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Functions11,330 in github.com/ValveSoftware/halflife

↓ 3 callersMethodOpen
ricochet/cl_dll/vgui_ScorePanel.cpp:886
↓ 3 callersFunctionPM_AddToTouched
================ PM_AddToTouched Add's the trace result to touch list, if contact is not already in list. ================ */
pm_shared/pm_shared.c:642
↓ 3 callersFunctionPM_AddToTouched
================ PM_AddToTouched Add's the trace result to touch list, if contact is not already in list. ================ */
ricochet/pm_shared/pm_shared.c:645
↓ 3 callersFunctionPM_AddToTouched
================ PM_AddToTouched Add's the trace result to touch list, if contact is not already in list. ================ */
dmc/pm_shared/pm_shared.c:474
↓ 3 callersFunctionPM_DrawRectangle
================ PM_DrawRectangle(vec3_t tl, vec3_t br) ================ */
pm_shared/pm_debug.c:131
↓ 3 callersFunctionPM_DrawRectangle
================ PM_DrawRectangle(vec3_t tl, vec3_t br) ================ */
ricochet/pm_shared/pm_debug.c:116
↓ 3 callersFunctionPM_DrawRectangle
================ PM_DrawRectangle(vec3_t tl, vec3_t br) ================ */
dmc/pm_shared/pm_debug.c:107
↓ 3 callersFunctionPM_FindTextureType
pm_shared/pm_shared.c:260
↓ 3 callersFunctionPM_FindTextureType
dmc/pm_shared/pm_shared.c:258
↓ 3 callersFunctionPM_Jump
============= PM_Jump ============= */
pm_shared/pm_shared.c:2474
↓ 3 callersFunctionPM_Jump
============= PM_Jump ============= */
ricochet/pm_shared/pm_shared.c:2480
↓ 3 callersFunctionPM_Jump
============= PM_Jump ============= */
dmc/pm_shared/pm_shared.c:1999
↓ 3 callersFunctionPM_MapTextureTypeStepType
pm_shared/pm_shared.c:440
↓ 3 callersFunctionPM_MapTextureTypeStepType
ricochet/pm_shared/pm_shared.c:444
↓ 3 callersFunctionPM_PlayStepSound
pm_shared/pm_shared.c:292
↓ 3 callersFunctionPM_PlayStepSound
ricochet/pm_shared/pm_shared.c:296
↓ 3 callersMethodPackAmmo
========================================================= CWeaponBox - PackAmmo =========================================================
dlls/weapons.cpp:1450
↓ 3 callersMethodPackWeapon
========================================================= CWeaponBox - PackWeapon: Add this weapon to the box ========================================
dlls/weapons.cpp:1399
↓ 3 callersFunctionPatchPlaneDist
============== PatchPlaneDist Fixes up patch planes for brush models with an origin brush ============== */
utils/qrad/vismat.c:79
↓ 3 callersMethodPlayerKilled
----------------------------------------------------------------------------- Purpose: A player in the battle has died. See if we need to restart the
ricochet/dlls/disc_arena.cpp:360
↓ 3 callersMethodPlayerRelationship
========================================================= =========================================================
dlls/teamplay_gamerules.cpp:429
↓ 3 callersMethodPlayerSpawn
dlls/multiplay_gamerules.cpp:1937
↓ 3 callersMethodPointsInit
dlls/effects.cpp:250
↓ 3 callersMethodPrecache
dlls/mp5.cpp:64
↓ 3 callersMethodPrecache
dmc/dlls/plats.cpp:105
↓ 3 callersFunctionPrintBSPFileSizes
============= PrintBSPFileSizes Dumps info about current file ============= */
utils/common/bsplib.c:508
↓ 3 callersFunctionQ_RadiusDamage
Quake Radius damage
dmc/dlls/quake_weapons_all.cpp:645
↓ 3 callersFunctionQ_getwd
utils/common/cmdlib.c:285
↓ 3 callersFunctionQuaternionMatrix
==================== QuaternionMatrix ==================== */
ricochet/cl_dll/studio_util.cpp:220
↓ 3 callersFunctionQuaternionMatrix
==================== QuaternionMatrix ==================== */
cl_dll/studio_util.cpp:227
↓ 3 callersFunctionRadiusDamage
dmc/dlls/combat.cpp:886
↓ 3 callersFunctionReadLightFile
============ ReadLightFile ============ */
utils/qrad/qrad.c:145
↓ 3 callersMethodRemoveAllItems
dlls/player.cpp:867
↓ 3 callersMethodRemoveAllItems
dmc/dlls/player.cpp:484
↓ 3 callersMethodReset
ricochet/dlls/disc_arena.cpp:86
↓ 3 callersMethodReset
cl_dll/ammo.cpp:308
↓ 3 callersMethodReset
* Clear the grid */
game_shared/bot/nav_area.cpp:4962
↓ 3 callersFunctionSDL_GetCursorPos
ricochet/cl_dll/in_camera.cpp:99
↓ 3 callersFunctionSDL_GetCursorPos
cl_dll/in_camera.cpp:86
↓ 3 callersFunctionSDL_GetCursorPos
dmc/cl_dll/in_camera.cpp:92
↓ 3 callersFunctionSDL_Swap32
external/SDL2/SDL_endian.h:116
↓ 3 callersFunctionSENTENCEG_GetIndex
dlls/sound.cpp:1146
↓ 3 callersFunctionSENTENCEG_GetIndex
ricochet/dlls/sound.cpp:1145
↓ 3 callersFunctionSENTENCEG_GetIndex
dmc/dlls/sound.cpp:1144
↓ 3 callersFunctionSENTENCEG_Lookup
dlls/sound.cpp:1390
↓ 3 callersFunctionSENTENCEG_Lookup
ricochet/dlls/sound.cpp:1389
↓ 3 callersFunctionSENTENCEG_Lookup
dmc/dlls/sound.cpp:1388
↓ 3 callersFunctionSafeOpenRead
utils/common/cmdlib.c:531
↓ 3 callersMethodSave
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav_file.cpp:200
↓ 3 callersFunctionSaveFile
============== SaveFile ============== */
utils/common/cmdlib.c:587
↓ 3 callersFunctionScrollTextUp
ricochet/cl_dll/saytext.cpp:75
↓ 3 callersFunctionScrollTextUp
cl_dll/saytext.cpp:81
↓ 3 callersFunctionScrollTextUp
dmc/cl_dll/saytext.cpp:79
↓ 3 callersMethodSetActiveInfo
====================================== Mouse is over a team button, bring up the class info
cl_dll/vgui_teammenu.cpp:369
↓ 3 callersMethodSetAnimation
Set the activity based on an event or current state
ricochet/dlls/player.cpp:682
↓ 3 callersFunctionSetBodygroup
ricochet/dlls/animation.cpp:485
↓ 3 callersFunctionSetKeyValue
utils/common/bsplib.c:660
↓ 3 callersMethodSetModes
cl_dll/hud_spectator.cpp:1130
↓ 3 callersMethodSetModes
dmc/cl_dll/hud_spectator.cpp:766
↓ 3 callersMethodSetScrollRange
game_shared/vgui_listbox.cpp:190
↓ 3 callersMethodSetSequence
utils/mdlviewer/studio_utils.cpp:218
↓ 3 callersMethodSetTransparency
dmc/dlls/effects.h:66
↓ 3 callersMethodShowScoreBoard
----------------------------------------------------------------------------- Purpose: Bring up the scoreboard ---------------------------------------
cl_dll/vgui_TeamFortressViewport.cpp:1396
↓ 3 callersMethodSpawn
ricochet/dlls/player.cpp:2916
↓ 3 callersFunctionSpawnBlood
================ SpawnBlood ================ */
ricochet/dlls/weapons.cpp:145
↓ 3 callersMethodSplitEdit
-------------------------------------------------------------------------------------------------------------- * Split this area into two areas at the
game_shared/bot/nav_area.cpp:507
↓ 3 callersMethodStartObserver
Player has become a spectator. Set it up. This was moved from player.cpp.
ricochet/dlls/observer.cpp:33
↓ 3 callersMethodTakeDamage
dlls/gargantua.cpp:866
↓ 3 callersMethodTeamID
dlls/maprules.cpp:434
↓ 3 callersMethodTeamID
ricochet/dlls/maprules.cpp:434
↓ 3 callersMethodTeamID
dmc/dlls/maprules.cpp:434
↓ 3 callersMethodTouch
========================================================= CWeaponBox - Touch: try to add my contents to the toucher if the toucher is a player. ======
dmc/dlls/weapons.cpp:1175
↓ 3 callersMethodTraceAttack
dmc/dlls/monsters.cpp:96
↓ 3 callersMethodTurnOn
dlls/effects.cpp:1061
↓ 3 callersFunctionUTIL_ApproachAngle
ricochet/dlls/util.cpp:1034
↓ 3 callersFunctionUTIL_ApproachAngle
dmc/dlls/util.cpp:1200
↓ 3 callersFunctionUTIL_BloodStream
dlls/util.cpp:1144
↓ 3 callersFunctionUTIL_ClientPrintAll
ricochet/dlls/util.cpp:845
↓ 3 callersFunctionUTIL_EntitiesInBox
ricochet/dlls/util.cpp:408
↓ 3 callersFunctionUTIL_FindEntityByString
ricochet/dlls/util.cpp:529
↓ 3 callersFunctionUTIL_FindEntityByString
dmc/dlls/util.cpp:695
↓ 3 callersFunctionUTIL_GetBotPrefix
-------------------------------------------------------------------------------------------------------------- returns the string to be used for the b
game_shared/bot/bot_util.cpp:411
↓ 3 callersFunctionUTIL_HudMessage
dmc/dlls/util.cpp:953
↓ 3 callersFunctionUTIL_MakeVectors
============================== UTIL_MakeVectors ============================== */
ricochet/cl_dll/hl/hl_weapons.cpp:705
↓ 3 callersFunctionUTIL_MakeVectorsPrivate
dmc/dlls/util.h:235
↓ 3 callersFunctionUTIL_MoveToOrigin
float UTIL_MoveToOrigin( edict_t *pent, const Vector vecGoal, float flDist, int iMoveType )
dlls/util.cpp:395
↓ 3 callersFunctionUTIL_PrecacheOther
dmc/dlls/util.cpp:1748
↓ 3 callersFunctionUTIL_ScreenShake
Shake the screen of all clients within radius radius == 0, shake all clients UNDONE: Allow caller to shake clients not ONGROUND? UNDONE: Fix falloff m
ricochet/dlls/util.cpp:678
↓ 3 callersFunctionUTIL_ShouldShowBlood
dlls/util.cpp:1121
↓ 3 callersFunctionUTIL_ShouldShowBlood
ricochet/dlls/util.cpp:1123
↓ 3 callersFunctionUTIL_ShouldShowBlood
dmc/dlls/util.cpp:1289
↓ 3 callersFunctionUTIL_ShowMessage
dlls/util.cpp:925
↓ 3 callersFunctionUTIL_ShowMessage
ricochet/dlls/util.cpp:929
↓ 3 callersFunctionUTIL_ShowMessage
dmc/dlls/util.cpp:1095
↓ 3 callersFunctionUTIL_WaterLevel
ricochet/dlls/util.cpp:1491
↓ 3 callersFunctionUTIL_WaterLevel
dmc/dlls/util.cpp:1638
↓ 3 callersFunctionUpdateClientData
================= UpdateClientData Data sent to current client only engine sets cd to 0 before calling. ================= */
dlls/client.cpp:1671
↓ 3 callersFunctionUpdateClientData
================= UpdateClientData Data sent to current client only engine sets cd to 0 before calling. ================= */
ricochet/dlls/client.cpp:1573
↓ 3 callersFunctionUpdateClientData
================= UpdateClientData Data sent to current client only engine sets cd to 0 before calling. ================= */
dmc/dlls/client.cpp:1597
↓ 3 callersMethodUpdateClientData
dmc/dlls/weapons.cpp:713
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