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github.com/ValveSoftware/halflife
/ functions
Functions
11,330 in github.com/ValveSoftware/halflife
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Functions
11,330
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Types & classes
2,263
↓ 1 callers
Function
FindGlobalEntity
Find the matching global entity. Spit out an error if the designer made entities of different classes with the same global name
ricochet/dlls/cbase.cpp:309
↓ 1 callers
Function
FindGlobalEntity
Find the matching global entity. Spit out an error if the designer made entities of different classes with the same global name
dmc/dlls/cbase.cpp:280
↓ 1 callers
Function
FindHullIntersection
dlls/crowbar.cpp:101
↓ 1 callers
Function
FindNeighbor
utils/studiomdl/tristrip.c:54
↓ 1 callers
Function
FindPhysiqueModifier
================================================================= Methods for DumpModelTEP
utils/smdlexp/smdlexp.cpp:445
↓ 1 callers
Method
FindPlayer
cl_dll/hud_spectator.cpp:959
↓ 1 callers
Function
FindTargetEntity
================== FindTargetEntity ================== */
utils/qrad/lightmap.c:809
↓ 1 callers
Function
FindTexture
utils/qcsg/textures.c:186
↓ 1 callers
Function
FinishBSPFile
================== FinishBSPFile ================== */
utils/qbsp2/writebsp.c:279
↓ 1 callers
Method
FireAtPoint
dlls/effects.cpp:1088
↓ 1 callers
Method
FireAtPoint
ricochet/dlls/effects.cpp:1088
↓ 1 callers
Method
FireAtPoint
dmc/dlls/effects.cpp:1088
↓ 1 callers
Method
FireBullets
================ FireBullets Go to the trouble of combining multiple pellets into a single damage call. This version is used by Monsters. ==========
dlls/combat.cpp:1372
↓ 1 callers
Function
FixFaceEdges
=============== FixFaceEdges =============== */
utils/qbsp2/tjunc.c:384
↓ 1 callers
Function
FixMinlight
============ FixMinlight ============ */
utils/light/ltface.c:454
↓ 1 callers
Function
FixMinlight
============ FixMinlight ============ */
utils/light/new/ltface.c:432
↓ 1 callers
Method
FlAmmoRespawnTime
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:1020
↓ 1 callers
Method
FlAmmoRespawnTime
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:991
↓ 1 callers
Method
FlAmmoRespawnTime
========================================================= =========================================================
dmc/dlls/multiplay_gamerules.cpp:1031
↓ 1 callers
Method
FlHEVChargerRechargeTime
how long until a depleted HealthCharger recharges itself?
dlls/gamerules.h:134
↓ 1 callers
Method
FlHEVChargerRechargeTime
how long until a depleted HealthCharger recharges itself?
ricochet/dlls/gamerules.h:134
↓ 1 callers
Method
FlHealthChargerRechargeTime
========================================================= =========================================================
dlls/multiplay_gamerules.cpp:1034
↓ 1 callers
Method
FlHealthChargerRechargeTime
========================================================= =========================================================
ricochet/dlls/multiplay_gamerules.cpp:1005
↓ 1 callers
Method
FlItemRespawnTime
========================================================= At what time in the future may this Item respawn? ==========================================
dlls/multiplay_gamerules.cpp:976
↓ 1 callers
Method
FlItemRespawnTime
========================================================= At what time in the future may this Item respawn? ==========================================
ricochet/dlls/multiplay_gamerules.cpp:947
↓ 1 callers
Method
FlItemRespawnTime
========================================================= At what time in the future may this Item respawn? ==========================================
dmc/dlls/multiplay_gamerules.cpp:987
↓ 1 callers
Method
FlPlayerFallDamage
========================================================= =========================================================
dlls/singleplay_gamerules.cpp:192
↓ 1 callers
Method
FlPlayerFallDamage
========================================================= =========================================================
dmc/dlls/singleplay_gamerules.cpp:112
↓ 1 callers
Method
Frame
ricochet/cl_dll/voice_status.cpp:312
↓ 1 callers
Method
Frame
cl_dll/voice_status.cpp:312
↓ 1 callers
Method
Frame
dmc/cl_dll/voice_status.cpp:312
↓ 1 callers
Method
Frames
dlls/effects.h:65
↓ 1 callers
Function
FreeDrawNodes_r
=========== FreeDrawNodes_r =========== */
utils/qbsp2/writebsp.c:205
↓ 1 callers
Function
FreeLeafSurfs
============= FreeLeafSurfs ============= */
utils/qbsp2/solidbsp.c:546
↓ 1 callers
Function
FreeMergeListScraps
=============== FreeMergeListScraps =============== */
utils/qbsp2/merge.c:212
↓ 1 callers
Function
FreeSurface
utils/qbsp2/qbsp.c:638
↓ 1 callers
Function
FreeTriangulation
=============== FreeTriangulation =============== */
utils/qrad/lightmap.c:174
↓ 1 callers
Function
FreeVisMatrix
utils/qrad/vismat.c:508
↓ 1 callers
Method
Freeze
========================================================= Freeze =========================================================
ricochet/dlls/player.cpp:4854
↓ 1 callers
Function
Game_AddObjects
===================== Game_AddObjects Add game specific, client-side objects here ===================== */
ricochet/cl_dll/hl/hl_objects.cpp:26
↓ 1 callers
Function
Game_AddObjects
===================== Game_AddObjects Add game specific, client-side objects here ===================== */
cl_dll/hl/hl_objects.cpp:86
↓ 1 callers
Function
Game_AddObjects
===================== Game_AddObjects Add game specific, client-side objects here ===================== */
dmc/cl_dll/quake/quake_objects.cpp:77
↓ 1 callers
Function
Game_HookEvents
====================== Game_HookEvents Associate script file name with callback functions. Callback's must be extern "C" so the engine doesn't get
ricochet/cl_dll/hl/hl_events.cpp:40
↓ 1 callers
Function
Game_HookEvents
====================== Game_HookEvents Associate script file name with callback functions. Callback's must be extern "C" so the engine doesn't get
cl_dll/hl/hl_events.cpp:59
↓ 1 callers
Function
Game_HookEvents
====================== Game_HookEvents Associate script file name with callback functions. Callback's must be extern "C" so the engine doesn't get
dmc/cl_dll/quake/quake_events.cpp:59
↓ 1 callers
Method
GetAckIconHeight
ricochet/cl_dll/hud.cpp:66
↓ 1 callers
Method
GetAckIconHeight
cl_dll/hud.cpp:66
↓ 1 callers
Method
GetAckIconHeight
dmc/cl_dll/hud.cpp:59
↓ 1 callers
Method
GetAckIconHeight
game_shared/voice_status.h:129
↓ 1 callers
Method
GetAllowSpectators
ricochet/cl_dll/vgui_TeamFortressViewport.h:368
↓ 1 callers
Method
GetAllowSpectators
cl_dll/vgui_TeamFortressViewport.h:603
↓ 1 callers
Method
GetAllowSpectators
dmc/cl_dll/vgui_viewport.h:388
↓ 1 callers
Function
GetAnimationEvent
dlls/animation.cpp:274
↓ 1 callers
Function
GetAnimationEvent
ricochet/dlls/animation.cpp:272
↓ 1 callers
Function
GetAnimationEvent
dmc/dlls/animation.cpp:273
↓ 1 callers
Method
GetApproachInfo
game_shared/bot/nav_area.h:283
↓ 1 callers
Method
GetApproachInfoCount
game_shared/bot/nav_area.h:284
↓ 1 callers
Method
GetBanMgr
game_shared/voice_status.h:144
↓ 1 callers
Function
GetBodygroup
ricochet/dlls/animation.cpp:507
↓ 1 callers
Function
GetBodygroup
dmc/dlls/animation.cpp:508
↓ 1 callers
Method
GetBrightness
inline void GetColor( int r, int g, int b ) { pev->rendercolor.x = r; pev->rendercolor.y = g; pev->rendercolor.z = b; }
dlls/effects.h:151
↓ 1 callers
Method
GetCVar
ricochet/cl_dll/vgui_ControlConfigPanel.cpp:165
↓ 1 callers
Method
GetCVar
cl_dll/vgui_ControlConfigPanel.cpp:171
↓ 1 callers
Method
GetCVarCount
ricochet/cl_dll/vgui_ControlConfigPanel.cpp:160
↓ 1 callers
Method
GetCVarCount
cl_dll/vgui_ControlConfigPanel.cpp:166
↓ 1 callers
Function
GetChaseOrigin
Get the origin of the Observer based around the target's position and angles
ricochet/pm_shared/pm_shared.c:1761
↓ 1 callers
Method
GetClientIndex
game_shared/voice_status_hud.h:69
↓ 1 callers
Method
GetCorner
-------------------------------------------------------------------------------------------------------------- * Return the coordinates of the area's
game_shared/bot/nav_area.cpp:2744
↓ 1 callers
Method
GetDirection
cl_dll/vgui_TeamFortressViewport.h:408
↓ 1 callers
Method
GetDirection
dmc/cl_dll/vgui_viewport.h:268
↓ 1 callers
Method
GetDirectorCamera
cl_dll/hud_spectator.cpp:456
↓ 1 callers
Function
GetEdge
utils/qbsp2/surfaces.c:336
↓ 1 callers
Method
GetEntry
return the directory entry corresponding to this Place (0 = no entry)
game_shared/bot/nav_file.cpp:74
↓ 1 callers
Function
GetEyePosition
dlls/animation.cpp:141
↓ 1 callers
Method
GetFOV
cl_dll/hud_spectator.cpp:593
↓ 1 callers
Function
GetFileSpace
utils/light/light.c:114
↓ 1 callers
Function
GetFileSpace
utils/light/new/light.c:91
↓ 1 callers
Method
GetFirstSparePlayer
----------------------------------------------------------------------------- Returns the first player in the Arena's queue, if any
ricochet/dlls/disc_arena.cpp:869
↓ 1 callers
Method
GetFlags
< FOR INTERNAL USE ONLY
game_shared/bot/nav_area.h:133
↓ 1 callers
Method
GetGameDescription
is this a coop game?
dlls/gamerules.h:75
↓ 1 callers
Method
GetGameDescription
is this a coop game?
ricochet/dlls/gamerules.h:75
↓ 1 callers
Method
GetGameDescription
is this a coop game?
dmc/dlls/gamerules.h:75
↓ 1 callers
Function
GetHidingSpotByID
* Given a HidingSpot ID, return the associated HidingSpot */
game_shared/bot/nav_area.cpp:151
↓ 1 callers
Method
GetIndexedTeamName
dlls/gamerules.h:146
↓ 1 callers
Method
GetIndexedTeamName
ricochet/dlls/gamerules.h:146
↓ 1 callers
Method
GetIndexedTeamName
dmc/dlls/gamerules.h:146
↓ 1 callers
Method
GetIsFeigning
ricochet/cl_dll/vgui_TeamFortressViewport.h:363
↓ 1 callers
Method
GetIsFeigning
cl_dll/vgui_TeamFortressViewport.h:598
↓ 1 callers
Method
GetIsSettingDetpack
ricochet/cl_dll/vgui_TeamFortressViewport.h:364
↓ 1 callers
Method
GetIsSettingDetpack
cl_dll/vgui_TeamFortressViewport.h:599
↓ 1 callers
Function
GetModuleHandle
Linux doesn't have this function so this emulates its functionality
public/interface.cpp:10
↓ 1 callers
Method
GetNext
game_shared/bot/nav_node.h:30
↓ 1 callers
Function
GetNextPortal
============= GetNextPortal Returns the next portal for a thread to work on Returns the portals from the least complex, so the later ones can reuse t
utils/visx2/vis.c:112
↓ 1 callers
Method
GetNextTarget
ricochet/dlls/cbase.cpp:597
↓ 1 callers
Method
GetNextTarget
dmc/dlls/cbase.cpp:568
↓ 1 callers
Method
GetNode
-------------------------------------------------------------------------------------------------------------- * Return node at given position. * @to
game_shared/bot/nav_node.cpp:64
↓ 1 callers
Method
GetNormal
game_shared/bot/nav_node.h:25
↓ 1 callers
Method
GetNumWidth
ricochet/cl_dll/hud_redraw.cpp:238
↓ 1 callers
Method
GetNumWidth
cl_dll/hud_redraw.cpp:320
↓ 1 callers
Method
GetNumWidth
dmc/cl_dll/hud_redraw.cpp:421
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