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github.com/ValveSoftware/halflife
/ functions
Functions
11,330 in github.com/ValveSoftware/halflife
⨍
Functions
11,330
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Types & classes
2,263
↓ 3 callers
Method
UpdateCursorState
cl_dll/hud.cpp:61
↓ 3 callers
Method
UpdateCursorState
dmc/cl_dll/vgui_viewport.cpp:1520
↓ 3 callers
Function
UpdateRange
dlls/nodes.cpp:813
↓ 3 callers
Function
UpdateRange
dmc/dlls/nodes.cpp:810
↓ 3 callers
Method
UseDecrement
dlls/weapons.h:581
↓ 3 callers
Method
UseDecrement
ricochet/dlls/weapons.h:438
↓ 3 callers
Method
UseDecrement
dmc/dlls/weapons.h:330
↓ 3 callers
Function
V_CalcNormalRefdef
================== V_CalcRefdef ================== */
cl_dll/view.cpp:487
↓ 3 callers
Function
V_GetInEyePos
dmc/cl_dll/view.cpp:1079
↓ 3 callers
Function
V_GetMapChasePosition
cl_dll/view.cpp:1350
↓ 3 callers
Function
V_GetMapChasePosition
dmc/cl_dll/view.cpp:1135
↓ 3 callers
Function
V_NormalizeAngles
=============================================================================
ricochet/cl_dll/view.cpp:93
↓ 3 callers
Function
VectorIRotate
rotate by the inverse of the matrix
utils/common/mathlib.c:248
↓ 3 callers
Function
VectorMA
ricochet/cl_dll/util.cpp:79
↓ 3 callers
Function
VectorTransform
==================== VectorTransform ==================== */
dmc/cl_dll/studio_util.cpp:87
↓ 3 callers
Function
WeaponCode
dmc/dlls/quake_items.cpp:448
↓ 3 callers
Method
WeaponShouldRespawn
=========================================================
dlls/multiplay_gamerules.cpp:1790
↓ 3 callers
Function
addElement
utils/vgui/include/VGUI_Dar.h:73
↓ 3 callers
Method
getBgColor
dmc/cl_dll/vgui_SchemeManager.cpp:501
↓ 3 callers
Method
getCellAtPoint
game_shared/vgui_grid.cpp:375
↓ 3 callers
Method
getFgColor
dmc/cl_dll/vgui_SchemeManager.cpp:492
↓ 3 callers
Method
getValue
game_shared/vgui_scrollbar2.cpp:176
↓ 3 callers
Function
getfreespace
utils/qrad/vismat.c:325
↓ 3 callers
Function
lookup_mesh
utils/studiomdl/studiomdl.c:1161
↓ 3 callers
Function
lookup_texture
utils/studiomdl/studiomdl.c:1138
↓ 3 callers
Function
scale_vertex
utils/studiomdl/studiomdl.c:1259
↓ 3 callers
Method
setBoundKey
ricochet/cl_dll/vgui_CustomObjects.cpp:144
↓ 3 callers
Method
setParentMenu
----------------------------------------------------------------------------- Purpose: Sets the menu that contains this button Input : *pParentMenu -
cl_dll/vgui_CustomObjects.cpp:289
↓ 3 callers
Method
setRange
game_shared/vgui_slider2.cpp:303
↓ 3 callers
Method
setRangeWindow
game_shared/vgui_slider2.cpp:423
↓ 3 callers
Method
setRangeWindowEnabled
game_shared/vgui_slider2.cpp:428
↓ 3 callers
Method
setSize
game_shared/vgui_slider2.cpp:66
↓ 2 callers
Function
AddAmmoNameToAmmoRegistry
Precaches the ammo and queues the ammo info for sending to clients
dlls/weapons.cpp:244
↓ 2 callers
Function
AddAmmoNameToAmmoRegistry
Precaches the ammo and queues the ammo info for sending to clients
ricochet/dlls/weapons.cpp:242
↓ 2 callers
Function
AddFaceToBounds
utils/qbsp2/qbsp.c:692
↓ 2 callers
Function
AddLump
utils/common/wadlib.c:282
↓ 2 callers
Function
AddPatchToTriangulation
=============== AddPatchToTriangulation =============== */
utils/qrad/lightmap.c:339
↓ 2 callers
Method
AddPlayerItem
Add a weapon to the player (Item == Weapon == Selectable Object)
dlls/player.cpp:3835
↓ 2 callers
Method
AddPlayerItem
Add a weapon to the player (Item == Weapon == Selectable Object)
dmc/dlls/player.cpp:3636
↓ 2 callers
Method
AddPoints
dlls/player.cpp:1791
↓ 2 callers
Method
AddPoints
ricochet/dlls/player.cpp:1461
↓ 2 callers
Function
AddScriptToStack
============== AddScriptToStack ============== */
utils/common/scriplib.c:45
↓ 2 callers
Function
AddVert
utils/qbsp2/tjunc.c:204
↓ 2 callers
Function
AllocSurface
=========== AllocSurface =========== */
utils/qbsp2/qbsp.c:624
↓ 2 callers
Method
AllowInterrupt
dlls/scripted.cpp:646
↓ 2 callers
Method
AllowedToFire
----------------------------------------------------------------------------- Purpose: Prevent firing during prematch --------------------------------
ricochet/dlls/disc_arena.cpp:692
↓ 2 callers
Function
AngleIMatrix
utils/common/mathlib.c:179
↓ 2 callers
Function
AngleVectors
dlls/squeakgrenade.cpp:502
↓ 2 callers
Method
AnimateAndDie
dlls/effects.h:80
↓ 2 callers
Method
AnimateAndDie
dmc/dlls/effects.h:80
↓ 2 callers
Function
Bench_SetDotAdded
cl_dll/hud_bench.cpp:582
↓ 2 callers
Function
Bench_SetStage
cl_dll/hud_bench.cpp:91
↓ 2 callers
Function
BestColor
=============== BestColor =============== */
utils/qlumpy/quakegrb.c:210
↓ 2 callers
Function
BroadcastServersList
ricochet/cl_dll/hud_servers.cpp:1219
↓ 2 callers
Function
BroadcastServersList
cl_dll/hud_servers.cpp:1206
↓ 2 callers
Function
BroadcastServersList
dmc/cl_dll/hud_servers.cpp:1226
↓ 2 callers
Method
BufferedLocaliseTextString
As above, but with a local static buffer
ricochet/cl_dll/text_message.cpp:92
↓ 2 callers
Method
BufferedLocaliseTextString
As above, but with a local static buffer
dmc/cl_dll/text_message.cpp:92
↓ 2 callers
Function
BustingCanHaveItem
dlls/multiplay_gamerules.cpp:1693
↓ 2 callers
Function
CAM_ToFirstPerson
ricochet/cl_dll/in_camera.cpp:461
↓ 2 callers
Function
CAM_ToFirstPerson
cl_dll/in_camera.cpp:458
↓ 2 callers
Function
CAM_ToThirdPerson
ricochet/cl_dll/in_camera.cpp:443
↓ 2 callers
Function
CL_CameraOffset
dmc/cl_dll/in_camera.cpp:625
↓ 2 callers
Function
CL_IsDead
============ CL_IsDead Returns 1 if health is <= 0 ============ */
cl_dll/input.cpp:776
↓ 2 callers
Function
CL_IsDead
============ CL_IsDead Returns 1 if health is <= 0 ============ */
dmc/cl_dll/input.cpp:774
↓ 2 callers
Function
CL_IsThirdPerson
ricochet/cl_dll/in_camera.cpp:622
↓ 2 callers
Function
COM_FileBase
============ COM_FileBase ============ */ Extracts the base name of a file (no path, no extension, assumes '/' as path separator)
cl_dll/hud.cpp:550
↓ 2 callers
Function
COM_Parse
============== COM_Parse Parse a token out of a string ============== */
dlls/multiplay_gamerules.cpp:1182
↓ 2 callers
Function
COM_Parse
============== COM_Parse Parse a token out of a string ============== */
ricochet/dlls/multiplay_gamerules.cpp:1144
↓ 2 callers
Function
COM_Parse
============== COM_Parse Parse a token out of a string ============== */
dmc/dlls/multiplay_gamerules.cpp:1194
↓ 2 callers
Function
CVAR_GET_STRING
ricochet/cl_dll/Exports.h:221
↓ 2 callers
Function
CalcSurfaceInfo
================= CalcSurfaceInfo Calculates the bounding box ================= */
utils/qbsp2/solidbsp.c:309
↓ 2 callers
Function
CanAttack
ricochet/dlls/weapons.cpp:513
↓ 2 callers
Method
CanShowSpeakerLabels
ricochet/cl_dll/hud.cpp:71
↓ 2 callers
Method
CanShowSpeakerLabels
cl_dll/hud.cpp:71
↓ 2 callers
Method
CanShowSpeakerLabels
dmc/cl_dll/hud.cpp:64
↓ 2 callers
Function
CastRay
============ CastRay Returns the distance between the points, or -1 if blocked ============= */
utils/light/ltface.c:20
↓ 2 callers
Function
CastRay
============ CastRay Returns the distance between the points, or -1 if blocked ============= */
utils/light/new/ltface.c:11
↓ 2 callers
Function
CheckPVS
CheckPVS see if playerIndex is in same PVS as localplayer
dmc/cl_dll/ev_hldm.cpp:223
↓ 2 callers
Method
ClearButtonsOfArmedState
----------------------------------------------------------------------------- Purpose: clears the current menus buttons of any armed (highlighted) sta
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:248
↓ 2 callers
Function
ClientCommand
=========== ClientCommand called each time a player uses a "cmd" command ============ */ Use CMD_ARGV, CMD_ARGV, and CMD_ARGC to get pointers the cha
dlls/client.cpp:499
↓ 2 callers
Method
ClientCommand
dlls/gamerules.h:96
↓ 2 callers
Method
ClientCommand
ricochet/dlls/gamerules.h:96
↓ 2 callers
Method
ClientCommand
dmc/dlls/gamerules.h:96
↓ 2 callers
Method
ClientConnected
game_shared/voice_gamemgr.cpp:140
↓ 2 callers
Function
ClipToSeperators
============== ClipToSeperators Source, pass, and target are an ordering of portals. Generates seperating planes canidates by taking two points from
utils/visx2/flow.c:256
↓ 2 callers
Function
CloneWString
-------------------------------------------------------------------------------------------------------- * Simple utility function to allocate memory
game_shared/shared_util.h:63
↓ 2 callers
Method
Close
cl_dll/vgui_TeamFortressViewport.h:1623
↓ 2 callers
Function
Cmd_Frame
=============== Cmd_Frame =============== */
utils/sprgen/sprgen.c:305
↓ 2 callers
Function
ConsoleStringLen
ricochet/cl_dll/cl_util.h:101
↓ 2 callers
Function
ConsoleStringLen
cl_dll/cl_util.h:113
↓ 2 callers
Function
ConsoleStringLen
dmc/cl_dll/cl_util.h:111
↓ 2 callers
Function
CopyFace
utils/qcsg/qcsg.c:317
↓ 2 callers
Function
CopyWinding
================== CopyWinding ================== */
utils/common/polylib.c:254
↓ 2 callers
Method
Crouch
--------------------------------------------------------------------------------------------------------------
game_shared/bot/bot.cpp:214
↓ 2 callers
Function
DMC_DecalTrace
dmc/cl_dll/ev_hldm.cpp:1214
↓ 2 callers
Function
DbgInitKeyLevels
DbgInitKeyLevels This is called by DbgInitModuleSettings and DbgInitGlobalSettings to read settings for Types and Level from the registry
dlls/Wxdebug.cpp:263
↓ 2 callers
Function
DbgOutString
DbgOutString
dlls/Wxdebug.cpp:336
↓ 2 callers
Function
DestroyLadders
-------------------------------------------------------------------------------------------------------------- * Destroy ladder representations */
game_shared/bot/nav_area.cpp:980
↓ 2 callers
Function
DirectionToVector2D
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav.h:223
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