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Functions11,330 in github.com/ValveSoftware/halflife

↓ 1 callersMethodDoPing
dmc/cl_dll/vgui_ServerBrowser.cpp:141
↓ 1 callersMethodDoRefresh
ricochet/cl_dll/vgui_ServerBrowser.cpp:91
↓ 1 callersMethodDoRefresh
cl_dll/vgui_ServerBrowser.cpp:97
↓ 1 callersMethodDoRefresh
dmc/cl_dll/vgui_ServerBrowser.cpp:97
↓ 1 callersMethodDoStop
ricochet/cl_dll/vgui_ServerBrowser.cpp:104
↓ 1 callersMethodDoStop
cl_dll/vgui_ServerBrowser.cpp:110
↓ 1 callersMethodDoStop
dmc/cl_dll/vgui_ServerBrowser.cpp:110
↓ 1 callersMethodDoorGoDown
Starts the door going to its "down" position (simply ToggleData->vecPosition1).
dlls/doors.cpp:655
↓ 1 callersMethodDoorGoDown
Starts the door going to its "down" position (simply ToggleData->vecPosition1).
ricochet/dlls/doors.cpp:652
↓ 1 callersMethodDoorGoDown
Starts the door going to its "down" position (simply ToggleData->vecPosition1).
dmc/dlls/doors.cpp:696
↓ 1 callersMethodDoorGoUp
Starts the door going to its "up" position (simply ToggleData->vecPosition2).
dlls/doors.cpp:564
↓ 1 callersMethodDoorGoUp
Starts the door going to its "up" position (simply ToggleData->vecPosition2).
ricochet/dlls/doors.cpp:564
↓ 1 callersMethodDoorGoUp
Starts the door going to its "up" position (simply ToggleData->vecPosition2).
dmc/dlls/doors.cpp:583
↓ 1 callersMethodDraw
-------------------------------------------------------------------------------------------------------------- * Draw the path for debugging. */
game_shared/bot/nav_path.cpp:340
↓ 1 callersFunctionDrawAmmoBar
cl_dll/ammo.cpp:1015
↓ 1 callersFunctionDrawAmmoBar
dmc/cl_dll/ammo.cpp:938
↓ 1 callersFunctionDrawBar
Draws the ammo bar on the hud
dmc/cl_dll/ammo.cpp:907
↓ 1 callersMethodDrawMarkedCorner
-------------------------------------------------------------------------------------------------------------- * Draw selected corner for debugging *
game_shared/bot/nav_area.cpp:2585
↓ 1 callersMethodDrawModel
================ StudioModel::DrawModel inputs: currententity r_entorigin ================ */
utils/mdlviewer/studio_render.cpp:548
↓ 1 callersMethodDrawOverview
cl_dll/hud_spectator.cpp:1749
↓ 1 callersMethodDrawOverview
dmc/cl_dll/hud_spectator.cpp:1377
↓ 1 callersFunctionDrawSurfaces
================== DrawSurfaces ================== */
utils/qbsp2/solidbsp.c:863
↓ 1 callersFunctionDrawWinding
utils/qbsp2/gldraw.c:143
↓ 1 callersFunctionDraw_ClearWindow
utils/qcsg/gldraw.c:35
↓ 1 callersFunctionDraw_SetBlack
utils/qbsp2/gldraw.c:127
↓ 1 callersFunctionDraw_SetupConsolePalette
================= Draw_SetupConsolePalette Set's the palette to full brightness ( 192 ) and set's up palette entry 0 -- black ================= */
utils/makefont/makefont.cpp:67
↓ 1 callersMethodDrop
dlls/weapons.cpp:759
↓ 1 callersMethodDrop
ricochet/dlls/weapons.cpp:617
↓ 1 callersMethodDrop
dmc/dlls/weapons.cpp:647
↓ 1 callersMethodDropPlayerItem
========================================================= DropPlayerItem - drop the named item, or if no name, the active item. ======================
dlls/player.cpp:4677
↓ 1 callersMethodDropPlayerItem
========================================================= DropPlayerItem - drop the named item, or if no name, the active item. ======================
ricochet/dlls/player.cpp:4559
↓ 1 callersFunctionDropRune
dmc/dlls/threewave_gamerules.cpp:2324
↓ 1 callersMethodDropWeapon
ricochet/cl_dll/ammohistory.h:61
↓ 1 callersMethodDropWeapon
cl_dll/ammohistory.h:61
↓ 1 callersMethodDropWeapon
dmc/cl_dll/ammohistory.h:61
↓ 1 callersFunctionEMIT_GROUPID_SUIT
dlls/sound.cpp:1444
↓ 1 callersFunctionEMIT_GROUPID_SUIT
ricochet/dlls/sound.cpp:1447
↓ 1 callersFunctionEMIT_GROUPID_SUIT
dmc/dlls/sound.cpp:1442
↓ 1 callersFunctionEMIT_GROUPNAME_SUIT
dlls/sound.cpp:1459
↓ 1 callersFunctionEV_CreateTracer
================= EV_CreateTracer Creates a tracer effect ================= */
cl_dll/ev_common.cpp:60
↓ 1 callersFunctionEV_HLDM_CheckTracer
cl_dll/ev_hldm.cpp:316
↓ 1 callersFunctionEV_HLDM_DamageDecal
cl_dll/ev_hldm.cpp:236
↓ 1 callersFunctionEV_HLDM_DamageDecal
dmc/cl_dll/ev_hldm.cpp:254
↓ 1 callersFunctionEV_HLDM_GunshotDecalTrace
cl_dll/ev_hldm.cpp:258
↓ 1 callersFunctionEV_HLDM_RocketDamageDecal
dmc/cl_dll/ev_hldm.cpp:244
↓ 1 callersFunctionEV_HookEvents
=================== EV_HookEvents See if game specific code wants to hook any events. =================== */
ricochet/cl_dll/events.cpp:27
↓ 1 callersFunctionEV_HookEvents
=================== EV_HookEvents See if game specific code wants to hook any events. =================== */
cl_dll/events.cpp:20
↓ 1 callersFunctionEV_HookEvents
=================== EV_HookEvents See if game specific code wants to hook any events. =================== */
dmc/cl_dll/events.cpp:27
↓ 1 callersFunctionEV_Quake_DamageDecalClub
dmc/cl_dll/ev_hldm.cpp:277
↓ 1 callersFunctionEV_Quake_DecalTrace
dmc/cl_dll/ev_hldm.cpp:322
↓ 1 callersFunctionEV_Quake_PlayAxeSound
dmc/cl_dll/ev_hldm.cpp:547
↓ 1 callersFunctionEV_StopPreviousGauss
============================== EV_StopPreviousGauss ============================== */
cl_dll/ev_hldm.cpp:855
↓ 1 callersFunctionEV_TFC_IsAllyTeam
cl_dll/ev_hldm.cpp:1720
↓ 1 callersFunctionEditNavAreasReset
* Draw navigation areas and edit them */
game_shared/bot/nav_area.cpp:3757
↓ 1 callersFunctionEmitPlanes
============ EmitPlanes ============ */
utils/qcsg/qcsg.c:509
↓ 1 callersMethodEmpty
dlls/nodes.h:283
↓ 1 callersMethodEmpty
dmc/dlls/nodes.h:283
↓ 1 callersMethodEnable
Come back and pick a new powerup
ricochet/dlls/disc_powerups.cpp:136
↓ 1 callersMethodEnableIcon
add the icon to the icon list, and set it's drawing color
ricochet/cl_dll/status_icons.cpp:101
↓ 1 callersMethodEnableIcon
add the icon to the icon list, and set it's drawing color
cl_dll/status_icons.cpp:107
↓ 1 callersMethodEnableIcon
add the icon to the icon list, and set it's drawing color
dmc/cl_dll/status_icons.cpp:101
↓ 1 callersMethodEnableInsetView
cl_dll/vgui_SpectatorPanel.cpp:323
↓ 1 callersMethodEnableInsetView
dmc/cl_dll/vgui_SpectatorPanel.cpp:176
↓ 1 callersMethodEndMultiplayerGame
Immediately end a multiplayer game
dlls/gamerules.h:159
↓ 1 callersMethodEndMultiplayerGame
Immediately end a multiplayer game
ricochet/dlls/gamerules.h:159
↓ 1 callersMethodEndMultiplayerGame
Immediately end a multiplayer game
dmc/dlls/gamerules.h:159
↓ 1 callersFunctionEng_LoadFunctions
----------------------------------------------------------------------------- Purpose: Get launcher/engine interface from engine module Input : hMod
cl_dll/soundsystem.cpp:114
↓ 1 callersFunctionEntityForModel
utils/qrad/qrad.c:451
↓ 1 callersMethodEntityUpdate
dlls/world.cpp:414
↓ 1 callersMethodEntityUpdate
ricochet/dlls/world.cpp:420
↓ 1 callersMethodEntityUpdate
dmc/dlls/world.cpp:413
↓ 1 callersFunctionEntity_FieldInit
dlls/client.cpp:1366
↓ 1 callersFunctionEntity_FieldInit
ricochet/dlls/client.cpp:1281
↓ 1 callersFunctionEntity_FieldInit
dmc/dlls/client.cpp:1305
↓ 1 callersMethodEntryToPlace
given an entry, return the Place
game_shared/bot/nav_file.cpp:105
↓ 1 callersFunctionEntvarsKeyvalue
dlls/util.cpp:1988
↓ 1 callersFunctionEntvarsKeyvalue
ricochet/dlls/util.cpp:2005
↓ 1 callersFunctionEntvarsKeyvalue
dmc/dlls/util.cpp:2153
↓ 1 callersMethodExpand
dlls/effects.cpp:1263
↓ 1 callersFunctionExpandBrush
============ ExpandBrush ============= */
utils/qcsg/brush.c:613
↓ 1 callersFunctionExtractCommandString
============== ExtractCommandString Parse commands/key value pairs to issue right after map xxx command is issued on server level transition =======
dlls/multiplay_gamerules.cpp:1438
↓ 1 callersFunctionExtractCommandString
============== ExtractCommandString Parse commands/key value pairs to issue right after map xxx command is issued on server level transition =======
ricochet/dlls/multiplay_gamerules.cpp:1399
↓ 1 callersFunctionExtractCommandString
============== ExtractCommandString Parse commands/key value pairs to issue right after map xxx command is issued on server level transition =======
dmc/dlls/multiplay_gamerules.cpp:1448
↓ 1 callersFunctionExtractMotion
utils/studiomdl/studiomdl.c:80
↓ 1 callersMethodEyePosition
center point of entity
ricochet/dlls/cbase.h:355
↓ 1 callersMethodFBecomeProne
dlls/cbase.h:339
↓ 1 callersFunctionFBoxVisible
========================================================= FBoxVisible - a more accurate ( and slower ) version of FVisible. !!!UNDONE - make this CBa
dlls/h_ai.cpp:48
↓ 1 callersFunctionFIND_ENTITY_BY_TARGET
for doing a reverse lookup. Say you have a door, and want to find its button.
dlls/util.h:46
↓ 1 callersFunctionFIND_ENTITY_BY_TARGET
for doing a reverse lookup. Say you have a door, and want to find its button.
dmc/dlls/util.h:47
↓ 1 callersMethodFPlayerCanTakeDamage
this client just hit the ground after a fall. How much damage?
dlls/gamerules.h:85
↓ 1 callersMethodFShouldSwitchWeapon
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:298
↓ 1 callersMethodFShouldSwitchWeapon
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:282
↓ 1 callersMethodFShouldSwitchWeapon
========================================================= =========================================================
dmc/dlls/multiplay_gamerules.cpp:313
↓ 1 callersFunctionFUndesirableNode
============================================================= Returns TRUE if a node should be ignored during tree traversal.
utils/smdlexp/smdlexp.cpp:931
↓ 1 callersMethodFadeMonster
dlls/combat.cpp:288
↓ 1 callersFunctionFanLength
=========== FanLength =========== */
utils/studiomdl/tristrip.c:154
↓ 1 callersMethodFindButtonWithSubmenu
----------------------------------------------------------------------------- Purpose: Input : *pSubMenu - Output : CommandButton -------------------
ricochet/cl_dll/vgui_TeamFortressViewport.cpp:266
↓ 1 callersMethodFindButtonWithSubmenu
----------------------------------------------------------------------------- Purpose: Input : *pSubMenu - Output : CommandButton -------------------
cl_dll/vgui_TeamFortressViewport.cpp:296
↓ 1 callersMethodFindButtonWithSubmenu
----------------------------------------------------------------------------- Purpose: Input : *pSubMenu - Output : CommandButton -------------------
dmc/cl_dll/vgui_viewport.cpp:247
↓ 1 callersFunctionFindGlobalEntity
Find the matching global entity. Spit out an error if the designer made entities of different classes with the same global name
dlls/cbase.cpp:284
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