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github.com/ValveSoftware/halflife
/ functions
Functions
11,330 in github.com/ValveSoftware/halflife
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Functions
11,330
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Types & classes
2,263
↓ 1 callers
Function
COM_FileBase
============ COM_FileBase ============ */ Extracts the base name of a file (no path, no extension, assumes '/' as path separator)
ricochet/cl_dll/hud.cpp:435
↓ 1 callers
Function
COM_FileBase
============ COM_FileBase ============ */ Extracts the base name of a file (no path, no extension, assumes '/' as path separator)
dmc/cl_dll/hud.cpp:437
↓ 1 callers
Function
COM_FixSlashes
utils/common/cmdlib.c:42
↓ 1 callers
Function
COM_FixSlashes
-------------------------------------------------------------------------------------------------------------- ============ COM_FixSlashes Changes al
game_shared/bot/nav_file.cpp:689
↓ 1 callers
Function
COM_TokenWaiting
============== COM_TokenWaiting Returns 1 if additional data is waiting to be processed on this line ============== */
dlls/multiplay_gamerules.cpp:1259
↓ 1 callers
Function
COM_TokenWaiting
============== COM_TokenWaiting Returns 1 if additional data is waiting to be processed on this line ============== */
ricochet/dlls/multiplay_gamerules.cpp:1221
↓ 1 callers
Function
COM_TokenWaiting
============== COM_TokenWaiting Returns 1 if additional data is waiting to be processed on this line ============== */
dmc/dlls/multiplay_gamerules.cpp:1271
↓ 1 callers
Function
CSGBrush
=========== CSGBrush =========== */
utils/qcsg/qcsg.c:371
↓ 1 callers
Function
CalcAmbientSounds
==================== CalcAmbientSounds ==================== */
utils/visx2/soundpvs.c:64
↓ 1 callers
Function
CalcFaceExtents
================ CalcFaceExtents Fills in s->texmins[] and s->texsize[] also sets exactmins[] and exactmaxs[] ================ */
utils/light/ltface.c:162
↓ 1 callers
Function
CalcFaceExtents
================ CalcFaceExtents Fills in s->texmins[] and s->texsize[] also sets exactmins[] and exactmaxs[] ================ */
utils/light/new/ltface.c:153
↓ 1 callers
Function
CalcFaceExtents
================ CalcFaceExtents Fills in s->texmins[] and s->texsize[] also sets exactmins[] and exactmaxs[] ================ */
utils/qrad/lightmap.c:563
↓ 1 callers
Function
CalcFaceVectors
================ CalcFaceVectors Fills in texorg, worldtotex. and textoworld ================ */
utils/light/ltface.c:94
↓ 1 callers
Function
CalcFaceVectors
================ CalcFaceVectors Fills in texorg, worldtotex. and textoworld ================ */
utils/light/new/ltface.c:85
↓ 1 callers
Function
CalcFaceVectors
================ CalcFaceVectors Fills in texorg, worldtotex. and textoworld ================ */
utils/qrad/lightmap.c:621
↓ 1 callers
Function
CalcFov
==================== CalcFov ==================== */
ricochet/cl_dll/view.cpp:996
↓ 1 callers
Function
CalcFov
==================== CalcFov ==================== */
cl_dll/view.cpp:1737
↓ 1 callers
Function
CalcFov
==================== CalcFov ==================== */
dmc/cl_dll/view.cpp:1612
↓ 1 callers
Function
CalcNodeBounds
================== CalcNodeBounds Determines the boundaries of a node by minmaxing all the portal points, whcih completely enclose the node. Return
utils/qbsp2/solidbsp.c:771
↓ 1 callers
Function
CalcPoints
utils/light/ltface.c:222
↓ 1 callers
Function
CalcPoints
utils/light/new/ltface.c:213
↓ 1 callers
Function
CalcPoints
================= CalcPoints For each texture aligned grid point, back project onto the plane to get the world xyz value of the sample point ========
utils/qrad/lightmap.c:689
↓ 1 callers
Function
CalcPortalVis
================== CalcPortalVis ================== */
utils/visx2/vis.c:275
↓ 1 callers
Function
CalcVis
================== CalcVis ================== */
utils/visx2/vis.c:304
↓ 1 callers
Method
CanHaveAmmo
========================================================= =========================================================
dlls/gamerules.cpp:41
↓ 1 callers
Method
CanHaveAmmo
========================================================= =========================================================
ricochet/dlls/gamerules.cpp:38
↓ 1 callers
Method
CanHaveAmmo
========================================================= =========================================================
dmc/dlls/gamerules.cpp:43
↓ 1 callers
Method
CanHaveItem
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:949
↓ 1 callers
Method
CanHaveItem
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:920
↓ 1 callers
Method
CanHaveItem
========================================================= =========================================================
dmc/dlls/multiplay_gamerules.cpp:960
↓ 1 callers
Method
CanHavePlayerItem
========================================================= =========================================================
dlls/gamerules.cpp:80
↓ 1 callers
Method
CanHavePlayerItem
========================================================= =========================================================
ricochet/dlls/gamerules.cpp:77
↓ 1 callers
Method
CanHavePlayerItem
========================================================= =========================================================
dmc/dlls/gamerules.cpp:82
↓ 1 callers
Method
CanInterrupt
dlls/scripted.cpp:654
↓ 1 callers
Method
CanPlaySentence
dlls/talkmonster.cpp:949
↓ 1 callers
Method
CanPlaySentence
dmc/dlls/basemonster.h:195
↓ 1 callers
Method
CanPlayerHearPlayer
dmc/dlls/multiplay_gamerules.cpp:42
↓ 1 callers
Function
CanSee
dmc/dlls/threewave_gamerules.cpp:3054
↓ 1 callers
Method
CanShowSpeakerLabels
game_shared/voice_status.h:119
↓ 1 callers
Method
CancelRequest
=================== CancelRequest Kill all pending requests in engine =================== */
ricochet/cl_dll/hud_servers.cpp:750
↓ 1 callers
Method
CancelRequest
=================== CancelRequest Kill all pending requests in engine =================== */
cl_dll/hud_servers.cpp:737
↓ 1 callers
Method
CancelRequest
=================== CancelRequest Kill all pending requests in engine =================== */
dmc/cl_dll/hud_servers.cpp:757
↓ 1 callers
Function
CanonicalVector
utils/qbsp2/tjunc.c:94
↓ 1 callers
Function
CenterPrint
ricochet/cl_dll/cl_util.h:113
↓ 1 callers
Function
CenterPrint
cl_dll/cl_util.h:125
↓ 1 callers
Function
CenterPrint
dmc/cl_dll/cl_util.h:123
↓ 1 callers
Method
ChangePlayerTeam
dlls/gamerules.h:148
↓ 1 callers
Method
ChangePlayerTeam
ricochet/dlls/gamerules.h:148
↓ 1 callers
Method
ChangePlayerTeam
dmc/dlls/gamerules.h:148
↓ 1 callers
Function
CheckHullFile
============ CheckHullFile ============ */
utils/qcsg/hullfile.c:19
↓ 1 callers
Function
CheckPowerups
================ CheckPowerups Check for turning off powerups GLOBALS ASSUMED SET: g_ulModelIndexPlayer ================ */
dlls/player.cpp:2567
↓ 1 callers
Function
CheckPowerups
================ CheckPowerups Check for turning off powerups GLOBALS ASSUMED SET: g_ulModelIndexPlayer ================ */
ricochet/dlls/player.cpp:2480
↓ 1 callers
Function
CheckPowerups
================ CheckPowerups Check for turning off powerups GLOBALS ASSUMED SET: g_ulModelIndexPlayer ================ */
dmc/dlls/player.cpp:2517
↓ 1 callers
Method
CheckSettings
cl_dll/hud_spectator.cpp:1839
↓ 1 callers
Method
CheckSettings
dmc/cl_dll/hud_spectator.cpp:1467
↓ 1 callers
Function
CheckVisBit
============== CheckVisBit ============== */
utils/qrad/vismat.c:546
↓ 1 callers
Function
CheckWindingArea
utils/qbsp2/portals.c:172
↓ 1 callers
Function
CheckWindingInNode
utils/qbsp2/portals.c:156
↓ 1 callers
Function
ChooseMidPlaneFromList
================== ChooseMidPlaneFromList When there are a huge number of planes, just choose one closest to the middle. ================== */
utils/qbsp2/solidbsp.c:98
↓ 1 callers
Function
ChoosePlaneFromList
================== ChoosePlaneFromList Choose the plane that splits the least faces ================== */
utils/qbsp2/solidbsp.c:170
↓ 1 callers
Method
Classify
dlls/vehicle.cpp:951
↓ 1 callers
Function
ClassifySniperSpot
-------------------------------------------------------------------------------------------------------------- * Determine how much walkable area we c
game_shared/bot/nav_area.cpp:2963
↓ 1 callers
Function
CleanupName
utils/qcsg/textures.c:49
↓ 1 callers
Function
CleanupName
utils/common/wadlib.c:91
↓ 1 callers
Function
ClearModel
utils/studiomdl/studiomdl.c:75
↓ 1 callers
Function
ClearOutFaces_r
================== ClearOutFaces_r Removes unused nodes ================== */
utils/qbsp2/outside.c:181
↓ 1 callers
Method
ClearStates
dlls/world.cpp:423
↓ 1 callers
Method
ClearStates
ricochet/dlls/world.cpp:429
↓ 1 callers
Method
ClearStates
dmc/dlls/world.cpp:422
↓ 1 callers
Function
ClientCommand
=========== ClientCommand called each time a player uses a "cmd" command ============ */ Use CMD_ARGV, CMD_ARGV, and CMD_ARGC to get pointers the cha
ricochet/dlls/client.cpp:441
↓ 1 callers
Function
ClientCommand
=========== ClientCommand called each time a player uses a "cmd" command ============ */ Use CMD_ARGV, CMD_ARGV, and CMD_ARGC to get pointers the cha
dmc/dlls/client.cpp:378
↓ 1 callers
Method
ClientHearVox
Force a client to hear a specific VOX sentence. This should eventually be moved into the engine.
ricochet/dlls/player.cpp:4884
↓ 1 callers
Function
ClientPrecache
dlls/client.cpp:807
↓ 1 callers
Function
ClientPrecache
ricochet/dlls/client.cpp:728
↓ 1 callers
Function
ClientPrecache
dmc/dlls/client.cpp:670
↓ 1 callers
Function
ClientUserInfoChanged
======================== ClientUserInfoChanged called after the player changes userinfo - gives dll a chance to modify it before it gets sent into th
ricochet/dlls/client.cpp:551
↓ 1 callers
Method
ClientUserInfoChanged
handles the user commands; returns TRUE if command handled properly
dlls/gamerules.h:97
↓ 1 callers
Method
ClientUserInfoChanged
handles the user commands; returns TRUE if command handled properly
ricochet/dlls/gamerules.h:97
↓ 1 callers
Method
ClientUserInfoChanged
handles the user commands; returns TRUE if command handled properly
dmc/dlls/gamerules.h:97
↓ 1 callers
Function
ClipFace
utils/qcsg/qcsg.c:86
↓ 1 callers
Function
ClipWinding
============= ClipWinding ============= */
utils/common/polylib.c:271
↓ 1 callers
Function
ClipWindingNoCopy
============= ClipWindingNoCopy ============= */
utils/common/polylib.c:384
↓ 1 callers
Method
Close
ricochet/cl_dll/vgui_TeamFortressViewport.h:1080
↓ 1 callers
Function
Cmd_Attachment
================= ================= */
utils/studiomdl/studiomdl.c:3078
↓ 1 callers
Function
Cmd_BBox
================= ================= */
utils/studiomdl/studiomdl.c:2897
↓ 1 callers
Function
Cmd_Beamlength
=============== Cmd_Beamlength =============== */
utils/sprgen/sprgen.c:281
↓ 1 callers
Function
Cmd_Body
utils/studiomdl/studiomdl.c:2262
↓ 1 callers
Function
Cmd_Bodygroup
utils/studiomdl/studiomdl.c:2228
↓ 1 callers
Function
Cmd_CBox
================= ================= */
utils/studiomdl/studiomdl.c:2922
↓ 1 callers
Function
Cmd_Controller
utils/studiomdl/studiomdl.c:2853
↓ 1 callers
Function
Cmd_Eyeposition
================= Cmd_Eyeposition ================= */
utils/studiomdl/studiomdl.c:2134
↓ 1 callers
Function
Cmd_Flags
================= Cmd_Flags ================= */
utils/studiomdl/studiomdl.c:2154
↓ 1 callers
Function
Cmd_Gamma
================= ================= */
utils/studiomdl/studiomdl.c:2958
↓ 1 callers
Function
Cmd_GroupStart
=============== Cmd_GroupStart =============== */
utils/sprgen/sprgen.c:400
↓ 1 callers
Function
Cmd_Hitbox
utils/studiomdl/studiomdl.c:3049
↓ 1 callers
Function
Cmd_Hitgroup
================= ================= */
utils/studiomdl/studiomdl.c:3037
↓ 1 callers
Function
Cmd_Mirror
================= ================= */
utils/studiomdl/studiomdl.c:2948
↓ 1 callers
Function
Cmd_Modelname
================= Cmd_Modelname ================= */
utils/studiomdl/studiomdl.c:2166
↓ 1 callers
Function
Cmd_Origin
================= Option_Origin ================= */
utils/studiomdl/studiomdl.c:2547
↓ 1 callers
Function
Cmd_Pivot
utils/studiomdl/studiomdl.c:2838
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