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Functions11,330 in github.com/ValveSoftware/halflife

↓ 2 callersMethodSetTrack
dmc/dlls/trains.h:92
↓ 2 callersMethodSetValue
game_shared/voice_vgui_tweakdlg.cpp:170
↓ 2 callersMethodSetWidth
dlls/effects.h:130
↓ 2 callersMethodShowCommandMenu
======================================================================= =======================================================================
dmc/cl_dll/vgui_viewport.cpp:954
↓ 2 callersMethodShowMenu
dmc/dlls/threewave_gamerules.cpp:524
↓ 2 callersMethodShowScoreBoard
----------------------------------------------------------------------------- Purpose: Bring up the scoreboard ---------------------------------------
dmc/cl_dll/vgui_viewport.cpp:1039
↓ 2 callersMethodShowVGUIMenu
================================================================ VGUI Menus
cl_dll/vgui_TeamFortressViewport.cpp:1856
↓ 2 callersMethodShowVGUIMenu
================================================================ VGUI Menus
dmc/cl_dll/vgui_viewport.cpp:1333
↓ 2 callersFunctionSnapToGrid
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav.h:235
↓ 2 callersFunctionSolidBSP
================== SolidBSP Takes a chain of surfaces plus a split type, and returns a bsp tree with faces off the nodes. The original surface chain
utils/qbsp2/solidbsp.c:945
↓ 2 callersMethodSpawn
dlls/effects.cpp:72
↓ 2 callersMethodSpawn
dlls/player.cpp:2995
↓ 2 callersMethodSpawn
========================================================= =========================================================
dlls/rpg.cpp:62
↓ 2 callersMethodSpawn
ricochet/dlls/effects.cpp:72
↓ 2 callersMethodSpawn
===================== CBasePlayer::Spawn ===================== */
ricochet/cl_dll/hl/hl_weapons.cpp:418
↓ 2 callersMethodSpawn
===================== CBasePlayer::Spawn ===================== */
cl_dll/hl/hl_weapons.cpp:471
↓ 2 callersMethodSpawn
dmc/dlls/effects.cpp:72
↓ 2 callersMethodSpawn
=========================================================
dmc/dlls/quake_rocket.cpp:111
↓ 2 callersMethodSpawn
dmc/dlls/player.cpp:2791
↓ 2 callersMethodSpawn
===================== CBasePlayer::Spawn ===================== */
dmc/cl_dll/quake/quake_weapons.cpp:438
↓ 2 callersFunctionSplitFace
================== SplitFace ================== */
utils/qbsp2/qbsp.c:534
↓ 2 callersFunctionSplitFaceTmp
utils/qbsp2/qbsp.c:418
↓ 2 callersMethodStart
game_shared/bot/bot_util.h:141
↓ 2 callersFunctionStoreAliasTriangles
Alias stores triangles as 3 explicit vertices in .tri files, so even though we start out with a vertex pool and vertex indices for triangles, we have
utils/common/l3dslib.c:36
↓ 2 callersFunctionStreakSplash
dlls/gargantua.cpp:182
↓ 2 callersMethodStudioDrawModel
==================== StudioDrawModel ==================== */
cl_dll/StudioModelRenderer.cpp:1153
↓ 2 callersFunctionSwapBSPFile
============= SwapBSPFile Byte swaps all data in a bsp file. ============= */
utils/common/bspfile.c:173
↓ 2 callersFunctionSwapBSPFile
============= SwapBSPFile Byte swaps all data in a bsp file. ============= */
utils/common/bsplib.c:173
↓ 2 callersFunctionSys_GetProcAddress
----------------------------------------------------------------------------- Purpose: returns a pointer to a function, given a module Input : pModul
public/interface.cpp:118
↓ 2 callersFunctionTEXTURETYPE_Find
ricochet/dlls/sound.cpp:1613
↓ 2 callersFunctionTEXTURETYPE_Find
dmc/dlls/sound.cpp:1608
↓ 2 callersMethodTakeDamage
dlls/tentacle.cpp:986
↓ 2 callersFunctionTestPatchToFace
============== TestPatchToFace Sets vis bits for all patches in the face ============== */
utils/qrad/vismat.c:93
↓ 2 callersFunctionTextMessageDrawChar
cl_dll/cl_util.h:98
↓ 2 callersFunctionTextureContents
=========== TextureContents =========== */
utils/qcsg/brush.c:866
↓ 2 callersMethodThink
dlls/xen.cpp:215
↓ 2 callersMethodThink
ricochet/dlls/xen.cpp:183
↓ 2 callersMethodThink
dmc/dlls/player.cpp:3197
↓ 2 callersMethodTouch
ricochet/dlls/xen.cpp:217
↓ 2 callersFunctionTrace_Cleanup
============== Trace_Cleanup Destroys thread and event handle when trace is done, or when restarting a new trace ============== */
cl_dll/hud_benchtrace.cpp:147
↓ 2 callersFunctionTrainSpeed
dlls/player.cpp:322
↓ 2 callersFunctionTrainSpeed
ricochet/dlls/player.cpp:333
↓ 2 callersFunctionTrainSpeed
dmc/dlls/player.cpp:415
↓ 2 callersFunctionTriEdge_r
============ TriEdge_r ============ */
utils/qrad/lightmap.c:245
↓ 2 callersMethodTurnOff
dlls/effects.cpp:1052
↓ 2 callersMethodTurnOff
ricochet/dlls/effects.cpp:1052
↓ 2 callersMethodTurnOff
dmc/dlls/effects.cpp:1052
↓ 2 callersMethodTurnOn
ricochet/dlls/effects.cpp:1061
↓ 2 callersMethodTurnOn
dmc/dlls/effects.cpp:1061
↓ 2 callersFunctionUSENTENCEG_InitLRU
dlls/sound.cpp:1017
↓ 2 callersFunctionUSENTENCEG_InitLRU
ricochet/dlls/sound.cpp:1016
↓ 2 callersFunctionUSENTENCEG_InitLRU
dmc/dlls/sound.cpp:1015
↓ 2 callersFunctionUSENTENCEG_Pick
dlls/sound.cpp:1096
↓ 2 callersFunctionUSENTENCEG_Pick
ricochet/dlls/sound.cpp:1095
↓ 2 callersFunctionUSENTENCEG_Pick
dmc/dlls/sound.cpp:1094
↓ 2 callersFunctionUTIL_AngleDiff
dlls/util.cpp:369
↓ 2 callersFunctionUTIL_AngleMod
ripped this out of the engine
ricochet/dlls/util.cpp:359
↓ 2 callersFunctionUTIL_AngleMod
ripped this out of the engine
dmc/dlls/util.cpp:408
↓ 2 callersFunctionUTIL_Approach
ricochet/dlls/util.cpp:1019
↓ 2 callersFunctionUTIL_Approach
dmc/dlls/util.cpp:1185
↓ 2 callersFunctionUTIL_BloodDrips
ricochet/dlls/util.cpp:1168
↓ 2 callersFunctionUTIL_BloodDrips
dmc/dlls/util.cpp:1334
↓ 2 callersFunctionUTIL_Bubbles
dlls/util.cpp:1503
↓ 2 callersFunctionUTIL_ClientsInGame
--------------------------------------------------------------------------------------------------------------
game_shared/bot/bot_util.cpp:66
↓ 2 callersFunctionUTIL_DotPoints
========================================================= UTIL_DotPoints - returns the dot product of a line from src to check and vecdir. ===========
dlls/util.cpp:1617
↓ 2 callersFunctionUTIL_FindEntityInMap
dmc/cl_dll/hud_spectator.cpp:188
↓ 2 callersFunctionUTIL_GetClosestPlayer
-------------------------------------------------------------------------------------------------------------- * Return the closest active player to t
game_shared/bot/bot_util.cpp:343
↓ 2 callersFunctionUTIL_GunshotDecalTrace
dlls/util.cpp:1319
↓ 2 callersFunctionUTIL_GunshotDecalTrace
ricochet/dlls/util.cpp:1321
↓ 2 callersFunctionUTIL_GunshotDecalTrace
dmc/dlls/util.cpp:1487
↓ 2 callersFunctionUTIL_HudMessage
dlls/util.cpp:783
↓ 2 callersFunctionUTIL_HudMessage
ricochet/dlls/util.cpp:787
↓ 2 callersFunctionUTIL_HudMessageAll
dlls/util.cpp:827
↓ 2 callersFunctionUTIL_HudMessageAll
dmc/dlls/util.cpp:997
↓ 2 callersFunctionUTIL_IsNameTaken
-------------------------------------------------------------------------------------------------------------- * Return true if given name is already
game_shared/bot/bot_util.cpp:26
↓ 2 callersFunctionUTIL_IsValidEntity
dmc/dlls/util.cpp:1740
↓ 2 callersFunctionUTIL_ParticleEffect
ricochet/dlls/util.cpp:1013
↓ 2 callersFunctionUTIL_ScreenFade
dlls/util.cpp:774
↓ 2 callersFunctionUTIL_ScreenFadeAll
dlls/util.cpp:757
↓ 2 callersFunctionUTIL_ScreenFadeAll
ricochet/dlls/util.cpp:761
↓ 2 callersFunctionUTIL_ScreenFadeAll
dmc/dlls/util.cpp:927
↓ 2 callersFunctionUTIL_ScreenFadeBuild
dlls/util.cpp:726
↓ 2 callersFunctionUTIL_ScreenFadeBuild
ricochet/dlls/util.cpp:730
↓ 2 callersFunctionUTIL_ScreenFadeBuild
dmc/dlls/util.cpp:896
↓ 2 callersFunctionUTIL_ScreenFadeWrite
dlls/util.cpp:738
↓ 2 callersFunctionUTIL_ScreenFadeWrite
ricochet/dlls/util.cpp:742
↓ 2 callersFunctionUTIL_ScreenFadeWrite
dmc/dlls/util.cpp:908
↓ 2 callersFunctionUTIL_ScreenShake
Shake the screen of all clients within radius radius == 0, shake all clients UNDONE: Allow caller to shake clients not ONGROUND? UNDONE: Fix falloff m
dmc/dlls/util.cpp:844
↓ 2 callersFunctionUTIL_SetGroupTrace
Normal overrides
dlls/util.cpp:164
↓ 2 callersFunctionUTIL_SetGroupTrace
Normal overrides
ricochet/dlls/util.cpp:168
↓ 2 callersFunctionUTIL_SetGroupTrace
Normal overrides
dmc/dlls/util.cpp:217
↓ 2 callersFunctionUTIL_SharedRandomFloat
===================== UTIL_SharedRandomFloat ===================== */
ricochet/dlls/util.cpp:116
↓ 2 callersFunctionUTIL_ShowMessageAll
dlls/util.cpp:936
↓ 2 callersFunctionUTIL_ShowMessageAll
ricochet/dlls/util.cpp:940
↓ 2 callersFunctionUTIL_ShowMessageAll
dmc/dlls/util.cpp:1106
↓ 2 callersFunctionUTIL_StringToIntArray
dlls/util.cpp:1414
↓ 2 callersFunctionUTIL_StringToIntArray
ricochet/dlls/util.cpp:1435
↓ 2 callersFunctionUTIL_StringToIntArray
dmc/dlls/util.cpp:1582
↓ 2 callersFunctionUTIL_StringToVector
dlls/util.cpp:1382
↓ 2 callersFunctionUTIL_StringToVector
ricochet/dlls/util.cpp:1403
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