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Functions11,330 in github.com/ValveSoftware/halflife

↓ 3 callersMethodUpdateCursorState
cl_dll/hud.cpp:61
↓ 3 callersMethodUpdateCursorState
dmc/cl_dll/vgui_viewport.cpp:1520
↓ 3 callersFunctionUpdateRange
dlls/nodes.cpp:813
↓ 3 callersFunctionUpdateRange
dmc/dlls/nodes.cpp:810
↓ 3 callersMethodUseDecrement
dlls/weapons.h:581
↓ 3 callersMethodUseDecrement
ricochet/dlls/weapons.h:438
↓ 3 callersMethodUseDecrement
dmc/dlls/weapons.h:330
↓ 3 callersFunctionV_CalcNormalRefdef
================== V_CalcRefdef ================== */
cl_dll/view.cpp:487
↓ 3 callersFunctionV_GetInEyePos
dmc/cl_dll/view.cpp:1079
↓ 3 callersFunctionV_GetMapChasePosition
cl_dll/view.cpp:1350
↓ 3 callersFunctionV_GetMapChasePosition
dmc/cl_dll/view.cpp:1135
↓ 3 callersFunctionV_NormalizeAngles
=============================================================================
ricochet/cl_dll/view.cpp:93
↓ 3 callersFunctionVectorIRotate
rotate by the inverse of the matrix
utils/common/mathlib.c:248
↓ 3 callersFunctionVectorMA
ricochet/cl_dll/util.cpp:79
↓ 3 callersFunctionVectorTransform
==================== VectorTransform ==================== */
dmc/cl_dll/studio_util.cpp:87
↓ 3 callersFunctionWeaponCode
dmc/dlls/quake_items.cpp:448
↓ 3 callersMethodWeaponShouldRespawn
=========================================================
dlls/multiplay_gamerules.cpp:1790
↓ 3 callersFunctionaddElement
utils/vgui/include/VGUI_Dar.h:73
↓ 3 callersMethodgetBgColor
dmc/cl_dll/vgui_SchemeManager.cpp:501
↓ 3 callersMethodgetCellAtPoint
game_shared/vgui_grid.cpp:375
↓ 3 callersMethodgetFgColor
dmc/cl_dll/vgui_SchemeManager.cpp:492
↓ 3 callersMethodgetValue
game_shared/vgui_scrollbar2.cpp:176
↓ 3 callersFunctiongetfreespace
utils/qrad/vismat.c:325
↓ 3 callersFunctionlookup_mesh
utils/studiomdl/studiomdl.c:1161
↓ 3 callersFunctionlookup_texture
utils/studiomdl/studiomdl.c:1138
↓ 3 callersFunctionscale_vertex
utils/studiomdl/studiomdl.c:1259
↓ 3 callersMethodsetBoundKey
ricochet/cl_dll/vgui_CustomObjects.cpp:144
↓ 3 callersMethodsetParentMenu
----------------------------------------------------------------------------- Purpose: Sets the menu that contains this button Input : *pParentMenu -
cl_dll/vgui_CustomObjects.cpp:289
↓ 3 callersMethodsetRange
game_shared/vgui_slider2.cpp:303
↓ 3 callersMethodsetRangeWindow
game_shared/vgui_slider2.cpp:423
↓ 3 callersMethodsetRangeWindowEnabled
game_shared/vgui_slider2.cpp:428
↓ 3 callersMethodsetSize
game_shared/vgui_slider2.cpp:66
↓ 2 callersFunctionAddAmmoNameToAmmoRegistry
Precaches the ammo and queues the ammo info for sending to clients
dlls/weapons.cpp:244
↓ 2 callersFunctionAddAmmoNameToAmmoRegistry
Precaches the ammo and queues the ammo info for sending to clients
ricochet/dlls/weapons.cpp:242
↓ 2 callersFunctionAddFaceToBounds
utils/qbsp2/qbsp.c:692
↓ 2 callersFunctionAddLump
utils/common/wadlib.c:282
↓ 2 callersFunctionAddPatchToTriangulation
=============== AddPatchToTriangulation =============== */
utils/qrad/lightmap.c:339
↓ 2 callersMethodAddPlayerItem
Add a weapon to the player (Item == Weapon == Selectable Object)
dlls/player.cpp:3835
↓ 2 callersMethodAddPlayerItem
Add a weapon to the player (Item == Weapon == Selectable Object)
dmc/dlls/player.cpp:3636
↓ 2 callersMethodAddPoints
dlls/player.cpp:1791
↓ 2 callersMethodAddPoints
ricochet/dlls/player.cpp:1461
↓ 2 callersFunctionAddScriptToStack
============== AddScriptToStack ============== */
utils/common/scriplib.c:45
↓ 2 callersFunctionAddVert
utils/qbsp2/tjunc.c:204
↓ 2 callersFunctionAllocSurface
=========== AllocSurface =========== */
utils/qbsp2/qbsp.c:624
↓ 2 callersMethodAllowInterrupt
dlls/scripted.cpp:646
↓ 2 callersMethodAllowedToFire
----------------------------------------------------------------------------- Purpose: Prevent firing during prematch --------------------------------
ricochet/dlls/disc_arena.cpp:692
↓ 2 callersFunctionAngleIMatrix
utils/common/mathlib.c:179
↓ 2 callersFunctionAngleVectors
dlls/squeakgrenade.cpp:502
↓ 2 callersMethodAnimateAndDie
dlls/effects.h:80
↓ 2 callersMethodAnimateAndDie
dmc/dlls/effects.h:80
↓ 2 callersFunctionBench_SetDotAdded
cl_dll/hud_bench.cpp:582
↓ 2 callersFunctionBench_SetStage
cl_dll/hud_bench.cpp:91
↓ 2 callersFunctionBestColor
=============== BestColor =============== */
utils/qlumpy/quakegrb.c:210
↓ 2 callersFunctionBroadcastServersList
ricochet/cl_dll/hud_servers.cpp:1219
↓ 2 callersFunctionBroadcastServersList
cl_dll/hud_servers.cpp:1206
↓ 2 callersFunctionBroadcastServersList
dmc/cl_dll/hud_servers.cpp:1226
↓ 2 callersMethodBufferedLocaliseTextString
As above, but with a local static buffer
ricochet/cl_dll/text_message.cpp:92
↓ 2 callersMethodBufferedLocaliseTextString
As above, but with a local static buffer
dmc/cl_dll/text_message.cpp:92
↓ 2 callersFunctionBustingCanHaveItem
dlls/multiplay_gamerules.cpp:1693
↓ 2 callersFunctionCAM_ToFirstPerson
ricochet/cl_dll/in_camera.cpp:461
↓ 2 callersFunctionCAM_ToFirstPerson
cl_dll/in_camera.cpp:458
↓ 2 callersFunctionCAM_ToThirdPerson
ricochet/cl_dll/in_camera.cpp:443
↓ 2 callersFunctionCL_CameraOffset
dmc/cl_dll/in_camera.cpp:625
↓ 2 callersFunctionCL_IsDead
============ CL_IsDead Returns 1 if health is <= 0 ============ */
cl_dll/input.cpp:776
↓ 2 callersFunctionCL_IsDead
============ CL_IsDead Returns 1 if health is <= 0 ============ */
dmc/cl_dll/input.cpp:774
↓ 2 callersFunctionCL_IsThirdPerson
ricochet/cl_dll/in_camera.cpp:622
↓ 2 callersFunctionCOM_FileBase
============ COM_FileBase ============ */ Extracts the base name of a file (no path, no extension, assumes '/' as path separator)
cl_dll/hud.cpp:550
↓ 2 callersFunctionCOM_Parse
============== COM_Parse Parse a token out of a string ============== */
dlls/multiplay_gamerules.cpp:1182
↓ 2 callersFunctionCOM_Parse
============== COM_Parse Parse a token out of a string ============== */
ricochet/dlls/multiplay_gamerules.cpp:1144
↓ 2 callersFunctionCOM_Parse
============== COM_Parse Parse a token out of a string ============== */
dmc/dlls/multiplay_gamerules.cpp:1194
↓ 2 callersFunctionCVAR_GET_STRING
ricochet/cl_dll/Exports.h:221
↓ 2 callersFunctionCalcSurfaceInfo
================= CalcSurfaceInfo Calculates the bounding box ================= */
utils/qbsp2/solidbsp.c:309
↓ 2 callersFunctionCanAttack
ricochet/dlls/weapons.cpp:513
↓ 2 callersMethodCanShowSpeakerLabels
ricochet/cl_dll/hud.cpp:71
↓ 2 callersMethodCanShowSpeakerLabels
cl_dll/hud.cpp:71
↓ 2 callersMethodCanShowSpeakerLabels
dmc/cl_dll/hud.cpp:64
↓ 2 callersFunctionCastRay
============ CastRay Returns the distance between the points, or -1 if blocked ============= */
utils/light/ltface.c:20
↓ 2 callersFunctionCastRay
============ CastRay Returns the distance between the points, or -1 if blocked ============= */
utils/light/new/ltface.c:11
↓ 2 callersFunctionCheckPVS
CheckPVS see if playerIndex is in same PVS as localplayer
dmc/cl_dll/ev_hldm.cpp:223
↓ 2 callersMethodClearButtonsOfArmedState
----------------------------------------------------------------------------- Purpose: clears the current menus buttons of any armed (highlighted) sta
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:248
↓ 2 callersFunctionClientCommand
=========== ClientCommand called each time a player uses a "cmd" command ============ */ Use CMD_ARGV, CMD_ARGV, and CMD_ARGC to get pointers the cha
dlls/client.cpp:499
↓ 2 callersMethodClientCommand
dlls/gamerules.h:96
↓ 2 callersMethodClientCommand
ricochet/dlls/gamerules.h:96
↓ 2 callersMethodClientCommand
dmc/dlls/gamerules.h:96
↓ 2 callersMethodClientConnected
game_shared/voice_gamemgr.cpp:140
↓ 2 callersFunctionClipToSeperators
============== ClipToSeperators Source, pass, and target are an ordering of portals. Generates seperating planes canidates by taking two points from
utils/visx2/flow.c:256
↓ 2 callersFunctionCloneWString
-------------------------------------------------------------------------------------------------------- * Simple utility function to allocate memory
game_shared/shared_util.h:63
↓ 2 callersMethodClose
cl_dll/vgui_TeamFortressViewport.h:1623
↓ 2 callersFunctionCmd_Frame
=============== Cmd_Frame =============== */
utils/sprgen/sprgen.c:305
↓ 2 callersFunctionConsoleStringLen
ricochet/cl_dll/cl_util.h:101
↓ 2 callersFunctionConsoleStringLen
cl_dll/cl_util.h:113
↓ 2 callersFunctionConsoleStringLen
dmc/cl_dll/cl_util.h:111
↓ 2 callersFunctionCopyFace
utils/qcsg/qcsg.c:317
↓ 2 callersFunctionCopyWinding
================== CopyWinding ================== */
utils/common/polylib.c:254
↓ 2 callersMethodCrouch
--------------------------------------------------------------------------------------------------------------
game_shared/bot/bot.cpp:214
↓ 2 callersFunctionDMC_DecalTrace
dmc/cl_dll/ev_hldm.cpp:1214
↓ 2 callersFunctionDbgInitKeyLevels
DbgInitKeyLevels This is called by DbgInitModuleSettings and DbgInitGlobalSettings to read settings for Types and Level from the registry
dlls/Wxdebug.cpp:263
↓ 2 callersFunctionDbgOutString
DbgOutString
dlls/Wxdebug.cpp:336
↓ 2 callersFunctionDestroyLadders
-------------------------------------------------------------------------------------------------------------- * Destroy ladder representations */
game_shared/bot/nav_area.cpp:980
↓ 2 callersFunctionDirectionToVector2D
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav.h:223
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