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Functions11,330 in github.com/ValveSoftware/halflife

↓ 2 callersFunctionUTIL_StringToVector
cl_dll/hud_spectator.cpp:208
↓ 2 callersFunctionUTIL_StringToVector
dmc/dlls/util.cpp:1550
↓ 2 callersFunctionUTIL_StringToVector
dmc/cl_dll/hud_spectator.cpp:160
↓ 2 callersFunctionUTIL_StripToken
========================================================= UTIL_StripToken - for redundant keynames ===================================================
dlls/util.cpp:1631
↓ 2 callersFunctionUTIL_StripToken
========================================================= UTIL_StripToken - for redundant keynames ===================================================
ricochet/dlls/util.cpp:1652
↓ 2 callersFunctionUTIL_StripToken
========================================================= UTIL_StripToken - for redundant keynames ===================================================
dmc/dlls/util.cpp:1800
↓ 2 callersFunctionUTIL_TraceHull
ricochet/dlls/util.cpp:967
↓ 2 callersFunctionUTIL_UnsetGroupTrace
dlls/util.cpp:172
↓ 2 callersFunctionUTIL_UnsetGroupTrace
ricochet/dlls/util.cpp:176
↓ 2 callersFunctionUTIL_UnsetGroupTrace
dmc/dlls/util.cpp:225
↓ 2 callersFunctionUTIL_VecToYaw
dmc/dlls/util.cpp:1168
↓ 2 callersFunctionUTIL_WeaponTimeBase
===================== UTIL_WeaponTimeBase Always 0.0 on client, even if not predicting weapons ( won't get called in that case ) ===================
ricochet/cl_dll/com_weapons.cpp:163
↓ 2 callersFunctionUTIL_WeaponTimeBase
===================== UTIL_WeaponTimeBase Always 0.0 on client, even if not predicting weapons ( won't get called in that case ) ===================
cl_dll/com_weapons.cpp:163
↓ 2 callersFunctionUTIL_WeaponTimeBase
===================== UTIL_WeaponTimeBase Always 0.0 on client, even if not predicting weapons ( won't get called in that case ) ===================
dmc/cl_dll/com_weapons.cpp:163
↓ 2 callersFunctionUTIL_dtos1
dlls/util.cpp:897
↓ 2 callersFunctionU_Srand
dlls/util.cpp:73
↓ 2 callersFunctionU_Srand
ricochet/dlls/util.cpp:76
↓ 2 callersFunctionU_Srand
ricochet/cl_dll/com_weapons.cpp:198
↓ 2 callersFunctionU_Srand
cl_dll/com_weapons.cpp:198
↓ 2 callersFunctionU_Srand
dmc/dlls/util.cpp:76
↓ 2 callersFunctionU_Srand
dmc/cl_dll/com_weapons.cpp:198
↓ 2 callersMethodUpdateCursorState
ricochet/cl_dll/hud.cpp:61
↓ 2 callersMethodUse
dlls/buttons.cpp:98
↓ 2 callersMethodUse
ricochet/dlls/buttons.cpp:98
↓ 2 callersMethodUse
dmc/dlls/buttons.cpp:98
↓ 2 callersFunctionV_AddIdle
============== V_AddIdle Idle swaying ============== */
ricochet/cl_dll/view.cpp:363
↓ 2 callersFunctionV_AddIdle
============== V_AddIdle Idle swaying ============== */
cl_dll/view.cpp:386
↓ 2 callersFunctionV_AddIdle
============== V_AddIdle Idle swaying ============== */
dmc/cl_dll/view.cpp:380
↓ 2 callersFunctionV_CalcBob
Quakeworld bob code, this fixes jitters in the mutliplayer since the clock (pparams->time) isn't quite linear
dmc/cl_dll/view.cpp:165
↓ 2 callersFunctionV_CalcSpectatorRefdef
================== V_CalcSpectatorRefdef ================== */
dmc/cl_dll/view.cpp:1227
↓ 2 callersFunctionV_GetDirectedChasePosition
cl_dll/view.cpp:1184
↓ 2 callersFunctionV_GetDirectedChasePosition
dmc/cl_dll/view.cpp:926
↓ 2 callersFunctionV_GetInEyePos
cl_dll/view.cpp:1294
↓ 2 callersFunctionV_GetMapFreePosition
cl_dll/view.cpp:1328
↓ 2 callersFunctionV_GetMapFreePosition
dmc/cl_dll/view.cpp:1113
↓ 2 callersFunctionV_SmoothInterpolateAngles
cl_dll/view.cpp:841
↓ 2 callersFunctionV_StartPitchDrift
ricochet/cl_dll/view.cpp:237
↓ 2 callersFunctionV_StartPitchDrift
cl_dll/view.cpp:249
↓ 2 callersFunctionV_StartPitchDrift
dmc/cl_dll/view.cpp:251
↓ 2 callersFunctionValueForKey
utils/common/bspfile.c:678
↓ 2 callersFunctionVecCheckThrow
VecCheckThrow - returns the velocity vector at which an object should be thrown from vecspot1 to hit vecspot2. returns g_vecZero if throw is not feasi
dlls/h_ai.cpp:165
↓ 2 callersFunctionVectorAngles
dmc/cl_dll/util.cpp:50
↓ 2 callersFunctionVectorCompare
pm_shared/pm_math.c:259
↓ 2 callersFunctionVectorCompare
ricochet/pm_shared/pm_math.c:167
↓ 2 callersFunctionVectorCompare
dmc/pm_shared/pm_math.c:251
↓ 2 callersMethodW_ChangeWeapon
Change to the specified weapon
dmc/dlls/quake_weapons_all.cpp:340
↓ 2 callersFunctionWriteAnimations
utils/studiomdl/write.c:278
↓ 2 callersFunctionWriteBSP
============ WriteBSP ============ */
utils/qcsg/qcsg.c:603
↓ 2 callersFunctionWriteDrawLeaf
================== WriteDrawLeaf ================== */
utils/qbsp2/writebsp.c:72
↓ 2 callersFunctionWriteFace
=========== WriteFace =========== */
utils/qcsg/qcsg.c:172
↓ 2 callersFunctionWriteFrame
============ WriteFrame ============ */
utils/sprgen/sprgen.c:57
↓ 2 callersFunctionWriteTextures
utils/studiomdl/write.c:335
↓ 2 callersFunctionWriteWad
utils/common/wadlib.c:313
↓ 2 callersFunctionadjust_vertex
utils/studiomdl/studiomdl.c:1252
↓ 2 callersFunctionbCanMoveMouse
ricochet/cl_dll/input.cpp:541
↓ 2 callersFunctionclip_rotations
utils/studiomdl/studiomdl.c:2113
↓ 2 callersFunctionfilelength
================ filelength ================ */
utils/common/cmdlib.c:505
↓ 2 callersMethodgetImageWide
=========================================================== Image size
cl_dll/vgui_CustomObjects.cpp:347
↓ 2 callersMethodgetTextSize
ricochet/cl_dll/vgui_ScorePanel.h:164
↓ 2 callersMethodgetTextSize
dmc/cl_dll/vgui_ScorePanel.h:170
↓ 2 callersMethodgetValue
game_shared/vgui_slider2.cpp:100
↓ 2 callersMethodiFlags
ricochet/dlls/weapons.h:276
↓ 2 callersMethodiMaxClip
dlls/weapons.h:278
↓ 2 callersFunctioninit
utils/mdlviewer/mdlviewer.cpp:177
↓ 2 callersMethodisVertical
game_shared/vgui_scrollbar2.cpp:200
↓ 2 callersFunctionmemfgets
dlls/sound.cpp:1490
↓ 2 callersFunctionmemfgets
ricochet/dlls/sound.cpp:1493
↓ 2 callersFunctionmemfgets
dmc/dlls/sound.cpp:1488
↓ 2 callersFunctionmotion
utils/mdlviewer/mdlviewer.cpp:141
↓ 2 callersFunctionnext_power_of_two
Return the next power of two for given n.
devtools/image_to_spr.py:87
↓ 2 callersMethodpszAmmo1
ricochet/dlls/weapons.h:269
↓ 2 callersMethodsetColor2
ricochet/cl_dll/vgui_ScorePanel.h:86
↓ 2 callersMethodsetColor2
cl_dll/vgui_ScorePanel.h:92
↓ 2 callersMethodsetColor2
dmc/cl_dll/vgui_ScorePanel.h:92
↓ 2 callersMethodsetDragged
ricochet/cl_dll/vgui_TeamFortressViewport.h:990
↓ 2 callersMethodsetDragged
cl_dll/vgui_TeamFortressViewport.h:1533
↓ 2 callersMethodsetDragged
dmc/cl_dll/vgui_viewport.h:1041
↓ 2 callersMethodsetMouseOverRow
ricochet/cl_dll/vgui_ServerBrowser.cpp:80
↓ 2 callersMethodsetMouseOverRow
cl_dll/vgui_ServerBrowser.cpp:86
↓ 2 callersMethodsetMouseOverRow
dmc/cl_dll/vgui_ServerBrowser.cpp:86
↓ 2 callersMethodsetText2
cl_dll/vgui_ScorePanel.h:165
↓ 2 callersMethodsetText2
dmc/cl_dll/vgui_ScorePanel.h:165
↓ 2 callersMethodsetValue
game_shared/vgui_scrollbar2.cpp:171
↓ 2 callersFunctionzeromalloc
================= zeromalloc Allocates and zeroes memory ================= */
utils/makefont/makefont.cpp:45
↓ 1 callersMethodActionSignal
cl_dll/vgui_SpectatorPanel.cpp:55
↓ 1 callersMethodActionSignal
dmc/cl_dll/vgui_SpectatorPanel.cpp:36
↓ 1 callersMethodActivate
dlls/plats.cpp:2169
↓ 1 callersMethodActivate
ricochet/dlls/plats.cpp:2169
↓ 1 callersMethodActivate
dmc/dlls/plats.cpp:2169
↓ 1 callersFunctionAddAnimatingTextures
================== AddAnimatingTextures ================== */
utils/qcsg/textures.c:239
↓ 1 callersFunctionAddBrushPlane
============ AddBrushPlane ============= */
utils/qcsg/brush.c:388
↓ 1 callersFunctionAddClientToArena
----------------------------------------------------------------------------- Add a client to an Arena. Find the first arena that doesn't have two pla
ricochet/dlls/disc_arena.cpp:881
↓ 1 callersFunctionAddColor
utils/qlumpy/quakegrb.c:379
↓ 1 callersMethodAddDuplicate
========================================================= CALLED THROUGH the newly-touched weapon's instance. The existing player weapon is pOriginal
dlls/satchel.cpp:177
↓ 1 callersMethodAddDuplicate
CALLED THROUGH the newly-touched weapon's instance. The existing player weapon is pOriginal
ricochet/dlls/weapons.cpp:651
↓ 1 callersMethodAddDuplicate
CALLED THROUGH the newly-touched weapon's instance. The existing player weapon is pOriginal
dmc/dlls/weapons.cpp:681
↓ 1 callersFunctionAddEdge
=============== AddEdge =============== */
utils/qbsp2/tjunc.c:239
↓ 1 callersFunctionAddFaceEdges
=============== AddFaceEdges =============== */
utils/qbsp2/tjunc.c:255
↓ 1 callersFunctionAddHullEdge
utils/qcsg/brush.c:549
↓ 1 callersMethodAddLadderUp
- ladders -----------------------------------------------------------------------------------------
game_shared/bot/nav_area.h:325
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