MCPcopy Create free account

hub / github.com/ValveSoftware/halflife / functions

Functions11,330 in github.com/ValveSoftware/halflife

↓ 2 callersFunctionGrab_Nodes
utils/studiomdl/studiomdl.c:2017
↓ 2 callersFunctionHLGetNextBestWeapon
dlls/singleplay_gamerules.cpp:89
↓ 2 callersFunctionHUD_PrepEntity
===================== HUD_PrepEntity Links the raw entity to an entvars_s holder. If a player is passed in as the owner, then we set up the m_pPlaye
ricochet/cl_dll/hl/hl_weapons.cpp:95
↓ 2 callersFunctionHUD_PrepEntity
===================== HUD_PrepEntity Links the raw entity to an entvars_s holder. If a player is passed in as the owner, then we set up the m_pPlaye
dmc/cl_dll/quake/quake_weapons.cpp:84
↓ 2 callersFunctionHUD_SendWeaponAnim
===================== HUD_SendWeaponAnim Change weapon model animation ===================== */
ricochet/cl_dll/com_weapons.cpp:83
↓ 2 callersFunctionHUD_SendWeaponAnim
===================== HUD_SendWeaponAnim Change weapon model animation ===================== */
cl_dll/com_weapons.cpp:83
↓ 2 callersFunctionHUD_SendWeaponAnim
===================== HUD_SendWeaponAnim Change weapon model animation ===================== */
dmc/cl_dll/com_weapons.cpp:83
↓ 2 callersMethodHasGoodCover
game_shared/bot/nav_area.h:128
↓ 2 callersFunctionHashPlayerID
Hash a player ID to a byte.
game_shared/voice_banmgr.cpp:19
↓ 2 callersMethodHashSearch
dlls/nodes.cpp:2686
↓ 2 callersMethodHideCommandMenu
----------------------------------------------------------------------------- Purpose: Hides the command menu ----------------------------------------
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:1186
↓ 2 callersMethodHideScoreBoard
----------------------------------------------------------------------------- Purpose: Hide the scoreboard -------------------------------------------
dmc/cl_dll/vgui_viewport.cpp:1067
↓ 2 callersMethodHideTopMenu
Remove the top VGUI menu, and bring up the next one
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:1576
↓ 2 callersMethodHideTopMenu
Remove the top VGUI menu, and bring up the next one
cl_dll/vgui_TeamFortressViewport.cpp:1957
↓ 2 callersMethodHideTopMenu
Remove the top VGUI menu, and bring up the next one
dmc/cl_dll/vgui_viewport.cpp:1416
↓ 2 callersMethodHideVGUIMenu
Removes all VGUI Menu's onscreen
dmc/cl_dll/vgui_viewport.cpp:1407
↓ 2 callersFunctionHost_Say
/ HOST_SAY String comes in as say blah blah blah or as blah blah blah
dlls/client.cpp:338
↓ 2 callersFunctionHost_Say
/ HOST_SAY String comes in as say blah blah blah or as blah blah blah
ricochet/dlls/client.cpp:307
↓ 2 callersFunctionHost_Say
/ HOST_SAY String comes in as say blah blah blah or as blah blah blah
dmc/dlls/client.cpp:222
↓ 2 callersFunctionIN_StartupJoystick
=============== IN_StartupJoystick =============== */
cl_dll/inputw32.cpp:688
↓ 2 callersMethodINodeLink
dlls/nodes.h:235
↓ 2 callersMethodINodeLink
dmc/dlls/nodes.h:235
↓ 2 callersFunctionIPlaneEquiv
============= IPlaneEquiv ============= */
utils/qcsg/brush.c:354
↓ 2 callersMethodIncreaseDanger
-------------------------------------------------------------------------------------------------------------- * Increase the danger of this area for
game_shared/bot/nav_area.cpp:3251
↓ 2 callersMethodInit
game_shared/voice_gamemgr.cpp:101
↓ 2 callersMethodInit
game_shared/voice_vgui_tweakdlg.cpp:135
↓ 2 callersMethodInitialize
----------------------------------------------------------------------------- Purpose: Called everytime a new level is started. Viewport clears out it
dmc/cl_dll/vgui_viewport.cpp:576
↓ 2 callersMethodInitialize
-------------------------------------------------------------------------------------------------------------- * Prepare bot for action */
game_shared/bot/bot.cpp:50
↓ 2 callersFunctionInterpolateAngles
=================== InterpolateAngles Interpolate Euler angles. FIXME: Use Quaternions to avoid discontinuities Frac is 0.0 to 1.0 ( i.e., should pr
dmc/pm_shared/pm_math.c:191
↓ 2 callersFunctionIntersect
dlls/controller.cpp:551
↓ 2 callersFunctionIsAreaVisible
* Can we see this area? * For now, if we can see any corner, we can see the area * @todo Need to check LOS to more than the corners for large and/or
game_shared/bot/nav_area.cpp:4791
↓ 2 callersMethodIsBSPModel
ricochet/dlls/cbase.h:202
↓ 2 callersMethodIsBSPModel
dmc/dlls/cbase.h:199
↓ 2 callersMethodIsBiLinked
-------------------------------------------------------------------------------------------------------------- * Return true if this node is bidirecti
game_shared/bot/nav_node.cpp:86
↓ 2 callersMethodIsClosed
game_shared/bot/nav_area.h:462
↓ 2 callersMethodIsCovered
< @todo Should pass in area that is covering
game_shared/bot/nav_node.h:41
↓ 2 callersMethodIsDifficulty
game_shared/bot/bot_profile.h:115
↓ 2 callersMethodIsJumping
-------------------------------------------------------------------------------------------------------------- * Returns true if we are in the midst o
game_shared/bot/bot.cpp:196
↓ 2 callersMethodIsNotValid
===========================================================
ricochet/cl_dll/vgui_CustomObjects.cpp:266
↓ 2 callersMethodIsNotValid
===========================================================
dmc/cl_dll/vgui_CustomObjects.cpp:264
↓ 2 callersMethodIsObserver
dmc/dlls/player.h:304
↓ 2 callersMethodIsOpen
game_shared/bot/nav_area.h:437
↓ 2 callersMethodIsOverlapping
-------------------------------------------------------------------------------------------------------------- * Return true if 'pos' is within 2D ext
game_shared/bot/nav_area.cpp:1975
↓ 2 callersMethodIsPlayerBlocked
----------------------------------------------------------------------------- Purpose: returns true if the target client has been banned Input : play
cl_dll/voice_status.cpp:835
↓ 2 callersMethodIsRandomPC
ricochet/cl_dll/vgui_TeamFortressViewport.h:366
↓ 2 callersMethodIsRandomPC
cl_dll/vgui_TeamFortressViewport.h:601
↓ 2 callersMethodIsScoreBoardVisible
----------------------------------------------------------------------------- Purpose: Returns true if the scoreboard is up --------------------------
cl_dll/vgui_TeamFortressViewport.cpp:1412
↓ 2 callersMethodIsTriggered
dlls/subs.cpp:84
↓ 2 callersMethodIsTriggered
ricochet/dlls/subs.cpp:97
↓ 2 callersMethodIsTriggered
dmc/dlls/subs.cpp:84
↓ 2 callersMethodItemShouldRespawn
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:962
↓ 2 callersMethodItemShouldRespawn
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:933
↓ 2 callersFunctionKB_Find
============ KB_Find Allows the engine to get a kbutton_t directly ( so it can check +mlook state, etc ) for saving out to .cfg files ============ */
dmc/cl_dll/input.cpp:218
↓ 2 callersMethodKeyInput
----------------------------------------------------------------------------- Purpose: Tries to find a button that has a key bound to the input, and p
dmc/cl_dll/vgui_viewport.cpp:196
↓ 2 callersMethodKeyValue
dlls/subs.cpp:73
↓ 2 callersFunctionLBMRLEDecompress
utils/common/lbmlib.c:59
↓ 2 callersMethodLength2D
ricochet/cl_dll/util_vector.h:112
↓ 2 callersFunctionLerpTriangle
=============== LerpTriangle =============== */
utils/qrad/lightmap.c:355
↓ 2 callersFunctionLinkUserMessages
dlls/player.cpp:195
↓ 2 callersFunctionLinkUserMessages
ricochet/dlls/player.cpp:204
↓ 2 callersFunctionLinkUserMessages
dmc/dlls/player.cpp:212
↓ 2 callersMethodLoad
-------------------------------------------------------------------------------------------------------------- * Load a navigation area from the file
game_shared/bot/nav_file.cpp:388
↓ 2 callersFunctionLoadMapFile
================ LoadMapFile ================ */
utils/qcsg/map.c:330
↓ 2 callersFunctionLoadVModel
Just loads a v_ model.
cl_dll/hl/hl_weapons.cpp:98
↓ 2 callersFunctionLookupActivityHeaviest
dlls/animation.cpp:112
↓ 2 callersFunctionMakeHullFaces
=========== MakeHullFaces =========== */
utils/qcsg/brush.c:708
↓ 2 callersMethodMakeVisible
Make this menu and all menus above it in the chain visible
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:364
↓ 2 callersMethodMakeVisible
Make this menu and all menus above it in the chain visible
cl_dll/vgui_TeamFortressViewport.cpp:426
↓ 2 callersMethodMakeVisible
Make this menu and all menus above it in the chain visible
dmc/cl_dll/vgui_viewport.cpp:377
↓ 2 callersMethodMaterialize
dmc/dlls/threewave_gamerules.cpp:2005
↓ 2 callersFunctionMaxAmmoCarry
========================================================= MaxAmmoCarry - pass in a name and this function will tell you the maximum amount of that typ
dlls/weapons.cpp:67
↓ 2 callersFunctionMaxAmmoCarry
========================================================= MaxAmmoCarry - pass in a name and this function will tell you the maximum amount of that typ
dmc/dlls/weapons.cpp:65
↓ 2 callersFunctionMergePlaneFaces
=============== MergePlaneFaces =============== */
utils/qbsp2/merge.c:238
↓ 2 callersMethodMonsterThink
dlls/ichthyosaur.cpp:881
↓ 2 callersFunctionMoveToward
ricochet/cl_dll/in_camera.cpp:111
↓ 2 callersFunctionMoveToward
cl_dll/in_camera.cpp:98
↓ 2 callersFunctionMoveToward
dmc/cl_dll/in_camera.cpp:104
↓ 2 callersMethodMsgFunc_GetPlayers
=========================================================== Message handler. Gets the Ids of the players in the round.
ricochet/cl_dll/vgui_discobjects.cpp:132
↓ 2 callersMethodMsgFunc_TextMsg
Message handler for text messages displays a string, looking them up from the titles.txt file, which can be localised parameters: byte: message dire
ricochet/cl_dll/text_message.cpp:158
↓ 2 callersMethodMySquadMonsterPointer
dlls/cbase.h:187
↓ 2 callersMethodMyTogglePointer
dlls/cbase.h:185
↓ 2 callersFunctionNewFaceFromFace
================== NewFaceFromFace Duplicates the non point information of a face, used by SplitFace ================== */
utils/qcsg/qcsg.c:49
↓ 2 callersFunctionNewWad
utils/common/wadlib.c:255
↓ 2 callersFunctionNewWinding
================== NewWinding ================== */
utils/visx2/vis.c:62
↓ 2 callersFunctionNormalizeAnglePositive
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav.h:263
↓ 2 callersMethodObjectCaps
dlls/triggers.cpp:1312
↓ 2 callersMethodObjectCaps
ricochet/dlls/triggers.cpp:1288
↓ 2 callersMethodObjectCaps
dmc/dlls/triggers.cpp:1451
↓ 2 callersMethodObserver_SetMode
Attempt to change the observer mode
ricochet/dlls/observer.cpp:264
↓ 2 callersMethodOnDestroyNotify
-------------------------------------------------------------------------------------------------------------- * This is invoked when an area is going
game_shared/bot/nav_area.cpp:333
↓ 2 callersFunctionOption_Studio
utils/studiomdl/studiomdl.c:2179
↓ 2 callersFunctionPM_CheckStuck
pm_shared/pm_shared.c:1634
↓ 2 callersFunctionPM_Duck
pm_shared/pm_shared.c:1964
↓ 2 callersFunctionPM_FindTextureType
ricochet/pm_shared/pm_shared.c:264
↓ 2 callersFunctionPM_FixupGravityVelocity
pm_shared/pm_shared.c:769
↓ 2 callersFunctionPM_FixupGravityVelocity
ricochet/pm_shared/pm_shared.c:772
↓ 2 callersFunctionPM_FixupGravityVelocity
dmc/pm_shared/pm_shared.c:601
↓ 2 callersFunctionPM_GetPhysEntInfo
pm_shared/pm_shared.c:3359
↓ 2 callersFunctionPM_GetRandomStuckOffsets
================= PM_GetRandomStuckOffsets When a player is stuck, it's costly to try and unstick them Grab a test offset for the player based on a p
pm_shared/pm_shared.c:1607
↓ 2 callersFunctionPM_GetRandomStuckOffsets
================= PM_GetRandomStuckOffsets When a player is stuck, it's costly to try and unstick them Grab a test offset for the player based on a p
ricochet/pm_shared/pm_shared.c:1610
← previousnext →1,301–1,400 of 11,330, ranked by callers