Code
Hub
Workspaces
Following
Trending
Connect
MCP
copy
Create free account
hub
/
github.com/ValveSoftware/halflife
/ functions
Functions
11,330 in github.com/ValveSoftware/halflife
⨍
Functions
11,330
◇
Types & classes
2,263
↓ 2 callers
Function
Grab_Nodes
utils/studiomdl/studiomdl.c:2017
↓ 2 callers
Function
HLGetNextBestWeapon
dlls/singleplay_gamerules.cpp:89
↓ 2 callers
Function
HUD_PrepEntity
===================== HUD_PrepEntity Links the raw entity to an entvars_s holder. If a player is passed in as the owner, then we set up the m_pPlaye
ricochet/cl_dll/hl/hl_weapons.cpp:95
↓ 2 callers
Function
HUD_PrepEntity
===================== HUD_PrepEntity Links the raw entity to an entvars_s holder. If a player is passed in as the owner, then we set up the m_pPlaye
dmc/cl_dll/quake/quake_weapons.cpp:84
↓ 2 callers
Function
HUD_SendWeaponAnim
===================== HUD_SendWeaponAnim Change weapon model animation ===================== */
ricochet/cl_dll/com_weapons.cpp:83
↓ 2 callers
Function
HUD_SendWeaponAnim
===================== HUD_SendWeaponAnim Change weapon model animation ===================== */
cl_dll/com_weapons.cpp:83
↓ 2 callers
Function
HUD_SendWeaponAnim
===================== HUD_SendWeaponAnim Change weapon model animation ===================== */
dmc/cl_dll/com_weapons.cpp:83
↓ 2 callers
Method
HasGoodCover
game_shared/bot/nav_area.h:128
↓ 2 callers
Function
HashPlayerID
Hash a player ID to a byte.
game_shared/voice_banmgr.cpp:19
↓ 2 callers
Method
HashSearch
dlls/nodes.cpp:2686
↓ 2 callers
Method
HideCommandMenu
----------------------------------------------------------------------------- Purpose: Hides the command menu ----------------------------------------
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:1186
↓ 2 callers
Method
HideScoreBoard
----------------------------------------------------------------------------- Purpose: Hide the scoreboard -------------------------------------------
dmc/cl_dll/vgui_viewport.cpp:1067
↓ 2 callers
Method
HideTopMenu
Remove the top VGUI menu, and bring up the next one
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:1576
↓ 2 callers
Method
HideTopMenu
Remove the top VGUI menu, and bring up the next one
cl_dll/vgui_TeamFortressViewport.cpp:1957
↓ 2 callers
Method
HideTopMenu
Remove the top VGUI menu, and bring up the next one
dmc/cl_dll/vgui_viewport.cpp:1416
↓ 2 callers
Method
HideVGUIMenu
Removes all VGUI Menu's onscreen
dmc/cl_dll/vgui_viewport.cpp:1407
↓ 2 callers
Function
Host_Say
/ HOST_SAY String comes in as say blah blah blah or as blah blah blah
dlls/client.cpp:338
↓ 2 callers
Function
Host_Say
/ HOST_SAY String comes in as say blah blah blah or as blah blah blah
ricochet/dlls/client.cpp:307
↓ 2 callers
Function
Host_Say
/ HOST_SAY String comes in as say blah blah blah or as blah blah blah
dmc/dlls/client.cpp:222
↓ 2 callers
Function
IN_StartupJoystick
=============== IN_StartupJoystick =============== */
cl_dll/inputw32.cpp:688
↓ 2 callers
Method
INodeLink
dlls/nodes.h:235
↓ 2 callers
Method
INodeLink
dmc/dlls/nodes.h:235
↓ 2 callers
Function
IPlaneEquiv
============= IPlaneEquiv ============= */
utils/qcsg/brush.c:354
↓ 2 callers
Method
IncreaseDanger
-------------------------------------------------------------------------------------------------------------- * Increase the danger of this area for
game_shared/bot/nav_area.cpp:3251
↓ 2 callers
Method
Init
game_shared/voice_gamemgr.cpp:101
↓ 2 callers
Method
Init
game_shared/voice_vgui_tweakdlg.cpp:135
↓ 2 callers
Method
Initialize
----------------------------------------------------------------------------- Purpose: Called everytime a new level is started. Viewport clears out it
dmc/cl_dll/vgui_viewport.cpp:576
↓ 2 callers
Method
Initialize
-------------------------------------------------------------------------------------------------------------- * Prepare bot for action */
game_shared/bot/bot.cpp:50
↓ 2 callers
Function
InterpolateAngles
=================== InterpolateAngles Interpolate Euler angles. FIXME: Use Quaternions to avoid discontinuities Frac is 0.0 to 1.0 ( i.e., should pr
dmc/pm_shared/pm_math.c:191
↓ 2 callers
Function
Intersect
dlls/controller.cpp:551
↓ 2 callers
Function
IsAreaVisible
* Can we see this area? * For now, if we can see any corner, we can see the area * @todo Need to check LOS to more than the corners for large and/or
game_shared/bot/nav_area.cpp:4791
↓ 2 callers
Method
IsBSPModel
ricochet/dlls/cbase.h:202
↓ 2 callers
Method
IsBSPModel
dmc/dlls/cbase.h:199
↓ 2 callers
Method
IsBiLinked
-------------------------------------------------------------------------------------------------------------- * Return true if this node is bidirecti
game_shared/bot/nav_node.cpp:86
↓ 2 callers
Method
IsClosed
game_shared/bot/nav_area.h:462
↓ 2 callers
Method
IsCovered
< @todo Should pass in area that is covering
game_shared/bot/nav_node.h:41
↓ 2 callers
Method
IsDifficulty
game_shared/bot/bot_profile.h:115
↓ 2 callers
Method
IsJumping
-------------------------------------------------------------------------------------------------------------- * Returns true if we are in the midst o
game_shared/bot/bot.cpp:196
↓ 2 callers
Method
IsNotValid
===========================================================
ricochet/cl_dll/vgui_CustomObjects.cpp:266
↓ 2 callers
Method
IsNotValid
===========================================================
dmc/cl_dll/vgui_CustomObjects.cpp:264
↓ 2 callers
Method
IsObserver
dmc/dlls/player.h:304
↓ 2 callers
Method
IsOpen
game_shared/bot/nav_area.h:437
↓ 2 callers
Method
IsOverlapping
-------------------------------------------------------------------------------------------------------------- * Return true if 'pos' is within 2D ext
game_shared/bot/nav_area.cpp:1975
↓ 2 callers
Method
IsPlayerBlocked
----------------------------------------------------------------------------- Purpose: returns true if the target client has been banned Input : play
cl_dll/voice_status.cpp:835
↓ 2 callers
Method
IsRandomPC
ricochet/cl_dll/vgui_TeamFortressViewport.h:366
↓ 2 callers
Method
IsRandomPC
cl_dll/vgui_TeamFortressViewport.h:601
↓ 2 callers
Method
IsScoreBoardVisible
----------------------------------------------------------------------------- Purpose: Returns true if the scoreboard is up --------------------------
cl_dll/vgui_TeamFortressViewport.cpp:1412
↓ 2 callers
Method
IsTriggered
dlls/subs.cpp:84
↓ 2 callers
Method
IsTriggered
ricochet/dlls/subs.cpp:97
↓ 2 callers
Method
IsTriggered
dmc/dlls/subs.cpp:84
↓ 2 callers
Method
ItemShouldRespawn
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:962
↓ 2 callers
Method
ItemShouldRespawn
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:933
↓ 2 callers
Function
KB_Find
============ KB_Find Allows the engine to get a kbutton_t directly ( so it can check +mlook state, etc ) for saving out to .cfg files ============ */
dmc/cl_dll/input.cpp:218
↓ 2 callers
Method
KeyInput
----------------------------------------------------------------------------- Purpose: Tries to find a button that has a key bound to the input, and p
dmc/cl_dll/vgui_viewport.cpp:196
↓ 2 callers
Method
KeyValue
dlls/subs.cpp:73
↓ 2 callers
Function
LBMRLEDecompress
utils/common/lbmlib.c:59
↓ 2 callers
Method
Length2D
ricochet/cl_dll/util_vector.h:112
↓ 2 callers
Function
LerpTriangle
=============== LerpTriangle =============== */
utils/qrad/lightmap.c:355
↓ 2 callers
Function
LinkUserMessages
dlls/player.cpp:195
↓ 2 callers
Function
LinkUserMessages
ricochet/dlls/player.cpp:204
↓ 2 callers
Function
LinkUserMessages
dmc/dlls/player.cpp:212
↓ 2 callers
Method
Load
-------------------------------------------------------------------------------------------------------------- * Load a navigation area from the file
game_shared/bot/nav_file.cpp:388
↓ 2 callers
Function
LoadMapFile
================ LoadMapFile ================ */
utils/qcsg/map.c:330
↓ 2 callers
Function
LoadVModel
Just loads a v_ model.
cl_dll/hl/hl_weapons.cpp:98
↓ 2 callers
Function
LookupActivityHeaviest
dlls/animation.cpp:112
↓ 2 callers
Function
MakeHullFaces
=========== MakeHullFaces =========== */
utils/qcsg/brush.c:708
↓ 2 callers
Method
MakeVisible
Make this menu and all menus above it in the chain visible
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:364
↓ 2 callers
Method
MakeVisible
Make this menu and all menus above it in the chain visible
cl_dll/vgui_TeamFortressViewport.cpp:426
↓ 2 callers
Method
MakeVisible
Make this menu and all menus above it in the chain visible
dmc/cl_dll/vgui_viewport.cpp:377
↓ 2 callers
Method
Materialize
dmc/dlls/threewave_gamerules.cpp:2005
↓ 2 callers
Function
MaxAmmoCarry
========================================================= MaxAmmoCarry - pass in a name and this function will tell you the maximum amount of that typ
dlls/weapons.cpp:67
↓ 2 callers
Function
MaxAmmoCarry
========================================================= MaxAmmoCarry - pass in a name and this function will tell you the maximum amount of that typ
dmc/dlls/weapons.cpp:65
↓ 2 callers
Function
MergePlaneFaces
=============== MergePlaneFaces =============== */
utils/qbsp2/merge.c:238
↓ 2 callers
Method
MonsterThink
dlls/ichthyosaur.cpp:881
↓ 2 callers
Function
MoveToward
ricochet/cl_dll/in_camera.cpp:111
↓ 2 callers
Function
MoveToward
cl_dll/in_camera.cpp:98
↓ 2 callers
Function
MoveToward
dmc/cl_dll/in_camera.cpp:104
↓ 2 callers
Method
MsgFunc_GetPlayers
=========================================================== Message handler. Gets the Ids of the players in the round.
ricochet/cl_dll/vgui_discobjects.cpp:132
↓ 2 callers
Method
MsgFunc_TextMsg
Message handler for text messages displays a string, looking them up from the titles.txt file, which can be localised parameters: byte: message dire
ricochet/cl_dll/text_message.cpp:158
↓ 2 callers
Method
MySquadMonsterPointer
dlls/cbase.h:187
↓ 2 callers
Method
MyTogglePointer
dlls/cbase.h:185
↓ 2 callers
Function
NewFaceFromFace
================== NewFaceFromFace Duplicates the non point information of a face, used by SplitFace ================== */
utils/qcsg/qcsg.c:49
↓ 2 callers
Function
NewWad
utils/common/wadlib.c:255
↓ 2 callers
Function
NewWinding
================== NewWinding ================== */
utils/visx2/vis.c:62
↓ 2 callers
Function
NormalizeAnglePositive
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav.h:263
↓ 2 callers
Method
ObjectCaps
dlls/triggers.cpp:1312
↓ 2 callers
Method
ObjectCaps
ricochet/dlls/triggers.cpp:1288
↓ 2 callers
Method
ObjectCaps
dmc/dlls/triggers.cpp:1451
↓ 2 callers
Method
Observer_SetMode
Attempt to change the observer mode
ricochet/dlls/observer.cpp:264
↓ 2 callers
Method
OnDestroyNotify
-------------------------------------------------------------------------------------------------------------- * This is invoked when an area is going
game_shared/bot/nav_area.cpp:333
↓ 2 callers
Function
Option_Studio
utils/studiomdl/studiomdl.c:2179
↓ 2 callers
Function
PM_CheckStuck
pm_shared/pm_shared.c:1634
↓ 2 callers
Function
PM_Duck
pm_shared/pm_shared.c:1964
↓ 2 callers
Function
PM_FindTextureType
ricochet/pm_shared/pm_shared.c:264
↓ 2 callers
Function
PM_FixupGravityVelocity
pm_shared/pm_shared.c:769
↓ 2 callers
Function
PM_FixupGravityVelocity
ricochet/pm_shared/pm_shared.c:772
↓ 2 callers
Function
PM_FixupGravityVelocity
dmc/pm_shared/pm_shared.c:601
↓ 2 callers
Function
PM_GetPhysEntInfo
pm_shared/pm_shared.c:3359
↓ 2 callers
Function
PM_GetRandomStuckOffsets
================= PM_GetRandomStuckOffsets When a player is stuck, it's costly to try and unstick them Grab a test offset for the player based on a p
pm_shared/pm_shared.c:1607
↓ 2 callers
Function
PM_GetRandomStuckOffsets
================= PM_GetRandomStuckOffsets When a player is stuck, it's costly to try and unstick them Grab a test offset for the player based on a p
ricochet/pm_shared/pm_shared.c:1610
← previous
next →
1,301–1,400 of 11,330, ranked by callers