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hub / github.com/ValveSoftware/GameNetworkingSockets / GetQueuedSendBytes

Method GetQueuedSendBytes

tests/test_connection.cpp:117–120  ·  view source on GitHub ↗

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115 }
116
117 inline int GetQueuedSendBytes()
118 {
119 return m_realtimeStatus.m_cbPendingReliable + m_realtimeStatus.m_cbPendingUnreliable + m_realtimeStatus.m_cbSentUnackedReliable;
120 }
121
122 void SendRandomMessage( bool bReliable, int cbMaxSize )
123 {

Callers 1

TestNetworkConditionsFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected