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Functions11,330 in github.com/ValveSoftware/halflife

↓ 2 callersFunctionPM_GetRandomStuckOffsets
================= PM_GetRandomStuckOffsets When a player is stuck, it's costly to try and unstick them Grab a test offset for the player based on a p
dmc/pm_shared/pm_shared.c:1438
↓ 2 callersFunctionPM_InWater
pm_shared/pm_shared.c:1463
↓ 2 callersFunctionPM_InWater
ricochet/pm_shared/pm_shared.c:1466
↓ 2 callersFunctionPM_InWater
dmc/pm_shared/pm_shared.c:1299
↓ 2 callersFunctionPM_PushEntity
============ PM_PushEntity Does not change the entities velocity at all ============ */
pm_shared/pm_shared.c:2274
↓ 2 callersFunctionPM_PushEntity
============ PM_PushEntity Does not change the entities velocity at all ============ */
ricochet/pm_shared/pm_shared.c:2314
↓ 2 callersFunctionPM_UnDuck
pm_shared/pm_shared.c:1920
↓ 2 callersFunctionPM_UpdateStepSound
pm_shared/pm_shared.c:496
↓ 2 callersFunctionPM_UpdateStepSound
ricochet/pm_shared/pm_shared.c:500
↓ 2 callersFunctionPM_UpdateStepSound
dmc/pm_shared/pm_shared.c:345
↓ 2 callersMethodPackAmmo
========================================================= CWeaponBox - PackAmmo =========================================================
dmc/dlls/weapons.cpp:1297
↓ 2 callersFunctionPanelBottom
game_shared/vgui_helpers.h:22
↓ 2 callersFunctionParseEpair
================= ParseEpair ================= */
utils/common/bsplib.c:543
↓ 2 callersFunctionParseFromMemory
============== ParseFromMemory ============== */
utils/common/scriplib.c:85
↓ 2 callersFunctionParseHex
============== ParseNum / ParseHex ============== */
utils/common/cmdlib.c:722
↓ 2 callersMethodPathLength
Sum up graph weights on the path from iStart to iDest to determine path length
dlls/nodes.cpp:477
↓ 2 callersFunctionPlaceOccupant
=========== PlaceOccupant =========== */
utils/qbsp2/outside.c:44
↓ 2 callersFunctionPlaneFromWinding
utils/qbsp2/portals.c:192
↓ 2 callersFunctionPlayCDTrack
dlls/triggers.cpp:696
↓ 2 callersFunctionPlayCDTrack
ricochet/dlls/triggers.cpp:684
↓ 2 callersMethodPlayerKilled
=========================================================
dlls/multiplay_gamerules.cpp:1738
↓ 2 callersMethodPlayerRelationship
========================================================= =========================================================
ricochet/dlls/teamplay_gamerules.cpp:410
↓ 2 callersFunctionPointInTriangle
utils/qrad/lightmap.c:402
↓ 2 callersMethodPrimaryAmmoIndex
========================================================= =========================================================
dlls/weapons.cpp:1063
↓ 2 callersFunctionQuaternionMatrix
==================== QuaternionMatrix ==================== */
dmc/cl_dll/studio_util.cpp:227
↓ 2 callersFunctionQuaternionSlerp
utils/common/mathlib.c:303
↓ 2 callersFunctionQuaternionSlerp
==================== QuaternionSlerp ==================== */
ricochet/cl_dll/studio_util.cpp:157
↓ 2 callersFunctionQuaternionSlerp
==================== QuaternionSlerp ==================== */
cl_dll/studio_util.cpp:164
↓ 2 callersFunctionQuaternionSlerp
==================== QuaternionSlerp ==================== */
dmc/cl_dll/studio_util.cpp:164
↓ 2 callersMethodRaiseCorner
-------------------------------------------------------------------------------------------------------------- * Raise/lower a corner */
game_shared/bot/nav_area.cpp:3937
↓ 2 callersFunctionRawValuePointer
ricochet/cl_dll/inputw32.cpp:542
↓ 2 callersFunctionRawValuePointer
cl_dll/inputw32.cpp:748
↓ 2 callersFunctionRawValuePointer
dmc/cl_dll/inputw32.cpp:549
↓ 2 callersMethodReadEntVars
dlls/util.cpp:2383
↓ 2 callersMethodReadEntVars
ricochet/dlls/util.cpp:2400
↓ 2 callersMethodReadEntVars
dmc/dlls/util.cpp:2548
↓ 2 callersFunctionReadSurfs
=============== ReadSurfs =============== */
utils/qbsp2/qbsp.c:764
↓ 2 callersMethodRecalculatePositions
Make sure all submenus can fit on the screen
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:330
↓ 2 callersMethodRecalculatePositions
Make sure all submenus can fit on the screen
cl_dll/vgui_TeamFortressViewport.cpp:380
↓ 2 callersMethodRecalculatePositions
Make sure all submenus can fit on the screen
dmc/cl_dll/vgui_viewport.cpp:331
↓ 2 callersMethodRecalculateText
Recalculate the Text in the window
ricochet/cl_dll/vgui_discobjects.cpp:224
↓ 2 callersFunctionRecursiveFillOutside
utils/qbsp2/outside.c:127
↓ 2 callersMethodRemoveAllItems
ricochet/dlls/player.cpp:460
↓ 2 callersMethodRemovePlayerItem
dlls/player.cpp:3894
↓ 2 callersMethodRemovePlayerItem
dmc/dlls/player.cpp:3695
↓ 2 callersMethodRemoveSpot
* Remove the spot at index "i" */
game_shared/bot/nav_area.cpp:3448
↓ 2 callersMethodReset
dlls/world.cpp:269
↓ 2 callersMethodReset
ricochet/dlls/world.cpp:275
↓ 2 callersMethodReset
game_shared/bot/nav_file.cpp:60
↓ 2 callersMethodReset_Grapple
dmc/dlls/threewave_gamerules.cpp:2937
↓ 2 callersMethodRestore
dlls/cbase.cpp:603
↓ 2 callersMethodRestore
ricochet/dlls/cbase.cpp:628
↓ 2 callersMethodRestore
dmc/dlls/cbase.cpp:599
↓ 2 callersMethodReturnToThrower
Give the disc back to it's owner
ricochet/dlls/wpn_shared/disc_weapon_disc.cpp:189
↓ 2 callersFunctionSDL_SetCursorPos
ricochet/cl_dll/in_camera.cpp:104
↓ 2 callersFunctionSDL_SetCursorPos
cl_dll/in_camera.cpp:92
↓ 2 callersFunctionSDL_SetCursorPos
dmc/cl_dll/in_camera.cpp:97
↓ 2 callersFunctionSENTENCEG_PlayRndSz
ricochet/dlls/sound.cpp:1189
↓ 2 callersFunctionSENTENCEG_PlayRndSz
dmc/dlls/sound.cpp:1188
↓ 2 callersFunctionSENTENCEG_PlaySequentialSz
dlls/sound.cpp:1218
↓ 2 callersFunctionSENTENCEG_PlaySequentialSz
ricochet/dlls/sound.cpp:1217
↓ 2 callersFunctionSENTENCEG_PlaySequentialSz
dmc/dlls/sound.cpp:1216
↓ 2 callersFunctionScaleUpIVector
utils/qcsg/brush.c:222
↓ 2 callersFunctionScriptEntityCancel
dlls/scripted.cpp:676
↓ 2 callersFunctionScriptEntityCancel
dmc/dlls/scripted.cpp:676
↓ 2 callersMethodSelectItem
dlls/player.cpp:3267
↓ 2 callersMethodSelectItem
ricochet/dlls/player.cpp:3164
↓ 2 callersFunctionSequencePrecache
dlls/animation.cpp:186
↓ 2 callersFunctionSequencePrecache
dmc/dlls/animation.cpp:185
↓ 2 callersFunctionServersGetInfo
=================== ServersGetInfo =================== */
ricochet/cl_dll/hud_servers.cpp:1129
↓ 2 callersFunctionServersGetInfo
=================== ServersGetInfo =================== */
cl_dll/hud_servers.cpp:1116
↓ 2 callersFunctionServersGetInfo
=================== ServersGetInfo =================== */
dmc/cl_dll/hud_servers.cpp:1136
↓ 2 callersFunctionServersShutdown
=================== ServersShutdown =================== */
ricochet/cl_dll/hud_servers.cpp:1153
↓ 2 callersFunctionServersShutdown
=================== ServersShutdown =================== */
cl_dll/hud_servers.cpp:1140
↓ 2 callersFunctionServersShutdown
=================== ServersShutdown =================== */
dmc/cl_dll/hud_servers.cpp:1160
↓ 2 callersMethodSetBlending
utils/mdlviewer/studio_utils.cpp:362
↓ 2 callersMethodSetBrightness
dmc/dlls/effects.h:133
↓ 2 callersMethodSetClientIndex
game_shared/voice_status_hud.h:68
↓ 2 callersMethodSetCurrentCommandMenu
Set the submenu of the Command Menu
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:1273
↓ 2 callersMethodSetCurrentCommandMenu
Set the submenu of the Command Menu
cl_dll/vgui_TeamFortressViewport.cpp:1467
↓ 2 callersMethodSetCurrentCommandMenu
Set the submenu of the Command Menu
dmc/cl_dll/vgui_viewport.cpp:1094
↓ 2 callersMethodSetFlags
game_shared/bot/nav_area.h:132
↓ 2 callersFunctionSetIndexOfINode
utils/smdlexp/smdlexp.cpp:908
↓ 2 callersMethodSetLocation
---------------------------------------------------------------------- // CVoiceLabel. ---------------------------------------------------------------
game_shared/voice_status_hud.cpp:68
↓ 2 callersMethodSetNextMenu
cl_dll/vgui_TeamFortressViewport.h:1597
↓ 2 callersFunctionSetObjectCollisionBox
Initialize absmin & absmax to the appropriate box
dlls/cbase.cpp:628
↓ 2 callersFunctionSetObjectCollisionBox
Initialize absmin & absmax to the appropriate box
ricochet/dlls/cbase.cpp:653
↓ 2 callersFunctionSetObjectCollisionBox
Initialize absmin & absmax to the appropriate box
dmc/dlls/cbase.cpp:624
↓ 2 callersMethodSetPlayerBlockedState
----------------------------------------------------------------------------- Purpose: blocks/unblocks the target client from being heard Input : pla
ricochet/cl_dll/voice_status.cpp:859
↓ 2 callersMethodSetPlayerBlockedState
----------------------------------------------------------------------------- Purpose: blocks/unblocks the target client from being heard Input : pla
dmc/cl_dll/voice_status.cpp:859
↓ 2 callersMethodSetPrevious
dlls/pathcorner.cpp:278
↓ 2 callersMethodSetPrevious
ricochet/dlls/pathcorner.cpp:278
↓ 2 callersMethodSetPrevious
dmc/dlls/pathcorner.cpp:278
↓ 2 callersMethodSetScale
dmc/dlls/effects.h:76
↓ 2 callersMethodSetScrollRate
dmc/dlls/effects.h:135
↓ 2 callersMethodSetSuitUpdate
ricochet/dlls/player.cpp:2378
↓ 2 callersMethodSetSuitUpdate
dmc/dlls/player.cpp:2415
↓ 2 callersMethodSetText
game_shared/vgui_checkbutton2.cpp:104
↓ 2 callersMethodSetTrack
dlls/trains.h:148
↓ 2 callersMethodSetTrack
ricochet/dlls/trains.h:92
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