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github.com/ValveSoftware/halflife
/ functions
Functions
11,330 in github.com/ValveSoftware/halflife
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Functions
11,330
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Types & classes
2,263
↓ 1 callers
Function
Cmd_Renamebone
================= ================= */
utils/studiomdl/studiomdl.c:3112
↓ 1 callers
Function
Cmd_Root
================= ================= */
utils/studiomdl/studiomdl.c:2828
↓ 1 callers
Function
Cmd_ScaleUp
================= ================= */
utils/studiomdl/studiomdl.c:2587
↓ 1 callers
Function
Cmd_Sequence
utils/studiomdl/studiomdl.c:2642
↓ 1 callers
Function
Cmd_SequenceGroup
utils/studiomdl/studiomdl.c:2607
↓ 1 callers
Function
Cmd_SequenceGroupSize
utils/studiomdl/studiomdl.c:2617
↓ 1 callers
Function
Cmd_SetTextureRendermode
add transparent texture support to models =================== Cmd_SetTextureRendermode //paramaters: // "texturename" "rendermode" renderamt /
utils/studiomdl/studiomdl.c:3138
↓ 1 callers
Function
Cmd_Spritename
============== Cmd_Spritename ============== */
utils/sprgen/sprgen.c:499
↓ 1 callers
Function
Cmd_Texture
=============== Cmd_Texture =============== */
utils/sprgen/sprgen.c:259
↓ 1 callers
Function
Cmd_TextureGroup
================= ================= */
utils/studiomdl/studiomdl.c:2972
↓ 1 callers
Function
Cmd_Type
=============== Cmd_Type =============== */
utils/sprgen/sprgen.c:236
↓ 1 callers
Function
CollectLight
============= CollectLight ============= */
utils/qrad/qrad.c:922
↓ 1 callers
Function
CompareField
ricochet/cl_dll/hud_servers.cpp:594
↓ 1 callers
Function
CompareField
cl_dll/hud_servers.cpp:583
↓ 1 callers
Function
CompareField
dmc/cl_dll/hud_servers.cpp:603
↓ 1 callers
Function
CompressRow
=============== CompressRow =============== */
utils/visx2/vis.c:172
↓ 1 callers
Method
ComputeClosestPointInPortal
-------------------------------------------------------------------------------------------------------------- * Compute closest point within the "por
game_shared/bot/nav_area.cpp:2378
↓ 1 callers
Method
ComputeDirection
-------------------------------------------------------------------------------------------------------------- * Return direction from this area to th
game_shared/bot/nav_area.cpp:2473
↓ 1 callers
Method
ComputePortal
-------------------------------------------------------------------------------------------------------------- * Compute "portal" between to adjacent
game_shared/bot/nav_area.cpp:2322
↓ 1 callers
Function
ComputeSimpleChecksum
* Compute a simple checksum for the given data. * Each byte in the data is multiplied by its position to track re-ordering changes */
game_shared/simple_checksum.h:12
↓ 1 callers
Function
ConnectGeneratedAreas
-------------------------------------------------------------------------------------------------------------- * Define connections between adjacent g
game_shared/bot/nav_area.cpp:1157
↓ 1 callers
Function
ContentsForRank
utils/qbsp2/solidbsp.c:517
↓ 1 callers
Function
CopyFacesToNode
================== CopyFacesToNode Do a final merge attempt, then subdivide the faces to surface cache size if needed. These are final faces that wi
utils/qbsp2/solidbsp.c:822
↓ 1 callers
Function
CopyFacesToOutside
================== CopyFacesToOutside Make a copy of all the faces of the brush, so they can be chewed up by other brushes. All of the faces start o
utils/qcsg/qcsg.c:343
↓ 1 callers
Function
CopyWinding
================== CopyWinding ================== */
utils/qbsp2/qbsp.c:155
↓ 1 callers
Function
CountPlayers
============== CountPlayers Determine the current # of active players on the server for map cycling logic ============== */
dlls/multiplay_gamerules.cpp:1413
↓ 1 callers
Function
CountPlayers
============== CountPlayers Determine the current # of active players on the server for map cycling logic ============== */
ricochet/dlls/multiplay_gamerules.cpp:1374
↓ 1 callers
Function
CountPlayers
============== CountPlayers Determine the current # of active players on the server for map cycling logic ============== */
dmc/dlls/multiplay_gamerules.cpp:1423
↓ 1 callers
Method
Cover
game_shared/bot/nav_node.h:40
↓ 1 callers
Function
CreateBrush
=========== CreateBrush =========== */
utils/qcsg/brush.c:941
↓ 1 callers
Function
CreateConsoleFont
utils/makefont/makefont.cpp:100
↓ 1 callers
Function
CreateDirectLights
utils/qrad/lightmap.c:830
↓ 1 callers
Method
CreateEntities
ricochet/cl_dll/voice_status.cpp:339
↓ 1 callers
Method
CreateEntities
cl_dll/voice_status.cpp:339
↓ 1 callers
Method
CreateEntities
dmc/cl_dll/voice_status.cpp:339
↓ 1 callers
Function
CreateOutput
================ CreateOutput ================ */
utils/qlumpy/qlumpy.c:176
↓ 1 callers
Function
CreatePath
============ CreatePath ============ */
utils/common/cmdlib.c:953
↓ 1 callers
Function
CrossProduct
cl_dll/util_vector.h:120
↓ 1 callers
Function
Custom_Entity_FieldInit
dlls/client.cpp:1517
↓ 1 callers
Function
Custom_Entity_FieldInit
ricochet/dlls/client.cpp:1433
↓ 1 callers
Function
Custom_Entity_FieldInit
dmc/dlls/client.cpp:1457
↓ 1 callers
Function
DBG_EntOfVars
dlls/util.cpp:315
↓ 1 callers
Function
DBG_EntOfVars
ricochet/dlls/util.cpp:319
↓ 1 callers
Function
DBG_EntOfVars
dmc/dlls/util.cpp:368
↓ 1 callers
Function
DMC_BloodDecal
dmc/cl_dll/ev_hldm.cpp:1202
↓ 1 callers
Function
Dar
utils/vgui/include/VGUI_Dar.h:31
↓ 1 callers
Function
DbgInitGlobalSettings
DbgInitGlobalSettings This is called by DbgInitialize to read the global debug settings for Level and Type from the registry. The Types are OR'ed toge
dlls/Wxdebug.cpp:157
↓ 1 callers
Function
DbgInitLogTo
DbgInitLogTo Called by DbgInitModuleSettings to setup alternate logging destinations
dlls/Wxdebug.cpp:196
↓ 1 callers
Function
DbgInitModuleName
DbgInitModuleName Initialise the module file name
dlls/Wxdebug.cpp:100
↓ 1 callers
Function
DbgInitModuleSettings
DbgInitModuleSettings Retrieve the module-specific settings
dlls/Wxdebug.cpp:121
↓ 1 callers
Method
Deactivate
========================================================= Deactivate - do whatever it is we do to an orphaned satchel when we don't want it in the wor
dlls/satchel.cpp:61
↓ 1 callers
Function
DeactivateSatchels
========================================================= DeactivateSatchels - removes all satchels owned by the provided player. Should only be used
dlls/satchel.cpp:476
↓ 1 callers
Method
DeadPlayerAmmo
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:1054
↓ 1 callers
Method
DeadPlayerWeapons
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:1047
↓ 1 callers
Method
DeathMessage
cl_dll/hud_spectator.cpp:1814
↓ 1 callers
Method
DeathMessage
dmc/cl_dll/hud_spectator.cpp:1442
↓ 1 callers
Method
DeathMsg
----------------------------------------------------------------------------- Purpose: Setup highlights for player names in scoreboard ---------------
ricochet/cl_dll/vgui_ScorePanel.cpp:872
↓ 1 callers
Method
DeathMsg
----------------------------------------------------------------------------- Purpose: Setup highlights for player names in scoreboard ---------------
cl_dll/vgui_ScorePanel.cpp:878
↓ 1 callers
Method
DeathMsg
dmc/cl_dll/vgui_viewport.cpp:1958
↓ 1 callers
Method
DeathNotice
ricochet/dlls/cbase.h:171
↓ 1 callers
Function
DebugBreak
common/port.h:106
↓ 1 callers
Method
Decapitate
Hit by a decapitator disc
ricochet/dlls/player.cpp:622
↓ 1 callers
Function
DeleteDirectLights
utils/qrad/lightmap.c:1039
↓ 1 callers
Function
Demo_WriteBuffer
===================== Demo_WriteBuffer Write some data to the demo stream ===================== */
cl_dll/demo.cpp:37
↓ 1 callers
Function
DestroyHidingSpots
game_shared/bot/nav_area.cpp:87
↓ 1 callers
Function
DestroyMapCycle
============== DestroyMapCycle Clean up memory used by mapcycle when switching it ============== */
dlls/multiplay_gamerules.cpp:1152
↓ 1 callers
Function
DestroyMapCycle
============== DestroyMapCycle Clean up memory used by mapcycle when switching it ============== */
ricochet/dlls/multiplay_gamerules.cpp:1114
↓ 1 callers
Function
DestroyMapCycle
============== DestroyMapCycle Clean up memory used by mapcycle when switching it ============== */
dmc/dlls/multiplay_gamerules.cpp:1164
↓ 1 callers
Function
DestroyNavigationMap
-------------------------------------------------------------------------------------------------------------- * Free navigation map data. */
game_shared/bot/nav_area.cpp:994
↓ 1 callers
Function
DirectionLeft
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav.h:148
↓ 1 callers
Function
DirectionRight
--------------------------------------------------------------------------------------------------------------
game_shared/bot/nav.h:162
↓ 1 callers
Method
DirectorMessage
cl_dll/hud_spectator.cpp:682
↓ 1 callers
Method
DirectorMessage
dmc/cl_dll/hud_spectator.cpp:439
↓ 1 callers
Method
Disable
Disappear and don't appear again until enabled
ricochet/dlls/disc_powerups.cpp:127
↓ 1 callers
Method
DisableIcon
ricochet/cl_dll/status_icons.cpp:138
↓ 1 callers
Method
DisableIcon
cl_dll/status_icons.cpp:151
↓ 1 callers
Method
DisableIcon
dmc/cl_dll/status_icons.cpp:138
↓ 1 callers
Function
DispatchTouch
dlls/cbase.cpp:206
↓ 1 callers
Function
DispatchTouch
ricochet/dlls/cbase.cpp:224
↓ 1 callers
Function
DispatchTouch
dmc/dlls/cbase.cpp:202
↓ 1 callers
Function
DivideSurface
================== DivideSurface ================== */
utils/qbsp2/solidbsp.c:348
↓ 1 callers
Function
DivideWinding
utils/qbsp2/qbsp.c:288
↓ 1 callers
Function
Dmc_CheckTeleporters
============================== Dmc_CheckTeleporters Load data if needed, otherwise just run checks on player's final position to see if teleporter ne
dmc/cl_dll/DMC_Teleporters.cpp:503
↓ 1 callers
Function
Dmc_FindTarget
============================== Dmc_FindTarget Search entity list for target matching "name" ============================== */
dmc/cl_dll/DMC_Teleporters.cpp:364
↓ 1 callers
Function
Dmc_LoadEntityLump
============================== Dmc_LoadEntityLump Open the .bsp and read in the entity lump ============================== */
dmc/cl_dll/DMC_Teleporters.cpp:265
↓ 1 callers
Function
Dmc_LoadTeleporters
============================== Dmc_LoadTeleporters Load in the .bsp file and process the entities ============================== */
dmc/cl_dll/DMC_Teleporters.cpp:333
↓ 1 callers
Function
Dmc_ParseTeleporter
============================== Dmc_ParseTeleporter Evaluate Key/Value pairs for the entity ============================== */
dmc/cl_dll/DMC_Teleporters.cpp:133
↓ 1 callers
Function
Dmc_ProcessEnts
============================== Dmc_ProcessEnts Parse through entity lump looking for teleporters or targets ============================== */
dmc/cl_dll/DMC_Teleporters.cpp:201
↓ 1 callers
Function
Dmc_SetKeyValue
============================== Dmc_SetKeyValue Fill in key/values fro the teleporter ============================== */
dmc/cl_dll/DMC_Teleporters.cpp:90
↓ 1 callers
Function
Dmc_TeleporterTouched
============================== Dmc_TeleporterTouched Imparts the desired velocity to the player after touching a teleporter. =======================
dmc/cl_dll/DMC_Teleporters.cpp:394
↓ 1 callers
Function
Dmc_TouchTeleporters
============================== Dmc_TouchTeleporters See if player is touching a teleporter ( not that kind of touching! ). ==========================
dmc/cl_dll/DMC_Teleporters.cpp:438
↓ 1 callers
Method
DoBroadcastRefresh
ricochet/cl_dll/vgui_ServerBrowser.cpp:98
↓ 1 callers
Method
DoBroadcastRefresh
cl_dll/vgui_ServerBrowser.cpp:104
↓ 1 callers
Method
DoBroadcastRefresh
dmc/cl_dll/vgui_ServerBrowser.cpp:104
↓ 1 callers
Method
DoCancel
ricochet/cl_dll/vgui_ServerBrowser.cpp:110
↓ 1 callers
Method
DoCancel
cl_dll/vgui_ServerBrowser.cpp:116
↓ 1 callers
Method
DoCancel
dmc/cl_dll/vgui_ServerBrowser.cpp:116
↓ 1 callers
Method
DoModal
utils/serverctrl/ServerCtrlDlg.cpp:179
↓ 1 callers
Method
DoPing
ricochet/cl_dll/vgui_ServerBrowser.cpp:135
↓ 1 callers
Method
DoPing
cl_dll/vgui_ServerBrowser.cpp:141
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