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Functions2,739 in github.com/ValveSoftware/GameNetworkingSockets

↓ 2 callersFunctionAssignConfigValueTyped
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp:1934
↓ 2 callersMethodBCanSendEndToEndData
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp:4362
↓ 2 callersFunctionBCheckGlobalSpamReplyRateLimit
Check if we've sent a "spam reply", meaning a reply to an incoming message that could be random spoofed garbage. Returns false if we've recently sent
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp:51
↓ 2 callersMethodBCreateNATAndSend
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp:2008
↓ 2 callersMethodBHandleNewIncomingConnection
src/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp:699
↓ 2 callersMethodBHoldsLock
Return true if we hold any lock
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h:596
↓ 2 callersMethodBInit
src/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp:89
↓ 2 callersFunctionBParsePEMHeaderOrFooter
src/common/crypto_textencode.cpp:434
↓ 2 callersMethodBSendRawPacketGather
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h:129
↓ 2 callersFunctionCRC32
Return the CRC of the bytes buf[0..len-1]. */
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_ice_client.cpp:628
↓ 2 callersMethodCalcConservativeTimeout
Estimate a conservative (i.e. err on the large side) timeout for the connection
src/steamnetworkingsockets/steamnetworking_statsutils.h:149
↓ 2 callersFunctionCalcICECandidateType
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_ice_client.cpp:2680
↓ 2 callersMethodCalculateKeyID
src/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp:240
↓ 2 callersFunctionCalculatePublicKeyID_Ed25519
src/steamnetworkingsockets/steamnetworkingsockets_certs.cpp:12
↓ 2 callersFunctionCertStore_OneTimeInit
src/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp:283
↓ 2 callersMethodCheckConnectionStateOrScheduleWakeUp
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp:3381
↓ 2 callersMethodClose
tests/test_connection.cpp:88
↓ 2 callersFunctionCloseConnections
tests/test_connection.cpp:179
↓ 2 callersFunctionCompressWhitespace
src/steamnetworkingsockets/certtool/steamnetworkingsockets_certtool.cpp:215
↓ 2 callersMethodConnectP2PCustomSignaling
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp:2697
↓ 2 callersMethodConnectionDescription
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.h:1030
↓ 2 callersMethodConnectionPopulateInfo
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp:1892
↓ 2 callersMethodConvertToGrowableMemory
----------------------------------------------------------------------------- Switches the buffer from an external memory buffer to a reallocatable bu
src/tier1/utlmemory.cpp:93
↓ 2 callersMethodConvertToUint64
----------------------------------------------------------------------------- Purpose: Converts steam ID to its 64-bit representation Output : 64-bit
include/steam/steamclientpublic.h:617
↓ 2 callersMethodCreatePollGroup
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp:1427
↓ 2 callersMethodCreateSignalingForConnection
examples/trivial_signaling_client.cpp:217
↓ 2 callersFunctionDWordSwapC
src/public/minbase/minbase_endian.h:39
↓ 2 callersFunctionDebugOutput
examples/example_chat.cpp:54
↓ 2 callersFunctionDecimalToUint64
src/common/steamid.cpp:16
↓ 2 callersFunctionDescribeStatsContents
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp:602
↓ 2 callersMethodDestroy
src/steamnetworkingsockets/steamnetworkingsockets_stats.cpp:195
↓ 2 callersMethodDestroyMessagesEndPoint
src/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp:153
↓ 2 callersMethodDestroyPollGroup
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp:1445
↓ 2 callersMethodDestroySession
src/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp:677
↓ 2 callersMethodDetach
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp:713
↓ 2 callersFunctionDrainSocket
Draw one specific UDP socket. Returns false if we detect a global shutdown attempt and abort
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp:2291
↓ 2 callersFunctionDualWifiShutdown
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp:3255
↓ 2 callersFunctionEVP_MD_CTX_free
src/common/crypto_digest_opensslevp.cpp:15
↓ 2 callersFunctionEncodeSTUNPacket
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_ice_client.cpp:474
↓ 2 callersMethodEnsureMinScheduleTime
Adjust schedule time to the earlier of the current schedule time, or the given time.
src/steamnetworkingsockets/steamnetworkingsockets_thinker.h:128
↓ 2 callersMethodExpandWirePacketNumberAndCheck
Called when we receive a packet with a sequence number. This expands the wire packet number to its full value, and checks if it is a duplicate or out
src/steamnetworkingsockets/steamnetworking_statsutils.h:1263
↓ 2 callersFunctionFOR_EACH_LL
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp:144
↓ 2 callersMethodFastRemove
src/public/tier1/utlvector.h:1215
↓ 2 callersMethodFindAndFastRemove
src/public/tier1/utlvector.h:1253
↓ 2 callersMethodFindConversion
Finds a conversion for the passed-in string, returns length
src/tier1/utlbuffer.cpp:98
↓ 2 callersFunctionFindLeastSignificantBit
src/public/tier0/basetypes.h:146
↓ 2 callersFunctionFlushSystemSpewLocked
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_spew.cpp:115
↓ 2 callersFunctionFormatQuality
tests/test_connection.cpp:324
↓ 2 callersFunctionGameNetworkingSockets_Init
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp:2501
↓ 2 callersFunctionGameNetworkingSockets_Kill
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp:2524
↓ 2 callersMethodGetAuthenticationStatus
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp:1083
↓ 2 callersMethodGetConnectionEndDebugString
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.h:439
↓ 2 callersMethodGetData
include/steam/steamnetworkingtypes.h:937
↓ 2 callersMethodGetEUniverse
include/steam/steamclientpublic.h:768
↓ 2 callersMethodGetFakeIP
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp:1788
↓ 2 callersMethodGetGenericString
include/steam/steamnetworkingtypes.h:1934
↓ 2 callersMethodGetHostedDedicatedServerPort
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.h:210
↓ 2 callersMethodGetLane
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp:2077
↓ 2 callersFunctionGetLastError
src/public/tier0/platform.h:70
↓ 2 callersFunctionGetLine
src/external/steamwebrtc/webrtc_sdp.cc:502
↓ 2 callersFunctionGetLocalAddresses_IsReserved
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp:4049
↓ 2 callersFunctionGetMockIPv6NetID
Returns the network ID from bytes [4:6] of a mock IPv6 address (fd7f:0:X::Y), or 0 if the address is not in the mock IPv6 range.
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp:1807
↓ 2 callersMethodGetP2PTransportThinkScheduleTime
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.h:186
↓ 2 callersMethodGetPing
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_ice_client.cpp:1435
↓ 2 callersMethodGetQueuedSendBytes
tests/test_connection.cpp:117
↓ 2 callersMethodGetRawData
src/common/crypto_25519_libsodium.cpp:22
↓ 2 callersMethodGetRawData
src/common/crypto_25519_donna.cpp:206
↓ 2 callersMethodGetScheduleTime
Return current time that we are scheduled to be called. (Returns k_nThinkTime_Never if not scheduled.)
src/steamnetworkingsockets/steamnetworkingsockets_thinker.h:149
↓ 2 callersMethodGetSendReasonOrUpdateNextThinkTime
Do we need to send any stats?
src/steamnetworkingsockets/steamnetworking_statsutils.h:1114
↓ 2 callersMethodGetUserData
Get/set user data
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.h:402
↓ 2 callersMethodGetXboxPairwiseID
include/steam/steamnetworkingtypes.h:1922
↓ 2 callersMethodHead
src/public/tier1/utllinkedlist.h:291
↓ 2 callersFunctionHexDigitVal
examples/trivial_signaling_client.cpp:47
↓ 2 callersFunctionIgnoreSocketError
examples/trivial_signaling_client.cpp:28
↓ 2 callersFunctionIndent
src/steamnetworkingsockets/steamnetworkingsockets_internal.h:570
↓ 2 callersFunctionInitSpew
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_spew.cpp:32
↓ 2 callersFunctionInitTicks
src/tier0/platformtime.cpp:47
↓ 2 callersMethodInsertOrReplace
Insert or replace the existing if found (no dupes)
src/public/tier1/utlhashmap.h:119
↓ 2 callersFunctionInternalProcessJitterSample
src/steamnetworkingsockets/steamnetworking_statsutils.h:1003
↓ 2 callersFunctionInternalProcessSequencedPacket_Lurch
src/steamnetworkingsockets/steamnetworking_statsutils.h:994
↓ 2 callersMethodInternalSetNextThinkTime
src/steamnetworkingsockets/steamnetworkingsockets_thinker.cpp:105
↓ 2 callersMethodInvalidIndex
src/public/tier1/utlpriorityqueue.h:64
↓ 2 callersMethodIsAll
src/steamnetworkingsockets/steamnetworkingsockets_certstore.h:42
↓ 2 callersMethodIsExternallyAllocated
----------------------------------------------------------------------------- is the memory externally allocated? ------------------------------------
src/tier1/utlmemory.cpp:148
↓ 2 callersFunctionIsLineType
src/external/steamwebrtc/webrtc_sdp.cc:563
↓ 2 callersFunctionIsRouteToAddressProbablyLocal
Try to guess if the route the specified address is probably "local". This is difficult to do in general. We want something that mostly works. False
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp:180
↓ 2 callersFunctionIsValidPort
src/external/steamwebrtc/webrtc_sdp.cc:866
↓ 2 callersFunctionIsVirtualPortFakePort
src/steamnetworkingsockets/steamnetworkingsockets_internal.h:414
↓ 2 callersMethodIterItems
Iterate over the "items" (key/value pairs). You will receive a small reference object that is cheap to copy.
src/public/tier1/utlhashmap.h:417
↓ 2 callersFunctionKillSpew
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_spew.cpp:96
↓ 2 callersFunctionLinkStatsPrintInstantaneousToBuf
src/steamnetworkingsockets/steamnetworkingsockets_stats.cpp:1160
↓ 2 callersFunctionLinkStatsPrintLifetimeToBuf
src/steamnetworkingsockets/steamnetworkingsockets_stats.cpp:1201
↓ 2 callersFunctionLinkStatsPrintToBuf
src/steamnetworkingsockets/steamnetworkingsockets_stats.cpp:1449
↓ 2 callersFunctionLoadFileIntoBuffer
src/steamnetworkingsockets/certtool/steamnetworkingsockets_certtool.cpp:58
↓ 2 callersFunctionLocalUserInput_GetNext
Read the next line of input from stdin, if anything is available.
examples/example_chat.cpp:209
↓ 2 callersMethodMarkUsed
src/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp:188
↓ 2 callersMethodMaxConversionLength
src/tier1/utlbuffer.cpp:167
↓ 2 callersFunctionMurmorhash32
src/steamnetworkingsockets/steamnetworkingsockets_shared.cpp:70
↓ 2 callersMethodN1
src/steamnetworkingsockets/steamnetworking_stats.h:152
↓ 2 callersMethodN100
src/steamnetworkingsockets/steamnetworking_stats.h:145
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