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Functions11,330 in github.com/ValveSoftware/halflife

↓ 1 callersFunctionCOM_FileBase
============ COM_FileBase ============ */ Extracts the base name of a file (no path, no extension, assumes '/' as path separator)
ricochet/cl_dll/hud.cpp:435
↓ 1 callersFunctionCOM_FileBase
============ COM_FileBase ============ */ Extracts the base name of a file (no path, no extension, assumes '/' as path separator)
dmc/cl_dll/hud.cpp:437
↓ 1 callersFunctionCOM_FixSlashes
utils/common/cmdlib.c:42
↓ 1 callersFunctionCOM_FixSlashes
-------------------------------------------------------------------------------------------------------------- ============ COM_FixSlashes Changes al
game_shared/bot/nav_file.cpp:689
↓ 1 callersFunctionCOM_TokenWaiting
============== COM_TokenWaiting Returns 1 if additional data is waiting to be processed on this line ============== */
dlls/multiplay_gamerules.cpp:1259
↓ 1 callersFunctionCOM_TokenWaiting
============== COM_TokenWaiting Returns 1 if additional data is waiting to be processed on this line ============== */
ricochet/dlls/multiplay_gamerules.cpp:1221
↓ 1 callersFunctionCOM_TokenWaiting
============== COM_TokenWaiting Returns 1 if additional data is waiting to be processed on this line ============== */
dmc/dlls/multiplay_gamerules.cpp:1271
↓ 1 callersFunctionCSGBrush
=========== CSGBrush =========== */
utils/qcsg/qcsg.c:371
↓ 1 callersFunctionCalcAmbientSounds
==================== CalcAmbientSounds ==================== */
utils/visx2/soundpvs.c:64
↓ 1 callersFunctionCalcFaceExtents
================ CalcFaceExtents Fills in s->texmins[] and s->texsize[] also sets exactmins[] and exactmaxs[] ================ */
utils/light/ltface.c:162
↓ 1 callersFunctionCalcFaceExtents
================ CalcFaceExtents Fills in s->texmins[] and s->texsize[] also sets exactmins[] and exactmaxs[] ================ */
utils/light/new/ltface.c:153
↓ 1 callersFunctionCalcFaceExtents
================ CalcFaceExtents Fills in s->texmins[] and s->texsize[] also sets exactmins[] and exactmaxs[] ================ */
utils/qrad/lightmap.c:563
↓ 1 callersFunctionCalcFaceVectors
================ CalcFaceVectors Fills in texorg, worldtotex. and textoworld ================ */
utils/light/ltface.c:94
↓ 1 callersFunctionCalcFaceVectors
================ CalcFaceVectors Fills in texorg, worldtotex. and textoworld ================ */
utils/light/new/ltface.c:85
↓ 1 callersFunctionCalcFaceVectors
================ CalcFaceVectors Fills in texorg, worldtotex. and textoworld ================ */
utils/qrad/lightmap.c:621
↓ 1 callersFunctionCalcFov
==================== CalcFov ==================== */
ricochet/cl_dll/view.cpp:996
↓ 1 callersFunctionCalcFov
==================== CalcFov ==================== */
cl_dll/view.cpp:1737
↓ 1 callersFunctionCalcFov
==================== CalcFov ==================== */
dmc/cl_dll/view.cpp:1612
↓ 1 callersFunctionCalcNodeBounds
================== CalcNodeBounds Determines the boundaries of a node by minmaxing all the portal points, whcih completely enclose the node. Return
utils/qbsp2/solidbsp.c:771
↓ 1 callersFunctionCalcPoints
utils/light/ltface.c:222
↓ 1 callersFunctionCalcPoints
utils/light/new/ltface.c:213
↓ 1 callersFunctionCalcPoints
================= CalcPoints For each texture aligned grid point, back project onto the plane to get the world xyz value of the sample point ========
utils/qrad/lightmap.c:689
↓ 1 callersFunctionCalcPortalVis
================== CalcPortalVis ================== */
utils/visx2/vis.c:275
↓ 1 callersFunctionCalcVis
================== CalcVis ================== */
utils/visx2/vis.c:304
↓ 1 callersMethodCanHaveAmmo
========================================================= =========================================================
dlls/gamerules.cpp:41
↓ 1 callersMethodCanHaveAmmo
========================================================= =========================================================
ricochet/dlls/gamerules.cpp:38
↓ 1 callersMethodCanHaveAmmo
========================================================= =========================================================
dmc/dlls/gamerules.cpp:43
↓ 1 callersMethodCanHaveItem
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:949
↓ 1 callersMethodCanHaveItem
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:920
↓ 1 callersMethodCanHaveItem
========================================================= =========================================================
dmc/dlls/multiplay_gamerules.cpp:960
↓ 1 callersMethodCanHavePlayerItem
========================================================= =========================================================
dlls/gamerules.cpp:80
↓ 1 callersMethodCanHavePlayerItem
========================================================= =========================================================
ricochet/dlls/gamerules.cpp:77
↓ 1 callersMethodCanHavePlayerItem
========================================================= =========================================================
dmc/dlls/gamerules.cpp:82
↓ 1 callersMethodCanInterrupt
dlls/scripted.cpp:654
↓ 1 callersMethodCanPlaySentence
dlls/talkmonster.cpp:949
↓ 1 callersMethodCanPlaySentence
dmc/dlls/basemonster.h:195
↓ 1 callersMethodCanPlayerHearPlayer
dmc/dlls/multiplay_gamerules.cpp:42
↓ 1 callersFunctionCanSee
dmc/dlls/threewave_gamerules.cpp:3054
↓ 1 callersMethodCanShowSpeakerLabels
game_shared/voice_status.h:119
↓ 1 callersMethodCancelRequest
=================== CancelRequest Kill all pending requests in engine =================== */
ricochet/cl_dll/hud_servers.cpp:750
↓ 1 callersMethodCancelRequest
=================== CancelRequest Kill all pending requests in engine =================== */
cl_dll/hud_servers.cpp:737
↓ 1 callersMethodCancelRequest
=================== CancelRequest Kill all pending requests in engine =================== */
dmc/cl_dll/hud_servers.cpp:757
↓ 1 callersFunctionCanonicalVector
utils/qbsp2/tjunc.c:94
↓ 1 callersFunctionCenterPrint
ricochet/cl_dll/cl_util.h:113
↓ 1 callersFunctionCenterPrint
cl_dll/cl_util.h:125
↓ 1 callersFunctionCenterPrint
dmc/cl_dll/cl_util.h:123
↓ 1 callersMethodChangePlayerTeam
dlls/gamerules.h:148
↓ 1 callersMethodChangePlayerTeam
ricochet/dlls/gamerules.h:148
↓ 1 callersMethodChangePlayerTeam
dmc/dlls/gamerules.h:148
↓ 1 callersFunctionCheckHullFile
============ CheckHullFile ============ */
utils/qcsg/hullfile.c:19
↓ 1 callersFunctionCheckPowerups
================ CheckPowerups Check for turning off powerups GLOBALS ASSUMED SET: g_ulModelIndexPlayer ================ */
dlls/player.cpp:2567
↓ 1 callersFunctionCheckPowerups
================ CheckPowerups Check for turning off powerups GLOBALS ASSUMED SET: g_ulModelIndexPlayer ================ */
ricochet/dlls/player.cpp:2480
↓ 1 callersFunctionCheckPowerups
================ CheckPowerups Check for turning off powerups GLOBALS ASSUMED SET: g_ulModelIndexPlayer ================ */
dmc/dlls/player.cpp:2517
↓ 1 callersMethodCheckSettings
cl_dll/hud_spectator.cpp:1839
↓ 1 callersMethodCheckSettings
dmc/cl_dll/hud_spectator.cpp:1467
↓ 1 callersFunctionCheckVisBit
============== CheckVisBit ============== */
utils/qrad/vismat.c:546
↓ 1 callersFunctionCheckWindingArea
utils/qbsp2/portals.c:172
↓ 1 callersFunctionCheckWindingInNode
utils/qbsp2/portals.c:156
↓ 1 callersFunctionChooseMidPlaneFromList
================== ChooseMidPlaneFromList When there are a huge number of planes, just choose one closest to the middle. ================== */
utils/qbsp2/solidbsp.c:98
↓ 1 callersFunctionChoosePlaneFromList
================== ChoosePlaneFromList Choose the plane that splits the least faces ================== */
utils/qbsp2/solidbsp.c:170
↓ 1 callersMethodClassify
dlls/vehicle.cpp:951
↓ 1 callersFunctionClassifySniperSpot
-------------------------------------------------------------------------------------------------------------- * Determine how much walkable area we c
game_shared/bot/nav_area.cpp:2963
↓ 1 callersFunctionCleanupName
utils/qcsg/textures.c:49
↓ 1 callersFunctionCleanupName
utils/common/wadlib.c:91
↓ 1 callersFunctionClearModel
utils/studiomdl/studiomdl.c:75
↓ 1 callersFunctionClearOutFaces_r
================== ClearOutFaces_r Removes unused nodes ================== */
utils/qbsp2/outside.c:181
↓ 1 callersMethodClearStates
dlls/world.cpp:423
↓ 1 callersMethodClearStates
ricochet/dlls/world.cpp:429
↓ 1 callersMethodClearStates
dmc/dlls/world.cpp:422
↓ 1 callersFunctionClientCommand
=========== ClientCommand called each time a player uses a "cmd" command ============ */ Use CMD_ARGV, CMD_ARGV, and CMD_ARGC to get pointers the cha
ricochet/dlls/client.cpp:441
↓ 1 callersFunctionClientCommand
=========== ClientCommand called each time a player uses a "cmd" command ============ */ Use CMD_ARGV, CMD_ARGV, and CMD_ARGC to get pointers the cha
dmc/dlls/client.cpp:378
↓ 1 callersMethodClientHearVox
Force a client to hear a specific VOX sentence. This should eventually be moved into the engine.
ricochet/dlls/player.cpp:4884
↓ 1 callersFunctionClientPrecache
dlls/client.cpp:807
↓ 1 callersFunctionClientPrecache
ricochet/dlls/client.cpp:728
↓ 1 callersFunctionClientPrecache
dmc/dlls/client.cpp:670
↓ 1 callersFunctionClientUserInfoChanged
======================== ClientUserInfoChanged called after the player changes userinfo - gives dll a chance to modify it before it gets sent into th
ricochet/dlls/client.cpp:551
↓ 1 callersMethodClientUserInfoChanged
handles the user commands; returns TRUE if command handled properly
dlls/gamerules.h:97
↓ 1 callersMethodClientUserInfoChanged
handles the user commands; returns TRUE if command handled properly
ricochet/dlls/gamerules.h:97
↓ 1 callersMethodClientUserInfoChanged
handles the user commands; returns TRUE if command handled properly
dmc/dlls/gamerules.h:97
↓ 1 callersFunctionClipFace
utils/qcsg/qcsg.c:86
↓ 1 callersFunctionClipWinding
============= ClipWinding ============= */
utils/common/polylib.c:271
↓ 1 callersFunctionClipWindingNoCopy
============= ClipWindingNoCopy ============= */
utils/common/polylib.c:384
↓ 1 callersMethodClose
ricochet/cl_dll/vgui_TeamFortressViewport.h:1080
↓ 1 callersFunctionCmd_Attachment
================= ================= */
utils/studiomdl/studiomdl.c:3078
↓ 1 callersFunctionCmd_BBox
================= ================= */
utils/studiomdl/studiomdl.c:2897
↓ 1 callersFunctionCmd_Beamlength
=============== Cmd_Beamlength =============== */
utils/sprgen/sprgen.c:281
↓ 1 callersFunctionCmd_Body
utils/studiomdl/studiomdl.c:2262
↓ 1 callersFunctionCmd_Bodygroup
utils/studiomdl/studiomdl.c:2228
↓ 1 callersFunctionCmd_CBox
================= ================= */
utils/studiomdl/studiomdl.c:2922
↓ 1 callersFunctionCmd_Controller
utils/studiomdl/studiomdl.c:2853
↓ 1 callersFunctionCmd_Eyeposition
================= Cmd_Eyeposition ================= */
utils/studiomdl/studiomdl.c:2134
↓ 1 callersFunctionCmd_Flags
================= Cmd_Flags ================= */
utils/studiomdl/studiomdl.c:2154
↓ 1 callersFunctionCmd_Gamma
================= ================= */
utils/studiomdl/studiomdl.c:2958
↓ 1 callersFunctionCmd_GroupStart
=============== Cmd_GroupStart =============== */
utils/sprgen/sprgen.c:400
↓ 1 callersFunctionCmd_Hitbox
utils/studiomdl/studiomdl.c:3049
↓ 1 callersFunctionCmd_Hitgroup
================= ================= */
utils/studiomdl/studiomdl.c:3037
↓ 1 callersFunctionCmd_Mirror
================= ================= */
utils/studiomdl/studiomdl.c:2948
↓ 1 callersFunctionCmd_Modelname
================= Cmd_Modelname ================= */
utils/studiomdl/studiomdl.c:2166
↓ 1 callersFunctionCmd_Origin
================= Option_Origin ================= */
utils/studiomdl/studiomdl.c:2547
↓ 1 callersFunctionCmd_Pivot
utils/studiomdl/studiomdl.c:2838
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