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hub / github.com/ValveSoftware/halflife / UTIL_ScreenShake

Function UTIL_ScreenShake

dlls/util.cpp:674–716  ·  view source on GitHub ↗

Shake the screen of all clients within radius radius == 0, shake all clients UNDONE: Allow caller to shake clients not ONGROUND? UNDONE: Fix falloff model (disabled)? UNDONE: Affect user controls?

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Callers 7

FireMethod · 0.70
UseMethod · 0.70
HandleAnimEventMethod · 0.70
MortarExplodeMethod · 0.70
StompAttackMethod · 0.70
HandleAnimEventMethod · 0.70
UTIL_ScreenShakeAllFunction · 0.70

Calls 5

FixedUnsigned16Function · 0.70
UTIL_PlayerByIndexFunction · 0.70
MESSAGE_BEGINFunction · 0.70
LengthMethod · 0.45
edictMethod · 0.45

Tested by

no test coverage detected