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Functions11,330 in github.com/ValveSoftware/halflife

↓ 1 callersFunctionAddMultiDamage
dmc/dlls/weapons.cpp:123
↓ 1 callersMethodAddOverviewEntity
cl_dll/hud_spectator.cpp:1781
↓ 1 callersMethodAddOverviewEntity
dmc/cl_dll/hud_spectator.cpp:1409
↓ 1 callersMethodAddPlace
add the place to the directory if not already known
game_shared/bot/nav_file.cpp:91
↓ 1 callersMethodAddPlayerItem
Add a weapon to the player (Item == Weapon == Selectable Object)
ricochet/dlls/player.cpp:3733
↓ 1 callersMethodAddPointsToTeam
dlls/player.cpp:1820
↓ 1 callersMethodAddPointsToTeam
ricochet/dlls/player.cpp:1482
↓ 1 callersMethodAddPointsToTeam
dmc/dlls/player.cpp:1334
↓ 1 callersFunctionAddSampleToPatch
============= AddSampleToPatch Take the sample's collected light and add it back into the apropriate patch for the radiosity pass. ============= */
utils/qrad/lightmap.c:1223
↓ 1 callersMethodAddSubMenu
ricochet/cl_dll/vgui_CustomObjects.cpp:155
↓ 1 callersMethodAddSubMenu
cl_dll/vgui_CustomObjects.cpp:173
↓ 1 callersMethodAddSubMenu
dmc/cl_dll/vgui_CustomObjects.cpp:153
↓ 1 callersMethodAddToClosedList
game_shared/bot/nav_area.h:470
↓ 1 callersMethodAddToPlayer
dlls/mp5.cpp:110
↓ 1 callersMethodAddToPlayer
ricochet/dlls/weapons.cpp:610
↓ 1 callersMethodAddToPlayer
dmc/dlls/weapons.cpp:640
↓ 1 callersMethodAddWeapon
ricochet/cl_dll/ammohistory.h:50
↓ 1 callersMethodAddWeapon
cl_dll/ammohistory.h:50
↓ 1 callersMethodAddWeapon
dmc/cl_dll/ammohistory.h:50
↓ 1 callersMethodAdvanceFrame
utils/mdlviewer/studio_render.cpp:301
↓ 1 callersFunctionAllocStackWinding
utils/visx2/flow.c:34
↓ 1 callersFunctionAllocTriangle
utils/qrad/lightmap.c:227
↓ 1 callersFunctionAllocTriangulation
=============== AllocTriangulation =============== */
utils/qrad/lightmap.c:147
↓ 1 callersMethodAllowAutoTargetCrosshair
dlls/gamerules.h:95
↓ 1 callersMethodAllowAutoTargetCrosshair
ricochet/dlls/gamerules.h:95
↓ 1 callersMethodAllowAutoTargetCrosshair
dmc/dlls/gamerules.h:95
↓ 1 callersFunctionAmmoDamage
dlls/stats.cpp:23
↓ 1 callersMethodAmmoInventory
dlls/player.cpp:4035
↓ 1 callersMethodAmmoInventory
ricochet/dlls/player.cpp:3923
↓ 1 callersMethodAmmoInventory
dmc/dlls/player.cpp:3834
↓ 1 callersMethodAmmoShouldRespawn
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:1008
↓ 1 callersMethodAmmoShouldRespawn
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:979
↓ 1 callersMethodAmmoShouldRespawn
========================================================= =========================================================
dmc/dlls/multiplay_gamerules.cpp:1019
↓ 1 callersFunctionAngleBetweenVectors
=================== AngleBetweenVectors =================== */
dmc/pm_shared/pm_math.c:228
↓ 1 callersFunctionAngleDifference
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav.h:275
↓ 1 callersFunctionAngleMatrix
==================== AngleMatrix ==================== */
ricochet/cl_dll/studio_util.cpp:14
↓ 1 callersFunctionAngleVectorsTranspose
pm_shared/pm_math.c:76
↓ 1 callersFunctionAngleVectorsTranspose
ricochet/pm_shared/pm_math.c:62
↓ 1 callersFunctionAngleVectorsTranspose
dmc/pm_shared/pm_math.c:69
↓ 1 callersMethodArea
game_shared/bot/nav.h:111
↓ 1 callersMethodAssignArea
game_shared/bot/nav_node.h:102
↓ 1 callersMethodAssignNodes
-------------------------------------------------------------------------------------------------------------- * Assign internal nodes to the given ar
game_shared/bot/nav_area.cpp:486
↓ 1 callersMethodAttachToPlayer
dlls/weapons.cpp:779
↓ 1 callersMethodAttachToPlayer
dmc/dlls/weapons.cpp:667
↓ 1 callersFunctionAveragePixels
============= AveragePixels ============= */
utils/qlumpy/quakegrb.c:411
↓ 1 callersFunctionBaseLightForFace
============= BaseLightForFace ============= */
utils/qrad/qrad.c:291
↓ 1 callersFunctionBeamEndModel
cl_dll/entity.cpp:234
↓ 1 callersMethodBeamInit
dlls/effects.cpp:233
↓ 1 callersMethodBeamInit
ricochet/dlls/effects.cpp:233
↓ 1 callersMethodBeamInit
dmc/dlls/effects.cpp:233
↓ 1 callersFunctionBeams
cl_dll/entity.cpp:269
↓ 1 callersFunctionBeginBSPFile
================== BeginBSPFile ================== */
utils/qbsp2/writebsp.c:253
↓ 1 callersFunctionBench_AddObjects
cl_dll/hud_bench.cpp:1007
↓ 1 callersFunctionBench_CheckEntity
cl_dll/hud_bench.cpp:623
↓ 1 callersFunctionBench_CheckStart
cl_dll/hud_bench.cpp:232
↓ 1 callersFunctionBench_GetDotAdded
cl_dll/hud_bench.cpp:587
↓ 1 callersFunctionBench_SetViewAngles
cl_dll/hud_bench.cpp:1024
↓ 1 callersFunctionBench_SpotPosition
cl_dll/hud_bench.cpp:592
↓ 1 callersMethodBlocked
dlls/doors.cpp:704
↓ 1 callersMethodBlocked
ricochet/dlls/doors.cpp:698
↓ 1 callersMethodBlocked
dmc/dlls/doors.cpp:764
↓ 1 callersMethodBotThink
--------------------------------------------------------------------------------------------------------------
game_shared/bot/bot.cpp:97
↓ 1 callersFunctionBounceLight
============= BounceLight ============= */
utils/qrad/qrad.c:992
↓ 1 callersFunctionBoundWorld
============ BoundWorld ============ */
utils/qcsg/qcsg.c:692
↓ 1 callersFunctionBrushContents
=========== BrushContents =========== */
utils/qcsg/brush.c:913
↓ 1 callersFunctionBufPrintf
--------------------------------------------------------------------------------------------------------------
game_shared/shared_util.cpp:90
↓ 1 callersFunctionBufWPrintf
--------------------------------------------------------------------------------------------------------------
game_shared/shared_util.cpp:106
↓ 1 callersFunctionBuildArea
-------------------------------------------------------------------------------------------------------------- * Create a nav area, and mark all nodes
game_shared/bot/nav_area.cpp:1582
↓ 1 callersFunctionBuildBspTree_r
================== BuildBspTree_r ================== */
utils/qbsp2/solidbsp.c:882
↓ 1 callersFunctionBuildChangeList
dlls/triggers.cpp:1570
↓ 1 callersFunctionBuildChangeList
ricochet/dlls/triggers.cpp:1546
↓ 1 callersFunctionBuildChangeList
dmc/dlls/triggers.cpp:1709
↓ 1 callersFunctionBuildLadders
-------------------------------------------------------------------------------------------------------------- * For each ladder in the map, create a
game_shared/bot/nav_area.cpp:1645
↓ 1 callersMethodBuildLinkLookups
dlls/nodes.cpp:2858
↓ 1 callersMethodBuildLinkLookups
dmc/dlls/nodes.cpp:2855
↓ 1 callersMethodBuildRegionTables
dlls/nodes.cpp:2894
↓ 1 callersMethodBuildRegionTables
dmc/dlls/nodes.cpp:2891
↓ 1 callersFunctionBuildTris
utils/studiomdl/tristrip.c:209
↓ 1 callersFunctionBuildVisMatrix
============== BuildVisMatrix ============== */
utils/qrad/vismat.c:474
↓ 1 callersFunctionBuildVisRow
============== BuildVisRow Calc vis bits from a single patch ============== */
utils/qrad/vismat.c:130
↓ 1 callersFunctionBuild_Reference
utils/studiomdl/studiomdl.c:1719
↓ 1 callersFunctionByteSwapTri
utils/common/trilib.c:47
↓ 1 callersFunctionCAM_Init
ricochet/cl_dll/in_camera.cpp:473
↓ 1 callersFunctionCAM_Init
cl_dll/in_camera.cpp:470
↓ 1 callersFunctionCAM_Init
dmc/cl_dll/in_camera.cpp:471
↓ 1 callersFunctionCAM_ToFirstPerson
dmc/cl_dll/in_camera.cpp:459
↓ 1 callersFunctionCAM_ToThirdPerson
cl_dll/in_camera.cpp:432
↓ 1 callersFunctionCAM_ToThirdPerson
dmc/cl_dll/in_camera.cpp:436
↓ 1 callersFunctionCL_AdjustAngles
================ CL_AdjustAngles Moves the local angle positions ================ */
ricochet/cl_dll/input.cpp:558
↓ 1 callersFunctionCL_AdjustAngles
================ CL_AdjustAngles Moves the local angle positions ================ */
cl_dll/input.cpp:604
↓ 1 callersFunctionCL_AdjustAngles
================ CL_AdjustAngles Moves the local angle positions ================ */
dmc/cl_dll/input.cpp:605
↓ 1 callersFunctionCL_CameraOffset
ricochet/cl_dll/in_camera.cpp:627
↓ 1 callersFunctionCL_LoadParticleMan
cl_dll/cdll_int.cpp:315
↓ 1 callersFunctionCL_ResetButtonBits
============ CL_ResetButtonBits ============ */
ricochet/cl_dll/input.cpp:855
↓ 1 callersFunctionCL_ResetButtonBits
============ CL_ResetButtonBits ============ */
cl_dll/input.cpp:901
↓ 1 callersFunctionCL_ResetButtonBits
============ CL_ResetButtonBits ============ */
dmc/cl_dll/input.cpp:899
↓ 1 callersFunctionCL_UnloadParticleMan
cl_dll/cdll_int.cpp:307
↓ 1 callersFunctionCMessageWindowPanel_Create
----------------------------------------------------------------------------- Purpose: Creates a new CMessageWindowPanel Output : CMenuPanel - interfa
ricochet/cl_dll/vgui_MOTDWindow.cpp:60
↓ 1 callersFunctionCMessageWindowPanel_Create
----------------------------------------------------------------------------- Purpose: Creates a new CMessageWindowPanel Output : CMenuPanel - interfa
cl_dll/vgui_MOTDWindow.cpp:60
↓ 1 callersFunctionCMessageWindowPanel_Create
----------------------------------------------------------------------------- Purpose: Creates a new CMessageWindowPanel Output : CMenuPanel - interfa
dmc/cl_dll/vgui_MOTDWindow.cpp:60
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