============ */
utils/common/cmdlib.c:316
↓ 3 callersFunctionFindEntityForward
dlls/player.cpp:3493
↓ 3 callersFunctionFindEntityForward
ricochet/dlls/player.cpp:3390
↓ 3 callersFunctionFindEntityForward
dmc/dlls/player.cpp:3292
↓ 3 callersFunctionFindMiptex
utils/qcsg/textures.c:377
↓ 3 callersFunctionFix
dlls/plats.cpp:1074
↓ 3 callersFunctionFix
ricochet/dlls/plats.cpp:1074
↓ 3 callersFunctionFix
dmc/dlls/plats.cpp:1074
↓ 3 callersFunctionFix2
dlls/vehicle.cpp:9
↓ 3 callersFunctionFlReduceRotation
============================================================= Reduces a rotation to within the -2PI..2PI range.
utils/smdlexp/smdlexp.cpp:963
↓ 3 callersFunctionForAllAreas
game_shared/bot/nav_area.h:1111
↓ 3 callersMethodGetAmmo
AMMO /////
ricochet/cl_dll/ammohistory.h:86
↓ 3 callersMethodGetAmmoIndex
ricochet/dlls/player.cpp:3933
↓ 3 callersMethodGetAmmoIndex
dmc/dlls/player.cpp:3844
↓ 3 callersFunctionGetBodygroup
dlls/animation.cpp:509
↓ 3 callersFunctionGetClientColor
ricochet/cl_dll/death.cpp:53
↓ 3 callersFunctionGetConsoleStringSize
dmc/cl_dll/cl_util.h:106
↓ 3 callersMethodGetContentSize
game_shared/voice_status_hud.h:60
↓ 3 callersMethodGetDetonationPosition
game_shared/bot/bot_manager.h:44
↓ 3 callersMethodGetElapsedTime
if not started, elapsed time is very large
game_shared/bot/bot_util.h:157
↓ 3 callersMethodGetEntryBox
game_shared/vgui_grid.cpp:224
↓ 3 callersFunctionGetGroundHeight
-------------------------------------------------------------------------------------------------------------- * Return the ground height below this p
game_shared/bot/nav_area.cpp:4635
↓ 3 callersMethodGetMenuID
ricochet/cl_dll/vgui_TeamFortressViewport.h:1093
↓ 3 callersMethodGetMenuID
dmc/cl_dll/vgui_viewport.h:1149
↓ 3 callersMethodGetNavArea
* Given a position, return the nav area that IsOverlapping and is *immediately* beneath it */
game_shared/bot/nav_area.cpp:5080
↓ 3 callersMethodGetNextTarget
dlls/cbase.cpp:572
↓ 3 callersMethodGetNumButtons
dmc/cl_dll/vgui_viewport.h:269
↓ 3 callersMethodGetParentHow
game_shared/bot/nav_area.h:294
↓ 3 callersMethodGetRowHeight
game_shared/vgui_grid.cpp:168
↓ 3 callersMethodGetSizeX
game_shared/bot/nav_area.h:268
↓ 3 callersMethodGetSizeY
game_shared/bot/nav_area.h:269
↓ 3 callersMethodGetValidClasses
Data Handlers
ricochet/cl_dll/vgui_TeamFortressViewport.h:361
↓ 3 callersMethodGetWeapon
ricochet/cl_dll/ammohistory.h:49
↓ 3 callersMethodGetWeapon
cl_dll/ammohistory.h:49
↓ 3 callersMethodGetWeapon
dmc/cl_dll/ammohistory.h:49
↓ 3 callersMethodGetWeaponPtr
dlls/weapons.h:261
↓ 3 callersMethodGetWeaponPtr
ricochet/dlls/weapons.h:257
↓ 3 callersMethodGetWeaponPtr
dmc/dlls/weapons.h:257
↓ 3 callersFunctionGrabPalette16
utils/qlumpy/quakegrb.c:659
↓ 3 callersMethodHasPlayerItem
========================================================= HasPlayerItem Does the player already have this item? ======================================
dlls/player.cpp:4774
↓ 3 callersMethodHasPlayerItem
========================================================= HasPlayerItem Does the player already have this item? ======================================
ricochet/dlls/player.cpp:4568
↓ 3 callersMethodHasPlayerItem
========================================================= HasPlayerItem Does the player already have this item? ======================================
dmc/dlls/player.cpp:4604
↓ 3 callersMethodHideScoreBoard
----------------------------------------------------------------------------- Purpose: Hide the scoreboard -------------------------------------------
cl_dll/vgui_TeamFortressViewport.cpp:1423
↓ 3 callersMethodHolster
===================== CBasePlayerWeapon::Holster Put away weapon ===================== */
dmc/cl_dll/quake/quake_weapons.cpp:259
↓ 3 callersMethodHullIndex
dlls/nodes.cpp:442
↓ 3 callersFunctionIN_GetMouseSensitivity
=========== IN_GetMouseSensitivity Get mouse sensitivity with sanitization =========== */
cl_dll/inputw32.cpp:362
↓ 3 callersFunctionIN_ResetMouse
=========== IN_ResetMouse FIXME: Call through to engine? =========== */
ricochet/cl_dll/inputw32.cpp:257
↓ 3 callersFunctionIN_ResetMouse
=========== IN_ResetMouse FIXME: Call through to engine? =========== */
cl_dll/inputw32.cpp:384
↓ 3 callersFunctionIN_ResetMouse
=========== IN_ResetMouse FIXME: Call through to engine? =========== */
dmc/cl_dll/inputw32.cpp:270
↓ 3 callersFunctionInitialize
ricochet/cl_dll/cdll_int.cpp:143
↓ 3 callersFunctionIsAreaRoughlySquare
-------------------------------------------------------------------------------------------------------------- * Return true if area is more or less s
game_shared/bot/nav_area.cpp:1394
↓ 3 callersFunctionIsIncremental
utils/qrad/vismat.c:391
↓ 3 callersMethodIsMarked
game_shared/bot/nav_area.h:290
↓ 3 callersMethodIsMoving
dlls/cbase.h:195
↓ 3 callersMethodIsValidForTeam
-------------------------------------------------------------------------------------------------------------- * Return true if this profile is valid
game_shared/bot/bot_profile.cpp:112
↓ 3 callersFunctionKB_Add
============ KB_Add Add a kbutton_t * to the list of pointers the engine can retrieve via KB_Find ============ */
ricochet/cl_dll/input.cpp:248
↓ 3 callersFunctionKB_Add
============ KB_Add Add a kbutton_t * to the list of pointers the engine can retrieve via KB_Find ============ */
cl_dll/input.cpp:232
↓ 3 callersFunctionKB_Add
============ KB_Add Add a kbutton_t * to the list of pointers the engine can retrieve via KB_Find ============ */
dmc/cl_dll/input.cpp:239
↓ 3 callersMethodKeyInput
----------------------------------------------------------------------------- Purpose: Tries to find a button that has a key bound to the input, and p
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:215
↓ 3 callersMethodKeyInput
----------------------------------------------------------------------------- Purpose: Tries to find a button that has a key bound to the input, and p
cl_dll/vgui_TeamFortressViewport.cpp:245
↓ 3 callersMethodKill
ricochet/dlls/weapons.cpp:624
↓ 3 callersMethodKill
dmc/dlls/weapons.cpp:654
↓ 3 callersMethodKilled
dlls/leech.cpp:690
↓ 3 callersFunctionLightningHit
Lightning hit a target
dmc/dlls/quake_weapons_all.cpp:675
↓ 3 callersFunctionLoadSprite
ricochet/cl_dll/util.cpp:87
↓ 3 callersFunctionLoadSprite
cl_dll/util.cpp:119
↓ 3 callersFunctionLoadSprite
dmc/cl_dll/util.cpp:120
↓ 3 callersFunctionLoadTGA
----------------------------------------------------------------------------- Purpose: Loads a .tga file and returns a pointer to the VGUI tga object
dmc/cl_dll/vgui_CustomObjects.cpp:51
↓ 3 callersFunctionLookupActivity
ricochet/dlls/animation.cpp:82
↓ 3 callersFunctionMortarSpray
--------------------------------- Mortar ---------------------------------
dlls/bigmomma.cpp:1136
↓ 3 callersMethodNextNodeInRoute
Parse the routing table at iCurrentNode for the next node on the shortest path to iDest
dmc/dlls/nodes.cpp:517
↓ 3 callersMethodNormalize
Vectors will now automatically convert to float * when needed
dmc/cl_dll/util_vector.h:95
↓ 3 callersFunctionNormalizeVector
cl_dll/hud_bench.cpp:668
↓ 3 callersMethodObjectCaps
dlls/monsters.h:153
↓ 3 callersMethodObjectCaps
ricochet/dlls/monsters.h:76
↓ 3 callersMethodObjectCaps
dmc/dlls/monsters.h:153
↓ 3 callersMethodOnControls
dlls/cbase.h:202
↓ 3 callersMethodOnControls
ricochet/dlls/cbase.h:199
↓ 3 callersMethodOnControls
dmc/dlls/cbase.h:196
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