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Functions11,330 in github.com/ValveSoftware/halflife

↓ 1 callersFunctionFindGlobalEntity
Find the matching global entity. Spit out an error if the designer made entities of different classes with the same global name
ricochet/dlls/cbase.cpp:309
↓ 1 callersFunctionFindGlobalEntity
Find the matching global entity. Spit out an error if the designer made entities of different classes with the same global name
dmc/dlls/cbase.cpp:280
↓ 1 callersFunctionFindHullIntersection
dlls/crowbar.cpp:101
↓ 1 callersFunctionFindNeighbor
utils/studiomdl/tristrip.c:54
↓ 1 callersFunctionFindPhysiqueModifier
================================================================= Methods for DumpModelTEP
utils/smdlexp/smdlexp.cpp:445
↓ 1 callersMethodFindPlayer
cl_dll/hud_spectator.cpp:959
↓ 1 callersFunctionFindTargetEntity
================== FindTargetEntity ================== */
utils/qrad/lightmap.c:809
↓ 1 callersFunctionFindTexture
utils/qcsg/textures.c:186
↓ 1 callersFunctionFinishBSPFile
================== FinishBSPFile ================== */
utils/qbsp2/writebsp.c:279
↓ 1 callersMethodFireAtPoint
dlls/effects.cpp:1088
↓ 1 callersMethodFireAtPoint
ricochet/dlls/effects.cpp:1088
↓ 1 callersMethodFireAtPoint
dmc/dlls/effects.cpp:1088
↓ 1 callersMethodFireBullets
================ FireBullets Go to the trouble of combining multiple pellets into a single damage call. This version is used by Monsters. ==========
dlls/combat.cpp:1372
↓ 1 callersFunctionFixFaceEdges
=============== FixFaceEdges =============== */
utils/qbsp2/tjunc.c:384
↓ 1 callersFunctionFixMinlight
============ FixMinlight ============ */
utils/light/ltface.c:454
↓ 1 callersFunctionFixMinlight
============ FixMinlight ============ */
utils/light/new/ltface.c:432
↓ 1 callersMethodFlAmmoRespawnTime
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:1020
↓ 1 callersMethodFlAmmoRespawnTime
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:991
↓ 1 callersMethodFlAmmoRespawnTime
========================================================= =========================================================
dmc/dlls/multiplay_gamerules.cpp:1031
↓ 1 callersMethodFlHEVChargerRechargeTime
how long until a depleted HealthCharger recharges itself?
dlls/gamerules.h:134
↓ 1 callersMethodFlHEVChargerRechargeTime
how long until a depleted HealthCharger recharges itself?
ricochet/dlls/gamerules.h:134
↓ 1 callersMethodFlHealthChargerRechargeTime
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:1034
↓ 1 callersMethodFlHealthChargerRechargeTime
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:1005
↓ 1 callersMethodFlItemRespawnTime
========================================================= At what time in the future may this Item respawn? ==========================================
dlls/multiplay_gamerules.cpp:976
↓ 1 callersMethodFlItemRespawnTime
========================================================= At what time in the future may this Item respawn? ==========================================
ricochet/dlls/multiplay_gamerules.cpp:947
↓ 1 callersMethodFlItemRespawnTime
========================================================= At what time in the future may this Item respawn? ==========================================
dmc/dlls/multiplay_gamerules.cpp:987
↓ 1 callersMethodFlPlayerFallDamage
========================================================= =========================================================
dlls/singleplay_gamerules.cpp:192
↓ 1 callersMethodFlPlayerFallDamage
========================================================= =========================================================
dmc/dlls/singleplay_gamerules.cpp:112
↓ 1 callersMethodFrame
ricochet/cl_dll/voice_status.cpp:312
↓ 1 callersMethodFrame
cl_dll/voice_status.cpp:312
↓ 1 callersMethodFrame
dmc/cl_dll/voice_status.cpp:312
↓ 1 callersMethodFrames
dlls/effects.h:65
↓ 1 callersFunctionFreeDrawNodes_r
=========== FreeDrawNodes_r =========== */
utils/qbsp2/writebsp.c:205
↓ 1 callersFunctionFreeLeafSurfs
============= FreeLeafSurfs ============= */
utils/qbsp2/solidbsp.c:546
↓ 1 callersFunctionFreeMergeListScraps
=============== FreeMergeListScraps =============== */
utils/qbsp2/merge.c:212
↓ 1 callersFunctionFreeSurface
utils/qbsp2/qbsp.c:638
↓ 1 callersFunctionFreeTriangulation
=============== FreeTriangulation =============== */
utils/qrad/lightmap.c:174
↓ 1 callersFunctionFreeVisMatrix
utils/qrad/vismat.c:508
↓ 1 callersMethodFreeze
========================================================= Freeze =========================================================
ricochet/dlls/player.cpp:4854
↓ 1 callersFunctionGame_AddObjects
===================== Game_AddObjects Add game specific, client-side objects here ===================== */
ricochet/cl_dll/hl/hl_objects.cpp:26
↓ 1 callersFunctionGame_AddObjects
===================== Game_AddObjects Add game specific, client-side objects here ===================== */
cl_dll/hl/hl_objects.cpp:86
↓ 1 callersFunctionGame_AddObjects
===================== Game_AddObjects Add game specific, client-side objects here ===================== */
dmc/cl_dll/quake/quake_objects.cpp:77
↓ 1 callersFunctionGame_HookEvents
====================== Game_HookEvents Associate script file name with callback functions. Callback's must be extern "C" so the engine doesn't get
ricochet/cl_dll/hl/hl_events.cpp:40
↓ 1 callersFunctionGame_HookEvents
====================== Game_HookEvents Associate script file name with callback functions. Callback's must be extern "C" so the engine doesn't get
cl_dll/hl/hl_events.cpp:59
↓ 1 callersFunctionGame_HookEvents
====================== Game_HookEvents Associate script file name with callback functions. Callback's must be extern "C" so the engine doesn't get
dmc/cl_dll/quake/quake_events.cpp:59
↓ 1 callersMethodGetAckIconHeight
ricochet/cl_dll/hud.cpp:66
↓ 1 callersMethodGetAckIconHeight
cl_dll/hud.cpp:66
↓ 1 callersMethodGetAckIconHeight
dmc/cl_dll/hud.cpp:59
↓ 1 callersMethodGetAckIconHeight
game_shared/voice_status.h:129
↓ 1 callersMethodGetAllowSpectators
ricochet/cl_dll/vgui_TeamFortressViewport.h:368
↓ 1 callersMethodGetAllowSpectators
cl_dll/vgui_TeamFortressViewport.h:603
↓ 1 callersMethodGetAllowSpectators
dmc/cl_dll/vgui_viewport.h:388
↓ 1 callersFunctionGetAnimationEvent
dlls/animation.cpp:274
↓ 1 callersFunctionGetAnimationEvent
ricochet/dlls/animation.cpp:272
↓ 1 callersFunctionGetAnimationEvent
dmc/dlls/animation.cpp:273
↓ 1 callersMethodGetApproachInfo
game_shared/bot/nav_area.h:283
↓ 1 callersMethodGetApproachInfoCount
game_shared/bot/nav_area.h:284
↓ 1 callersMethodGetBanMgr
game_shared/voice_status.h:144
↓ 1 callersFunctionGetBodygroup
ricochet/dlls/animation.cpp:507
↓ 1 callersFunctionGetBodygroup
dmc/dlls/animation.cpp:508
↓ 1 callersMethodGetBrightness
inline void GetColor( int r, int g, int b ) { pev->rendercolor.x = r; pev->rendercolor.y = g; pev->rendercolor.z = b; }
dlls/effects.h:151
↓ 1 callersMethodGetCVar
ricochet/cl_dll/vgui_ControlConfigPanel.cpp:165
↓ 1 callersMethodGetCVar
cl_dll/vgui_ControlConfigPanel.cpp:171
↓ 1 callersMethodGetCVarCount
ricochet/cl_dll/vgui_ControlConfigPanel.cpp:160
↓ 1 callersMethodGetCVarCount
cl_dll/vgui_ControlConfigPanel.cpp:166
↓ 1 callersFunctionGetChaseOrigin
Get the origin of the Observer based around the target's position and angles
ricochet/pm_shared/pm_shared.c:1761
↓ 1 callersMethodGetClientIndex
game_shared/voice_status_hud.h:69
↓ 1 callersMethodGetCorner
-------------------------------------------------------------------------------------------------------------- * Return the coordinates of the area's
game_shared/bot/nav_area.cpp:2744
↓ 1 callersMethodGetDirection
cl_dll/vgui_TeamFortressViewport.h:408
↓ 1 callersMethodGetDirection
dmc/cl_dll/vgui_viewport.h:268
↓ 1 callersMethodGetDirectorCamera
cl_dll/hud_spectator.cpp:456
↓ 1 callersFunctionGetEdge
utils/qbsp2/surfaces.c:336
↓ 1 callersMethodGetEntry
return the directory entry corresponding to this Place (0 = no entry)
game_shared/bot/nav_file.cpp:74
↓ 1 callersFunctionGetEyePosition
dlls/animation.cpp:141
↓ 1 callersMethodGetFOV
cl_dll/hud_spectator.cpp:593
↓ 1 callersFunctionGetFileSpace
utils/light/light.c:114
↓ 1 callersFunctionGetFileSpace
utils/light/new/light.c:91
↓ 1 callersMethodGetFirstSparePlayer
----------------------------------------------------------------------------- Returns the first player in the Arena's queue, if any
ricochet/dlls/disc_arena.cpp:869
↓ 1 callersMethodGetFlags
< FOR INTERNAL USE ONLY
game_shared/bot/nav_area.h:133
↓ 1 callersMethodGetGameDescription
is this a coop game?
dlls/gamerules.h:75
↓ 1 callersMethodGetGameDescription
is this a coop game?
ricochet/dlls/gamerules.h:75
↓ 1 callersMethodGetGameDescription
is this a coop game?
dmc/dlls/gamerules.h:75
↓ 1 callersFunctionGetHidingSpotByID
* Given a HidingSpot ID, return the associated HidingSpot */
game_shared/bot/nav_area.cpp:151
↓ 1 callersMethodGetIndexedTeamName
dlls/gamerules.h:146
↓ 1 callersMethodGetIndexedTeamName
ricochet/dlls/gamerules.h:146
↓ 1 callersMethodGetIndexedTeamName
dmc/dlls/gamerules.h:146
↓ 1 callersMethodGetIsFeigning
ricochet/cl_dll/vgui_TeamFortressViewport.h:363
↓ 1 callersMethodGetIsFeigning
cl_dll/vgui_TeamFortressViewport.h:598
↓ 1 callersMethodGetIsSettingDetpack
ricochet/cl_dll/vgui_TeamFortressViewport.h:364
↓ 1 callersMethodGetIsSettingDetpack
cl_dll/vgui_TeamFortressViewport.h:599
↓ 1 callersFunctionGetModuleHandle
Linux doesn't have this function so this emulates its functionality
public/interface.cpp:10
↓ 1 callersMethodGetNext
game_shared/bot/nav_node.h:30
↓ 1 callersFunctionGetNextPortal
============= GetNextPortal Returns the next portal for a thread to work on Returns the portals from the least complex, so the later ones can reuse t
utils/visx2/vis.c:112
↓ 1 callersMethodGetNextTarget
ricochet/dlls/cbase.cpp:597
↓ 1 callersMethodGetNextTarget
dmc/dlls/cbase.cpp:568
↓ 1 callersMethodGetNode
-------------------------------------------------------------------------------------------------------------- * Return node at given position. * @to
game_shared/bot/nav_node.cpp:64
↓ 1 callersMethodGetNormal
game_shared/bot/nav_node.h:25
↓ 1 callersMethodGetNumWidth
ricochet/cl_dll/hud_redraw.cpp:238
↓ 1 callersMethodGetNumWidth
cl_dll/hud_redraw.cpp:320
↓ 1 callersMethodGetNumWidth
dmc/cl_dll/hud_redraw.cpp:421
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