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github.com/ValveSoftware/halflife
/ functions
Functions
11,330 in github.com/ValveSoftware/halflife
⨍
Functions
11,330
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Types & classes
2,263
↓ 3 callers
Method
Open
ricochet/cl_dll/vgui_ScorePanel.cpp:886
↓ 3 callers
Function
PM_AddToTouched
================ PM_AddToTouched Add's the trace result to touch list, if contact is not already in list. ================ */
pm_shared/pm_shared.c:642
↓ 3 callers
Function
PM_AddToTouched
================ PM_AddToTouched Add's the trace result to touch list, if contact is not already in list. ================ */
ricochet/pm_shared/pm_shared.c:645
↓ 3 callers
Function
PM_AddToTouched
================ PM_AddToTouched Add's the trace result to touch list, if contact is not already in list. ================ */
dmc/pm_shared/pm_shared.c:474
↓ 3 callers
Function
PM_DrawRectangle
================ PM_DrawRectangle(vec3_t tl, vec3_t br) ================ */
pm_shared/pm_debug.c:131
↓ 3 callers
Function
PM_DrawRectangle
================ PM_DrawRectangle(vec3_t tl, vec3_t br) ================ */
ricochet/pm_shared/pm_debug.c:116
↓ 3 callers
Function
PM_DrawRectangle
================ PM_DrawRectangle(vec3_t tl, vec3_t br) ================ */
dmc/pm_shared/pm_debug.c:107
↓ 3 callers
Function
PM_FindTextureType
pm_shared/pm_shared.c:260
↓ 3 callers
Function
PM_FindTextureType
dmc/pm_shared/pm_shared.c:258
↓ 3 callers
Function
PM_Jump
============= PM_Jump ============= */
pm_shared/pm_shared.c:2474
↓ 3 callers
Function
PM_Jump
============= PM_Jump ============= */
ricochet/pm_shared/pm_shared.c:2480
↓ 3 callers
Function
PM_Jump
============= PM_Jump ============= */
dmc/pm_shared/pm_shared.c:1999
↓ 3 callers
Function
PM_MapTextureTypeStepType
pm_shared/pm_shared.c:440
↓ 3 callers
Function
PM_MapTextureTypeStepType
ricochet/pm_shared/pm_shared.c:444
↓ 3 callers
Function
PM_PlayStepSound
pm_shared/pm_shared.c:292
↓ 3 callers
Function
PM_PlayStepSound
ricochet/pm_shared/pm_shared.c:296
↓ 3 callers
Method
PackAmmo
========================================================= CWeaponBox - PackAmmo =========================================================
dlls/weapons.cpp:1450
↓ 3 callers
Method
PackWeapon
========================================================= CWeaponBox - PackWeapon: Add this weapon to the box ========================================
dlls/weapons.cpp:1399
↓ 3 callers
Function
PatchPlaneDist
============== PatchPlaneDist Fixes up patch planes for brush models with an origin brush ============== */
utils/qrad/vismat.c:79
↓ 3 callers
Method
PlayerKilled
----------------------------------------------------------------------------- Purpose: A player in the battle has died. See if we need to restart the
ricochet/dlls/disc_arena.cpp:360
↓ 3 callers
Method
PlayerRelationship
========================================================= =========================================================
dlls/teamplay_gamerules.cpp:429
↓ 3 callers
Method
PlayerSpawn
dlls/multiplay_gamerules.cpp:1937
↓ 3 callers
Method
PointsInit
dlls/effects.cpp:250
↓ 3 callers
Method
Precache
dlls/mp5.cpp:64
↓ 3 callers
Method
Precache
dmc/dlls/plats.cpp:105
↓ 3 callers
Function
PrintBSPFileSizes
============= PrintBSPFileSizes Dumps info about current file ============= */
utils/common/bsplib.c:508
↓ 3 callers
Function
Q_RadiusDamage
Quake Radius damage
dmc/dlls/quake_weapons_all.cpp:645
↓ 3 callers
Function
Q_getwd
utils/common/cmdlib.c:285
↓ 3 callers
Function
QuaternionMatrix
==================== QuaternionMatrix ==================== */
ricochet/cl_dll/studio_util.cpp:220
↓ 3 callers
Function
QuaternionMatrix
==================== QuaternionMatrix ==================== */
cl_dll/studio_util.cpp:227
↓ 3 callers
Function
RadiusDamage
dmc/dlls/combat.cpp:886
↓ 3 callers
Function
ReadLightFile
============ ReadLightFile ============ */
utils/qrad/qrad.c:145
↓ 3 callers
Method
RemoveAllItems
dlls/player.cpp:867
↓ 3 callers
Method
RemoveAllItems
dmc/dlls/player.cpp:484
↓ 3 callers
Method
Reset
ricochet/dlls/disc_arena.cpp:86
↓ 3 callers
Method
Reset
cl_dll/ammo.cpp:308
↓ 3 callers
Method
Reset
* Clear the grid */
game_shared/bot/nav_area.cpp:4962
↓ 3 callers
Function
SDL_GetCursorPos
ricochet/cl_dll/in_camera.cpp:99
↓ 3 callers
Function
SDL_GetCursorPos
cl_dll/in_camera.cpp:86
↓ 3 callers
Function
SDL_GetCursorPos
dmc/cl_dll/in_camera.cpp:92
↓ 3 callers
Function
SDL_Swap32
external/SDL2/SDL_endian.h:116
↓ 3 callers
Function
SENTENCEG_GetIndex
dlls/sound.cpp:1146
↓ 3 callers
Function
SENTENCEG_GetIndex
ricochet/dlls/sound.cpp:1145
↓ 3 callers
Function
SENTENCEG_GetIndex
dmc/dlls/sound.cpp:1144
↓ 3 callers
Function
SENTENCEG_Lookup
dlls/sound.cpp:1390
↓ 3 callers
Function
SENTENCEG_Lookup
ricochet/dlls/sound.cpp:1389
↓ 3 callers
Function
SENTENCEG_Lookup
dmc/dlls/sound.cpp:1388
↓ 3 callers
Function
SafeOpenRead
utils/common/cmdlib.c:531
↓ 3 callers
Method
Save
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav_file.cpp:200
↓ 3 callers
Function
SaveFile
============== SaveFile ============== */
utils/common/cmdlib.c:587
↓ 3 callers
Function
ScrollTextUp
ricochet/cl_dll/saytext.cpp:75
↓ 3 callers
Function
ScrollTextUp
cl_dll/saytext.cpp:81
↓ 3 callers
Function
ScrollTextUp
dmc/cl_dll/saytext.cpp:79
↓ 3 callers
Method
SetActiveInfo
====================================== Mouse is over a team button, bring up the class info
cl_dll/vgui_teammenu.cpp:369
↓ 3 callers
Method
SetAnimation
Set the activity based on an event or current state
ricochet/dlls/player.cpp:682
↓ 3 callers
Function
SetBodygroup
ricochet/dlls/animation.cpp:485
↓ 3 callers
Function
SetKeyValue
utils/common/bsplib.c:660
↓ 3 callers
Method
SetModes
cl_dll/hud_spectator.cpp:1130
↓ 3 callers
Method
SetModes
dmc/cl_dll/hud_spectator.cpp:766
↓ 3 callers
Method
SetScrollRange
game_shared/vgui_listbox.cpp:190
↓ 3 callers
Method
SetSequence
utils/mdlviewer/studio_utils.cpp:218
↓ 3 callers
Method
SetTransparency
dmc/dlls/effects.h:66
↓ 3 callers
Method
ShowScoreBoard
----------------------------------------------------------------------------- Purpose: Bring up the scoreboard ---------------------------------------
cl_dll/vgui_TeamFortressViewport.cpp:1396
↓ 3 callers
Method
Spawn
ricochet/dlls/player.cpp:2916
↓ 3 callers
Function
SpawnBlood
================ SpawnBlood ================ */
ricochet/dlls/weapons.cpp:145
↓ 3 callers
Method
SplitEdit
-------------------------------------------------------------------------------------------------------------- * Split this area into two areas at the
game_shared/bot/nav_area.cpp:507
↓ 3 callers
Method
StartObserver
Player has become a spectator. Set it up. This was moved from player.cpp.
ricochet/dlls/observer.cpp:33
↓ 3 callers
Method
TakeDamage
dlls/gargantua.cpp:866
↓ 3 callers
Method
TeamID
dlls/maprules.cpp:434
↓ 3 callers
Method
TeamID
ricochet/dlls/maprules.cpp:434
↓ 3 callers
Method
TeamID
dmc/dlls/maprules.cpp:434
↓ 3 callers
Method
Touch
========================================================= CWeaponBox - Touch: try to add my contents to the toucher if the toucher is a player. ======
dmc/dlls/weapons.cpp:1175
↓ 3 callers
Method
TraceAttack
dmc/dlls/monsters.cpp:96
↓ 3 callers
Method
TurnOn
dlls/effects.cpp:1061
↓ 3 callers
Function
UTIL_ApproachAngle
ricochet/dlls/util.cpp:1034
↓ 3 callers
Function
UTIL_ApproachAngle
dmc/dlls/util.cpp:1200
↓ 3 callers
Function
UTIL_BloodStream
dlls/util.cpp:1144
↓ 3 callers
Function
UTIL_ClientPrintAll
ricochet/dlls/util.cpp:845
↓ 3 callers
Function
UTIL_EntitiesInBox
ricochet/dlls/util.cpp:408
↓ 3 callers
Function
UTIL_FindEntityByString
ricochet/dlls/util.cpp:529
↓ 3 callers
Function
UTIL_FindEntityByString
dmc/dlls/util.cpp:695
↓ 3 callers
Function
UTIL_GetBotPrefix
-------------------------------------------------------------------------------------------------------------- returns the string to be used for the b
game_shared/bot/bot_util.cpp:411
↓ 3 callers
Function
UTIL_HudMessage
dmc/dlls/util.cpp:953
↓ 3 callers
Function
UTIL_MakeVectors
============================== UTIL_MakeVectors ============================== */
ricochet/cl_dll/hl/hl_weapons.cpp:705
↓ 3 callers
Function
UTIL_MakeVectorsPrivate
dmc/dlls/util.h:235
↓ 3 callers
Function
UTIL_MoveToOrigin
float UTIL_MoveToOrigin( edict_t *pent, const Vector vecGoal, float flDist, int iMoveType )
dlls/util.cpp:395
↓ 3 callers
Function
UTIL_PrecacheOther
dmc/dlls/util.cpp:1748
↓ 3 callers
Function
UTIL_ScreenShake
Shake the screen of all clients within radius radius == 0, shake all clients UNDONE: Allow caller to shake clients not ONGROUND? UNDONE: Fix falloff m
ricochet/dlls/util.cpp:678
↓ 3 callers
Function
UTIL_ShouldShowBlood
dlls/util.cpp:1121
↓ 3 callers
Function
UTIL_ShouldShowBlood
ricochet/dlls/util.cpp:1123
↓ 3 callers
Function
UTIL_ShouldShowBlood
dmc/dlls/util.cpp:1289
↓ 3 callers
Function
UTIL_ShowMessage
dlls/util.cpp:925
↓ 3 callers
Function
UTIL_ShowMessage
ricochet/dlls/util.cpp:929
↓ 3 callers
Function
UTIL_ShowMessage
dmc/dlls/util.cpp:1095
↓ 3 callers
Function
UTIL_WaterLevel
ricochet/dlls/util.cpp:1491
↓ 3 callers
Function
UTIL_WaterLevel
dmc/dlls/util.cpp:1638
↓ 3 callers
Function
UpdateClientData
================= UpdateClientData Data sent to current client only engine sets cd to 0 before calling. ================= */
dlls/client.cpp:1671
↓ 3 callers
Function
UpdateClientData
================= UpdateClientData Data sent to current client only engine sets cd to 0 before calling. ================= */
ricochet/dlls/client.cpp:1573
↓ 3 callers
Function
UpdateClientData
================= UpdateClientData Data sent to current client only engine sets cd to 0 before calling. ================= */
dmc/dlls/client.cpp:1597
↓ 3 callers
Method
UpdateClientData
dmc/dlls/weapons.cpp:713
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