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hub / github.com/ValveSoftware/halflife / UTIL_WeaponTimeBase

Function UTIL_WeaponTimeBase

ricochet/cl_dll/com_weapons.cpp:163–166  ·  view source on GitHub ↗

===================== UTIL_WeaponTimeBase Always 0.0 on client, even if not predicting weapons ( won't get called in that case ) ===================== */

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Callers 1

DefaultReloadMethod · 0.50

Calls

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