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Functions11,330 in github.com/ValveSoftware/halflife

↓ 2 callersMethodDisconnect
-------------------------------------------------------------------------------------------------------------- * Disconnect this area from given area
game_shared/bot/nav_area.cpp:366
↓ 2 callersFunctionDispatchBlocked
dlls/cbase.cpp:240
↓ 2 callersFunctionDistance
pm_shared/pm_math.c:330
↓ 2 callersFunctionDistance
dmc/pm_shared/pm_math.c:317
↓ 2 callersMethodDoConnect
ricochet/cl_dll/vgui_ServerBrowser.cpp:115
↓ 2 callersMethodDoConnect
cl_dll/vgui_ServerBrowser.cpp:121
↓ 2 callersMethodDoConnect
dmc/cl_dll/vgui_ServerBrowser.cpp:121
↓ 2 callersFunctionDoSpark
dlls/buttons.cpp:554
↓ 2 callersFunctionDoSpark
ricochet/dlls/buttons.cpp:554
↓ 2 callersFunctionDoSpark
dmc/dlls/buttons.cpp:554
↓ 2 callersMethodDraw
ricochet/cl_dll/ammo.cpp:847
↓ 2 callersMethodDraw
dmc/cl_dll/ammo.cpp:818
↓ 2 callersFunctionDrawBar
Draws the ammo bar on the hud
ricochet/cl_dll/ammo.cpp:857
↓ 2 callersFunctionDrawBar
Draws the ammo bar on the hud
cl_dll/ammo.cpp:984
↓ 2 callersFunctionDrawHidingSpots
game_shared/bot/nav_area.cpp:3767
↓ 2 callersFunctionDrawLeaf
utils/qbsp2/gldraw.c:139
↓ 2 callersFunctionDrawRoute
dlls/monsters.cpp:744
↓ 2 callersFunctionEV_IsPlayer
================= EV_IsPlayer Is the entity's index in the player range? ================= */
ricochet/cl_dll/ev_common.cpp:70
↓ 2 callersFunctionEV_IsPlayer
================= EV_IsPlayer Is the entity's index in the player range? ================= */
cl_dll/ev_common.cpp:72
↓ 2 callersFunctionEV_Quake_ClientProjectile
dmc/cl_dll/ev_hldm.cpp:1082
↓ 2 callersFunctionEV_Quake_FireBullets
================ FireBullets Go to the trouble of combining multiple pellets into a single damage call. ================ */
dmc/cl_dll/ev_hldm.cpp:387
↓ 2 callersFunctionEV_Quake_GunshotDecalTrace
dmc/cl_dll/ev_hldm.cpp:287
↓ 2 callersFunctionEntSelectSpawnPoint
============ EntSelectSpawnPoint Returns the entity to spawn at USES AND SETS GLOBAL g_pLastSpawn ============ */
dlls/player.cpp:2893
↓ 2 callersMethodEntityInTable
dlls/saverestore.h:152
↓ 2 callersMethodEntityInTable
ricochet/dlls/saverestore.h:153
↓ 2 callersMethodEntityInTable
dmc/dlls/saverestore.h:153
↓ 2 callersFunctionExplosionCreate
HACKHACK -- create one of these and fake a keyvalue to get the right explosion setup
dlls/explode.cpp:258
↓ 2 callersFunctionExplosionCreate
HACKHACK -- create one of these and fake a keyvalue to get the right explosion setup
ricochet/dlls/explode.cpp:258
↓ 2 callersFunctionExplosionCreate
HACKHACK -- create one of these and fake a keyvalue to get the right explosion setup
dmc/dlls/explode.cpp:258
↓ 2 callersFunctionExtractBbox
dlls/animation.cpp:60
↓ 2 callersFunctionExtractBbox
ricochet/dlls/animation.cpp:58
↓ 2 callersFunctionExtractBbox
dmc/dlls/animation.cpp:59
↓ 2 callersFunctionExtractFileBase
utils/common/cmdlib.c:677
↓ 2 callersFunctionExtractFilePath
==================== Extract file parts ==================== */
utils/common/cmdlib.c:661
↓ 2 callersMethodFAllowFlashlight
dlls/gamerules.h:177
↓ 2 callersMethodFAllowFlashlight
ricochet/dlls/gamerules.h:177
↓ 2 callersMethodFAllowFlashlight
dmc/dlls/gamerules.h:177
↓ 2 callersFunctionFEnvSoundInRange
dlls/sound.cpp:850
↓ 2 callersFunctionFEnvSoundInRange
ricochet/dlls/sound.cpp:849
↓ 2 callersFunctionFEnvSoundInRange
dmc/dlls/sound.cpp:848
↓ 2 callersFunctionFaceSide
================== FaceSide For BSP hueristic ================== */
utils/qbsp2/solidbsp.c:35
↓ 2 callersFunctionFillOutside
=========== FillOutside =========== */
utils/qbsp2/outside.c:288
↓ 2 callersFunctionFindEdge
utils/qbsp2/tjunc.c:129
↓ 2 callersMethodFindNextPlayer
cl_dll/hud_spectator.cpp:884
↓ 2 callersMethodFindNextPlayer
dmc/cl_dll/hud_spectator.cpp:589
↓ 2 callersFunctionFindTransition
ricochet/dlls/animation.cpp:418
↓ 2 callersFunctionFindTransition
dmc/dlls/animation.cpp:419
↓ 2 callersFunctionFinishSprite
============== FinishSprite ============== */
utils/sprgen/sprgen.c:527
↓ 2 callersFunctionFixedSigned16
dlls/util.cpp:654
↓ 2 callersFunctionFixedSigned16
ricochet/dlls/util.cpp:658
↓ 2 callersFunctionFixedSigned16
dmc/dlls/util.cpp:824
↓ 2 callersFunctionFixupAngles
dlls/plats.cpp:1085
↓ 2 callersFunctionFixupAngles
ricochet/dlls/plats.cpp:1085
↓ 2 callersFunctionFixupAngles
dmc/dlls/plats.cpp:1085
↓ 2 callersFunctionFixupAngles2
dlls/vehicle.cpp:20
↓ 2 callersFunctionFreePortal
utils/qbsp2/qbsp.c:663
↓ 2 callersFunctionFreePortals
utils/qbsp2/portals.c:410
↓ 2 callersFunctionFreeWinding
utils/common/polylib.c:55
↓ 2 callersFunctionGatherSampleLight
utils/qrad/lightmap.c:1064
↓ 2 callersMethodGetAdjacentArea
game_shared/bot/nav_area.h:424
↓ 2 callersMethodGetAdjacentList
game_shared/bot/nav_area.h:242
↓ 2 callersFunctionGetBestPowerOf2
utils/studiomdl/studiomdl.c:1473
↓ 2 callersFunctionGetBspFilename
-------------------------------------------------------------------------------------------------------------- * Replace extension with "bsp" */
game_shared/bot/nav_file.cpp:182
↓ 2 callersMethodGetCVarBind
ricochet/cl_dll/vgui_ControlConfigPanel.cpp:197
↓ 2 callersMethodGetCVarBind
cl_dll/vgui_ControlConfigPanel.cpp:203
↓ 2 callersMethodGetCurTime
----------------------------------------------------------------------------- Purpose: returns the current time --------------------------------------
game_shared/perf_counter.h:97
↓ 2 callersMethodGetDanger
-------------------------------------------------------------------------------------------------------------- * Return the danger of this area (decay
game_shared/bot/nav_area.cpp:3264
↓ 2 callersFunctionGetDecoratedSkinName
-------------------------------------------------------------------------------------------------------- * Generates a filename-decorated skin name *
game_shared/bot/bot_profile.cpp:52
↓ 2 callersMethodGetDuration
game_shared/bot/nav_path.h:169
↓ 2 callersMethodGetHidingSpotList
- hiding spots ------------------------------------------------------------------------------------
game_shared/bot/nav_area.h:257
↓ 2 callersFunctionGetHueFromRGB
ricochet/dlls/client.cpp:68
↓ 2 callersMethodGetNextMenu
ricochet/cl_dll/vgui_TeamFortressViewport.h:1092
↓ 2 callersMethodGetNextMenu
cl_dll/vgui_TeamFortressViewport.h:1635
↓ 2 callersMethodGetNextMenu
dmc/cl_dll/vgui_viewport.h:1148
↓ 2 callersMethodGetNumberOfTeams
ricochet/cl_dll/vgui_TeamFortressViewport.h:362
↓ 2 callersMethodGetNumberOfTeams
dmc/cl_dll/vgui_viewport.h:382
↓ 2 callersMethodGetObjects
cl_dll/hud.h:503
↓ 2 callersMethodGetParentMenu
ricochet/cl_dll/vgui_TeamFortressViewport.h:249
↓ 2 callersMethodGetParentMenu
cl_dll/vgui_TeamFortressViewport.h:405
↓ 2 callersMethodGetParentMenu
dmc/cl_dll/vgui_viewport.h:265
↓ 2 callersMethodGetPlayerSpawnSpot
dlls/multiplay_gamerules.cpp:1059
↓ 2 callersMethodGetPlayerSpawnSpot
ricochet/dlls/multiplay_gamerules.cpp:1030
↓ 2 callersMethodGetPlayerSpawnSpot
dmc/dlls/threewave_gamerules.cpp:423
↓ 2 callersFunctionGetRemapColor
cl_dll/StudioModelRenderer.cpp:1106
↓ 2 callersMethodGetScoreBoard
ricochet/cl_dll/vgui_TeamFortressViewport.h:398
↓ 2 callersMethodGetScoreBoard
cl_dll/vgui_TeamFortressViewport.h:629
↓ 2 callersFunctionGetSequenceFlags
dlls/animation.cpp:259
↓ 2 callersFunctionGetSequenceFlags
ricochet/dlls/animation.cpp:257
↓ 2 callersFunctionGetSequenceFlags
dmc/dlls/animation.cpp:258
↓ 2 callersFunctionGetSequenceInfo
dlls/animation.cpp:226
↓ 2 callersFunctionGetSequenceInfo
ricochet/dlls/animation.cpp:224
↓ 2 callersMethodGetTeamIndex
What is the player's relationship with this entity?
dlls/gamerules.h:145
↓ 2 callersMethodGetToggleState
dlls/cbase.h:188
↓ 2 callersMethodGetToggleState
dmc/dlls/cbase.h:182
↓ 2 callersFunctionGetVGUITGAName
Get the name of TGA file, based on GameDir
dmc/cl_dll/vgui_viewport.cpp:147
↓ 2 callersMethodGetValue
game_shared/voice_vgui_tweakdlg.cpp:164
↓ 2 callersFunctionGetVertex
============= GetVertex ============= */
utils/qbsp2/surfaces.c:262
↓ 2 callersFunctionGetViewEntity
================= GetViewEntity Return's the current weapon/view model ================= */
dmc/cl_dll/ev_common.cpp:46
↓ 2 callersMethodGetWeaponSlot
ricochet/cl_dll/ammohistory.h:75
↓ 2 callersFunctionGetWeaponValue
dmc/dlls/quake_items.cpp:472
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