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github.com/ValveSoftware/halflife
/ functions
Functions
11,330 in github.com/ValveSoftware/halflife
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Functions
11,330
◇
Types & classes
2,263
↓ 1 callers
Function
AddMultiDamage
dmc/dlls/weapons.cpp:123
↓ 1 callers
Method
AddOverviewEntity
cl_dll/hud_spectator.cpp:1781
↓ 1 callers
Method
AddOverviewEntity
dmc/cl_dll/hud_spectator.cpp:1409
↓ 1 callers
Method
AddPlace
add the place to the directory if not already known
game_shared/bot/nav_file.cpp:91
↓ 1 callers
Method
AddPlayerItem
Add a weapon to the player (Item == Weapon == Selectable Object)
ricochet/dlls/player.cpp:3733
↓ 1 callers
Method
AddPointsToTeam
dlls/player.cpp:1820
↓ 1 callers
Method
AddPointsToTeam
ricochet/dlls/player.cpp:1482
↓ 1 callers
Method
AddPointsToTeam
dmc/dlls/player.cpp:1334
↓ 1 callers
Function
AddSampleToPatch
============= AddSampleToPatch Take the sample's collected light and add it back into the apropriate patch for the radiosity pass. ============= */
utils/qrad/lightmap.c:1223
↓ 1 callers
Method
AddSubMenu
ricochet/cl_dll/vgui_CustomObjects.cpp:155
↓ 1 callers
Method
AddSubMenu
cl_dll/vgui_CustomObjects.cpp:173
↓ 1 callers
Method
AddSubMenu
dmc/cl_dll/vgui_CustomObjects.cpp:153
↓ 1 callers
Method
AddToClosedList
game_shared/bot/nav_area.h:470
↓ 1 callers
Method
AddToPlayer
dlls/mp5.cpp:110
↓ 1 callers
Method
AddToPlayer
ricochet/dlls/weapons.cpp:610
↓ 1 callers
Method
AddToPlayer
dmc/dlls/weapons.cpp:640
↓ 1 callers
Method
AddWeapon
ricochet/cl_dll/ammohistory.h:50
↓ 1 callers
Method
AddWeapon
cl_dll/ammohistory.h:50
↓ 1 callers
Method
AddWeapon
dmc/cl_dll/ammohistory.h:50
↓ 1 callers
Method
AdvanceFrame
utils/mdlviewer/studio_render.cpp:301
↓ 1 callers
Function
AllocStackWinding
utils/visx2/flow.c:34
↓ 1 callers
Function
AllocTriangle
utils/qrad/lightmap.c:227
↓ 1 callers
Function
AllocTriangulation
=============== AllocTriangulation =============== */
utils/qrad/lightmap.c:147
↓ 1 callers
Method
AllowAutoTargetCrosshair
dlls/gamerules.h:95
↓ 1 callers
Method
AllowAutoTargetCrosshair
ricochet/dlls/gamerules.h:95
↓ 1 callers
Method
AllowAutoTargetCrosshair
dmc/dlls/gamerules.h:95
↓ 1 callers
Function
AmmoDamage
dlls/stats.cpp:23
↓ 1 callers
Method
AmmoInventory
dlls/player.cpp:4035
↓ 1 callers
Method
AmmoInventory
ricochet/dlls/player.cpp:3923
↓ 1 callers
Method
AmmoInventory
dmc/dlls/player.cpp:3834
↓ 1 callers
Method
AmmoShouldRespawn
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:1008
↓ 1 callers
Method
AmmoShouldRespawn
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:979
↓ 1 callers
Method
AmmoShouldRespawn
========================================================= =========================================================
dmc/dlls/multiplay_gamerules.cpp:1019
↓ 1 callers
Function
AngleBetweenVectors
=================== AngleBetweenVectors =================== */
dmc/pm_shared/pm_math.c:228
↓ 1 callers
Function
AngleDifference
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav.h:275
↓ 1 callers
Function
AngleMatrix
==================== AngleMatrix ==================== */
ricochet/cl_dll/studio_util.cpp:14
↓ 1 callers
Function
AngleVectorsTranspose
pm_shared/pm_math.c:76
↓ 1 callers
Function
AngleVectorsTranspose
ricochet/pm_shared/pm_math.c:62
↓ 1 callers
Function
AngleVectorsTranspose
dmc/pm_shared/pm_math.c:69
↓ 1 callers
Method
Area
game_shared/bot/nav.h:111
↓ 1 callers
Method
AssignArea
game_shared/bot/nav_node.h:102
↓ 1 callers
Method
AssignNodes
-------------------------------------------------------------------------------------------------------------- * Assign internal nodes to the given ar
game_shared/bot/nav_area.cpp:486
↓ 1 callers
Method
AttachToPlayer
dlls/weapons.cpp:779
↓ 1 callers
Method
AttachToPlayer
dmc/dlls/weapons.cpp:667
↓ 1 callers
Function
AveragePixels
============= AveragePixels ============= */
utils/qlumpy/quakegrb.c:411
↓ 1 callers
Function
BaseLightForFace
============= BaseLightForFace ============= */
utils/qrad/qrad.c:291
↓ 1 callers
Function
BeamEndModel
cl_dll/entity.cpp:234
↓ 1 callers
Method
BeamInit
dlls/effects.cpp:233
↓ 1 callers
Method
BeamInit
ricochet/dlls/effects.cpp:233
↓ 1 callers
Method
BeamInit
dmc/dlls/effects.cpp:233
↓ 1 callers
Function
Beams
cl_dll/entity.cpp:269
↓ 1 callers
Function
BeginBSPFile
================== BeginBSPFile ================== */
utils/qbsp2/writebsp.c:253
↓ 1 callers
Function
Bench_AddObjects
cl_dll/hud_bench.cpp:1007
↓ 1 callers
Function
Bench_CheckEntity
cl_dll/hud_bench.cpp:623
↓ 1 callers
Function
Bench_CheckStart
cl_dll/hud_bench.cpp:232
↓ 1 callers
Function
Bench_GetDotAdded
cl_dll/hud_bench.cpp:587
↓ 1 callers
Function
Bench_SetViewAngles
cl_dll/hud_bench.cpp:1024
↓ 1 callers
Function
Bench_SpotPosition
cl_dll/hud_bench.cpp:592
↓ 1 callers
Method
Blocked
dlls/doors.cpp:704
↓ 1 callers
Method
Blocked
ricochet/dlls/doors.cpp:698
↓ 1 callers
Method
Blocked
dmc/dlls/doors.cpp:764
↓ 1 callers
Method
BotThink
--------------------------------------------------------------------------------------------------------------
game_shared/bot/bot.cpp:97
↓ 1 callers
Function
BounceLight
============= BounceLight ============= */
utils/qrad/qrad.c:992
↓ 1 callers
Function
BoundWorld
============ BoundWorld ============ */
utils/qcsg/qcsg.c:692
↓ 1 callers
Function
BrushContents
=========== BrushContents =========== */
utils/qcsg/brush.c:913
↓ 1 callers
Function
BufPrintf
--------------------------------------------------------------------------------------------------------------
game_shared/shared_util.cpp:90
↓ 1 callers
Function
BufWPrintf
--------------------------------------------------------------------------------------------------------------
game_shared/shared_util.cpp:106
↓ 1 callers
Function
BuildArea
-------------------------------------------------------------------------------------------------------------- * Create a nav area, and mark all nodes
game_shared/bot/nav_area.cpp:1582
↓ 1 callers
Function
BuildBspTree_r
================== BuildBspTree_r ================== */
utils/qbsp2/solidbsp.c:882
↓ 1 callers
Function
BuildChangeList
dlls/triggers.cpp:1570
↓ 1 callers
Function
BuildChangeList
ricochet/dlls/triggers.cpp:1546
↓ 1 callers
Function
BuildChangeList
dmc/dlls/triggers.cpp:1709
↓ 1 callers
Function
BuildLadders
-------------------------------------------------------------------------------------------------------------- * For each ladder in the map, create a
game_shared/bot/nav_area.cpp:1645
↓ 1 callers
Method
BuildLinkLookups
dlls/nodes.cpp:2858
↓ 1 callers
Method
BuildLinkLookups
dmc/dlls/nodes.cpp:2855
↓ 1 callers
Method
BuildRegionTables
dlls/nodes.cpp:2894
↓ 1 callers
Method
BuildRegionTables
dmc/dlls/nodes.cpp:2891
↓ 1 callers
Function
BuildTris
utils/studiomdl/tristrip.c:209
↓ 1 callers
Function
BuildVisMatrix
============== BuildVisMatrix ============== */
utils/qrad/vismat.c:474
↓ 1 callers
Function
BuildVisRow
============== BuildVisRow Calc vis bits from a single patch ============== */
utils/qrad/vismat.c:130
↓ 1 callers
Function
Build_Reference
utils/studiomdl/studiomdl.c:1719
↓ 1 callers
Function
ByteSwapTri
utils/common/trilib.c:47
↓ 1 callers
Function
CAM_Init
ricochet/cl_dll/in_camera.cpp:473
↓ 1 callers
Function
CAM_Init
cl_dll/in_camera.cpp:470
↓ 1 callers
Function
CAM_Init
dmc/cl_dll/in_camera.cpp:471
↓ 1 callers
Function
CAM_ToFirstPerson
dmc/cl_dll/in_camera.cpp:459
↓ 1 callers
Function
CAM_ToThirdPerson
cl_dll/in_camera.cpp:432
↓ 1 callers
Function
CAM_ToThirdPerson
dmc/cl_dll/in_camera.cpp:436
↓ 1 callers
Function
CL_AdjustAngles
================ CL_AdjustAngles Moves the local angle positions ================ */
ricochet/cl_dll/input.cpp:558
↓ 1 callers
Function
CL_AdjustAngles
================ CL_AdjustAngles Moves the local angle positions ================ */
cl_dll/input.cpp:604
↓ 1 callers
Function
CL_AdjustAngles
================ CL_AdjustAngles Moves the local angle positions ================ */
dmc/cl_dll/input.cpp:605
↓ 1 callers
Function
CL_CameraOffset
ricochet/cl_dll/in_camera.cpp:627
↓ 1 callers
Function
CL_LoadParticleMan
cl_dll/cdll_int.cpp:315
↓ 1 callers
Function
CL_ResetButtonBits
============ CL_ResetButtonBits ============ */
ricochet/cl_dll/input.cpp:855
↓ 1 callers
Function
CL_ResetButtonBits
============ CL_ResetButtonBits ============ */
cl_dll/input.cpp:901
↓ 1 callers
Function
CL_ResetButtonBits
============ CL_ResetButtonBits ============ */
dmc/cl_dll/input.cpp:899
↓ 1 callers
Function
CL_UnloadParticleMan
cl_dll/cdll_int.cpp:307
↓ 1 callers
Function
CMessageWindowPanel_Create
----------------------------------------------------------------------------- Purpose: Creates a new CMessageWindowPanel Output : CMenuPanel - interfa
ricochet/cl_dll/vgui_MOTDWindow.cpp:60
↓ 1 callers
Function
CMessageWindowPanel_Create
----------------------------------------------------------------------------- Purpose: Creates a new CMessageWindowPanel Output : CMenuPanel - interfa
cl_dll/vgui_MOTDWindow.cpp:60
↓ 1 callers
Function
CMessageWindowPanel_Create
----------------------------------------------------------------------------- Purpose: Creates a new CMessageWindowPanel Output : CMenuPanel - interfa
dmc/cl_dll/vgui_MOTDWindow.cpp:60
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